-
Posts
5889 -
Joined
-
Quote:Why can't I have it? I'd love to get all Incarnate-y and take on the big bads on Monster Island solo. That would be freakin' awesome.I don't see the reason for complaint.
It's simple. They gave the soloers away to continue to get everything solo. They said it was going to cost more to do it solo.
If you're wanting to be solo all the time, then what's the rush anyways? Just to have it? To do...things...solo?
If it takes a team of 8 an hour to get the reward, then work it so it takes a Han Solo-er 8 hours to get it. 100 million and 88 shards isn't 8 hours worth of work, that's more like 8 months' worth. That's flipping soloers -- who do it either by choice or are forced to by circumstance* -- the bird. Digitus impudicus. "You know, the finger?" - Goose, Top Gun
And for the umpteenth time, I don't solo all the time. I am an excellent team player. People praise my abilities and they love my jokes. Because I am both competent and hilarious. I'm generous; I share drops without expecting anything in return. But I *like* to solo. I enjoy being able to go at my own pace and I actually enjoy -- gasp! -- reading what the writers have spent months working on. The story is my favorite part of this game and you get only a sliver of it if you are teamed. Why should I pass up my all-time favorite aspect of this game just because you and your kind want to deny me that?
* We've already gone over the "computer can't handle it" issue (which mine often can't -- ship raids are completely beyond my PC's ability to deal with and even large invasions crash me) and the time issue, as well as touched on the having-kids thing. I have another one: I rescue dogs and often have temporary fosters. My own dogs all have behavioral or physical issues because I am trained and experienced to deal with that. Very often a team will see me type "dog emergency" and I will have to deal with something. When one of my Pugs was having seizures, I would simply disappear so I could give her injections and sit with her until the episode was over. Soloing allows me to do something I consider extremely important while still play this game that I enjoy.
So explain to me again why it must be made to totally suck to solo every last bit of the endgame content? I just want to play and get the same things everyone else gets, and not have it be something that takes forever. I can understand some of it being team-only and I'm fine with that. But why do you guys insist it should *all* be team-only? -
Quote:I'd like to hear how and what you play. You must be doing some version of farming or blitzing and using a PBAoE or AoE machine. You may not technically be "farming" but I find it hard to believe a mostly-single-target Blaster or Scrapper could get anywhere near that kind of Inf/hour.You may have missed my earlier post, which I think is what kicked off the 10M inf/hour number now being bandied about. I can earn that on my 50s, and I'm not farming, and I'm not including profits from selling things on the market. I'm not sure if you're aware, but since we had those "AT earnings/hour" threads, the earning rate of level 50s was doubled. So your cited low-end would now be closer to 1.2M/hour.
People like me are swimming in cash just from doing things we like to do anyway. We're willing to pour it on other people who will supply us with stuff we actually want. Don't be afraid to give it to us at prices we're clearly indicating we're willing to pay.
It's like PvP -- only specialized builds built specifically for that task are really good at it. In this case, rushing from specific high-reward mission to high-reward mission with zero regard for the game's story. A Fire/Kin Controller perhaps or whatever the MM version of that is. -
Quote:That's not true. You can see it on NCSoft's earnings statements over the years. CoV actually made zero long-term difference overall except perhaps to balance out the ED ragequits. After the initial sales spike of CoV, subs decreased to less than what they'd been before its release.I didn't mean to imply that the population went up directly due to Enhancement Diversification. I only meant that there are a lot of people under the mistaken impression that when Enhancement Diversification hit, people left the game in droves, and that simply didn't happen. Did some people leave because of it? Probably, but the net population spiked and stayed considerably higher for almost a year afterward.
Quote:If Enhancement Diversification were really the fun-killing change some make it out to be, the release of CoV wouldn't have made that much of a long-term difference. But it did. Were some people very upset? Sure, but not as many and/or not enough to keep the game from being very successful.
The anger really was that intense and the forums actually imploded because of it. As in "totally offline and broken." One Dev-started ED discussion thread went from zero to epic in the space of two days. They added another thread which did the same thing and kablooey, the forums were gone. When they came back up, there was a lot of stuff missing. By the end of that year, so were numerous SGs. I'm sure there are still threads out there on the intarwebs somewhere detailing why and how so many large and well-known SGs simply disintegrated due to GDN/ED/Issue 6. -
-
Yeah, I meant the interior space. I wasn't clear, sorry. The plane is really, really long. I think it's even bigger than the Superfortress it was sitting next to at the USAF Museum in Dayton. (Awesome museum, btw, highly recommended.)
