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Posts
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Joined
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I find myself increasingly uninterested in most high level task forces because, as you stated, it's just a roll-over with a swarm of +1 defense-capped alphas just making it a snooze. That's not a criticism of the players but just the fact that the mudflation of other games has caught up with CoH. I suppose our focus is supposed to be on the new trials now and the old TFs are something to do before getting your incarnate stuff.
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Just a note, but the lighting in Pocket D kind of sucks for costume contests. A lot of costumes look best in direct "sunlight" and it never gets nearly that bright in Pocket D. RWZ (outside in the compound) would work better for a cross-faction event from a lighting standpoint if not a convenience one.
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All very nice (and apparently affordable). Congratulations on the art and the artist find!
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Quote:I first joined 5 years ago and I've only taken three months out of the game and play every day.
That's the best "thankyou" I can give the devs.Quote:Originally Posted by Mad MenDon: “It’s your job. I give you money. You give me ideas.”
Peggy: “And you never say thank you!”
Don: “That's what the money is for!”
I like the game just fine or else I wouldn't pay $16/mth to play it. I don't think that voicing opinions about the game somehow negates that or that any posts that aren't fluffy puppies are "whining" or "complaining". -
5th Column for the old school comicbook joy of face-punching Nazis.
Malta for concept. The whole paramilitary "Superhumans are a threat to the rest of us so let's figure out how to eliminate them" thing just works for me. Plus, they're very good at what they're trying to do. -
Quote:Like I said, I'm just playing a game. My nicey-nice characters work Warden/Responsibility. My mean ones work Crusader/Power. I don't feel bad as a player about feeding PPD to ghouls or Seer bombs. And, ultimately, every path leads to the same portal to Primal Earth anyway so there's no consequence except in your mind.It's interesting if you want to challenge the player to make tough decisions, but that's exactly the WRONG approach to make. In a game so heavily based on "alts" and with such great customization, the challenge should be aimed at the characters, with the player free to make a no-consequence choice.
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No, but it's only a matter of time before Calvin Scott decides that the best way to show how evil Cole is would be to blow up the sonic barrier and leave a trail of kidnapped infants leading up to City Hall for Hamidon to follow.
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Never played Exteel but DR never had a cash shop; you either played the gimped free version or the open subscription version. Given everything else they tried (hello shoe commercials at log out!), I'm surprised they never tried selling rainbows directly or whatever.
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I personally don't care much about the prizes as I view it as more of a social event than a chance to score big. Between prize levels and time, if I cared about the cash I'd be better off spending that time farming or playing the market. I've hung around at some CC's with ridiculously low prizes just to inflate the crowd size.
I've never thrown a CC but, if I did, I'd go a minimum 30mil, 20mil, 10mil (1st, 2nd, 3rd) to expect a decent turn out. I might not care much about the prizes but I'm sure anyone who has been to CC's can tell the stories about people throwing hissy fits over prize amounts or winners. If I only had a few million or something, I'd maybe advertise it for characters under level 10 or something where a million can still keep you in DOs/SOs for a few level brackets. -
I assume he's referring to when games start offering "experience potions" and "treasure potions" and things like that where money translates directly into a more successful gaming experience. And then the game gets balanced around those things meaning that anyone who isn't shelling out the extra cash is getting an inferior experience, not because of time spent or skill, but because the game-as-intended requires those cash outlays.
LotRO, for example, largely removed potion drops from the game once they made them available for purchase. That means that even subscribers now have to pay additional money to get the same experience they had prior to the F2P conversion. -
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Quote:Really, what started this was your bizarre assertion that players who side with the Loyalists strike fear into your heart about how real world dictators come into power while simultaneously saying that the Warders don't go far enough and acts of plain, overt terrorism are completely justified, slaughtering untold numbers of innocent civilians en masse under the guise of giving them their freedom.My argument here isn't that Calvin Scott is a good man, or even justified in what he does. My argument is that Praetoria is so bad that I would be willing to work with bad people (Scott) to take down Cole, because he's demonstrably worse. And yes, I'm making a value judgment that anything that Scott has done is less evil than Cole's regime.
From a game perspective, I couldn't care less. I might object from a story standpoint but I don't play MMORPGs to deeply explore my moral psyche. I don't assume anyone playing Resistance is a terrorist nor that anyone playing Loyalist is a fascist. But since you brought the real world into it and started applying people's in-game choices to the real world, I find your beliefs as troubling as you say you find those of others. -
Play the game? Beat up Resistance on Character A and send explosive-rigged ghouls to tear up the PPD on character B? While I think both sides are horrid from a moral standpoint, I'm not playing the game as a moral litmus test and grab whatever missions sound the most fun. Personally, my favorite is the explosive ghoul arc.
