JayboH

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  1. Quote:
    Originally Posted by Wyatt_Earp View Post
    Yes, it does...
    Yeah I just bought a full set even though I don't have Fearsome 6 slotted yet - not until 50 anyway.

    ...by the way, how long does the +damage boost last from the ATO set?
  2. Updated and edited in - I am 48 but the build that is now listed is what I currently have and have planned when I hit 50.
  3. Quote:
    Originally Posted by Necrotech_Master View Post
    i think it will most likely be that in addition to adding beast mastery to the market
    If so, that is a hella fast turn around time - they just hit the beta server last week.
  4. Actually I would just prefer the newest beta patch would hit live tomorrow, to fix my Umbra Beast and put the rest of the Dark and Gravity changes out there.
  5. Actually does Fearsome take the ATOs? I could see 6 slotting that with it because I use it constantly.
  6. Hmm yeah, I could see the Decimation sets adding some rech and still being pretty effective. I don't really care about being exemped as I doubt I will do it very much if ever. I am actually finding that endurance is not an issue at all - I was considering tossing a 4th slot in stamina for the proc but I might not need it.

    I also intentionally left the kb out of HoD and put another rech in there - I think that's the way to go. I might move the acc out of fearsome and put another rech on shadow field also.
  7. Quote:
    Originally Posted by Machariel View Post
    It actually is. I had a build with about 95% recharge without Hasten and it had about 8-10 seconds of downtime on Domination, without having hasten up all the time.

    It's only unreliable if hasten+other recharge bonuses get you permadom by only a small margin.
    So do I have enough then? What do you think? What should I change?
  8. Quote:
    Originally Posted by Necrotech_Master View Post
    since you still have hasten make sure that its toggled off so you can see your rech without it, relying on hasten for perma dom is not very reliable
    Errr with Hasten I am at 148%.
  9. Thinking I could go with 4 slots in the holds, drop grant invis, and pick up Midnight Grasp with a Crushing Impact set - how about that?
  10. Ok cool, so I am over by a bunch. I didn't know if the hold power slots would be best used elsewhere.
  11. Code:
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  12. I don't know how much global recharge is needed for permadom, and would like general feedback as well - looking for something that does not require purples.

    Villain Plan by Mids' Villain Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Barbie Black: Level 50 Magic Dominator
    Primary Power Set: Darkness Control
    Secondary Power Set: Dark Assault
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Fire Mastery

    Villain Profile:
    Level 1: Dark Grasp
    • (A) Essence of Curare - Accuracy/Hold: Level 50
    • (3) Essence of Curare - Accuracy/Hold/Recharge: Level 50
    • (3) Ghost Widow's Embrace - Accuracy/Hold/Recharge: Level 50
    • (5) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
    Level 1: Dark Blast
    • (A) Accuracy IO: Level 50
    Level 2: Living Shadows
    • (A) Enfeebled Operation - Accuracy/Endurance: Level 50
    • (7) Trap of the Hunter - Accuracy/Endurance: Level 50
    Level 4: Gloom
    • (A) Thunderstrike - Accuracy/Damage: Level 50
    • (5) Thunderstrike - Damage/Endurance: Level 50
    • (23) Thunderstrike - Damage/Recharge: Level 50
    • (37) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (48) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    Level 6: Possess
    • (A) Malaise's Illusions - Accuracy/Recharge: Level 50
    • (7) Malaise's Illusions - Accuracy/Endurance: Level 50
    Level 8: Fearsome Stare
    • (A) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized: Level 50
    • (9) Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge: Level 50
    • (9) Ascendency of the Dominator - Endurance/Recharge: Level 50
    • (11) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance: Level 50
    • (15) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge: Level 50
    • (50) Ascendency of the Dominator - Recharge/Chance for +Damage: Level 50
    Level 10: Night Fall
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (11) Positron's Blast - Damage/Endurance: Level 50
    • (23) Positron's Blast - Damage/Recharge: Level 50
    • (37) Positron's Blast - Damage/Range: Level 50
    • (46) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    Level 12: Heart of Darkness
    • (A) Stupefy - Accuracy/Recharge: Level 50
    • (13) Stupefy - Endurance/Stun: Level 50
    • (13) Stupefy - Accuracy/Endurance: Level 50
    • (15) Stupefy - Stun/Range: Level 50
    • (21) Stupefy - Accuracy/Stun/Recharge: Level 50
    • (50) Rope A Dope - Accuracy/Recharge: Level 50
    Level 14: Super Jump
    • (A) Jumping IO: Level 50
    Level 16: Gather Shadows
    • (A) Recharge Reduction IO: Level 50
    Level 18: Haunt
    • (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
    • (19) Expedient Reinforcement - Accuracy/Damage: Level 50
    • (19) Expedient Reinforcement - Damage/Endurance: Level 50
    • (21) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
    • (25) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
    • (37) Recharge Reduction
    Level 20: Engulfing Darkness
    • (A) Obliteration - Damage: Level 50
    • (25) Obliteration - Accuracy/Recharge: Level 50
    • (40) Obliteration - Damage/Recharge: Level 50
    • (40) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (43) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    Level 22: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 24: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 26: Shadow Field
    • (A) Essence of Curare - Accuracy/Hold: Level 50
    • (27) Essence of Curare - Accuracy/Hold/Recharge: Level 50
    • (27) Ghost Widow's Embrace - Accuracy/Hold/Recharge: Level 50
    • (29) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
    • (48) Recharge Reduction IO: Level 50
    Level 28: Life Drain
    • (A) Thunderstrike - Accuracy/Damage: Level 50
    • (29) Thunderstrike - Damage/Endurance: Level 50
    • (34) Thunderstrike - Damage/Recharge: Level 50
    • (43) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (46) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    Level 30: Tactics
    • (A) Adjusted Targeting - To Hit Buff: Level 50
    • (31) Adjusted Targeting - To Hit Buff/Recharge: Level 50
    • (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
    • (31) Adjusted Targeting - Endurance/Recharge: Level 50
    • (34) Adjusted Targeting - To Hit Buff/Endurance: Level 50
    Level 32: Umbra Beast
    • (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
    • (33) Expedient Reinforcement - Accuracy/Damage: Level 50
    • (33) Expedient Reinforcement - Damage/Endurance: Level 50
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
    • (34) Damage Increase IO: Level 50
    • (36) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
    Level 35: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (36) Recharge Reduction IO: Level 50
    • (36) Recharge Reduction IO: Level 50
    Level 38: Midnight Grasp
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (39) Crushing Impact - Damage/Endurance: Level 50
    • (39) Crushing Impact - Damage/Recharge: Level 50
    • (39) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (40) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    Level 41: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (42) Positron's Blast - Damage/Endurance: Level 50
    • (42) Positron's Blast - Damage/Recharge: Level 50
    • (42) Positron's Blast - Damage/Range: Level 50
    • (43) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (50) Endurance Reduction IO: Level 50
    Level 44: Rain of Fire
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (45) Positron's Blast - Damage/Endurance: Level 50
    • (45) Positron's Blast - Damage/Recharge: Level 50
    • (45) Positron's Blast - Damage/Range: Level 50
    • (46) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (48) Endurance Reduction IO: Level 50
    Level 47: Stealth
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    ------------
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Health
    • (A) Miracle - +Recovery: Level 40
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Endurance Modification IO: Level 50
    • (17) Endurance Modification IO: Level 50
    • (17) Endurance Modification IO: Level 50
    Level 1: Brawl
    • (A) Empty
    Level 1: Domination
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
  13. Yeah I can't make up my mind - I could see dark consumption + dark oblit + Soul Drain useful but RoF + Fireball might be even better.
  14. Quote:
    Originally Posted by ShadowMoka View Post
    We're never to speak of that. That's to us Elder Scrolls fans as the Christmas special is to Star Wars fans.
    lol.... oops
  15. Quote:
    Originally Posted by Android_5Point9 View Post
    Yep! At least the buff is showing up anyway, and its info text has The changed numbers listed that Synapse mentioned on the beta forum. I haven't tested it personally, but I assume it's fixed.
    Speaking of which, I HATE the icon for it. The regular one was like a pink fist icon, but the Superior one looks like a Darkest Night icon for some reason, like a debuff.
  16. This is kinda like Paragon's horse armor, isn't it?
  17. Quote:
    Originally Posted by Rabid_M View Post
    I got this, for both accounts.

