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Posts
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Quote:Exactly. At least admit there is a weakness when it comes to end burn using SOs - but he won't even go that far.Dark Armor isn't for everyone, just like Stone Armor isn't for everyone. It almost seems like everyone's trying to homogenize the sets together. Let them have their unique flavors and mechanics.
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Quote:...actually polls do count, as we had many responses that explained thoughts on the idea and set as a whole... and there was math to back it up.Ok, so you just don't understand. You cannot buff the resists of an already strong set. Demonstrate why the end use is to high, then suggest changes. Show your work. Polls and feelings don't count.
If the resists are so uberomgwinnzorz then DR would be OP. -
I can speak as a 53 BR/Poison corruptor:
BR/Poison is crazy damage. To address the 'looks the same' argument that was brought up - I have every single beam a different color.
Envenom + Weaken + Venomous Gas + Disintegration + Piercing Beam + Assault + Scourge + Reactive Radial + procs
Yes, Piercing adds -resistance so I would definitely take it. It hits pretty hard too. You get a sense that the set is odd because you want to typically play it backwards compared to most sets. Disintegrate then use your heaviest hitters FIRST and work back to the weaker ones, as the harder hitting attacks have a higher chance of spread. -
Quote:Yeah but I think that end cost is justified - keep on going and you will probably fix that issue too - maybe go for Body Mastery.I finally got my tw/da kicking *** at 32. Changing some things around (mostly in how I attack) got me functional even at level 18. I no longer have any endurance problems, and I did not slot for endredux in my attacks outside of whats in my sets. My biggest problem was _excessive_ use of AoD. OMG. 16 end per swipe unmodded? OMG.
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Quote:I haven't done anything but address end use. I suggested buffing resists so that DR isn't required as much, I've also been asked to poll the playerbase in regards to cutting end use + heal in half for DR and we got the results we wanted from that poll. It's always been about normalizing end use to other sets.Forget IOs. Arcana's analysis puts it above invuln on SOs.
Besides, the set is supposed to be average. They all are; it's balance. What Jay and the others don't understand is that they are asking for buffs to a set that has been demonstrated to be in no need of buffs. Any change to the game requires mathematical proof that the chamge should be considered. -
Actually for several pages all I've done is basically address the end use comparisons - that's it. It's been such an obvious weakness of the set for years that it is almost always the number one problem people complain about. How one can argue against it when speaking about SOs is beyond me. Other sets have weaknesses, so why argue against Dark's? It has always been about the use of endurance - that's all I've ever been trying to address. Arguing how a set is fantastic in comparison to others when using IOs to build around the main weakness isn't valid when we are speaking about a set as a whole, as you should always discuss it with using SOs in mind for the freebies, with no incarnate abilities to assist.
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Yeah, I agree guys, I wonder if at this point if Dechs and his magical math with 1 to 1 comparisons is borderline trolling or not. I can't tell if he just doesn't get it or is actually incapable of looking at a set as a whole.
The rarity of requiring the use of DR vs other armor's heals are also in question, balanced against the typical mitigation scenario. -
Quote:Ooh I like the SJ idea quite a bit - I may do that. I put the Hecatomb in Incinerate simply because it's my favorite power of the set and I can keep proccing with other stuff while it works it's magic. It comes up really fast anyway now. Yeah I went for Aegis since I can get all the major resists within 4 slots and no I never hurt for end - it's rare I ever use Consume which is why I never bothered with Perf Shifter procs or anything like that. That's also the reason I took all but the end mod for Consume since it's the last thing I need. I fully plan on getting the Armageddon triple anyway even if I don't do yet another respec for those ideas - I have the money but figured I would wait until I sell another purple so that I can keep my billionaire status haha.Oh you can up the recharge and acc in FSC without lowering damage by swapping the dmg IO for the triple, you'll still be damage capped on the power.
Also, if you took the third slot from FE and put the last endmod in consume, FE would recharge 3s slower but you'd have 5% more global recharge for the rest of your powers.
And while I doubt you're hurting for endurance, you could swap the res/recharge Aegis for a res/end Titanium Coating in your shields because the bonus from the 4th aegis is meh (debt protection) so you'll get more endred from the shields.
And (sorry I'm a recharge junkie) if you don't find much difference... You can slot SJ with a -KB since the BoTZ is cheapish now, and put another LoTg instead of one of the Karmas, that would make FE recharge almost the same as in your updated build with 2 slots.
Most FM top builds I saw used the purple set in Cremate but since I don't know about how to slot for the top attack chains I don't know the reason, my fm/sd has no purples.
EDIT: I did those things - changed those 3 to the Titanium piece, grabbed the Blessing kb io, and tossed another LOTG in Weave. I will probably just grab the Armageddon recipe once I get enough dough to still hover above a billion.
Thanks so much for your help so far! -
Quote:Sweet, I get to repeat myself yet again:No you can't. I proved, with math, that the % of resistance Dark Armor receives from its toggles is higher per endurance than the comparable powers. If you would like to offer some proof otherwise, I invite you to try.
because your entire argument was taking the first toggle on all sets and looking at those only, which is a pretty warped sense of logic.
Third time's the charm perhaps?
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No thanks, I don't want to add it without knowing what it will look like. If you grab a shot later, I will be happy to check it out.
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Quote:Without even going back, I even counter it with the quote you grabbed:I'm sorry, you disproved what now? Where was your math? I certainly did miss it.
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Nice, this must have taken awhile. Do Necro MM's pets deal it too?
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No, already disproved that, but maybe you missed it, because your entire argument was taking the first toggle on all sets and looking at those only, which is a pretty warped sense of logic.
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Oh yeah, that's true, I remember buying a couple Karmas for 20k sometimes.
