Jordan_Yen

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  1. Great guide! I knew about a lot of that stuff, but I didn't know about the auto access to powers above your level or the ability to get experience when exemplared now! That's game changing and will definitely make it more attractive to help at lower levels. Nice!
  2. Quote:
    Originally Posted by Katze View Post
    Check the Stealth number in Combat attributes to see if it's just a graphics issue. (On the top of the power trays, click Powers, then at the top of that click Combat Attributes. You'll find stealth listed in the 'Base' section.)

    Also, try zoning once. When I just exemplared in Ouroboros to test my TimeSpace Manipulation: Stealth enhancement the stealth didn't kick in until I zoned out of Ouroboros, but it did show up after zoning in the Combat Attributes and visually. (Edit: looks like stealth is suppressed in Ouroboros, even after zoning back in)

    Of course, also make sure no difficulty settings are set in Flashback, like no travel / no Temp powers.
    WA HA HA HA! You got it! I forgot all about that! I was doing flashbacks with "Enhancements have no effect".

    Thanks for making me sane again

    Though while I still have the floor, can anyone with a PvP global confirm that they "always work" in PvP or PvE or does that just apply to PvP? Also do ALL globals always work in PvP or just the PvP set ones?
  3. Quote:
    Originally Posted by Nights_Dawn View Post
    Do you have a stealth power to stack with the IO? The stealth IO itself isn't enough to let you sneak up next to someone, you would have to stay at least 10' away to prevent them seeing you. To stand next to someone without being spotted you need to stack the IO with some stealth power.

    If you only have the IO that's why you get spotted, but that would apply at all levels and exemping would have no effect. If you have a power to stack with it at what level do you lose that power? If you exemp below your stealth power you would lose the stacked stealth and the IO by itself would not be enough.
    Yes. I should have been clear. I have Shadow Fall.
  4. Quote:
    Originally Posted by Finduilas View Post
    I believe the difference is that the Stealth IOs don't work in auto powers, which excludes Swift and Hurdle as well as Primary/Secondary auto powers that take Run/Fly IOs like Quickness and Lightning Reflexes.

    I *think* if a power a) takes travel IOs, and b) is a toggle or a click power, you can slot the Stealth IOs. Which would explain why Sprint works and Swift does not.

    (Waits for someone to come along with the inevitable counter-example.)
    But that aside, why won't it work for me when I'm exemped?
  5. More confusion:

    Quote:
    So, e.g., if you slot a level 50 Run Stealth in Sprint (a level 1 power) and then exemplar down to level 15, you will still get the Stealth bonus when you turn on Sprint even though you're 35 levels lower than the level of that Special IO.
    From here:
    http://wiki.cohtitan.com/wiki/Invent...e_enhancements

    That means it SHOULD work. Maybe I should put in a bug report. But they don't answer those right? So should I put in a petition instead?
  6. I can't find any information on paragon wiki about stealth procs being limited to sets that take universal travel. They just say running and leaping which means swift should technically work too.

    I would still like to get this resolved, but on a second related note, I noticed that globals (like defense or -kb) work at all levels, but not if you're exemped more than 3 levels below the enhancement EXCEPT for PVP. Does that mean that while in PvP zones, the globals always work or that ONLY PvP Specific globals are active at all times?
  7. Quote:
    Originally Posted by _Uun_ View Post
    Actually its Swift that doesn't take the +stealth. I have slotted them in Sprint fairly recently.

    Not sure why the IO isn't working for you while exemped. The procs are supposed to work if the power is available.

    Now that I think of it, it was working perfectly as a level 50 just yesterday. So I don't know what's going on, but the way I checked was by turning on sprint to see if I went translucent and nothing. Thinking that maybe the graphics were just too lousy on the laptop, I tried to sneak up on someone, but they saw me.

    Maybe it's a bug?
  8. I have a small supergroup (I'm the only member) and I like it that way because management is simple. However, monthly base upkeep is a constant pain. It seems like I always have a reminder that it's overdue or coming up or something. I can't stand it.

    Can't we ask to be able to pay that in advance or set it up on an auto-pay system at least? I'm sure the technology of Paragon City can handle a little direct debit...
  9. Quote:
    Originally Posted by Satanic_Hamster View Post
    I'm guessing you slotted this in a while ago? Currently, the +stealths can only be slotted into powers that take Universal Travel sets; ie, the travel powers. Sprint can't take that type of set any more.


    Enhancements scale down to the level that you currently are; for example, if you exemp down to level 15 for Positron, your enhancements will scale down to DO levels.

    _________________
    Currently listening to the Stone Roses' the Stone Roses
    So all the enhancements in a power are active, just debuffed a bit? Also, if I can't slot stealth in sprint... oh man... I'm going to have to put stealth in fly instead. Looks like I have to find a loose slot somewhere

    However, does that mean that if I put the stealth power in the right power, it will be available at low levels again?
  10. It's been a month or so, but the last time I did the STF, I was tanking with my purple-slotted stone/fire tank. In granite and with a dark defender assisting using Darkest Night on Recluse, I died in 2.5 hits. Because I couldn't tank Recluse, we had no chance of even dealing with the weird repairman issues.

