Jophiel

Legend
  • Posts

    1991
  • Joined

  1. I find myself increasingly uninterested in most high level task forces because, as you stated, it's just a roll-over with a swarm of +1 defense-capped alphas just making it a snooze. That's not a criticism of the players but just the fact that the mudflation of other games has caught up with CoH. I suppose our focus is supposed to be on the new trials now and the old TFs are something to do before getting your incarnate stuff.
  2. Quote:
    Originally Posted by Azure Lightstar View Post
    Judging will take place a cooperative zone such as Pocket D or the Rikti War Zone to allow for Red-side contestants and audience members.
    Just a note, but the lighting in Pocket D kind of sucks for costume contests. A lot of costumes look best in direct "sunlight" and it never gets nearly that bright in Pocket D. RWZ (outside in the compound) would work better for a cross-faction event from a lighting standpoint if not a convenience one.
  3. All very nice (and apparently affordable). Congratulations on the art and the artist find!
  4. Quote:
    Originally Posted by Hy-Beams View Post
    Also what would be the equivalent Villain mission?
    Rather than rescuing people from a building, some sort of theft operation or smash & grab at a museum, weapons lab, whatever? I'm sure they could think of something.
  5. Quote:
    Originally Posted by Golden Girl View Post
    What if it's an Incarnate cat up a Praetorian tree?
    Blow the tree up with bombs so everyone will know that Cole can't protect helpless stuck kittens.
  6. Quote:
    Originally Posted by NightshadeLegree View Post
    We definitely need more 'cat stuck up a tree' type missions.

    Gravity/ would be a useful powerset for that. Flight of course. Fire... not so much...
    Assault rifle will get that cat down.
  7. Jophiel

    Thank You

    Quote:
    Originally Posted by Scarlet Shocker View Post
    I first joined 5 years ago and I've only taken three months out of the game and play every day.


    That's the best "thankyou" I can give the devs.
    Quote:
    Originally Posted by Mad Men
    Don: “It’s your job. I give you money. You give me ideas.”
    Peggy: “And you never say thank you!”
    Don: “That's what the money is for!”


    I like the game just fine or else I wouldn't pay $16/mth to play it. I don't think that voicing opinions about the game somehow negates that or that any posts that aren't fluffy puppies are "whining" or "complaining".
  8. 5th Column for the old school comicbook joy of face-punching Nazis.

    Malta for concept. The whole paramilitary "Superhumans are a threat to the rest of us so let's figure out how to eliminate them" thing just works for me. Plus, they're very good at what they're trying to do.
  9. Quote:
    Originally Posted by Samuel_Tow View Post
    It's interesting if you want to challenge the player to make tough decisions, but that's exactly the WRONG approach to make. In a game so heavily based on "alts" and with such great customization, the challenge should be aimed at the characters, with the player free to make a no-consequence choice.
    Like I said, I'm just playing a game. My nicey-nice characters work Warden/Responsibility. My mean ones work Crusader/Power. I don't feel bad as a player about feeding PPD to ghouls or Seer bombs. And, ultimately, every path leads to the same portal to Primal Earth anyway so there's no consequence except in your mind.
  10. Quote:
    Originally Posted by Golden Girl View Post
    Does the sonic barrier turn off if Tyrant dies?
    No, but it's only a matter of time before Calvin Scott decides that the best way to show how evil Cole is would be to blow up the sonic barrier and leave a trail of kidnapped infants leading up to City Hall for Hamidon to follow.
  11. Jophiel

    Future of CoX..

    Quote:
    Originally Posted by BasilAcid View Post
    Those worried about conversion to a Freemium model shouldn't worry too much. NCSoft has shut down both F2P games I know about (Exteel and Dungeon Runner.)
    Never played Exteel but DR never had a cash shop; you either played the gimped free version or the open subscription version. Given everything else they tried (hello shoe commercials at log out!), I'm surprised they never tried selling rainbows directly or whatever.
  12. I personally don't care much about the prizes as I view it as more of a social event than a chance to score big. Between prize levels and time, if I cared about the cash I'd be better off spending that time farming or playing the market. I've hung around at some CC's with ridiculously low prizes just to inflate the crowd size.

