JayboH

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  1. Quote:
    Originally Posted by daveyj3 View Post
    yay!

    also, i just wanted to say Thank You JayboH, i really appreciate you taking the time to make videos for things. helps assuage my impatience when i'm at work, and is great for showing things without having to look them up in-game.

    i actually wouldnt mind if there were links to videos like yours on the wiki...
    Hey no problem, I have fun with it. I am still learning and trying to improve but sometimes I just want to get something out there - it's kind of a shock to me to know that hundreds of people are watching my content - makes me want to get better at it.

    Wiki - Sure, go ahead, I am not going to be deleting them.
  2. Procs also weren't working in Seeker Drones, confirmed by the devs - not sure if that was ever fixed.

    Trip Mine is a good power. Time Bomb is not. If you find uses for Trip Mine and can spare the slots, grab it.

    What I don't understand is why it doesn't take interrupt enhancements. This seems like an oversight.
  3. Sounds like we are getting more origin-themed pool sets - someone just said on Youtube that Natural's origin pool is called Force of Will:

    "It's roughly similar to this one, with a power that reduces an enemy's Def and Res while increasing your To-Hit, A ranged attack (Smash/Psi + KD), a travel power (a copy of Super Leap, but with a footstomp-like attack as a secondary power), a cone ranged attack (Smash/Psi + KD also), and a mini-panic button (+regen, +recov, +rech, +def)."
  4. Yeah I've seen two people completely dismiss the entire set on the forums due to Rune of Protection not giving them what they want. I'm not sure that's fair.
  5. I could easily, easily see myself getting Nature + Sorcery just to fully stack absorption. I used both Wild Bastion + Spirit Ward on a person and it looked like just around 40% absorption, which is pretty freaking sweet.
  6. I whipped up something quick in case you were curious as to how it looks.

    The 5th power has a big 10 min recharge and lasts a minute.
  7. Quote:
    Originally Posted by Starsman View Post
    Not only is Frost better than most give it credit for, it has a good range and is considered ranged, meaning it takes range SOs and ranged AoE IOs. Slotting a regular Air Burst set plus the right selection of perfect zingers will leave you with a 14.42ft radius, 7.45s recharge, 94.88% accuracy and a bonus 10% regen bonus. Not bad for a very cheap slotting option.

    Also something my chart does not visualize: the power has a 10 target cap. If you are good with cones (I know I am, but I don't have an Ice Melee anymore) you can really exploit this power.

    Ice melee is never about the WOOMP factor though. It's more... well like falling asleep in the snow. The "target" of the snow does not realize he is slowly but still quickly getting killed by the cold.
    Yeah I use it whenever I can - and if I recall, Frozen Aura does Footstomp damage, with a smaller radius and only with Build Up vs Rage.
  8. Quote:
    Originally Posted by Starsman View Post
    As I said: ST is so low that its not justified even if the set scored over 9000 in AoE damage. I didn't mention it for many reasons. One is that it breaks the seesaw floor. The other is one that can be easily seen in the chart: sets with top notch ST damage perform better in AoE than Ice.
    Fire Melee shouldn't count as that is it's entire design goal: be higher damage than any other set.
  9. Added graphics/animation video to the OP.

    Also here.
  10. Quote:
    Originally Posted by Garent View Post
    I think the best solution would be new tech that causes self rezzes to immediately toggle armor powers within the set.
    That's really not a bad idea. Dark Armor is paaaaainful to retoggle, and then add tough/weave/etc...

    This should not include offensive toggles.
  11. Quote:
    Originally Posted by PRAF68_EU View Post
    Ice Melee looks to have better AoE than how it feels in play because of Frost. The metric just goes on total damage, without taking into account that it is a rather slow DoT. Short cones aren't exactly the nicest powers to use, either.
    Yeah that's why I asked about the lack of burst - although I never considered Frost to be a small aoe - it's pretty wide and goes nearly as deep as you can get when surrounded.
  12. Quote:
    Originally Posted by JayboH View Post
    That graph makes Ice Melee look balanced, but it feels pretty weak to me; perhaps due to its lack of burst?
    Quote:
    Originally Posted by Starsman View Post
    If you think standing 15% lower than the second worst single target set is "balanced" The set is lacking heavily in single target. In fact, So is Dual Blades if you don't account for combos (and this chart does not account for combos.)
    Quote:
    Originally Posted by Garent View Post
    I believe you came to a false conclusion.
    No mention whatsoever of its high AOE ratings on the graph, so no, I don't think so.
  13. JayboH

    Lies! ...?