Edit: 107 feet and 99 feet for the Blackbird and Superfortress, respectively. Wow, the SR-71 is 67k pounds empty and 170k pounds full. Damn, that's a lot of gas. I recall a show saying that the planes leaked terribly until they got up to speed and friction heated them up so the joints sealed up. Sounds incredibly dangerous to me. Maybe magneto keeps the X-Men's gas in. -
-
-
-
So I'm heading to the Apple tomorrow to attend the Westminster Kennel Club show at Madison Square Garden Monday and Tuesday, then Wednesday I'm going to see the Julie Taymor extravaganza Spider-man: Turn Off the Dark.
As some of you know, I have been in animal rescue for 30 years so finally seeing Westminster live is a real thrill. And Spider-man is reportedly the most expensive musical in Broadway history and apparently also one of the worst, so of course I'm excited to see that, too.
I will, of course, provide a full review of the Spider-man show upon my return, but I was wondering if anyone had any dog photo requests while I'm at MSG. Pugs are a given, as are some of my other favorite breeds, like the Shibas, Rhodesians and Belgians in all three of their flavors, but I'm willing to get some shots of others if I can. -
According to the commentary on the "Croatoan future" episode from season 5 where Castiel has lost his angel powers and is engaging in orgies, Misha Collins was raised on a free love commune, basically a background the exact opposite of Jimmy/Castiel.
-
Quote:I'm with you. Maybe Magneto is keeping it in place. Also, I've seen the Blackbird in real life and the cockpit is teeny tiny. The whole plane is actually quite small. No way people are walking around in it. (They're slightly larger than the F-14 featured in Top Gun.)Ironically the only thing I really didn't like about the trailer was that it looked like the version of the SR-71 Blackbird they were using was hovering. I have absolutely no problem with comic book movies like this coming up with all sorts of sci-fi tech for things that can't actually exist in real life. But when they screw around with things that actually do exist and make them do things they can't do IRL that actually annoys me. Go figure.
Quote:I realize this movie will probably crap all over the X-men "canon" once again, but fortunately I was never a serious reader of the comics so there's hope that this will simply be an entertaining "prequel" for me. Time will tell of course. -
Quote:The fixed cost of real life is in hours. So if a team is earning something in an hour, it is unreasonable to demand that a soloer earn it in 100 times that. They should determine in hours how long it takes the average player to earn something and adjust earning that same thing while teamed accordingly. If that ends up making each enemy worth 5 Inf while on a team, so be it.I think to a first order estimate, it doesn't matter. If we decide that it takes, and I'm just making up reasonable sounding numbers here because the actual numbers are not in front of me right now, nine thousand kills to level from 49 to 50, and we decide that therefore unlocking Alpha and slotting a common will take 27,000 kills of relative effort (although not necessarily that literally), then to a first order estimate, if a soloer takes ten times longer to do that, it takes ten times longer to do that. We don't go deciding who's time is more valuable than others. If you play three hours a week and I play twelve, who's to say that each of your hours should be more valuable than mine just because I play more. We can't play those games, so we assume everyone's hours are more important to them than anyone else's hours, which means we ignore how long anything takes, we only care what gets done in that time.
How do you think that would fly? Based on her current attitude of "Nyah nyah, sucks to be you," I would expect Atomic Woman would have a screaming fit and everyone like her would follow suit. That's kind of what's going on here, but I'm trying quite rigorously not to let it go past "annoyed."
Anyway, I've got to get to take the dogs out and then get to bed, so I'm out. -
Quote:All of this is irrelevant because I rarely get those drops. As I just sold a Doctored Wounds for a whopping 500k (which I consider an awesome night, frankly), I suspect your other numbers are totally out of whack, as well. I got 22 million for the purple I got last week, but I haven't had a purple in months and months, with about 7 or so since they were added to the game. So it's not like I can count on those as a source of Influence.Depending on the specific recipe, a purple will sell on the auction house for between 20 (that's the cheapest price i've seen for a purple recipe, which is not to say it is the cheapest price anyone has wrangled out of one) to hundreds of millions.
