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Posts
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Joined
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Quote:Wait...are we talking about the same thing?Unless you didn't already know, Player ratings ARE stored on your computer as a text file. You could technically copy that file and put it into your other directory before starting the other account and be able to retain your new additions and changes. And then copy that file over when you go to your other account again to sync things up.
However, there's currently no tool to automatically sync player ratings. This is because AE missions are stored server-side, not client-side like ratings are.
I mentioned AE as similar in that I can see all arcs I have created no matter which account opens up the window.
The "ratings" I'm talking about are the "notes" you can add to players you play with. (Hence the stars floating above their heads) Is that stored on my computer? -
That's awesome! I didn't know that. Thanks guys.
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I went back 5 pages and didn't see this one, forgive me if it comes up every week.
I'm really getting some use out of the player rating system. Loving it. Nice to see someone go by with those stars above their heads.
The problem is, playing 2+ accounts makes it much less useful. Suddenly, all the helpful stars I've given out on one account disappear when I switch to the other one.
I would love to see this become something that is stored on my computer...kinda like how your AE missions show up on both accounts when you open up that screen. Don't know if it is possible, but it would certainly make the system more useful.
I also wouldn't mind having an easier way to view the notes, not sure what that would be. Not a huge deal that one. -
Ok, what does everyone think about next Sunday (Jan 24)? Say after the football games? (don't know how many watch the NFL here) I'm free all day so it doesn't matter to me. I can also stay up late no problem. I can also start early.
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Quote:I thought of that option above. I was worried the same group doing both would take some of the passion out of it. If that method makes it seem more like an experiment than a contest, would that be less fun?Just pick one tf and have the same bunch of people sign on to do it both ways but on different dates - if you do something short (NO POSI) you should be able to do it the same date. An ITF, the LG, or if you want to include people who aren't 50 yet, one of the respec ones... or a Katie.
I'll be glad to help out if you like. My highest controller is 32, but I have several defenders at 50. The controller is coincidentally my current leveling project.
Personally - I'm good with doing it on a Tuesday or Wednesday evening or some point on a Saturday afternoon or on Sunday.
Picking a day is going to be hard, isn't it?The more people, the harder it gets. For that reason, your suggestion makes sense.
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Quote:I've only ever run the MSTF once...so that sounds very cool.RO did this TF for 2008/09 ROlympics, which is SG vs SG. The winners of 2009 was our all corruptor SG, Repeat Offenders. The team finished with a time of 0:18:45. Which is faster than the times from last year, all around 30 mins.
It is one of the more interesting TF that isn't run often (available on both sides) but its short and caps at 39 so you get a nuke but no APP. It's a great racing Task Force because of that and also a lot of those lovely set bonuses won't be working, depending on the levels of the set IOs you have.
Could always run the Abandoned Sewer Trial...*ducks*
That vase I threw at your head barely missed just then... -
Quote:I would probably get you to lvl 20 and lose interest.My defender's level 17 -- help me powerlevel him and I'm in!
I've farmed a bit, but one or two runs is my limit...I gotta do something else after that.
Quote:I remember doing this a few years back....Called it DEFCON but it was PVP and it was great fun, way before inventions though.
I can beat the drum in RO and see who comes to the call. We have Def/Cons up the ying yang there
I'll check here to see what TF you decide, I wouldn't mind putting together an RO Defender or Controller team for this.
I'm thinking ITF, LGTF, and KTF. I actually would love to see what would happen with the STF, but not sure if that would be popular.(And Illusion Controllers could tilt the scales too far one way with PA.)
I'm starting to doubt we can ban "speed runs" in an event where we are trying to go as fast as possible. Sounds complicated. I'll take suggestions on that. -
Quote:That's not bad. More options...makes it tough to pick the "best" here.Let me make an alternative suggestion here that suits a few needs.
Instead of a TF that everyone knows and runs to death, pick a random MA arc (that you pre-tested). Go for something that doesn't have a measurable "speed" feel to it (look for one or two kill-alls, an AV fight, etc). I'd recommend an arc with 3+ stars and under 20 ratings for a few reasons. 1.) The arc will be relatively unknown, so no "speed" racing is likely; and 2.) it'll serve as a nice present for the arc author to suddenly get a flurry of votes.