    But more worriesome is how Recluse tore through my tank that way. Did I do something wrong in the build? The only other enemy that has ever given me trouble was large groups of Cimerorans due to their -defense powers.
  11. All the guidance I can see says that as long as a power is active any proc IOs slotted in it will also be available. However, I have a lvl 50 stealth proc IO in my sprint power, but when I'm doing Ouroboros missions all the way up to 30 and down to 10, the stealth doesn't work.

    Am I doing something wrong?

    Also, when exemping, clearly your powers go, but do your enhancements that were slotted above that level become disabled as well? I ask because if I respec again, I want to do so by putting the most important enhancements for the power first in the slotting.
  12. Quote:
    Originally Posted by aizono View Post
    Thanks guys,

    Youve made me realise its not all about getting a 50, its all about fun 100%
    So what if I want to try an epic AT, if there as overrated as you all say, forget it.

    Aiz
    So many people ignoring your question and giving you a hard time... sad.

    The answer is to play in TFs as much as you can. Sure, you could use AE, but that gets boring. It's much easier to get to 50 if you're a support character, particularly radiation or empathy since people will always be looking for you and never mind if you're a few levels lower than the rest of the team since you are just as functional since your powers don't require hitting the enemies.

    From level 1-10 a sewer run.
    From 10-15, positron tf and Hallows arcs (slower, but more fun than AE).
    From 16-25, Synapse TF then Faultline arcs (great exp and fun too). Also the Sister Psyche TF. Moonfire (in Striga) will help you get to level 23 at least.
    25-30 Citidel TF then Striga or Croatoa arcs (though Croatoa is more fun and better exp). Respec Trial will help here too.
    30-35 Manticore and the rest of the Striga or Croatoa arcs. Don't forget the short, but great exp Katie Hannon TF.
    35+ Numina, Imperious TF and Respec Trial.
    40+ Start doing Tina McIntyre arc and keep inviting people to come with you. You'll Fight lots of enemies and Archvillains while working on that very cool Portal Jockey Badge.
    45+ Lady Grey TF

    Really, the very fastest way is to always be on a team of 8 moving quickly. Fortunately, Task forces generally provide that. If you're not part of a TF forming channel on your server, find out which one it is and join. Watch the chat for any TF's forming or just make one yourself.

    Oh yeah, and fun is key, true, but Epics are way better than a lot of people say. I really love both my PB and WS. The thing is that once you've made one, you really don't ever need to make a second :P

    But I love the versitility, the power, and the variety. Plus there's no feeling like being able to fly around or teleport from level one. I was so excited to finally get my first WS! She's almost level 50 herself now.
  13. Quote:
    Originally Posted by AnotherDeadHero View Post
    2. The test server is running the I-16 Closed beta, if you weren't invited, you can't go in.
    :*(

    Okay...
  14. 1. Are they ever going to fix chat text coloring?

    2. Is anyone else having trouble connecting to the test server? I keep getting DB Connection Failed.
  15. Quote:
    Originally Posted by Thirty_Seven View Post
    Ummm, it also determines most every enhancement you slot.
    Also, some of us have accidentally chosen the wrong origin at creation to match our concept and didn't immediately notice (I don't slot until 12, for instance).

    To the OP: /signed
    People use origin-based enhancements? That's so... weird.
  16. I'm not really feeling this idea personally. I don't team much so it wouldn't affect me and I'll still make my build to be functional without other people even if I did.

    Besides, I have many different kinds of characters that don't use Stamina at all. With set bonuses, careful slotting, and various powers that increate endurance, I can get away with it now and then.
  17. Quote:
    Originally Posted by Liz_Bathory_EU View Post
    Aside of that 1 or 2 unique villain only zones wouldn't be out of line... We villains get bored faster then heroes you know.
    My sadly neglected set of Villains agrees with you. It's a shame really. The powersets and combinations for Villains is so much fun and I love every other zone in Villains (mercy not PO, Sharkhead, not Cap, St. Martial, not Nerva), but it is a bit linear. I like how I can choose either Striga or Croatoa for level 25-35 content.
  18. Quote:
    Originally Posted by Lothic View Post
    Ironically part of the reason why CoV has so few zones (compared to CoH) is that one of the major "lessons learned" from CoH was that many people didn't like just how 'big' CoH was. People complained about long travel times and multi-zone missions. Supposedly CoV benefited from and corrected that mistake by having a more linear, compact zone structure.

    I guess the Devs are damned if they do and damned if they don't over this.

    With that said I wouldn't be against the idea of giving CoV more zones. There's really no argument that the redside needs them at this point. I personally call CoV "Village of Villains" because right now it seems so tiny to me compared to CoH.

    The real trick to this is seeing whether or not the Devs ever make this a priority or not...

    I know I'm late getting into this conversation, but I agree with this statement in that the zones were too big and travel sucked. The main issue with Heroes is that the zones are empty. There needs to be more detail, more realism, and more to do in a single zone.