Even the Soulbound Allegience (generally the cheapest) sell for 20-30 million.
A level 50 common recipe will sell for roughly 100,000 (give or take a bit) from a vendor.
Doctored Wounds seeems to sell for 1-5 million or so (but I've seen people pay up to 15 million for them) some other yellows like Crushing Blow seems to go in a similar price-range.
Damage procs seem to sell for 10-20 milion (Cloud Senses: Chance for Negative Damage is for some reason really expensive and usually goes for like 40 million)
Some of the really good procs (Miracle + recovery, Numina +regen/recovery) sell for 40-80 million.
Simply by playing casually chances are you'll get at least one of these things.
EDIT: Or you can spend 30 minutes four days in a row to get two alignment merits, buy a LOTG 7.5% recharge, and sell it for 150 milion.
So what are you guys doing Saturday? Playing CoH? At 10 I'm taking a partially crippled homebound woman to get her medicine and then shopping at Wal-Mart and the grocery store, then out to lunch. Takes about 5 hours, all told. After that I have to stop at the animal shelter for a couple hours to help with an event. Sunday morning I have to do some pick-ups at the TV station, then I'm heading to NYC for a few days. (Westminster.) When I get back, I have a volunteer luncheon at the library to attend, then, of course, back to the day job. Hope you all earn your 200 gajillion bucks while I'm out. Maybe send me a couple billion, hey?
Did that come across as annoyed? Well, good, because you sent me there. Grats. -
Yeah, I'm going to have to resort to farming to be at all competitive.
-
Quote:WTF indeed. That guarantees I'd never get it.I think something like the following would be more appropriate:
<those same various incarnate salvage pieces>
20 or 25 shards
250 million Inf
That would bring the total amount of shards needed down to 68 or 73, which is still enough to incentivize the WTF, I think. -
Quote:I don't have a problem with that in and of itself, except that we're not looking at soloers in a vacuum but compared against people who have computers capable of teaming and earning these same things in under an hour.Honestly, I don't think its reasonable to balance medium and long-term pursuit rewards around a three hour a week activity rate. I think the proper normalization is to look at average time to 50, and scale Incarnate earning activity in terms of either fractions of or multiples of that time, regardless of how many hours a week an individual player plays. That way, the time it will take to earn Incarnate abilities will be comparable (meaning: actually comparable to, not equal to) something else they are already familiar with and probably have made peace with. If we say that the average player takes, say, 200-250 hours to level 50, and we then say that some particular Incarnate task (I'm not specifically picking any one in particular) takes 100 hours because its intended to take about half the time it took to level from one to 50, then if some players play 50 hours a week they'll get it in two weeks. If another player plays 1 hour a week, it will take them two years. But they also took four years to get to fifty, and that's just the way it goes.
Do you really see 100 hours solo as equal to 1 hour teamed?
I used to play with a bunch of parents who rarely had an entire hour to play at one go. The times they did were few and far between, on the order of once a month when their spouses had the kids, so that's another group of people who ought to be considered. To a one, they all left because of the leveling grind. (In fact, one asked me recently if that had been fixed. I assured him it had, but he hasn't returned to the game.) -
Quote:I just got a purple about a week ago. I think that was my 6th or 7th one ever.So if you play an hour a day you'll have it in about three months.* That sounds pretty reasonable.
* Assuming you don't get any good drops in that time, which seems unlikely. Chances are you'd get a purple, or at least one of the good rare recipes, and that'd cut into your time considerably.
That hour I posted I earned:
Sleep Duration 41,115k @ WW
Snare Duration 32,005k @ WW
Endurance Reduction 61,500k @ WW
Recharge Reduction 64k @ WW
Hold Duration 41,115k @ WW
Doctored Wounds End/Heal 500k @ WW
Perplex Confuse/recharge 0 @ WW, 5k @ store
Temp Power: Plasmatic Taser 0 @ WW, 1k @ store
5 pieces of salvage, all of them common, no bidders. 4 enhancements, about 20k each. This is a typical haul, with the Doctored Wounds being an exception. I'm much more used to getting things similar to the Perplex that are worth more at the store and then only for a few thousand.
So that's around 850k Influence more. Okay, total take is 1.85 million per hour.