Good candidates for these are recent Dev Choice submissions, or the contestants in Bubbawheat's "Player's Choice Awards" for 2009.Do the AE arcs have a timer? I honestly haven't paid attention to that.
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Here's what we have so far:
Jeet-Defender (Controller 2nd choice)
Tempty-Defender or Controller
Tempty's friend-Defender
Turgenev-Controller (Defender 2nd choice)
Lucky666-Controller
OmegaElementress-Defender or Controller
That's:
Defenders-potential 4
Controllers-potential 5
I'm leaning toward a Saturday since that could be the largest window of time to allow most to participate. Perhaps a combo with a Sunday to get 3 TF's in. Or even one a week for 3 weeks could work. Might risk losing passion if stretched that long though. -
I'm going to drop by this event too in order to make some connections.
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Quote:After 10 seconds of hard pondering, I'm seeing problems already. It would almost be necessary to require a "kill all". Would even skipping ambushes in the ITF 2nd mish be a form of "speeding"?That was my thought process. I mean, to see how the AT's compare, it would be good to judge their ability to melt through different masses of foes. I don't see it as much of a challenge or test if it's just "stealth, TP, debuff, kill"
But again, just my opinion! However, if you DO decide to run all fighting or at least abridged versions of TF's, I have a Defender or a Troller I can volunteer for this. I just personally hate speed runs. I like getting dirty in my TF's! :-)
I would be agreeable to a majority opinion on that one. -
Quote:I get you. Just the fact that I don't know Tanking as well as other AT's stokes the desire to play.Take your Firetank to everything. The day you've worked out how Firetanks can to do it ALL is the day I hope you can show some gaming spirit and leave people to work things out for themselves. It's alright knowing half the game to get by, but the day everyone is without challenges is the day the community disappear.
However, with Tanking, learning on the job often means you are making other players unhappy. A failed STF is a big deal to some. That prospect bothers me. -
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Quote:I wanted to find out if anyone else was interested first.I'd be game for this I got a 50 controller sounds like fun, when do you plan to do it around?
I would think weekend would be the best time.
Quote:Take a look at one of E-Man's TF threads. He usually posts a screenshot of the TF Mission Complete window, which displays the time taken. Anyone participating could email you their screenshots, for you to put up in a post-run analysis.
Quote:Originally Posted by Lucky666Heh. It was a seriously skewed kill count. DEFs won the match, but 99% of their kills were done by one person who was getting all the DAM/DEF buffs. Going by headcount ratio, the controllers got the most kills per capita, but overall the DEFs won cuz of their debuff sniperboy.
It was an interesting demonstration of how you have varying tactics in a PVP group: The "turtle" setup, which is how I ran the controller team, for stacked AOE buffs/debuffs; and what they did, which for some reason I want to call the "Jesus Save Us" mode, where it's one person doing all the work, and everyone else just buffs the snot outta him.
Quote:Originally Posted by Lucky666I don't think you need to PUG this. Just set up a signup sheet with your event presented clearly for everyone to read, offer the cemented date/time for it (and make sure it doesn't conflict with anything else posted), and I think you'll have a good time of it. Mind you, it's not important for the teams to START at the same time, since the TF counter does the time calc for you; it's just important they get you the screenshot + results before, say, noon the next day.Perhaps less fun.
Quote:Originally Posted by Lucky666Consider coordinating this the Freedom Horde (who gets together regularly for TF runs, typically commanded by E-Man and Luna), and with PERC as well. Lieran has recently taken the reins of resurrecting this player-centric entertainment group, and she may have resources available to her (banner making, advertisements via rednames, etc) that would lend considerable weight to your post. This is Freedom. The more you lay down ham, the more we'll scream "ZOMG BACON".
-T.Never too late though.
