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Quote:Eh. There's always that risk, but other people might see it as PS coming in and refurbishing their toys; that's certainly how I felt about ED, especially when IOs came out. Changing things might drive people away; stagnation certainly will.I always felt that high handed actions were more likely to drive people away, especially when it's not the first time. Someone described it as having PS come in and break their toys.
(And unfortunately we couldn't have really had, say, IOs without ED. There should always have been diminishing returns in Enhancements. The PvP changes were very poorly handled, but I remember the PvP environment prior to i13, too. It wasn't nearly the noble jousting folks seem to remember.) -
Well, that's easy enough to fix. Here's what it looks like to a long-term CoH player:
Quote:Originally Posted by Some DudeHey, I know you guys are mad. That's cool, bro. But you're stupid to feel that way.
Basically nobody played this game and the ones that did were mindless robots with uber gear that I couldn't get and they wouldn't team with me or give me things. The people who did play lower levels either were worse than me and totally sucked, or were better than me and it made me feel bad, those snobs. There should have been more of me in this game.
I first played this game a while ago, probably, and I played it two or three times before I decided to make this post telling you all how bad it is. It's dated and all of the new stuff sucked too. When I bought Going Rogue and played the free month I thought it was going to be totally awesome because I always wanted to use two guns and be awesome, but I still had to play a Blaster so I deleted that toon.
I know y'all are gonna hate but I know there's more people out there like this. When I heard the news it really didn't bother me at all. This game's sucked for the past seven years.
Quote:Originally Posted by Evil_LegacyHe didnt go on a "Save COH" thread and posted that.
I'm with you about one thing, though -- I don't really know why he deserved a response from anyone. -
Oh man, I loved Night Ward. Partially because it was so freakin' brutal. It was like stepping into a whole new game. It's not that I'm all about 'challenge for its own sake,' but I love unexpected things like that.
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Quote:Very different environment. Wargames run on unit mini sales. When they want to drive up interest, they release a new faction or a single new mechanic and propagate it to new units for the existing factions. Up until recently, balance changes were slow and people mostly just learned to play around whatever was broken. The closest MOG (multiplayer online game) equivalent would be something like League of Legends, although obviously the player skill-set is very very different.Mostly a wargamer. TBH, I always thought what passed for balance here, escaped from the twilight zone.
MMOs live and die on keeping people playing on a day-to-day basis; there's much less of the 'collectability' aspect. The genius of CoH was the powerset system (even though it was an accident and not what they were going for at all), since it made the game extremely replayable. The things that really helped the game synergized well with this (new ATs with Villains, new powersets here and there and a glut of them recently, and of course new content to level characters with) and the things that hurt it weakened this. (AE was a weird case, because on paper it should've been great for replayability, but it was too much when it launched. DFB and DiB really hit a much sweeter spot for that, but AE was hurt really badly by its rough launch.)
Balance changes push people into replaying or re-evaluating their characters/options. Every MMO uses them this way. They all have those things you were complaining about. -
Quote:You don't play many MMOs, do you.Balance passes that wrecked characters, features that had promised improvements that were NEVER, NEVER going to arrive, failure to actively or at least meaningfully respond to the declining game population... That the direction the devs were going was improving the game ? (Combo systems, ever increasing power creep, minimal effort to advance characters but heavily time gated) I really saw those as appealing to a particular subset of the existing audience.
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Quote:Bill? Set in his ways?It's is very apparent that is you is set in your way of thinking and no one can change that and I'm [not] going to [try].
Nawww.
Quote:CO is good too. Oh no, not COX and their closed mindness that cant see nor understand anything outside their view.
Quote:I dont think you get that even in this game, people have different experiences and thus difference takes on the situation. People who had positive experiences and friends and the likes probably would be more enthuse of making this game make it past nov 30th. Unfortunately, there are some people's experience that was opposite and more than likely they would be less enthused.
I don't know or care why he bothered to point that out to a group of dedicated players; I pretty much have to agree with other posters in the thread that it's deliberate provocation (and I'm a little confused as to why they rose to the bait). I'm a little more concerned with your own reaction to all this.
After all,
Quote:One thing I do beleive in which many in this forum do not seem to believe in, is freedom of speech.
Well... yeah. This is a community about City of Heroes. Of course the majority opinion is going to disagree. It'd be the same as posting on an LGBT forum that you were glad Prop 8 passed. Whether or not you really were, that's not the place for it unless you're looking to start a fight. -
That's right, you ****7!
Although pluralizing with an apostrophe really is incorrect and unnecessarily ambiguous. -
Quote:He's basically saying that market neglect on the part of Paragon Studios killed the game, Bill. I think we can see some evidence that they saw a weakness there; through June/July/August they were definitely trying some new strategies to drive up player interest.What else have you got? You're the one that stated you had the mind blowing answer. Spit it out.
But as far as I can tell they had basically zero budget to run any kind of ad campaign and I'm not sure anybody ever figured out what (demographic) opportunities we had for growth. Our biggest market was the thirty-and-up crowd, and that's a broad wall to paint. I don't think neglect killed the game, and I certainly don't believe that people like Zwillinger or Black Pebble lacked enthusiasm for it.