    I've never thrown a CC but, if I did, I'd go a minimum 30mil, 20mil, 10mil (1st, 2nd, 3rd) to expect a decent turn out. I might not care much about the prizes but I'm sure anyone who has been to CC's can tell the stories about people throwing hissy fits over prize amounts or winners. If I only had a few million or something, I'd maybe advertise it for characters under level 10 or something where a million can still keep you in DOs/SOs for a few level brackets.
  13. Jophiel

    Future of CoX..

    I assume he's referring to when games start offering "experience potions" and "treasure potions" and things like that where money translates directly into a more successful gaming experience. And then the game gets balanced around those things meaning that anyone who isn't shelling out the extra cash is getting an inferior experience, not because of time spent or skill, but because the game-as-intended requires those cash outlays.

    LotRO, for example, largely removed potion drops from the game once they made them available for purchase. That means that even subscribers now have to pay additional money to get the same experience they had prior to the F2P conversion.
  14. Quote:
    Originally Posted by EvilGeko View Post
    Now please don't start quoting things I said in an attempt to show that I meant something other than what I just said.
    Or you could take ownership for your words instead of insisting now that they don't count. Whichever.
  15. Quote:
    Originally Posted by EvilGeko View Post
    My argument here isn't that Calvin Scott is a good man, or even justified in what he does. My argument is that Praetoria is so bad that I would be willing to work with bad people (Scott) to take down Cole, because he's demonstrably worse. And yes, I'm making a value judgment that anything that Scott has done is less evil than Cole's regime.
    Really, what started this was your bizarre assertion that players who side with the Loyalists strike fear into your heart about how real world dictators come into power while simultaneously saying that the Warders don't go far enough and acts of plain, overt terrorism are completely justified, slaughtering untold numbers of innocent civilians en masse under the guise of giving them their freedom.

    From a game perspective, I couldn't care less. I might object from a story standpoint but I don't play MMORPGs to deeply explore my moral psyche. I don't assume anyone playing Resistance is a terrorist nor that anyone playing Loyalist is a fascist. But since you brought the real world into it and started applying people's in-game choices to the real world, I find your beliefs as troubling as you say you find those of others.
  16. Quote:
    Originally Posted by EvilGeko View Post
    OK, so what are you going to do?
    Play the game? Beat up Resistance on Character A and send explosive-rigged ghouls to tear up the PPD on character B? While I think both sides are horrid from a moral standpoint, I'm not playing the game as a moral litmus test and grab whatever missions sound the most fun. Personally, my favorite is the explosive ghoul arc.

    Quote:
    By the way, on this point. Scott is a man. Not a super. In a world of supers his ability to maintain any grip on power is marginal.
    Of course. It's not as though he has a flock of brainwashed superheroes running his missions for him and proclaiming how he's a great guy compared to that Cole character.
  17. Quote:
    Originally Posted by EvilGeko View Post
    OK, so the alternative is? You just made an argument for allowing Cole's regime to continue to exist. For accepting endless tyranny, slavery, conquest.
    No, I made an argument for not being worse than the monster you're trying to defeat. You're arguing that it's okay so long as the monster is defeated.

    Ironically, you said you wondered how these people got into power. I guess now we know.

    Quote:
    I want Scott to win, I don't want him to rule.
    Yeah, if he ever "grudgingly" took up the mantle of Ruler after winning (just during these transitional times, of course...), it would be the first time in history that ever happened.

    Quote:
    You condemn him while excusing a madman.
    No, I condemn both without excusing the actions of a mass murderer who is no better in spirit, only lacking in means and power.
  18. Quote:
    Originally Posted by EvilGeko View Post
    Here's the thing. For every atrocity you can post about the Resistance, I can post something about the Cole regime that's worse.
    So you have two utterly evil groups, the one you like less you've decided is "eviler" and so the "less evil" one is in the right.