Quote:I can make a lot more than that in an hour. At 10 million an hour (conservative estimate) you can have the Inf for it in 10 hours, or about 3 days playing 3 hours a day. Maybe you can't put that much time into playing in one week, but that just means it takes you 2 weeks, or 3 weeks, instead. This is an end-game, long-term reward system, anyway.
I'm a casual gamer and you're a power gamer. I'm also unlucky when it comes to drops, always have been. For instance, I never got one of the cool costume drops until after the Devs significantly increased the drop rate. By that time they were no longer going for 100 to 200 million but rather 10 or 20 k. Now most of them have zero bidders. Only Draconic Wings and Rocket Boots have bidders, at 50 and 120 k respectively. I've never gotten Rocket Boots and one Draconic Wings. Lots of Piston Boots, though, for nothing. -
Quote:Yeah, but ED actually destroyed the forums. Now *that* was an epic fail on the Devs' part, not seeing that fiasco coming. We even told them it was going to and they still did it.There was also the Hamidon enhancement thread, the loot and marketeering threads surrounding I9 (anyone remember the "Cornering the market for Freebird" thread? Kinda funny now), the name purge threads, the market purge threads, and of course the I13 PvP threads.
I have survived your predecessors, and I will survive you. -
Quote:Sure they can. Make it a little less steep of an incline for soloers.How are any of these the devs/game's responsibility to address? It sucks if you have to drop things to take care of your kid or your computer can't run huge teams, I agree, but those aren't exactly things that they can do anything about on their end.
As I just posted, I can make about 1 million Influence an hour. So that's 100 hours to earn the money to buy one of these Notice dealies, whatever they are. I'm not 15 without a life outside school, I can't play 60 hours a week. Some weeks I'm lucky to get 3 hours. That level 50 character I just posted pictures of has 295 hours on patrol as of 1 minute ago. -
Well, playing the way I generally play nets me about 1 million an hour. Solo, +bosses, +1 my level.
-
-
More bits of the rabbit's foot episode. "See ya!"
-
Quote:And that, ladies and gentlemen, is the work of the great Ben Edlund. Edlund is one of the few guys who can take a dark situation and make it hilarious -- as you can see in that clip -- and then stop, pivot and swan dive deep into the darkness again.
That episode is about a "lucky' rabbit's foot which gives you incredible luck... until you lose it, give it away or someone takes it from you. Then you die horribly. And both brothers get it then lose it in that episode, which made it both hysterically funny and really scary. -
Quote:This isn't the case.What I was trying to point out is if you look at the Production credits for pre-"Marvel" movies and post-"Marvel" movies you see the production staff represented by Marvel barely changes. The studios are still largely in charge of creative decisions and a crew of producers is assembled by the studio.
Arad is still an exec producer on all, Feige is still involved as a producer on most, and Marvel can have some say in who the studio chooses and has more approval weight but in the end production is still done primarily by the studio and Marvel exec produces it (adding in two associate directors roughly per film from a marvel studios department). The "Marvel" branding is mostly for rights management. Marvel likes to pretend that it makes better movies now because "they're in charge" but that is largely self-hype.
Despite much of the same names and similar branding on "in-house" and "out-house" (see what I did there?) movies, the difference between the two sets of franchises is significant, moving from a passive to an active role. Primarily it's that Marvel finances the latter properties themselves (which will continue as a division of Disney) bringing on associate studios and investors as needs be. Those associates have a limited stake in the bottom-line financing as they are relegated primarily to distribution duties.
What this means is that before they took control of the films, Marvel Studios *might* have been consulted as a courtesy when it came time for production -- and from all reports their input was solicited but largely ignored on both the Spider-man and X-Men movie series (despite what they politely state publicly) -- but now they have control over every aspect of the films, from script to hiring the filmmakers to casting. And that's because they write the checks. So no, this isn't just a pro forma change, but rather a significant difference between what has gone before and what's happening from now on.
Quote:The whole argument aside, let's be honest, Marvel's own track record is 1.5 out of 3, at best.
Iron Man was awesome.
Incredible Hulk was lame.
Iron Man 2 was meh.
In any case, all three of these movies are superior to all the Marvel films made outside their umbrella with the possible exceptions of X-Men 2 and Fantastic Four 2. -