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Quote:I don't think that is fair really, since comparing what SA is with Granite vs running OG + CoF isn't even close.Cloak of Fear is a terrible power. Nobody faults SA characters for using only granite or FA characters for skipping Temperature Protection. Unless you have some synergy with CoF, there is very little reason to take it. Comparisons that throw it out are doing the smart and accurate thing.
Quote:It also heals far less and doesn't recharge as fast. Invalid comparison.
Quote:And Dark Armor has a revival power that refills both HP and End and stuns everything nearby with magnitude 30, and it has solid end drain resist and it has a bunch of other tools that make this comparison likewise invalid.
...and if it did, since it gives you far more HP than Dark, there would be an outcry due to imbalance, right?
Agreed, and they both have their weaknesses. For some reason, a few in this thread are blind to any DA weaknesses.
No, I just said if they raised the resists and kept the rest as-is, you would need to rely on DR less, and magically use less endurance because of it. -
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Quote:...and now, let's see who runs out of end faster by hitting the heal when needed... yeah, again, DA will burn far more than SA.(not including end reduction)
DA uses 1.75 end/s w/ all toggles running
SA uses 2.02 end/s w/ all non-granite toggles running
Regardless, I love my DA/StJ Tank
If we really want to get into it...SR/SS is a endurance junkie just for the sole reason SR has no end management capabilities. -
Quote:Are you talking about Karmas? Man you must have hit them on a bad week. Sometimes I can get them for 100 grand.My current BS/DA Scrapper (who is also my very OLD BS/DA scrapper) has 3 EndRed and 1 RecRed in Dark Regen, and that's no problem.
It's everything else. 20 million for a knockback IO is, to me, still a giant chunk of cash. If you're carting around billions, it becomes pocket change, but when it's 1/4 of your net worth on a character that isn't even your main anymore...so not worth it. -
Quote:It would be interesting to hear why you think Fear was removed. Also, blasters are forced to take an immobilize power which fixes the issue without going into pools.Not really, it's just a pbaoe fire attack that happens to benefit from Taunt in the ATs that have it because enemies don't like DoT.
The fear was removed but it's still a DoT, that's why Spines/damage aura scrappers complain about mobs running too (because of Quills + the secondary damage aura, that's a lot of DoT) but they know they aren't getting a taunt in damage aura secondaries.
Blasters have Burn too btw. And the power got better for them without the fear in burn since mobs run because of the DoT so it takes longer than an auto afraid effect, but like scrappers, they can't use it the way brutes and tankers do (not sure scrappers had FA with the old Burn, if they did it wasn't for long). -
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Quote:Ok, there is no reason to run Acro if you slot CJ and Weave for kb protection, and I don't run Weave or Cloak at all. The real culprit is Dark Regen's end cost.Problem with DA is just the sheer multitude of toggles that you end up running.
Dark Embrace
Murky Cloud
Obsidian Shield
Oppressive Gloom
Tough
Weave
Acrobatics
Cloak of Darkness
Death Shroud
Combat Jumping
That's 10 toggles. An entire bar's worth. Even putting in a knockback protection IO and dropping Acrobatics, 9 is not much of an improvement.
With an EndRed SO in each of those (except CJ and OG), you're looking at 1.88 e/s drain. Absent any stamina or body mastery boosts, that gives you a whopping .2 end recharge. 3 slotted stamina boosts you up to .6 eps in net gain, but that's still not very good. You need to tag on physical perfection, and +recovery IOs to really make this viable for any fight that lasts more than about 10 seconds.
I would LOVE if DA had at least -one- passive power. Turn Murky Cloud into a passive while keeping the same values (they aren't that great to begin with), and this would help a lot. -
Quote:The problem with that argument is that it doesn't consider the reason why fear was removed from Burn in the first place. Everyone benefitted except Scrappers. The problem the Fear caused was never resolved for Scrappers at all.It's not an issue. That's like saying Brute Kinetic Melee has 'issues' because the AT doesn't benefit as much from damage bonuses and can't crit so CS doesn't refresh PS. Or saying AAO is problematic on Brutes - it isn't, they just aren't as benefited due to how they work with +dam (although Shield Charge has a little issue with Brutes because it has a lower, separate damage cap).
The same way scrappers only only get Taunt auras when they buff the toon or debuff enemies (shields, invuln, wp), that's why EA got one while sets that had taunt auras added for Brutes didn't get them on scrappers like SR or Regen.
Some powers or entire powersets just work better for one AT or another, and this is not exclusive to Brutes and Scrappers. -
Exactly. I am not saying it is unplayable, but a few in this thread seem to imply the weaknesses don't exist.
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Quote:You already know how this is going to go, as Healing Flames costs far less than DR, Invul has auto armors and has a decent amount of defense so you use DP less often (and it costs less than DR,) Elec uses less end in Energize that gives an end discount on top of PS, all of them have less toggles than DA, sooooo again, manipulation like this gets tossed right out the window.Would you like to attempt to prove that Dark Armor is paying more endurance for its mitigation than other sets?
Just to pull out some comparative S/L numbers (using Tank numbers).
Dark Embrace: 30% resist for 0.21 end/second. You are paying 0.0070 endurance for every % of resist.
Fire Shield: 30% resist for 0.26 end/second. You are paying 0.00867 endurance for every % of resist.
Temp Invulnerability: 30% resist for 0.26 end/second. You are paying 0.00867 endurance for every % of resist.
Charged Shield: 35% resist for 0.26 end/second. You are paying 0.0074 endurance for every % of resist.
Huh, so far, it looks like Dark Armor is the most efficient mitigation you can receive. Any "normalization" might actually result in DA spending more endurance.
Your move.
Thanks for giving me permission to reply at the end of your post, I guess.