ItsJustJake

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  1. I was barely playing most of my 50's before Incarnate. Now I rotate through them, doing the WST or whatever is around. Most are level shifted now, but only a select few will try for that top slot.
  2. Cass Kade, Mistress of Light


    She looks like a walking Symon game though. Too bad she's not light and sound. :-)
  3. I have felt a personal need to skip the lower content. Perhaps once I have an upper tier alpha slot I may start again - but that time feels "wasted" if i'm not earning shards. Fix it so my 50's can get shards when exemplared and i'll be happy.
  4. Quote:
    Originally Posted by Test_Rat View Post
    I just rolled a new Elec/Nrg Manip blaster, its up to 39.

    Gotten plenty of teams.


    The only thing I am worried about are the weaker ATs (stalkers), combos, and Percived low value toons (What? You aren't a RAD/KIN? BOOT-TAKADOOSH!!!)getting teams on raids.

    I can see the "turnstile" filled with people who can't get into preformed leagues because the playerbase just doesn't value what they chose to play.

    Its a minor worry though.
    I've seen this "fear" talked about since the game started. I've never seen a player kicked for that reason alone. Your experience may vary, of course.
  5. Quote:
    Originally Posted by Noyjitat View Post
    If you're like me, you've probably been working sooooooo much the last 2 weeks that you haven't had time to really work on the event for your characters. Always seems to be a big time squeeze during the week before Christmas and the time afterwards with certain jobs now days, mine included.

    With that said, how about extending the event duration another week or 2? Last years event ran for so much longer and there was more time to get things done. Not like it would hurt anyway to have more stuff to do between waiting on issue 20.
    I don't mind them extending it ... some people really enjoy it .. I did the Winter Lady mission a few times, but I can't make myself do it any more .. it's just no fun for me to do the same mission over and over and over and over.
  6. It's going to cause problems for some people. Sure, you get the Fitness pool for free, but you also get three new powers in other places, and they will likely have an endurance cast .. plus they will need slots, unless you plan wisely ..

    I'll respec a few, but the others I probably won't bother, unless I can find 3 powers in their build that I would want, and would require no additional slotting.
  7. Quote:
    Originally Posted by Mr_Right View Post
    I Alt+Tab to my browser and surf the internet.
    Does it rhyme with "Finternet Lorn"?
  8. Quote:
    Originally Posted by Jetpack View Post
    Picked up the Science boosters for our 2 accounts.

    How about the rest of you?
    Already paid full price ;-)
  9. And I even took the afternoon off. *crosses fingers*
  10. I don't think I will respec many at all. It will be tough to add new powers that do not need slotting.
  11. I like playing through different missions/Task Forces with different people and different powers. Sure, when you break any game down, it's pretty much the same, but I like the variety, and meeting new people.

    I'd enjoy it a lot more if work would unblock the COX Forums though .. I never get to read/post anymore. ;-(
  12. Quote:
    Originally Posted by NuclearMedicine View Post
    Hi all,

    Tanker Tuesday on Freedom is next weeks stop. So see you there on the 15th!
    Darn. I missed both the Freedom and Virtue ones ... Darn my workplace for blocking the Forums.
  13. Quote:
    Originally Posted by Tokyo View Post
    Rumor has it they are updating the database as a precursor to a possible server merge.
    Bah. Every time ANYTHING happens, people use it to trot out that "Oh Noes! It's because they are Merging the Serbers!!" Nugget.
  14. Well, I'm just going to check the store throughout the day .. The little one is home sick, so I get to be home all day too.
  15. Quote:
    Originally Posted by RoboBug View Post
    someone mentioned to me that they thought the +recharge proc didn't work in shield charge... like it didn't give the bonus. is he wrong?
    I see the bonus appearing on a regular basis .. I'll monitor it more, but I'm fairly certain it works as designed.