As UberGuy has also said, there's nothing there that hasn't been discussed already, either. So two counts -- neither undiscussed nor real. I'll leave 'obvious' uncontested. -
You could start a thread in Forum Games and post once per minute. It'll take less than four days!
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Quote:It's extremely likely you're incorrect on two counts in this sentence, although I won't rule out three. So I'm also curious.There is a real obvious reason why the game is being killed that hasn't been talked about at all.
(Although I will say, there are obvious answers like, "because going to war with Korea over it would be silly" or "because material resources are finite" that in fact haven't been discussed. In which case I have a response already selected.) -
Quote:Funny story about that. I can't tell it to you, because if I were able to communicate it clearly I'd probably be palling around with those people in power, but it's pretty funny. This guy might be able to share it with you. If not, you should ask his buddies. Anyway, this is the punchline, or possibly a satire of the punchline.I would argue that things are not always as they seem and that the situation is both more dire and more dystopian than Idiocracy's bland attempt at cynical humor. Those people in power may not be as ignorant as they seem and know exactly what they're trying to sell as the ideal status quo - that is, a nation where you essentially have two economic classes, and the poorer of the two exists primarily to support the wealthier of the two.
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Last week's Recap.
I know the geek thing is to be prepared for the zombie apocalypse, but, c'mon. Necromancers don't exist, brain-affecting diseases kill their host (besides, you can only make so much adrenaline), and radiation doesn't work that way.
I'm much more worried about a stand alone complex.
It's been a rough week for many of us and tensions are running high. Really, it's astounding how fleeting time is. I know that other people's madness takes it's toll, but listen closely: Not for very much longer...
Whoops.
Well, what the heck. Let's do the Time Warp again!
Part of the reason I'm a day later than my goal time of Fridays is because I honestly don't know how to recap this past week. One of the more significant events, of course, was TonyV posting a small directory of NCSoft executive email addresses which he took down a few days later, replacing them with the CoHSunset@ncsoft.com email address. But I can't say what the real result of this was. I hope only that it did more good than harm, but with Zwillinger's departure it's hard to say we'll ever know.
Something we will know, though, is the future of Primal Earth, courtesy of Positron, Protean, Black Scorpion, Viridian, Dr. Aeon, and Arbiter... really? I thought he did powers? Hawk. I know I've long wanted to see the outcome of the Rikti War and there's a ton of good info in the thread about the Rikti. Thanks, guys!
We've made the news in a few more places, but nothing particularly encouraging or exciting (or even particularly accurate, if you look over that link). There's been a little bit of buzz over NCSoft's "bad" week in the market, but while I can't claim any particular market insight, it doesn't seem much different than their other peaks and dips.
I wasn't able to participate Thursday and slept in a bit today (Sorry, Tony!), but I hope everyone had a blast at the Positron's Ally events! We'll have to see if some screenshots can be dug up of those.
There's another particularly interesting bit of news, but Arcanaville scooped me on that: as per Black Pebble's recent comment, there's a feature in the beta client version of the demo playback function which allows users to move their camera freely through the environment. This will be particularly useful for base builders (or other proud SG members) to preserve the images of their bases, but there are some other interesting applications as well, as she demonstrates.
I guess there's just one last thing. -
Quote:Well, the Star Trek answer is that you'd reverse the pola... uh, rotation of the ring.How exactly does a gravitational wave "collapse?"
The problem with this form of propulsion is not that it requires energy to keep moving: my understanding is you only need enough energy to set the wave in motion. The problem is I don't know if anyone has determined a method for exiting the bubble once it starts moving from the inside.
That might also be the actual answer. -
Can we go back to the part where 2HS claimed to be autistic testes?
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You're always profiting, Profit.
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Quote:The difference is that whereas your approach to finding enjoyment in the game is entirely subjective and unprovable by logic and reason, thus making it unreasonable and pointless by nature, my approach to the game can be understood and explained in a sensible fashion. I think logic is fun...Quote:That a counter-example would volunteer itself is fascinating.
Sorry, I just... in context and all...
Btw, 2HSpiderman, we should totally talk about aesthetic positivism sometime. It totally works forever for reals. -
I thought Reactive had a damage proc (which Degenerative also has), not a (larger) DoT proc?
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What? Nothing. Hey, Hector, do you know anyone from Serbia?
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Actually, the signature heroes stop showing up pretty quickly in CO. I see how you could get that impression from the first fifteen levels or so.
In a lot of ways I felt like CO has more 'comic book action' than CoH. It's certainly much more mobile and fluid (in a usage sense, not in an animation one). I preferred CoH for two main reasons -- first, the story is better (and existent), and second, there's a really really great (and unique in MMOs, as far as I can tell) group dynamic. CO has kind of a weird dynamic that started as 'wolfpack' and has been sliding towards 'trinity.' (For the record, I enjoyed the game's atmosphere more when it was pretty silly and wolfpack-y, since it was different both from CoH and from other offers. But I think the mechanics are getting more sound and the Alerts were probably a good idea.)
One thing that's long amused me is that at least two of the most vocal and outspoken critics of CO on the CoH boards appear by all given preferences to want CoH to play just like CO, but with more rooting, CoH-like mezzing, and CoH's art style. -
Quote:About a hundred years of precedent disagrees with your last statement, but the link was interesting.
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