Quote:You would also want to make sure you notate if speed runs and stealthing are legit, or if you want a full on fighting TF each time. I know time wise that makes a lot of them longer, but if you're doing a contest to see who is better, my opinion would be to actually fight through it all. That requires honesty from both teams obviously, but if they know it going in, I don't think it would be that much hassle. -
Quote:My best nights are Friday, Sat, and Sun. The other nights I have to get in bed by 8:00pm CST due to early rising*.lol PuG's can be a bit scary >.<
I have an emp that I can offer to this and the friends I spoke of has a rad/psi defender to add =)
my work schedule is all over the place but I am generally on in the evenings during the week and it varies on the weekend.
*would like to but willing to stay up later for special events
Quote:I'd be interested. 3 TFs in a row would be murder for my schedule though; and if we get a bum team, the "quick" TFs can easily turn into a four hour ordeal.
I think a simple "race to the finish" for one TF a night is a better option (at least it is for me). You can do 3 TFs, just do them on different nights, then tally the results at the end of the week. Doing it THAT way would give you a chance for color commentary and play-by-play discussions through the week, which makes it more of an event than just an one-night blitzkrieg.
I have one controller I can bring into the mix. My defender is only in the mid 30s, but is a viable option as well, depending on the level we roll and if a DEF is needed. My controller is my "fun fun fun" toon tho, so I'd prefer to run Dr. Turgenev for this.
Tempty: PUG teams can be a beautiful hit, or a horrifying miss. XD I appreciate the inherent horror, but PUGs tend to be better than average here.
Keep us updated, JKD. Sounds like a fun idea for a PVE version of DEF-CON (an old "defenders vs controllers" PVP challenge).
So how did that Def-Con thing turn out?
Sounds like we have 4 peeps out of 16 needed.I'm willing to PuG...I do it everyday, but wouldn't want to give one team an unfair advantage by throwing a Leeroy Jenkins at them.
May not be a big deal unless we decided to get cocky and include the STF. I suppose a little interview prior to invite would be warranted.
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Quote:lol...I wouldn't say it's exactly slow. He has capped recharge while the Blue Tower is up (and +30% bonus to ToHit on top of AV and +4 level modifiers to accuracy). That said, if you have a decent build and proper support on the team, it shouldn't be hard to tank him, either with hovering or not being a wuss
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I'll worry about my ego when I know I won't get the team killed or epic fail the TF.Until then, I'm willing to wuss-out. So I'm getting here that hovering will eliminate his melee attacks?
Quote:It's fairly easy to tell when she's going to hold you if you watch for the signature animation and notice a black icon on your buff bar appear. If you're fast enough, you can pop Unstoppable and survive the hold.
Quote:Mako is more annoying for his gigantic cones and defense (another one to keep facing the other way from the team). He also suffers from "Oooh, Shiny!" syndrome and will sometimes run away at random. -
Quote:I'm big on the little purple pills. All my toons use them to good effect. I've had many people ask me how I survive the computer kill in the 3rd ITF mission while the rest of the team faceplants. It's the magic pills!For LR, I strongly suggest popping a purple prior to charging in. That may seem so simple that it doesn't need to be said, but I've seen tanks face-plant because their defenses were in walk-around mode and not in combat mode. Do this: Open up Combat Attributes and look at your defenses. Then, enter a simple combat (mob in PI, for example). Notice the difference in the defense per cents. Have a full tray of purples before heading in.
All you need is good timing.
Quote:I think you're confusing Invul's levels of resistance with defense; it starts with exactly the same amount of defense to E/NE damage as it does to S/L. Most players concentrate on increasing S/L defense first when slotting for defense bonuses, but it's no harder to soft-cap E/NE than it is S/L. As a matter of fact, a well-built Invul tank can soft-cap both S/L and E/NE defense; F/C usually lags behind, but that's more because it's a low priority than any inherent difficulty in soft-capping it.
IMO, intentionally slotting for positional defense on an Invul tank when it already has substantial amounts of typed defense to everything but Psi is a waste of influence and plays against Invul's strengths.
Quote:Even at those levels, Recluse will still tag you sometimes, and he hits hard. Even with my Fiery Aura tank that had his heal recharging every 20 seconds, I was glad I had someone there healing me. At any rate, don't take any risks with your health... put it back to 100% ASAP when he hits you. Once you have most (if not all, depending on what your team needs) of the towers down, it helps to move Recluse to a corner of the map, as he'll summon banes when you start injuring him, and this gets them all clumped for the rest of your team to drop easily via AOEs (and for you to draw their aggro).
