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Posts
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Joined
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This isn't mean, it' stupid. The idea of a "main" is based on the player, not the game. Each player may or may not have a "main". Whether or not the character existed within the first year of the game has nothing to do with the topic at hand. It's simply old school elitist BS.
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Tying the Incarnate system to trials completely killed the immersion for me that my character was in any way special and was on the way to becoming a god of any type. I thought the initial arc did a good job of portraying that, but the design decision to make raids the meat and potatoes of the Incarnate system disabused me of that notion quickly. Jumping around with 15-23 others with essentially the same "god-like" powers takes away any pretense of uniqueness that a "god" status should portray. The implementation of Incarnate power was done wrong in my opinion. The first arc was good, but it should be an individual journey in order to maintain the illusion that your character has been specially chosen by that stupid well. The reason as to why the well has suddenly gone against its previous inclinations and awarded visibly dozens of new heroes with its powers is at best tacked-on and trite. Why would there be dozens and dozens of gods?
So while the words say we're becoming gods, the actions say we're heroes (or villains, in my case) with a few extra powers. -
Not sure what that has to do with anything. Any time spent sorting through items that is greater than 0 is more time than I had to spend previously.
Trying to collect costume pieces through the Super Packs will add a considerable amount of time to my out-of-game column. Which is what this thread is about. -
When I started playing this game I paid one price per month and got everything the game has to offer.
Then super boosters were introduced and I had to pay a little extra to get everything the game had to offer.
Then Freedom was introduced and I could CHOOSE what I wanted and how much I paid. But at least everything was there for me to choose from.
What I want is to pay one price per month and get everything this game has to offer.
All Freedom has done is simply exchanged one of my valuable resources for another: money for time, as I now have to sift through new offerings and determine what I want. This takes time, time away from actually playing the game. Time away from being entertained. Which is why I am here.
So now to get some of the things I want, I have to play a virtual CCG for a chance to get some of the things I want. I have to purchase the packs, then open the packs, then claim the items, then remove what I don't want. That all takes time.
I'm fine with paying more per month to get everything in the game. Just tell me what the monthly sub is, and I'll sign up for it.
The more you continue to shift my free time away from actually enjoying the game, the less likely I am to spend my available free time in CoH.
I am fine with a money sink; just tell me what the price is for everything, so I can enjoy the game without having to jump through these ridiculous hoops.
I am not OK with a time sink; the more time I spend on this game out-of-game, the more likely I am to spend my free time somewhere else, taking my entertainment $$$ with me. -
SW Ohio here with the same problems. At least it isn't just me. Looks like a good day for Skyrim!
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I find I have to have 3 things to create a character: a concept (typically derived from a powerset or sets that I want to use), a costume, and a backstory. Which of these comes first varies, but eventually they all have to marry up into a single entity that I like and enjoy playing. I find a lot of what I've been doing lately is trying out different sets and archetypes and finding something I think will be fun to play, then I'll go through a couple of iterations of the character as I refine the costume, the powers I'll use, et cetera until I'm happy with what I have. I'm not shy about starting over, and have deleted and re-rolled characters simply because the costume wasn't quite right, or I wanted a different secondary, or whatever reason.
Because of this I find myself with a pretty eclectic group of characters that all seem pretty unique to me. I think I really only have 1-2 classic "spandex" character costumes, and no classic superheroes. I don't have any heroes that are heroes because it's the "right thing to do", more of a hero that is so because of the situation they are in. My characters tend to morph into something else as I go along, as I learn about the powersets, etc. But it's all a progression that fills in the third element of my character, the backstory.
As an example, when Kinetic Melee came out I wanted to give it a try. So I decided to to a Batman-type clone using Kinetic Melee and Ninjitsu. I came up with a costume for the concept that was my best representation of a Batman look. Not bad, I started playing. The character fleshed itself out as I went through the first few levels, my Batman clone becoming a former Praetorian military assassin / mad scientist type that had created a rogue's gallery full of experiments in an effort to discover the perfect combination of powers to allow him to complete his missions without relying on external sources or weapons. Kinetic Melee became his "perfect" expression of power, augmented with some of the small devices he had used previously. Upon learning that his "experiments" had escaped from his dungeon in the Underground of Praetoria, he decided it was time to move to Primal Earth to help Cole with the upcoming invasion, and of course to escape those he rightly thought desired to destroy him. At this point the character is only level 26, so he's moved fairly quickly from a sort of generic copy to a more fleshed-out and (to me, at least) original character. True, the story is surely not epic, but it does have my own spin to it, and I have had fun creating new characters based on his rogue's gallery of failed experiments, using them as vehicles to try out new archetypes and powersets I hadn't yet used.
