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Posts
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As the title says, I have two /EA Brutes, one SS/ and the other KM/. Both are currently Level 10, and were made before the recent changes to /EA.
Once I found out that the changes were coming, I held off on doing anything with them. I wanted to let the experts play with them, and then get some feedback.
So, the question is: Should I delete and remake the two Brutes, using a different Secondary, or should I request a rebuild (since I struggled to get them built to begin with...). I tend to solo a lot, and the SS/EA is a Praetorian because I wanted to see how the Resistance Story Arcs play out (I've played nothing but Loyalists since the launch of GR, because I wasn't happy with the initial story arcs for Resistance, nor with one contact always being in another zone.). I don't really use IO Sets, so those shouldn't factor into the equation, and I doubt either one will ever touch the Incarnate System.
If I do delete them, I'm thinking about making the Praetorian into Street/SD, and maybe doing /SD for the KM/ Brute as well. Oh, one other thing: /WP isn't an option. I already have nine /WP characters, 4 being Brutes, 4 being Scrappers, and 1 being a Tanker. I don't think I need anymore /WP characters. -
I don't remember who posted this, as it's been awhile, but I've been using it, and loving it. It's not too terribly expensive, but it's not exactly cheap, either.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
RegeNate: Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Storm Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 1: Fast Healing -- RgnTis-Regen+(A), Panac-Heal/+End(34), Panac-Heal(36)
Level 2: Cobra Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(36)
Level 4: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(13), Dct'dW-Rchg(15)
Level 6: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(46)
Level 8: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(21)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(13), Dct'dW-Rchg(15)
Level 12: Boxing -- Acc-I(A)
Level 14: Super Jump -- ULeap-Jump(A), ULeap-Stlth(50)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(40), Numna-Heal(40), Numna-Regen/Rcvry+(42)
Level 18: Crippling Axe Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(37)
Level 20: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(21), Aegis-ResDam/EndRdx/Rchg(23), Aegis-ResDam(23), Aegis-Psi/Status(25)
Level 22: Super Speed -- Run-I(A)
Level 24: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 26: Dragon's Tail -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(31), Armgdn-Dmg/EndRdx(39), FrcFbk-Rechg%(39)
Level 28: Instant Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(31), Dct'dW-Rchg(37)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Eagles Claw -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(43)
Level 38: Moment of Glory -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(39), LkGmblr-Def(40), LkGmblr-Rchg+(43)
Level 41: Dark Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(43), Apoc-Dmg/EndRdx(46)
Level 44: Shadow Meld -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(45), LkGmblr-Def(45), LkGmblr-Rchg+(45)
Level 47: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Revive -- EndMod-I(A)
Level 50: Spiritual Core Paragon
Level 50: Rebirth Total Core Invocation
Level 50: Void Judgement
Level 50: Paralytic Interface
Level 50: Seers Partial Radial Improved Ally
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(46)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1595;728;1456;HEX;| |78DA75934B4F135114C7EFB4530BA5052AC5F26AA150A09476680326BEA23116904| |7B15875A1621DE052469AB66907234B177E011762A2EE7C6EF81A7E14573E96EEEA| |E9FC0F6592C64926BF3BFF7BCFFF9E7BE6DCEC8B8CF764F9E50DA174DF2AE9F57A2| |1BF53D3AB5559EBC81E9ABA6954CA829E8EBBB228377453BAE963F87449212B4B52| |6A59BD661A7AA970B366D643ADB98CDC93E5BAD49A916559B3ACFC2BE57D5993655| |33B1D7873954A495B977AD528177DD6C79251DC37E9CB637DE5AB52EEFAADE14AF9| |B95137B68D92611E0D2E568D1D2D6FEAA503DA2B5F392C15B27ADD94B5A301CA50A| |3F74D3355EB69B8C453425A150E1D3CB70D76EC80BDBB6054829966AC62C53AC475| |1A8454118938ADB98931F0D8CD4BC85FD963FF22FBEFB3BFC1FECFC089037091629| |D88559D6B8AA5A959E606E8BD0376E7C00B14E3E29C5CBDD0C20130D90F2ED11A37| |D628EED70E4B0B1C83CB34D78939B593F7F4F09E9EFFECA9504C17F2145D43C83D4| |89A0F9AE273C03BED046FD35C0FF670F66CC263FA1EF33E38F3007C476BFD5C3FFF| |43C2B42ACE3F623E0607B6C0C813305A009D14DBC767E94BC12F90E63ACD3317C08| |18BE004C5F42346F427719615D282AC0583F8CFEF491B84E61ABC84730D5D665E01| |C357C1A96BCC57E02AC50E735EC35CE311AEF108D738CC358E728D7D1413E21C42F| |C1F3F9036CAFD313A05EFB169668C390346E2E038C58C737F8CCF72BF31E3CC755A| |33095FE724F7D0949FFF0FF7529C73F8410D1AE31C6209EC3193646A607C0E4CA6C| |0BF5E2166D97F96FD13EC9F60FF04FBBF75E39E36EBAC7D44FCDC27E667E617EEAF| |AFCC6FE01AC5A6B82F536338DB88DABAEF54503EAFDABAC74244A0E5D4D6BD150AD| |765F46C5DA3B3B775371B3F3D2473BCC23DF3CBAEC5A0FDB66BAB8AD5A37FCE3445| |E1BB98E4BB98B2E7DAA047C4DB94749BB2D0A6CCB7299B7DB401677F621B470367E| |3EF363D63D3B73C968F35D66DE36DDB38671BFF03C7E9EAE9| |-------------------------------------------------------------------|
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And it happened on a DFB run that I was on! Whee!