Quote:Originally Posted by Grey PilgrimGhost Widow... eh, different methodologies. If you have someone that can buff your mez resistance, have them keep it at the point where she can't hold you to death (if the hold does land, your shields mean nothing and the hold does a LOT of damage). If you don't have that, bring a lot of break frees to keep that up while she's attacking you. Having good defense is also a good idea to dodge that. You also have to look out for her heal, which she hits you with. Keeping most of your team at range helps there, and I believe the heal has a to-hit check, so keeping defenses up helps yet again.
Quote:Originally Posted by Grey PilgrimFun challenge, the STF. Also, don't forget to get your resists up when fighting Dr. Aeon in the second to last mission. In this incarnation, he actually hits really hard, and you don't want to faceplant against him (heh, my Fiery Aura tank died against him because we aggroed him unprepared, while my tank was never in serious danger while fighting the patrons or Recluse).
Quote:Originally Posted by Grey PilgrimYou've got enough feedback on the ITF, I think. Know your teams abilities... most people get buffers/debuffers for the ITF so you can just bumrush Rommy at the end, but separating him does work, as mentioned. If all else fails, you can oftentimes attack one of his fluffies from long range and kill it (don't get in his aggro range for this trick). When it dies, he'll come after you, but you can ditch him and repeat.
Quote:Originally Posted by Grey PilgrimFor the Dr. Kahn TF, defense is a good idea while fighting the Reichsman, as he has his one power that can hold you if you're not careful. After that, he can do enough damage to drop you since your shields are down. Also have a good plan for taking on the other AVs that come in periodically, as it usually helps a bit to keep them separate from Reichsman. That one is a lot less complex, though... it's more important to have enough buffs and debuffs to overcome his regen, massive HPs, and Unstoppable. Ugh. First time I ran that one, it took us 45 minutes to drop him, as we didn't have quite enough to hurt him quickly (it was the first day or two after the TF came out... it's much easier now that we know how to handle him better).
Quote:A person in my SG suggested a scrapper get the glowie from the Tree to use against Dr Aeon, figuring the tank will have enough on the plate.
Quote:Originally Posted by Erin Go BraughBy accident, of sorts, we drew two AVs back to the hospital boat. We were looking to draw one, but at max two. More came along, so we bailed for the boat. BS and then Scirocco came to the boat. Battling them there was easier, since we had additional damage picking away at them (boat crew and guns).
Quote:Originally Posted by Erin Go BraughCan someone confirm that GW's heal is a front/cone? -
Quote:If I recall correctly, the Inv/SS is capped to smash/lethal and gets there quickly to melee with one purp inspiration. She can handle Rommy no problem (the one I've tried so far). The rooftop tactic is something I'll try next time. The particular team I was on that time wasn't focusing on him so he took forever to take down. Not sure that was my fault.On my inv/ss, the only AVs or GMs that take special tactic or preparation are Ghost Widow or Recluse on the STF. Oh, and Mother Mayhem and the Clockwork King since their psi attacks cut me to the bone.
For most AVs I just straight up tank -- jump in, get in their face, punch them and call them dirty names. For psi powers or the STF, you need to have capped defense. Invulnerable can be capped to smash/lethal easily enough but GW and Recluse also use a lot of negative energy and energy attacks. So you're better off going with positional defense with friend buffs, defense inspirations, and accolades.
I don't find that Romulus is particularly damaging to my tank. He's obnoxious because of his clouds of doom. You can neutralize them by having someone taunt them away, overpower the heals with brute force and debuffs, or pull Romulus up to the rooftop and keep the fluffies down with any -fly powers.
I just can't forget one I ran months ago when the Tanker managed to pull Rommy without his helpers. I thought it was an aggro cap thing. That one went smooth. -
Hola tankers!
I've just dusted off a couple of my old Tankers. (Inv/SS, Fire/Fire) I want to do the usual lvl 50 stuff with them but am a bit wary of the lvl 50 TF's. I've run them all many times with Blasters, Scrappers, a Defender, and multiple Controllers so I have a general idea.
