Ironik

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  1. Quote:
    Originally Posted by Samuel_Tow View Post
    Seriously, think of how cool the various powersets would be if all the flashy lights we covered our bodies with and threw around cast their own light.
    With colored powers, every mission would be like the inside of a disco.
  2. Ironik

    Game down?

    They usually take them down around 9 am Eastern US time / 6 am Pacific.

    In the early days the servers came down every single day, so it's much better these days.
  3. Quote:
    Originally Posted by Ukaserex View Post
    Only 19 tailor sessions? I have 71! After building so many toons, I think I can get them right the first time.
    I have no idea how tailor tokens are granted. Although I've been playing CoH since mid-beta, I haven't been subscribed continually. I just got my 54 month Vet badge, which is 4.5 years.
  4. Ironik

    Game down?

    They always announce it in-game -- you probably just logged in after the last announcement.
  5. Ironik

    Game down?

    Maintenance window is always 2 hours, but they're rarely down that long.
  6. I think a lot of people would trade xp for story if the story is astounding. But almost no stories are.
  7. Quote:
    Originally Posted by Hydrofoil_Zero View Post
    A power that let you transform into a animal complete with veracious attacks now that would be possible. (Via booster pack)
    How would you do THAT?

    "Son, these are my fists of TRUTH and HONESTY, and they will give you an ACCURATE beating!"
  8. Quote:
    Originally Posted by Basilisk View Post
    Shortly after the "days offline" counter went in, I logged in one of my characters, then switched to a different one. When I got back to the character select screen, it said the character I had just logged in had been offline for something like 63,597 days.

    I really, really wish I'd gotten a screenshot of that.
    I have screenshots of that, somewhere.
  9. Ironik

    This just in...

    Holy ****, that is ******* horrible. What the hell?
  10. I actually have a level 29 silver robot named Soundbyte, so I'm in.

  11. I noticed that one of my characters hasn't been logged in for 2,153 days. That's 5.9 years. Now I *can't* log her in or delete her.

  12. One of my all-time favorite names, solidly in the "Man-I-Wish-I'd-Thought-Of-That!" category, a character I saw way back during the headstart and ran across again last week:

    Punchin' Judy --> Why it's punny.

  13. I hear what you're saying, and it does depend on how much work you want to invest in it, but I think with some planning you can keep the complicated and labor-intensive modifications to a minimum.

    Using Photoshop would be easiest for me, because although I'm a rank amateur, I do it enough that it's a fairly quick process at this point.

    I did some simple demoedits to show turnarounds of my characters or to put all of my SG into one shot, which became easier as I did it a couple times. I think that, like anything, it becomes easier with practice. One thing I found was setting up a shot with Random Character and then just dropping in the info for the character I wanted to have there. Once I figured out how to do it, it was a fairly quick process.


    Here I just dropped in Minotaurus next to Minotaur X, the only way to get two of my toons side by side:



    Simple turn-around of my Brute:



    Some random members of my and my friends' villains as a practice demoedit:

  14. I think you've made a decent first effort, and we all walk before we run.

    There are two ways around the screenshot problem:

    The one with the steeper learning curve is to do demoedits. However, you can really do some amazing things once you get a handle on it.

    The second is to utilize Photoshop or the free equivalent, GIMP. For pulling the tail, for instance, just take a screenshot of her tail, then combine that with a screenshot of someone pulling. If there isn't a decent emote in the game, you can just cut the screenshot into its constituent parts and move them to where you want them. It's a bit of work, but not a huge amount.

    Edit: As I think about it, maybe the sniping animation can be repurposed to tail-pulling.
  15. Since you asked... this critique is meant to be helpful above all else. I appreciate the effort but am not keen on the result.

    Minor nitpick is spelling, using "your" instead of "you're," "per say" instead of "per se," etc. But I think it needs a complete overhaul, frankly.

    Dialogue:

    It comes across as stilted, and Hunter Blue's just isn't believable. Is he Cajun? French? I'm just not buying his speech pattern. Also, there are far too many infodumps. It's better to hint at things and let the reader draw their own conclusions rather than say it outright. Instead of saying they have contacts throughout the city, show Justice Force getting info from various sources.

    Plot:

    Sending Lady Meow to a special school at 18 doesn't make sense, frankly. She's an adult and can do what she wants at that point. Seems to me that her mom would send her away much earlier.

    The fact that she doesn't know what she's capable of doesn't wash, either. She changed at age 9, and every kid runs and jumps, so it wouldn't take long before she discovered her abilities far outstripped those of her friends.

    Instead of *saying* that the kids were mean to her, *show* it. This would also have the effect of allowing her to discover her abilities.

    When she changes, have her classmates tease her. Have one pull her tail, and in response she lashes out at the kid, spinning, pouncing and clawing him before anyone can react. And THAT reaction gets her kicked out of school, forcing her mom to send her to a special school. SHOW the special school being hard on her. To keep the headmaster from seeming like a total dick, have a scene where he's telling a teacher they have to be hard on the kids in order to toughen them up. Lady Meow doesn't know this, so in reaction she runs away.

    On the streets she falls in with a gang (which is what happens to runaways in our world), but is essentially good. When the gang decides to rob someone, she resists, because she sees it as the same as when her friends tormented her. The gang leader agrees and says that's the way of the world. "They picked on us. They hate us. We're just doing it to them before they can do it again."

    Have the guy they rob be someone who is kind to others, perhaps even kind to her, thus fueling her resistance to the gang. She goes along because of peer pressure but at the last minute balks.