    Villains is too small. They need more zones, but they need to keep the love they've gotten and have great detail (something Villains has always had over Heroes). They do suffer from teh same problem though. All that great design work and effort, but no reason to see or explore it.
  19. Quote:
    Originally Posted by Rebel_Scum View Post
    Maybe they'll put it in Dark Blast as a tier 3 blast when it gets proliferated to blasters, instead of Dark Pit or something.
    Which is fine... I guess. But my point is to have some kind of modulate of the powers within your set. Similar to color variation, I want power varation. It seems like a neat idea anyway.
  20. Quote:
    Originally Posted by Zekiran_Immortal View Post
    I am not really for any changes to how the powers look based only on the enhancements. However, having seen the progress made by the devs in terms of changing the animations for certain sets, if they had a bunch of people working on it (and it'd take a LONG while I would think) I'd love to see choices based ON origin, but not TIED to it.

    So, right now, for any given blaster set there will be "light" and "dark" and "default" versions of some. Some melee sets get slightly different animations (and some quite different). If they created "sets" of stylized animations based on origin, you wouldn't have to choose them ALL, or be restricted to one origin.

    Say your Magical origin AR blaster finds a wand (in an rp session or whatnot), they may eventually manufacture some animations with a wand in hand, rather than just "from the fingers". But then later, the same character might want to learn how to use that fancy thing called a "sniper rifle". Or the reverse, whichever. I'm tired.

    Essentially a huge run of different origin-style animations for powersets which could benefit from them. Mostly I suspect it'd be ranged, because hitting things is pretty much all in what your character is doing, not what they're holding or what's being shot out from their hands.
    Of course having a choice would be better. Origin themed animations are an interesting idea though I still like the idea of being able to see and feel a power's strength. Sort of how in the early days of Magic the Gathering (the card game), the most rare and powerful cards had the best and most intricate artwork (not always, but usually).

    I just think that it would be cool if I took my level 50 Dark Defender to Atlas and compared my Dark Blast with that of a level 1, mine looked more powerful. Maybe we could add splash damage to them or something. I know that would change the mechanics, but I, for one, am not against that.
  21. Quote:
    Originally Posted by Anti_Proton View Post
    Origin-themed animations would be nice.
    Which brings to mind another way this could be done. Perhaps we could at least pick from a few different animation choices? If they were functionally the same, it wouldn't be as fun, but at least I could choose the way it looked.
  22. Quote:
    Originally Posted by ClawsandEffect View Post
    I would be okay with slight alterations to a power's appearance as you enhance it.

    I would not be so okay with larger font and screen shake. I get enough lag on large teams as it is, I'd rather not get more because someone enhanced the hell out of Blaze and it has 4 foot tall numbers and makes the screen shake every time they fire it.

    Adding knockback/knockdown is right out because that would be changing the functionality of the power, which the devs said at one point wasn't going to happen outside of effects you can add with IOs.

    Decent idea, but there are problems with some facets of it.
    What if the effect was only on your screen?
  23. Quote:
    Originally Posted by Prof_Backfire View Post
    I dunno about the light-on-fire effect, since a lot of existing fire attacks use that to represent the damage-over-time effect that is the signature secondary effect of most Fire attacks.

    And why should I wait til higher levels to shoot three skulls? I should be able to do it at level 1!

    Be aware that power customisation is meant to explicity have no effect whatsoever on the mechanical effects of powers, such as damage or knockback.
    What I'm suggesting is not that power customization affect the display, but the reverse. If you slot more damage, it should FEEL more damaging.
  24. I can't say how stoked I am that we can finally color our powers and I just read the news announcement of how long it took them to put it together and the amount of effort it took and I want to say how very grateful I am that they took the trouble.

    But since we're talking about pulling things off the "backburner" and bringing them forth, how about this idea:

    I double the power of an attack, perhaps it should FEEL more powerful. Maybe the orange damage numbers should be a larger font or the power could be physically larger, shake the screen slightly or cause knockback/knockdown at the highest levels. Most importantly, the power itself should look different.

    Example: Gloom from dark blast is a flying skull. At higher powers, maybe it should be two or three skulls that spin around each other.

    Another way of making this work is to not change the power, but change the way it affects the enemy. For example, if I hit an enemy with a fire blast attack that takes more than half of their life away, perhaps they should actually light on fire (have a fire aura effect) for a few seconds. If it kills (I mean arrests) them, perhaps they should blacken a bit and smolder for a few seconds.

    Anyway, that's the thrust of it. What does everyone think?
  25. [ QUOTE ]
    [ QUOTE ]
    The Iron Man similarity would be the damage to his heart being addressed with a new power source. Also, the fact that his heart was mortally damaged by being wounded/captured by terrorists. It's not exactly the same (since his heart was totally replaced), but the similarity does jump out, especially since the recent Iron Man movie.

    [/ QUOTE ]
    They pretty much have a word-for-word reference to the Six Million Dollar Man...

    [/ QUOTE ]

    But that was a joke and was intentional (imo)