But any tips? In particular methods for Rommy at the end of the ITF and the STF.
I heard that LR only has one ranged attack that recharges slowly...so staying at range via a jet-pack would increase survivability there. True? If that's true I would feel comfortable bringing my poor old Fire Tanker.Ghost Widow however....hmmm...
I heard of a trick with Rommy that would allow you to get to the aggro cap and pull him without his babysitters. True?
Any tips would be appreciated. -
Quote:That sounds like an episode of Scooby-Do for some reason.I bet that the pirates will finish off the ninjas in the first five minutes.
Quote:I'd love to help with that experiment, Jeet, but, alas, my highest level character on Freedom is level 30-ish.
Quote:I've done a few all defender TFs... but haven't done an all controller one.
I'd be down for either of the teams =)
I also have a friend who would probably like to join on one of her toons as well..
If there is any other interest in this, I have two controllers and one defender at lvl 50 on freedom to offer.Would be best to set it up here on the board. You never know what you are going to get with PuG's.
I've heard tales of all-Defender teams, but never got to experience one. -
Since I've been dying to get an all-Defender team together, I thought of an idea. Wondering if anyone else thinks it is worthwhile.
A contest between an all-Defender team and an all-Controller team.
I was thinking about 3 of the quick lvl 50 TF's (on different days if needed). Say ITF, LGTF, and either STF or KTF. (STF could be interesting) Lowest total time to complete wins. I was at first thinking of just one TF, but you never know if something weird could throw one run off. (DC's and such)
I've got a million Controllers, but would really want to bring my one Defender (Dark/Dark) along for this.
Anyone interested? -
Here's hoping this is one of those life events you look back on and say, "Boy...sure am glad that happened! I'm where I'm at today because of that!"
Good luck! -
"Renowned" sounds like a step down from "Legend". I would rather be a "legendary guitarist" than a "renowned guitarist" for instance.
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Quote:Having two accounts means you can buff yourself.It will probably keep me away from the Magic pack (and any other pack that gives me a buff power that can only be used on others).
Ninja run is cool, but I honestly don't use it much. Maybe when (if) I start a new character I'll get more mileage out of it. Currently I play my lvl 50s exclusively and their travel needs were taken care of a long time ago. -
Quote:That sounds like fun to me.While I can't say for certain, I suspect I would be more inclined to play PvP if it was team vs team in a PvE scenario involving objectives and situations other than pure ganking. I think CoH/CoV players generally find team play more exciting, and the addition of PvE type maps and objectives would make the play more complex and interesting as opposed to the plain vanilla "assassination" or bounty type PvP scenarios we have right now.
An example of this would be to take a mayhem/safeguard mission map and convert it for PvP use. Live action, heroes vs villains, where the villains secretly select their objectives and go for it, while the heroes try to stop the villains and achieve contrary objectives of their own. There would also be PvE and timing complications for both heroes and villains, and both individual and team rewards.
Other PvP maps could include two teams (hero/hero, villain/villain, or hero/villain) starting at opposite ends of a NPC base and trying to get to an objective roughly at the center of the base, overcoming various randomly placed challenges.
If these types of design were to prove popular, I suppose it might even be extended as far as having an arc where two teams compete under different circumstances in each mission.
I actually tried PvP recently for the first time in a LONG time. It's still quite a shock to realize how different PvP is. I was on a Fire/Rad controller and it seemed like most of my powers were useless. (Slows apparently don't work at all) Being solo is death.
But I was on a team. The main tactic seemed to be "stay in a tight group and jump on any solo villain we see". We did ok actually. Not sure I did anything worthwhile. It seemed like everyone in the zone was faster than me. I hate that teleport is worthless. Sprint is a better travel power.
The whole thing seems to be about jumping around, running away, and ganging up on other players.
And then there was the players. Yeah...I noticed the attitude was different. Not very appealing to me to be honest.
There is an element of excitement to it. But it wears off after a while and gets a bit grindy. One would think it would be less repetitive than PvE but that's not really true.