So I guess for me I tend to start out with something "familiar", then I take that idea and morph it into something of my own, and use it to explore unfamiliar territory, whether that be a blaster, a different powerset, or Paragon City. While I'm sure none of it is truly original, it is original enough to keep me interested. I honestly never thought that I'd actually play a game for almost 5 years, but here I am. -
My favorite light-based character is a dominator using gravity control and energy blast. The idea is that she can harness the power of stars using cybernetic implants, so she can use both the energy of the star and the mass of the star to attack and control. Initially she is able to draw her power from the sun. As she gets more powerful, she gets new costumes that relate to different types of stars - red dwarfs and the like. It's a fun combo to play, and I finally found a good theme for gravity control.
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Thanks to posts on these forums, I also went from essentially nothing to over 3.9b spread across my characters (after sharing out from my main who got to 2b and didn't have anything to do with it). I really think it's funny when people complain about the market, because making inf is easy, and it doesn't take any time at all. All I did to make my cash was to run tip missions and then cash in the A-merits for recipes, craft, and collect. Easy. The only other thing I'm doing to earn is buy high-level generic IO recipes and vendor them. Again, easy money, little time investment, and my lowbie characters will now have about 20 mil by the time they hit 20. Looking at some of my older 20s with maybe 200k inf I just have to laugh. I don't flip, I don't have a niche I work, just real casual marketeering that works with my play style.
So thanks to all in this forum for the advice and guidance that is given so freely - it works, and has made my game much more fun. -
I had a lot of fun leveling my Huntsman, and still play her regularly now building her Incarnate powers. My build is a little different in that I chose 3 of the hard-hitting mace melee attacks from Bane (Wolf Spiders do use the mace, after all) and built to soft-cap positional defense. It's a lot of fun to AOE then run in mace drawn to finish up. Bosses are pretty quickly dispatched with Surveillance->Venom Grenade->Build Up->3 mace attacks.
I also slotted Achilles Heel chance for resist debuff into the Heavy Burst power. With it's cone it hits often enough to see a difference with the -20% resist the proc offers.
My usual opening is Web Grenade-> Venom Grenade-> Heavy Burst-> Frag Grenade, then I can typically single-shot anything that is left standing. Or run in and bash skulls.
Real weaknesses was the build was a little bit of an endurance hog (which the Alpha Slot filled nicely) and a weak ST attack chain.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Agent Strohmyre: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Villain Profile:
Level 1: Single Shot- (A) Thunderstrike - Accuracy/Damage/Recharge: Level 50
- (3) Thunderstrike - Damage/Endurance: Level 49
- (3) Thunderstrike - Damage/Endurance/Recharge: Level 50
- (5) Damage Increase IO: Level 35
- (5) Recharge Reduction IO: Level 50
- (A) Steadfast Protection - Knockback Protection: Level 30
- (A) Decimation - Accuracy/Damage: Level 40
- (7) Decimation - Damage/Endurance: Level 40
- (7) Decimation - Damage/Recharge: Level 40
- (9) Decimation - Accuracy/Damage/Recharge: Level 40
- (9) Decimation - Accuracy/Endurance/Recharge: Level 40
- (A) Defense Buff IO: Level 50
- (11) Defense Buff IO: Level 50
- (11) Defense Buff IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Achilles' Heel - Defense Debuff: Level 20
- (13) Achilles' Heel - Defense Debuff/Recharge: Level 15