    I normally use Shield Charge and Foot stomp back to back, but I'll watch my recharge closely for a while just after using SC just to confirm.
  16. Quote:
    Originally Posted by TyrantMikey View Post
    I find it amusing when people in general complain about free content updates, QOL updates, and bug fixes like we get them in our issues.


    Free, people.
    • Posi TF split into two distinct halves, and updated to reflect the changes in Faultline! YAY!
    • New Strikeforce for villains, YAY!
    • EATs and all their content unlocked at 20! YAY!
    • Completely revamped auction house interface! YAY!
    • Emailing influence and drops to your anyone in your faction by global handle! YAY!
    • Ultra mode! YAY!
    • Animated tails, separate from belts! YAY!
    And you don't have to spend a dime for it. And it's coming before GoRo.

    Don't look a gift horse in the mouth.
    Well, that sounds like all kinds of Awesome to me ..

    Posi TF Redesign? Sweet. It was a serious chore to run through, even if you did know it by heart. I mean really, 3 identical defeat all misssions in a row? Really? Really??

    New Villain SF? Well, I might pop back over to Redside and try that ..

    EAT's unlocked at 20? meh. Just means more dead squids hero side, and Lots More Knockback. Unlocking the Kheldians might let people play them, but it won't teach them how to.

    Revamped Auction house?? Might be nice .. will they let me bid on salvage directly from a recipe finally?

    Emailing influence and drops to another character? Huh. Never thought they would do that.

    Ultra mode? I think my PC might be able to handle it, so ... cool.

    Animated Tails? I thought they put that in with the Walk animation .. (Bow chicka wow wow).

    Color me Happy. To the Doomsayers who didn't get exactly what they wanted? Meh. Variants of the OP's first post have been around for years. Too bad no one has kept an archive of the Best Whines.
  17. Quote:
    Originally Posted by DarkInvado View Post
    LOL!

    That vet reward is pretty cool. Can't wait to get that. Adds some flexibility to building toons.

    You are a touchy one aren't you?

    Adding hasten and the LotGs I added would not pose a problem with your build where end is concerned. With the changes your toon would be just that much better and very able to handle the increased end demands because I upped your recovery to ~2.5 above your base rate of consumption - add to that you have Conserve Power and you have an end abundance.

    As you will note in my following post I checked and realized that the Performance Shifter Proc wasn't unique but thanks for clearing that up, again.

    So since you don't need Hover and won't be taking it you could drop Grant Cover and take Hasten and have it three slotted. Now that would make this toon something to face. Yikes! Or you could skip it, ha! Overkill? Odd thought that considering that is what we do, er, arrest I mean. As a vet of considerable time don't you have respecs coming out of your ears? Not to mention they are so easy to come by so not really a consideration.
    How am I being "Touchy"? I'm just discussing your response with you. If you read something into my replies, YOU are the one doing it, not me. No need to get so upset that I didn't like your response, Sweety Pants.
  18. Quote:
    Originally Posted by Finduilas View Post
    Sounds good, glad I could help!

    I love the Question quote in your sig, BTW.

    But my favorite Question quote is his response to Supergirl when she accuses him of going through her trash.
    What was his response? I forget .. :-)
  19. Quote:
    Originally Posted by DarkInvado View Post
    Made some more changes you should really take a look at:

    There was no Hover in that last build so I moved some stuff around to include Hover. (Also there were two Performance Shifter Procs in the build and I thought they were uniques? Unsure about that.) Changes give you the following:
    +30% More regen
    +91 HP
    +40% More recovery
    +22.5% Recharge
    +6% Accuracy
    -6% ToHit (sorry)
    Max Defense Debuff Resistance (DDR) 95%

    You will see I dropped Grant Cover. I did this because you needed to take hover and Grant Cover is not needed because you have stacking Active Defense now which caps your DDR at 95% hence Grant Cover is not needed. Additional changes I would make are Drop OwtS and take Hasten (makes for a lot more Shield Charge and Foot Stomp goodness) and move a slot from Conserve Power to Hasten. If you drop OwtS (really you won't miss it) move the Steadfast to the Tough Pool and replace the Psi resist IO. I would also think hard about switching Hover/Fly for Combat Jumping and Super Jump. Perhaps try that combo out on the test server first if you are not familiar with it. As a tank you want to be on the ground using that Footstomp With Combat Jumping your positional defenses would be in the low 50s while fighting giving you even more cushion from debuffing than the 95% DDR.
    THanks for posting.