    Yeah. Lesser of two evils still leaves you with a whole lot of evil. But good job defending slaughtering a pile of innocent civilians in a pure and simple terrorism plot to prevent a guy from keeping those civilians alive and oppressed. Of course, if they had preferred to be dead over oppressed, they could have done that themselves. You've just ripped that choice away from them though and used them as pawns for your own gains, huh? Wow... soooo much better than Cole!
  19. Quote:
    Character: Right. There's a bombing plot happening at the hospital.

    Calvin Scott: Yes, I'm aware of that. Double Barrel is working with some of the Syndicate to set it up. You may think it's extreme, but sometimes these things have to be done to move progress forward against Cole's regime.

    Char: Are you out of your mind? Blowing up a hospital is progress?

    CS: Out of my mind? No, I'm not out of my mind, [Character], I'm just focused on what has to be done The people need to see that Cole is fallible, that Cole is just a man. A blow to the hospital would show that Cole can't protect the people from everything. But, not today. What's more important is keeping your cover, and your cover involves saving that hospital.
    Depending on previous actions and how the conversation tree goes, Scott then admits that the Syndicate came up with the plan and Scott's great regret is... that he didn't think of it. Blowing up a civilian target not because of any military value but purely to terrorize the civilians of Praetoria.

    So there's the guy leading the other side who is so much better than Cole. A man who wants to bomb a hospital, slaughtering untold numbers of civilians, who helps plant bombs outside to increase the civilian death toll and whose only misgiving about it is that he didn't think of this plan himself. Oh, but he's not evil because Cole is "eviler".
  20. Quote:
    Originally Posted by EvilGeko View Post
    Bombing a hospital is wrong. Well what if its Mother Mayhem's hospital?
    One of the first mission arcs on the Loyalist side has you finding and defusing bombs from around and inside around Cole Memorial. That's a hospital filled with innocent civilians.

    In regards to the outside bombs, you're told:
    Them bombs, they weren't gonna send much of a message. At worst, they bought us time. At best, they were gonna increase the body count

    About the ones inside, Scott tells you:
    The people need to see that Cole is fallible, that Cole is just a man. A blow to the hospital would show that Cole can't protect the people from everything.

    Even as an undercover Resistance agent, the hospital doesn't blow up because of any moral change-of-heart but only because Doublebarrel gets in trouble and Scott wants to keep you undercover.

    Still okay though, right?
  21. Quote:
    Originally Posted by EvilGeko View Post
    It's interesting but I find the Warden path to be almost immoral because they don't go far enough to take down Praetorian society.
    Need to bomb more hospitals if you want to do it right.
  22. Quote:
    Originally Posted by Chase_Arcanum View Post
    Through most of your time in Praetoria, Cole's presence is reflected in the cold, impersonal "utopia" city-state, but the story focuses on your emergence within this realm. He's the backstory. He's what got Praetoria thus far and that makes him critically important, but he isn't an actor in much of your level 1-20 content.
    Whatever problems the 1-20 content has*, they're not Cole. Much like Statesman in Paragon City, Cole is fine while you don't have to deal with him much. It's when he becomes the leader of a big invasion that dominates the entire storyline that Cole falls flat as a person of interest.

    *I think the 1-20 content is great the first time around but subsequent playings show the limitations of a system where all roads have to lead to Rome. Any one of the paths on its own is great; future revelations that none of it really matters (esp. the 'undercover' stuff) takes away a bit of the shine.
  23. Quote:
    Originally Posted by SpyralPegacyon View Post
    And am I the only one around who hasn't rolled a Praetorian who couldn't escape Tyrant fast enough? Even my duty-bound police officer loyalist said 'what the heck am I doing' after Mother Mayhem's arc.
    Maybe, but there's legitimate reasons to want to work with Cole even after the "Golly, what a monster!" reveal. Well, one major legitimate reason and that's power. Cole needs people to run the bureaucracy and that means plenty of opportunities for power and wealth even if you're not the guy on top. Heck, I could easily see a red side villain thinking "Pffttt... why not turn on Earth and join this guy and get a gig overseeing Brazil draped in wealth?"

    Not everyone wants or needs the whole pie, just a big enough slice to keep them fat and happy.
  24. Same place as Praetorian Steve, I guess. Trapped in an abandoned coal mine or something and never made it big.