Quote:By the way, on this point. Scott is a man. Not a super. In a world of supers his ability to maintain any grip on power is marginal. -
Quote:No, I made an argument for not being worse than the monster you're trying to defeat. You're arguing that it's okay so long as the monster is defeated.OK, so the alternative is? You just made an argument for allowing Cole's regime to continue to exist. For accepting endless tyranny, slavery, conquest.
Ironically, you said you wondered how these people got into power. I guess now we know.
Quote:I want Scott to win, I don't want him to rule.
Quote:You condemn him while excusing a madman. -
Quote:So you have two utterly evil groups, the one you like less you've decided is "eviler" and so the "less evil" one is in the right.Here's the thing. For every atrocity you can post about the Resistance, I can post something about the Cole regime that's worse.
Yeah. Lesser of two evils still leaves you with a whole lot of evil. But good job defending slaughtering a pile of innocent civilians in a pure and simple terrorism plot to prevent a guy from keeping those civilians alive and oppressed. Of course, if they had preferred to be dead over oppressed, they could have done that themselves. You've just ripped that choice away from them though and used them as pawns for your own gains, huh? Wow... soooo much better than Cole! -
Well, at least you agree with me.
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Quote:Depending on previous actions and how the conversation tree goes, Scott then admits that the Syndicate came up with the plan and Scott's great regret is... that he didn't think of it. Blowing up a civilian target not because of any military value but purely to terrorize the civilians of Praetoria.
Character: Right. There's a bombing plot happening at the hospital.
Calvin Scott: Yes, I'm aware of that. Double Barrel is working with some of the Syndicate to set it up. You may think it's extreme, but sometimes these things have to be done to move progress forward against Cole's regime.
Char: Are you out of your mind? Blowing up a hospital is progress?
CS: Out of my mind? No, I'm not out of my mind, [Character], I'm just focused on what has to be done The people need to see that Cole is fallible, that Cole is just a man. A blow to the hospital would show that Cole can't protect the people from everything. But, not today. What's more important is keeping your cover, and your cover involves saving that hospital.
So there's the guy leading the other side who is so much better than Cole. A man who wants to bomb a hospital, slaughtering untold numbers of civilians, who helps plant bombs outside to increase the civilian death toll and whose only misgiving about it is that he didn't think of this plan himself. Oh, but he's not evil because Cole is "eviler". -
Quote:One of the first mission arcs on the Loyalist side has you finding and defusing bombs from around and inside around Cole Memorial. That's a hospital filled with innocent civilians.Bombing a hospital is wrong. Well what if its Mother Mayhem's hospital?
In regards to the outside bombs, you're told:
Them bombs, they weren't gonna send much of a message. At worst, they bought us time. At best, they were gonna increase the body count
About the ones inside, Scott tells you:
The people need to see that Cole is fallible, that Cole is just a man. A blow to the hospital would show that Cole can't protect the people from everything.
Even as an undercover Resistance agent, the hospital doesn't blow up because of any moral change-of-heart but only because Doublebarrel gets in trouble and Scott wants to keep you undercover.
Still okay though, right? -
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Quote:Whatever problems the 1-20 content has*, they're not Cole. Much like Statesman in Paragon City, Cole is fine while you don't have to deal with him much. It's when he becomes the leader of a big invasion that dominates the entire storyline that Cole falls flat as a person of interest.Through most of your time in Praetoria, Cole's presence is reflected in the cold, impersonal "utopia" city-state, but the story focuses on your emergence within this realm. He's the backstory. He's what got Praetoria thus far and that makes him critically important, but he isn't an actor in much of your level 1-20 content.
*I think the 1-20 content is great the first time around but subsequent playings show the limitations of a system where all roads have to lead to Rome. Any one of the paths on its own is great; future revelations that none of it really matters (esp. the 'undercover' stuff) takes away a bit of the shine. -
Quote:Maybe, but there's legitimate reasons to want to work with Cole even after the "Golly, what a monster!" reveal. Well, one major legitimate reason and that's power. Cole needs people to run the bureaucracy and that means plenty of opportunities for power and wealth even if you're not the guy on top. Heck, I could easily see a red side villain thinking "Pffttt... why not turn on Earth and join this guy and get a gig overseeing Brazil draped in wealth?"And am I the only one around who hasn't rolled a Praetorian who couldn't escape Tyrant fast enough? Even my duty-bound police officer loyalist said 'what the heck am I doing' after Mother Mayhem's arc.
Not everyone wants or needs the whole pie, just a big enough slice to keep them fat and happy. -
Same place as Praetorian Steve, I guess. Trapped in an abandoned coal mine or something and never made it big.