    This is assuming I need to take Hover? I don't - Vit wasn't a mistake - it's a Vet Reward, I can skip that. I could take fly at lvl 6 if I wanted.

    Also not getting rid of my Perf Shifters - they aren't Unique, so I fit them in whenever I can. I have one character with three of them.

    I don't want to drop OWTH Shield, I like having it.

    Not familiar with combat jump/Super jump? Dude, how new do you think I am? :-)

    Of course I want to be on the ground for Footstomp. I don't fly then. It's for Travel, and it looks cool.

    I have two procs that boost my recharge too, so it's a bit overkill to add Hasten to it, especially with the End issues it causes.

    So .. I'd have to say to no to respeccing into that .. the gain just isn't worth burning another respec, and I wouldn't use a lot of the changes you made.
  20. It's not Unique. It's awesome fun, and if it's in the first slot, it seems to fire even when you are exemped - unless they've fixed that, of course. ;-)
  21. Made one change - I can't justify a slot in boxing, so put it in health either for the Regen Proc, or to slot another Numina for a set bonus.

    Ok, new Ranged 46.39, Melee 48.71, and AOE 50.45
    Smashing/Lethal is 45.38 normally, capped at 90% with One with the Shield. Fire/Cold/Energy are 46.12 with One with the Shield, 23.66 without. I feel naked with just 3% psi resist. ;-)

    Thanks for talking it over with me. I always learn something new when I talk to the experts. ;-)
  22. Quote:
    Originally Posted by NuclearMedicine View Post
    Hi all,

    March has five Tuesdays!! Who's up for another 5 TT's in one month? We have two already covered with Champion and Justice, so where do you want to go for the other three?

    Also, don't forget:

    TT Champion tomorrow, Feb 2nd.

    TT Justice on the 9th, Fire Tank theme, If you don't have one, no biggie, bring any Tank you have!

    See ya' all there, there and there!
    One day I'll do a Tanker Tuesday ... one day ...
  23. Lots of good points there, thanks.

    One major problem with losing Focused Accuracy - without taking it (or something else there) I can't take Physical Perfection (or am I mistaken?), and my End issues never really went away until I took it.
  24. Quote:
    Originally Posted by Finduilas View Post
    Against all Odds at 49?!? Gah, that's your Taunt aura, not to mention it gives you a damage bonus. Taking that, and Deflection before level 20 is way more important than taking Kick and Tough that early. If you respec, I'd definitely change that.
    Freely ignore what levels I took what at .. I just threw that together in Midi and it just ended up at 49.

    I'm more concerned with what set bonuses I might be missing out on, finding out if I'm wasting slots overslotting something, etc.

    I had been slotting primarily for Defense, and trying to get +HP and +Regen


    Quote:
    As for the rest:

    Jab: unless you're absolutely not going to use it, slot it with commons, if nothing else. (Though five slotting Crushing Impact would be a good choice for an IO set.)
    It's strictly there to use to punch something that has almost no health left. I'd slot it if I had slots to spare, but I don't - so 1 accuracy is fine


    Quote:
    Battle Agility: Why not just 4 slot with Serendipity? It has decent 3 and 4 slot bonuses, and the commons are doing nothing for you.
    I'm just not finished .. wanted to post my 'In Progress' build, and fix mistakes before they happen in a respec.


    Quote:
    True Grit: Shield Defense does NOT need additional KB protection; that IO is wasted influence and a wasted slot. I'd go with 3xHeal commons and the Steadfast plus 2xResist commons.

