-
Posts
3324 -
Joined
-
-
Updated and edited in - I am 48 but the build that is now listed is what I currently have and have planned when I hit 50.
-
-
Actually I would just prefer the newest beta patch would hit live tomorrow, to fix my Umbra Beast and put the rest of the Dark and Gravity changes out there.
-
Actually does Fearsome take the ATOs? I could see 6 slotting that with it because I use it constantly.
-
Hmm yeah, I could see the Decimation sets adding some rech and still being pretty effective. I don't really care about being exemped as I doubt I will do it very much if ever. I am actually finding that endurance is not an issue at all - I was considering tossing a 4th slot in stamina for the proc but I might not need it.
I also intentionally left the kb out of HoD and put another rech in there - I think that's the way to go. I might move the acc out of fearsome and put another rech on shadow field also. -
So do I have enough then? What do you think? What should I change?
-
-
Thinking I could go with 4 slots in the holds, drop grant invis, and pick up Midnight Grasp with a Crushing Impact set - how about that?
-
Ok cool, so I am over by a bunch. I didn't know if the hold power slots would be best used elsewhere.
-
Code:
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1495;671;1342;HEX;| |78DA65946D53125114C7EFB24B048248A8A880026A28200F53EF9BD46A6C64C6993| |E80ADB8E98EB4D0EEDAC4ABB2BE41AF7A930F7D80DEF4F4A94A337A56F1B8E7AF30| |C20CF3DBFBBFE79C7BEE3967B7FC6CDEFFFEDED62D2105E7AAAA652DCFD71EEB866| |AD74C77595DD32BB210C23FAB9A2BBA9698ADAA950D0F09A90BA3E5B99A619BB56A| |7E5E35370C8DFC218CB64D6E5B96BA59B51D93F34568C158D74CCDB0F3E70FFEA51| |A8559D4D4BA6EAC05CF17AB9A69ADEB759FB37E50D7B4D590F3B8603CD52D7D45AF| |EA76237AA7AE57F27775535B2EAB96AD998DF6258628DB49FA1F45047E2D593C928| |42829C2B5065699CA5F97C3C3B6AD1023C2D18E49935893A4D76C7FE50DB3497B32| |EF29F25BB657B699833BCC895D66618F79423E6EC4731F225E93D9A23D0FEFB93D7| |5D9D1AE3E014DA6CF62F6DACCD226F327F97A918BF7039FE5FB885C3E2197CFCC99| |2F4C4145EAC1793DCF3907FF0B708BD9FB92D9FF8A596A3023946800B50A4C71BC5| |F9443105A30CB9A4467847046689FEB7CED00FCCEEC3F640EFD604E9C3928B2F84D| |F1C2B853F83F6C8E98E963F0849969310729AF01E43030C0B986488B408B4073515| |EC3883D8CB918C15C8C602E62988B02EEF2878244E11345BF63E87712FDCEA0DF33| |E87798CE8EC327BECDF14677C05D708F997CC79429B731D46C0C354BA06609D42C8| |19A25E37CCE7893D7293A2FC5BEAE14F21EBFC47F117E37CE729A7CC8DA75155C01| |2BCCF42A33483D99424E5398AF69CCD734E66B1AF395C17C9592CC5EF2CDC2370BD| |F1C7C73F0CD5D9ACD027C03749F3C7A9747EFFA492B422B42FBEAA3F754624D9A61| |DFFD4EED3E3DA415F1AD53C3DC1EB435979460ADEF12634AC7B7A1453F916A2BAD4| |CD76EB14B29752937BA949B5DCA6297B2A45C7C9184E428DEBE8BEF50EB14E6C6FD| |FC| |-------------------------------------------------------------------|
-
I don't know how much global recharge is needed for permadom, and would like general feedback as well - looking for something that does not require purples.