    It was late, after 2am here. Now that I'm FULLY awake, I have to wonder why I did it. There's no way this thing is worth it.

    Fools, money, and so on, I know... No more buying things when I'm only half awake.
  18. Quote:
    Originally Posted by GuyPerfect View Post
    False. False false false.

    The Performance Shifter proc will grant Endurance to the target of the power, but will only affect friendly targets. In Stamina, it gives it to you. In Transferrence, it gives it to your team. In Ball Lightning, it does squat.
    ...unless you are confused.
  19. ...by the way, was the Superior version fixed with the release of Issue 22?
  20. Quote:
    Originally Posted by legendaryjman2 View Post
    normally I pride myself in being a CoH fanboi, but unfortunately I have to agree with the rest of the sentiments in this thread.

    $10 for a non-combat pet is too much. I know its a limited edition, but non-combat pets should not be the same price as a complete powerset.

    I feel there should be some kind of price uniformity.

    Powersets: 800
    Costume sets: 400
    Non-combat pets: 200

    The sales on the other non-combat pets that put them at 325 points (about $4.06) is almost reasonable, but for 75 more points (not even a dollar) you can buy a whole costume set.

    I really like super packs because if I have less then 200 points I'll just buy the super packs because they are a buck each. The non-combat pets should be this way. At 200 points a person who is sitting on like 210 points would be like "well I don't have enough for a costume set, I could buy 2 super packs, or grab this snazzy leprechaun who will give my toons some extra cash. yeah, lets do that!"
    Actually it isn't the same as the vet non-combat pets - it does grant buffs like the other combat pets.

    I agree on your price points though. 250 for the disc throw is also too high.
  21. Quote:
    Originally Posted by GPBunny View Post
    Wow I'm surprised at you people. It is painfully obvious that this little guy is a precursor to a new power set. Just Like the german shepard brought the shadow wolfie thing in dark control and the new beast set for masterminds. I just know this has to be part of the new mastermind set "Cereal Killers". You would have the Lucky Charms Leprechaun, the Trix Rabbit, and Tony the Tiger.
    LOL....

  22. Quote:
    Originally Posted by Zwillinger View Post
    Keep in mind, I'm not an engineer...but I play one online.

    Bears repeating:



    Sappin' mah sentray!
  23. Quote:
    Originally Posted by DumpleBerry View Post
    Faith and begorrah, he costs a pot-o-gold.
    lol... ok that made me snort a little
  24. Quote:
    Originally Posted by Schismatrix View Post
    If he still aggroes mobs he may be worth it. Herding leprechaun for the win!
    No, not even then.