    If I need 1 more slot despertely, it can go, but I like the bonuses and having some knockback protection in case I'm detoggled can't hurt.


    Quote:
    Phalanx Fighting: The addtional defense slotting will only help you if you have a teammate with range. I'd drop the resist common at least. I also don't know why you'd slot a End/Rchg in a passive, if you're set on the 3 slot LotG bonus at least get some additional defense out of it.
    The end/Rec is just a placeholder, so I get the set bonus until something more interesting turns up. Good to know about the +Defense slotting, though.


    Quote:
    Tough: Personally, I think the psi resist IOs are a waste of influence. I'd drop the Imperv armor psi resist and swap out the Aegis End/Rchg for the Res/End/Rchg so at least you'll hit the ED cut-off.
    I like Psi resist, what can I say. The Aegis end/Recharge is another placeholder.

    Quote:
    Deflection: You don't need the 1.25% AoE bonus, so I'd drop the Serendipity Endurance and the Imperv Psi Resist IO and replace them with 2 resist commons, which will significantly boost your S/L resistance.
    I certainly could lose one of the Serendipity .. I'll probably keep the Psi reist though ;-)

    Quote:
    Shield Charge: Instead of commons, try frankenslotting it with Multi Strike and Scirocco's to get everything, especially recharge, enhanced as much as possible.
    Still deciding what to 5-slot it with, so those are just basic slotting until I decide.


    Quote:
    Weave: See comments on Deflection, except you can use the last two slots elsewhere.
    I look at that one.



    Quote:
    OwtS: I think it's overslotted, but if you have extra slots, have at it.
    Overslotted as in "Losing effectiveness" or overslotted as in "I don't think you gain anything from those slots"? It's just used in emergencies or before questionable big fights anyway - not like there's much left after Rage + Footstomp + Shield Rush.


    Quote:
    Fly: You're a little low in Ranged defense, so I'd recommend replacing the two non-stealth IOs with 2 Blessing of the Zephyr--not the -KB IO.
    Well, I picked that set to get those bonuses, so I'd have to see how the 2-set of Zephyrs compare.


    Quote:
    Focused Accuracy: A full set of Gaussian's gives a very nice 2.5 defense bonus to all positions. However, I think having both Rage and FA is unnecessary, so I'd recommend dropping FA, moving the Gaussian's set to Rage, and picking up Grant Cover instead. Besides defense for your allies, Grant Cover also provides defense debuff resistance to the player, and is definitely worth getting for that reason.
    I wanted to 6 slot it, but didn't have that one last slot. If I can find that elusive 6th slot, I'd do it. I might get rid of it in an alternate build teaming only, but I like having accuracy.

    Thanks for the feedback.
  25. This was a build in Progress, I want to use a respec to max out efficiency, and tweak it where it can be improved. Feel free to pick it apart.