- (13) Achilles' Heel - Chance for Res Debuff: Level 20
- (15) Damage Increase IO: Level 50
- (15) Damage Increase IO: Level 50
- (17) Damage Increase IO: Level 50
- (A) Defense Buff IO: Level 45
- (A) Red Fortune - Defense/Endurance: Level 50
- (17) Red Fortune - Defense/Recharge: Level 50
- (19) Red Fortune - Defense/Endurance/Recharge: Level 49
- (19) Red Fortune - Defense: Level 50
- (21) Red Fortune - Endurance: Level 50
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 40
- (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 40
- (A) Enfeebled Operation - Accuracy/Recharge: Level 50
- (23) Enfeebled Operation - Endurance/Immobilize: Level 50
- (23) Enfeebled Operation - Accuracy/Endurance: Level 50
- (25) Enfeebled Operation - Immobilize/Range: Level 50
- (25) Enfeebled Operation - Accuracy/Immobilize: Level 50
- (27) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
- (A) Damage Increase IO: Level 50
- (27) Damage Increase IO: Level 45
- (29) Damage Increase IO: Level 45
- (A) Damage Increase IO: Level 50
- (29) Damage Increase IO: Level 50
- (31) Damage Increase IO: Level 45
- (A) Endurance Reduction IO: Level 45
- (31) Endurance Reduction IO: Level 35
- (A) Touch of Death - Accuracy/Damage: Level 40
- (31) Touch of Death - Damage/Endurance: Level 40
- (33) Touch of Death - Damage/Recharge: Level 40
- (33) Touch of Death - Accuracy/Damage/Endurance: Level 30
- (33) Touch of Death - Damage/Endurance/Recharge: Level 40
- (34) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Crushing Impact - Accuracy/Damage: Level 40
- (34) Crushing Impact - Damage/Endurance: Level 40
- (34) Crushing Impact - Damage/Recharge: Level 40
- (36) Crushing Impact - Accuracy/Damage/Recharge: Level 40
- (36) Crushing Impact - Accuracy/Damage/Endurance: Level 40
- (36) Crushing Impact - Damage/Endurance/Recharge: Level 40
- (A) Shield Breaker - Defense Debuff: Level 28
- (37) Shield Breaker - Accuracy/Defense Debuff: Level 24
- (37) Shield Breaker - Accuracy/Recharge: Level 30
- (37) Shield Breaker - Defense Debuff/Endurance/Recharge: Level 29
- (39) Shield Breaker - Accuracy/Endurance/Recharge: Level 15
- (39) Shield Breaker - Chance for Lethal Damage: Level 30
- (A) Run Speed IO: Level 45
- (A) Red Fortune - Defense: Level 50
- (39) Red Fortune - Endurance: Level 50
- (40) Red Fortune - Defense/Endurance: Level 50
- (40) Red Fortune - Defense/Recharge: Level 50
- (40) Red Fortune - Defense/Endurance/Recharge: Level 50
- (A) Endurance Reduction IO: Level 50
- (42) Endurance Reduction IO: Level 45
- (A) Blood Mandate - Accuracy/Damage: Level 49
- (42) Blood Mandate - Damage/Endurance: Level 50
- (42) Blood Mandate - Accuracy/Endurance: Level 50
- (43) Blood Mandate - Accuracy/Damage/Endurance: Level 49
- (43) Blood Mandate - Accuracy: Level 40
- (43) Blood Mandate - Damage: Level 43
- (A) Obliteration - Damage: Level 50
- (45) Obliteration - Accuracy/Recharge: Level 50
- (45) Obliteration - Damage/Recharge: Level 50
- (45) Obliteration - Accuracy/Damage/Recharge: Level 50
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (46) Obliteration - Chance for Smashing Damage: Level 50
- (A) Damage Increase IO: Level 30
- (A) Steadfast Protection - Resistance/+Def 3%: Level 27
- (A) Defense Buff IO: Level 50
- (50) Endurance Reduction IO: Level 45
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO: Level 50
- (A) Empty
- (A) Miracle - +Recovery: Level 30
- (46) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (A) Performance Shifter - EndMod: Level 39
- (48) Performance Shifter - EndMod/Recharge: Level 43
- (48) Performance Shifter - EndMod/Accuracy/Recharge: Level 43
- (48) Performance Shifter - Accuracy/Recharge: Level 50
- (50) Performance Shifter - EndMod/Accuracy: Level 42
- (50) Performance Shifter - Chance for +End: Level 37
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