Congratulations! -
Had to check and see if this had been done, but it hasn't. Therefore, I'm going to request the following:
Please port the Alternate Blast Animations to Dominator and Mastermind Secondaries. -
Unless the patch yesterday removed them, they're still there, selling them for 1 Inf each. It's how I managed to unlock and test Very Rare Vorpal when it first showed up.
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Check the thread right below this one.
Meanwhile, this thread should probably be closed... -
Interesting. This finally happened to me last night. I was on one character, opened up the SG Costume window thingy, and not long after, changed characters. Suddenly, the world flickered like a epileptics worst nightmare. >.<
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Aye, the tool is dead and more than dead.
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Quote:What better way to throw you off the trail? o.oMayhap... but I can all but guarantee that Z_X HAS had some level of contact with the developers at some point... I just get that vibe. Hell, I half thought for a time that this was Jay's personal account... but the wording of the posts is FAR too normal to be Jay.
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Titan Weapons is now available in the Paragon Market on the Training Room.
The cost is 0 Points, though it will say 800 until you click the Buy Now button.
Premium Accounts seem to be able to log in to the Training Room, but all character slots are locked, and require VIP to unlock. -
Quote:Not always. He was at the end of the map in the run I mentioned above, where he vanished. And when I reset it, he was in the middle of the map. Meanwhile, the VC spawned in the first room both times.Maelstrom always stands close to the Vampire Commander - and there is only one of those in the mission. Should not be hard to find after VC is dead.
I wonder if this is due to the fact that they changed the maps for a lot of the Tip Missions...? -
*signs up for newsletter on how to change the Login Screen*
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Tunnel Rat, I just wanted to say that your team did a great job animating Titan Weapons. I think the Fan Fav is the Taunt.
And speaking of the TWTaunt...
I've seen quite a few people mention that they think each set with a Taunt should have a unique animation. I have to say that I agree. I know that's a lot of work for you & your team, but I still wants it!
I'd also love to see the alternate animations for Aim & Build Up (or is it just Build Up?) ported over to other sets. -
Until he decides to fall through the floor. I had that Tip a week or so back, and he showed up on my minimap. I went back to the rather large room he was in, and as soon as I entered the room, he was no longer on the minimap. I killed everything, and still nothing. I had a friend come in, and there was no Maelstrom.
I also used /petiton, but gave up after an hour of wating, and reset the tip mission. -
ZOMG! Spoiler! o.o
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Awesome! Congratulations!
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Enjoy your rest, my friend. You have earned it. You may have moved on, but we'll never forget you.
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Enjoy your rest, my friend. You have earned it. You may have moved on, but we'll never forget you.
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Quote:Technically, I don't load the binds via popmenu. What I have is the following:Popmenus and loading key binds don't mix. It is a known issue, and one that is not likely to be fixed.
In order for the binds to "stick" you have to zone after the load.
Edit:
Unlike Kheldarn, I can't get the popmenu to successfully load keybind files.
Code:Option "&Load Binds" "beginchat /bindloadfile C:\Binds\.txt"
However, I don't have to zone to make it stick. Is that what you're talking about, Snow?
Also: Have you found the popmenu file for the new Collect window on Beta? It's the replacement for the Badge window, and it uses a popmenu to show your Badges, some of the items you bought from the Paragon Market (currently just the SSAs), and what you've unlocked via Astral/Empyrean Merits... -
I managed to kill 2 zombies that spawned before the fight with the monster started, while Dr. Kane was monologuing. When the thingy popped up, the kill count was 2/99.
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Correct.
Check the phone logs.
Did you get that thing I sent you?
???
Profit!
The pie is a lie. There is only cake. -
The ToT Tip isn't on a timer, AFAIK. So, unlike the SSAs, you can keep running it as long as you have the Tip. And you need to, if you want all the badges from it.