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Barbie Black: Level 50 Magic Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Dark Assault
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Dark Grasp- (A) Essence of Curare - Accuracy/Hold: Level 50
- (3) Essence of Curare - Accuracy/Hold/Recharge: Level 50
- (3) Ghost Widow's Embrace - Accuracy/Hold/Recharge: Level 50
- (5) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
- (A) Accuracy IO: Level 50
- (A) Enfeebled Operation - Accuracy/Endurance: Level 50
- (7) Trap of the Hunter - Accuracy/Endurance: Level 50
- (A) Thunderstrike - Accuracy/Damage: Level 50
- (5) Thunderstrike - Damage/Endurance: Level 50
- (23) Thunderstrike - Damage/Recharge: Level 50
- (37) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (48) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (A) Malaise's Illusions - Accuracy/Recharge: Level 50
- (7) Malaise's Illusions - Accuracy/Endurance: Level 50
- (A) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized: Level 50
- (9) Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge: Level 50
- (9) Ascendency of the Dominator - Endurance/Recharge: Level 50
- (11) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance: Level 50
- (15) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge: Level 50
- (50) Ascendency of the Dominator - Recharge/Chance for +Damage: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (11) Positron's Blast - Damage/Endurance: Level 50
- (23) Positron's Blast - Damage/Recharge: Level 50
- (37) Positron's Blast - Damage/Range: Level 50
- (46) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (A) Stupefy - Accuracy/Recharge: Level 50
- (13) Stupefy - Endurance/Stun: Level 50
- (13) Stupefy - Accuracy/Endurance: Level 50
- (15) Stupefy - Stun/Range: Level 50
- (21) Stupefy - Accuracy/Stun/Recharge: Level 50
- (50) Rope A Dope - Accuracy/Recharge: Level 50
- (A) Jumping IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
- (19) Expedient Reinforcement - Accuracy/Damage: Level 50
- (19) Expedient Reinforcement - Damage/Endurance: Level 50
- (21) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
- (25) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
- (37) Recharge Reduction
- (A) Obliteration - Damage: Level 50
- (25) Obliteration - Accuracy/Recharge: Level 50
- (40) Obliteration - Damage/Recharge: Level 50
- (40) Obliteration - Accuracy/Damage/Recharge: Level 50
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Essence of Curare - Accuracy/Hold: Level 50
- (27) Essence of Curare - Accuracy/Hold/Recharge: Level 50
- (27) Ghost Widow's Embrace - Accuracy/Hold/Recharge: Level 50
- (29) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
- (48) Recharge Reduction IO: Level 50
- (A) Thunderstrike - Accuracy/Damage: Level 50
- (29) Thunderstrike - Damage/Endurance: Level 50
- (34) Thunderstrike - Damage/Recharge: Level 50
- (43) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (46) Thunderstrike - Accuracy/Damage/Endurance: Level 50
- (A) Adjusted Targeting - To Hit Buff: Level 50
- (31) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
- (31) Adjusted Targeting - Endurance/Recharge: Level 50
- (34) Adjusted Targeting - To Hit Buff/Endurance: Level 50
- (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
- (33) Expedient Reinforcement - Accuracy/Damage: Level 50
- (33) Expedient Reinforcement - Damage/Endurance: Level 50
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
- (34) Damage Increase IO: Level 50
- (36) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
- (A) Recharge Reduction IO: Level 50
- (36) Recharge Reduction IO: Level 50
- (36) Recharge Reduction IO: Level 50
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (39) Crushing Impact - Damage/Endurance: Level 50
- (39) Crushing Impact - Damage/Recharge: Level 50
- (39) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (40) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (42) Positron's Blast - Damage/Endurance: Level 50
- (42) Positron's Blast - Damage/Recharge: Level 50
- (42) Positron's Blast - Damage/Range: Level 50
- (43) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (50) Endurance Reduction IO: Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (45) Positron's Blast - Damage/Endurance: Level 50
- (45) Positron's Blast - Damage/Recharge: Level 50
- (45) Positron's Blast - Damage/Range: Level 50
- (46) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (48) Endurance Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 2: Swift- (A) Run Speed IO: Level 50
- (A) Miracle - +Recovery: Level 40
- (A) Jumping IO: Level 50
- (A) Endurance Modification IO: Level 50
- (17) Endurance Modification IO: Level 50
- (17) Endurance Modification IO: Level 50
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
-
Yeah I can't make up my mind - I could see dark consumption + dark oblit + Soul Drain useful but RoF + Fireball might be even better.
-
-
Quote:Speaking of which, I HATE the icon for it. The regular one was like a pink fist icon, but the Superior one looks like a Darkest Night icon for some reason, like a debuff.Yep! At least the buff is showing up anyway, and its info text has The changed numbers listed that Synapse mentioned on the beta forum. I haven't tested it personally, but I assume it's fixed.
-
This is kinda like Paragon's horse armor, isn't it?
-
-
...unless you are confused.
-
...by the way, was the Superior version fixed with the release of Issue 22?
-
Quote:Actually it isn't the same as the vet non-combat pets - it does grant buffs like the other combat pets.normally I pride myself in being a CoH fanboi, but unfortunately I have to agree with the rest of the sentiments in this thread.
$10 for a non-combat pet is too much. I know its a limited edition, but non-combat pets should not be the same price as a complete powerset.
I feel there should be some kind of price uniformity.
Powersets: 800
Costume sets: 400
Non-combat pets: 200
The sales on the other non-combat pets that put them at 325 points (about $4.06) is almost reasonable, but for 75 more points (not even a dollar) you can buy a whole costume set.
I really like super packs because if I have less then 200 points I'll just buy the super packs because they are a buck each. The non-combat pets should be this way. At 200 points a person who is sitting on like 210 points would be like "well I don't have enough for a costume set, I could buy 2 super packs, or grab this snazzy leprechaun who will give my toons some extra cash. yeah, lets do that!"
I agree on your price points though. 250 for the disc throw is also too high. -
Quote:LOL....Wow I'm surprised at you people. It is painfully obvious that this little guy is a precursor to a new power set. Just Like the german shepard brought the shadow wolfie thing in dark control and the new beast set for masterminds. I just know this has to be part of the new mastermind set "Cereal Killers". You would have the Lucky Charms Leprechaun, the Trix Rabbit, and Tony the Tiger.
-
-
-