    Currently does great damage, very surviveable, I have no real issues or problems - just thinking about tweaking it, and looking for opinions.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Stormy Devereaux: Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Super Strength
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Flight
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Battle Agility
    • (A) Serendipity - Defense/Endurance: Level 30
    • (3) Serendipity - Defense: Level 33
    • (3) Endurance Reduction IO: Level 35
    • (5) Defense Buff IO: Level 50
    Level 1: Jab
    • (A) Accuracy IO: Level 40
    Level 2: True Grit
    • (A) Steadfast Protection - Knockback Protection: Level 30
    • (9) Steadfast Protection - Resistance/+Def 3%: Level 16
    • (46) Steadfast Protection - Resistance/Endurance: Level 30
    • (48) Resist Damage IO: Level 50
    • (50) Healing IO: Level 50
    • (50) Healing IO: Level 50
    Level 4: Haymaker
    • (A) Touch of Death - Accuracy/Damage: Level 40
    • (5) Touch of Death - Damage/Endurance: Level 37
    • (7) Touch of Death - Damage/Recharge: Level 33
    • (9) Touch of Death - Accuracy/Damage/Endurance: Level 33
    • (11) Touch of Death - Chance of Damage(Negative): Level 28
    • (11) Touch of Death - Damage/Endurance/Recharge: Level 31
    Level 6: Active Defense
    • (A) Recharge Reduction IO: Level 50
    • (7) Recharge Reduction IO: Level 40
    Level 8: Swift
    • (A) Flight Speed IO: Level 40
    Level 10: Taunt
    • (A) Perfect Zinger - Chance for Psi Damage: Level 48
    • (17) Perfect Zinger - Taunt/Recharge: Level 49
    • (31) Perfect Zinger - Taunt: Level 49
    Level 12: Phalanx Fighting
    • (A) Luck of the Gambler - Endurance/Recharge: Level 44
    • (13) Luck of the Gambler - Defense/Endurance: Level 47
    • (13) Luck of the Gambler - Defense/Recharge: Level 50
    • (15) Defense Buff IO: Level 50
    Level 14: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (15) Healing IO: Level 30
    • (17) Healing IO: Level 35
    Level 16: Kick
    • (A) Accuracy IO: Level 40
    Level 18: Tough
    • (A) Aegis - Resistance/Endurance: Level 48
    • (19) Aegis - Psionic/Status Resistance: Level 48
    • (19) Aegis - Endurance/Recharge: Level 34
    • (21) Aegis - Resistance: Level 47
    • (21) Aegis - Resistance/Recharge: Level 39
    • (23) Impervium Armor - Psionic Resistance: Level 25
    Level 20: Knockout Blow
    • (A) Touch of Death - Chance of Damage(Negative): Level 38
    • (25) Touch of Death - Accuracy/Damage/Endurance: Level 40
    • (27) Touch of Death - Damage/Recharge: Level 40
    • (27) Touch of Death - Damage/Endurance: Level 40
    • (29) Touch of Death - Accuracy/Damage: Level 40
    • (29) Touch of Death - Damage/Endurance/Recharge: Level 39
    Level 22: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (23) Performance Shifter - EndMod: Level 44
    • (25) Performance Shifter - EndMod/Accuracy: Level 47
    Level 24: Deflection
    • (A) Serendipity - Defense: Level 34
    • (31) Serendipity - Defense/Endurance/Recharge: Level 34
    • (31) Serendipity - Defense/Recharge: Level 34
    • (33) Serendipity - Defense/Endurance: Level 34
    • (33) Serendipity - Endurance: Level 26
    • (33) Impervium Armor - Psionic Resistance: Level 40
    Level 26: Shield Charge
    • (A) Force Feedback - Chance for +Recharge: Level 29
    • (34) Accuracy IO: Level 40
    • (34) Recharge Reduction IO: Level 40
    • (34) Damage Increase IO: Level 40
    • (36) Damage Increase IO: Level 40
    • (36) Damage Increase IO: Level 50
    Level 28: Rage
    • (A) Recharge Reduction IO: Level 45
    • (36) Recharge Reduction IO: Level 50
    Level 30: Weave
    • (A) Serendipity - Defense: Level 34
    • (37) Serendipity - Defense/Endurance: Level 37
    • (37) Serendipity - Defense/Recharge: Level 40
    • (37) Serendipity - Defense/Endurance/Recharge: Level 34
    • (39) Serendipity - Endurance: Level 34
    • (39) Defense Buff IO: Level 50
    Level 32: One with the Shield
    • (A) Resist Damage IO: Level 50