    The Justice Force, responding to the alarm, sees her fighting her own gang and decides to recruit her.

    This will take longer to get her to the "joining the team" part of the story, but it lays the groundwork for the follow-on stories.
  16. "Removed from circulation" doesn't really apply, since there's an infinite amount of any in-game items. While it would be nice to be able to get some recipes without having to pay tens of millions of Influence, as a casual player I've long since given up getting any of those. There's no way to get the kind of money needed without farming, so what's the point?
  17. Quote:
    Originally Posted by Decorum View Post
    Thanks! Yes, Virtual Lad is merely a Paragon City child playing AE, in his special gloves, boots and helmet. His mother insists that he be accompanied by an old rickety clockwork babysitter called H.A.R.O.L.D. (Human Adolescent Restriction Of Liberties Device). He's not allowed to set foot in any of the old hazard zones and if some enemy shoots at him as he rushes by from AE to WW, he has to flee. It's a lot of fun!

    ...and my thumbs just went up!
  18. I need a nap. Hmm... I can get in an hour still. I'm off! I'll be back, but I'm off!
  19. Ironik

    Incarnates?!?

    Quote:
    Originally Posted by Bounder View Post
    I strongly feel they should not tie the incarnate system to dieties officially.

    Leave it up to the players to explain the power how they choose. Anyone can incorporate it into their backstory as they wish.

    A ton less work for the Devs without the hassle of people nitpicking and kvetching for thier favorite mythos, or how nothing they have available to choose fits their character concept.
    Exactly. I hate being limited in my ideas.
  20. Quote:
    Originally Posted by Mirai View Post
    It will depend mainly on what I need to do to get an Incarnate. If it has a raid or other team-only requirement, then probably none of my characters will do that.
    Same here. I hate raids, plain and simple. They are retarded design and a lazy designer's last resort.

    I will also avoid the Incarnate system if it puts a character on the hated story-rail. CoH should be a sandbox, where everything story-based about our characters is *our* choice. Game mechanics are one thing, pigeonholing us into creative straitjackets is infuriating. It's one of the primary reasons I dislike CoV so much.
  21. Quote:
    Originally Posted by Liquid View Post
    I've stopped playing the AE for the following reasons:
    • It's too hard to find quality arcs. The rating system is totally useless, and the system is loaded with garbage and farms. Dev's Choice is nice, though the uneditable nature of the setting results in the older Dev's Choice arcs often being buggy. I could spend time in the Stories forum, but it's hard to find out if an arc is good or not without getting plot spoilers.
    • True dat.

      Quote:
    • Due to its quasi-TF nature, I can't start an AE arc, get a few missions in, stop and join my friends for a while when they get on, then go back to the arc, like I can with canon arcs. If I start an AE arc, I have to finish it or abandon it with that character. This is actually the same reason that I'm not getting a lot of use out of Ouroboros
    • Same here. Surely there must be a way to just add both AE and Ouro tasks to the regular mission list in our nav window.

      Quote:
    • As someone who likes the AE for the story aspect, the setting breaks my immersion. I want my characters to be fighting or perpetrating crime, not playing video games. I actually want to travel to another area of the zone to get to the next mission; it makes me feel like the story is actually taking place in the world. Meanwhile, I'm sure most farmers and powerlevelers don't care at all about the setting, and love that they have zero travel time between missions. If the Mission Architect is supposed to be focused on stories, then the AE was conceptually designed for the wrong group. I know that the purpose of this decision was to make it clear to players what was a dev-created arc, and what was player-created, but instead of just making it clear to players (which would be done through UI design, perhaps with a tab labeled "player content" under "contacts" and/or "missions"), it was also made clear to characters (done through lore, the buildings, and NPC dialogue)
    That's a nail you've hit upon its tiny head.

    I knew upon the AE's announcement there would be tons of dross. I remember saying that on the forum and even specifically saying that I'd play one of Ascendant's arcs without even knowing what it's about, because he would craft an interesting story. (Which I did, but couldn't finish because it became too difficult.)

    What I did NOT anticipate was that it would be a virtual realm within a virtual realm, and this, too, hampers my enjoyment of it. What I'd LOVE to see is Hall of Fame and Dev Choice missions getting propagated out into the "real" world of Paragon City with full rewards and everything just like regular missions. That they become, in fact, regular missions.

    I'd also like to see a better way for players to submit an arc to get some sort of official stamp of approval so it can be separated out from the unbelievable amount of chaff. Maybe have a Dev-chosen committee of players to rate and recommend arcs. I just feel it's pointless to expend any effort on an arc that few people are going to play. I've had some nice feedback on one of my arcs (which is broken now and I have little interest in fixing it at this time) but have also received some low ratings from farmers who complained about the low XP/min. Mine's story-based and has a couple little flourishes that I worked a long time honing but -- even if it weren't broken -- good luck finding it down in the middle of the pack of thousands.
  22. I go for the stories, not the rewards. My problem is that even highly-regarded AE missions (which is entirely different from highly-rated missions) often leave me going, "Um, what was so great about that?" I haven't done any recently since my arcs got broken. Just not interested in plowing through the clunky interface again, so the whole thing has been tainted for me.
  23. Ironik

    Thomas Mane?

    Reason I ask is because his background given in-game is MY current age and location. Just wondering if that's just a coincidence or if the game is datamining our info for it. (Which would be a cool idea.)
  24. Okay, I have greenified Monster Child, ready to rumble jadely!