    Quote:
    Originally Posted by Bullet Barrage View Post
    I'm updating! WOOOOOOOOOOOOOH
    Ah there it is, I missed it by just a few minutes. Yay!
  14. Quote:
    Originally Posted by Tenzhi View Post
    It could potentially make a great deal of difference for a Super Reflexes Tanker...
    YES - this.
  15. JayboH

    Lies! ...?

    Quote:
    Originally Posted by Golden Girl View Post
    Patience
    Quote:
    Originally Posted by JayboH View Post
    Ok, I'm impatient. That's a good thing if you are a consumer, right?
    ...
  16. JayboH

    Lies! ...?



    Ok, I'm impatient. That's a good thing if you are a consumer, right?
  17. Quote:
    Originally Posted by Titan_Destroyer View Post
    Simple answer to: How to Balance Super Strenght ?
    The problem of the power set superiority damages is ONLY because of Rage stacks SO just FIX rage how it works. It means only make it work like hasten, don't change its base stats just simply make it not allow to stack rages buffs but make new buff replace last one AND move away the time penalty of 20seconds with no damages and -def: that will give any level SS the ability to permanently have a rage buff of 80% with no crash time and balancing then all pool and in the same time make it more playable and more fun for all.

    In conclusion: RAGE NOT STACKABLE AND NO CRASH. Simple as that, no need to spend years debating this is the best and easiest fix to balance the pool (no stack = nerf but no crash = up =>Overall result is a balance of that power that allow to balance all SS set !)
    I want to hear Arcanaville's answer to this.
  18. Quote:
    Originally Posted by Starsman View Post
    Thats a ridiculous conclussion. There are two minimum levels of performance for offensive sets, both independent: ST and AoE.
    Exactly, which is why I found your post odd.

    Quote:
    Originally Posted by Starsman View Post
    Just because you do very good AoE does not mean you are excused from having garbge ST damage.
    True, and thankfully no one said it didn't have garbage ST damage.

    Quote:
    Originally Posted by Starsman View Post
    It's like a playground seesaw. Balance in game is not like a weight balance, but more like a Seesaw. The point is not to keep it horrizontally flat, but to compensate in one side for what is in the other without ever allowing either side to touch the ground.

    From that point of view, Ice Melee didnt just hit the ground in the ST side, it broke through the ground and made a hole kids can't get out of without help.


    Look at Spines (not in this chart but ammong scrappers it IS also the worse ST set.) It's already confirmed to be getting a buff in I24, for the same reasons: Higher than average AoE performance does not justify mediocre ST performance.
    Yeah I want to see that - because further tweaks might be needed. I think he said something about altering Barb Swipe only or something like that. I think Spines is considered the worst stalker primary in the game, if I recall.
  19. I said what I did because your view of balance only cares about single target damage and nothing else whatsoever - come on, you know that's a ridiculous view. When it comes to sets, you have to take everything into account, and if you disagree, feel free to send it to the developers, because they would be on my side, trust me.

    EDIT: I'm not looking to argue - I was just stating that I found it surprising to see ice melee looking better than I thought it was on paper - I have a 50 SR/Ice and I was just asking if it felt so weak due to lack of burst, since much of it is slow DoT. I didn't find it fair to discount an entire set just because the single target damage was weak since according to that chart it has pretty high AOE damage.
  20. Sounds like a decent mastermind set as an alternative to Pain. Henchmen with absorption and regular heal over time with some debuffs thrown in to speed things up sounds fun.

    EDIT: forgot to mention I am buying this on launch day. Defenders are my favorite AT.
  21. Thankfully, that situation would never happen.
  22. Quote:
    Originally Posted by Starsman View Post
    If you think standing 15% lower than the second worst single target set is "balanced" The set is lacking heavily in single target. In fact, So is Dual Blades if you don't account for combos (and this chart does not account for combos.)
    Oh crap, I forgot that single target means absolutely everything.
  23. Quote:
    Originally Posted by Mad Grim View Post
    That's the 24th issue of Intrepid Informer, doesn't mean it won't come out till i24.
    That's a good point, you are correct. I retract everything.