    • (43) Resist Damage IO: Level 50
    • (43) Healing IO: Level 50
    • (46) Impervium Armor - Psionic Resistance: Level 26
    Level 35: Fly
    • (A) Freebird - +Stealth: Level 45
    • (39) Freebird - FlySpeed: Level 33
    • (40) Freebird - Endurance: Level 49
    Level 38: Foot Stomp
    • (A) Force Feedback - Chance for +Recharge: Level 33
    • (40) Scirocco's Dervish - Accuracy/Recharge: Level 48
    • (40) Scirocco's Dervish - Damage/Recharge: Level 45
    • (42) Scirocco's Dervish - Damage/Endurance: Level 48
    • (42) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 45
    • (42) Scirocco's Dervish - Accuracy/Damage: Level 49
    Level 41: Conserve Power
    • (A) Recharge Reduction IO: Level 50
    • (43) Recharge Reduction IO: Level 40
    Level 44: Focused Accuracy
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 47
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 47
    • (45) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 36
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 47
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 49
    Level 47: Physical Perfection
    • (A) Performance Shifter - Chance for +End: Level 50
    • (48) Performance Shifter - EndMod: Level 35
    • (48) Performance Shifter - EndMod/Accuracy: Level 49
    Level 49: Against All Odds
    • (A) Endurance Reduction IO: Level 40
    • (50) Endurance Reduction IO: Level 40
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    • 7.5% DamageBuff(Smashing)
    • 7.5% DamageBuff(Lethal)
    • 7.5% DamageBuff(Fire)
    • 7.5% DamageBuff(Cold)
    • 7.5% DamageBuff(Energy)
    • 7.5% DamageBuff(Negative)
    • 7.5% DamageBuff(Toxic)
    • 7.5% DamageBuff(Psionic)
    • 6.75% Defense(Smashing)
    • 6.75% Defense(Lethal)
    • 10.5% Defense(Fire)
    • 10.5% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 10.5% Defense(Melee)
    • 3% Defense(Ranged)
    • 13.3% Defense(AoE)
    • 15% Enhancement(Accuracy)
    • 15% FlySpeed
    • 267.1 HP (14.3%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 5.5%
    • MezResist(Immobilize) 5.5%
    • MezResist(Terrorized) 2.75%
    • 4% (0.07 End/sec) Recovery
    • 50% (3.91 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 12% Resistance(Psionic)
    • 20% RunSpeed
    • 2.5% XPDebtProtection
    ------------
    Set Bonuses:
    Serendipity
    (Battle Agility)
    • 4% (0.31 HP/sec) Regeneration
    Steadfast Protection
    (True Grit)
    • 1.5% (0.03 End/sec) Recovery
    • 28.1 HP (1.5%) HitPoints
    • Knockback Protection (Mag -4)
    • 3% Defense(All)
    Touch of Death
    (Haymaker)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Perfect Zinger
    (Taunt)
    • MezResist(Terrorized) 2.75%
    • 10% (0.78 HP/sec) Regeneration
    Luck of the Gambler
    (Phalanx Fighting)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    Aegis
    (Tough)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3% Resistance(Psionic)
    Impervium Armor
    (Tough)
    • 3% Resistance(Psionic)
    Touch of Death
    (Knockout Blow)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.1 HP (1.88%) HitPoints
    Serendipity
    (Deflection)
    • 4% (0.31 HP/sec) Regeneration
    • 14.1 HP (0.75%) HitPoints
    • 3% Enhancement(Accuracy)
    • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
    Impervium Armor
    (Deflection)
    • 3% Resistance(Psionic)
    Serendipity
    (Weave)
    • 4% (0.31 HP/sec) Regeneration
    • 14.1 HP (0.75%) HitPoints
    • 3% Enhancement(Accuracy)
    • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
    Impervium Armor
    (One with the Shield)
    • 3% Resistance(Psionic)
    Freebird
    (Fly)
    • 8% (0.63 HP/sec) Regeneration
    • 28.1 HP (1.5%) HitPoints
    Scirocco's Dervish
    (Foot Stomp)
    • 10% (0.78 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Gaussian's Synchronized Fire-Control
    (Focused Accuracy)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    Performance Shifter
    (Physical Perfection)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.1 HP (1.88%) HitPoints