Ironik

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  1. Quote:
    Originally Posted by Aura_Familia View Post
    Seriously. I can't believe anyone actually suggested that.

    At that point they might as well not make an endgame, as players would run through that in a week.

    Which is the EXACTLY opposite of the point of the Incarnates.

    It's NOT something that's supposed to be done in a week.

    But seeing as how folks STILL complain about Purples, I doubt some players will get they aren't supposed to be able to do everything in this game in a week.
    I can't even do everything in two years. I find it impossible to do TFs straight through. Look at the Screenshots forum where I've participated in a few of VexXxa's themed TFs -- I've gotten disconnected from every one of those at least once. Most TF teams aren't so tolerant of that and complete the thing before I can reboot and log back on. So, you know, major headache to do TFs. Rikti Ship and Hamidon raids, fuggedaboutit.

    I'm not talking about SPEED. I'm more patient than anyone you've ever met, including you. But some things I just can't do, through no fault of my own. So all I'm saying is give those of us who can't participate in the primary way of achieving these goals a secondary way to achieve them. I don't care what it is, really. (Well, except merits. It took me more than a year to get enough merits to make a single roll for a rare recipe. I didn't get anything good but I sold it for 500,000, so that was okay, I guess. Not much of an incentive to keep joining GM teams and earn those 2 merits at a time, of course, so I figure that stuff is just pointless to do, but I tried it.)
  2. Quote:
    Originally Posted by Nethergoat View Post
    Anyone with an iota of motivation would be Incarnated in about 30 seconds under that system.

    =P
    Well hell, make it harder, then. 25 is a hard number for me to acquire. "Rare" means exactly that to me. I solo 98% of my play time, so I almost never get rare drops outside of special missions like the Halloween tip mission.

    As I said, I've received 4 purple IOs since they were introduced. How much harder will it be for me to get Incarnate stuff? I've never farmed except one time where I got invited to a farming mission by accident. When I tried to actually play, I was booted off the team. I don't even know why.
  3. Quote:
    Originally Posted by Doc_Reverend View Post
    I'm just hoping that with the in-game "look" of the Incarnate powers, we still have options that fit in people who don't have laser vision or shoot energy blasts everywhere.

    The other thing is... you're not godlike as an incarnate. You can't reshape reality to your whim. You don't just run missions by walking in the door and snapping your fingers and teleporting the bad guys into a jail. Even with your Omega slot and huge glowing yellow hair that's 47 feet long... Malta Sappers will ruin your day. You know, those average humans? Who just beat your demigod ***?

    Yeah.

    Them.

    They're still going to suck.

    So I take it all with a grain of salt that you'll suddenly be godlike.
    Some of my Scrappers are already godlike when it comes to ordinary mobs like Sappers. Quick Recovery and Stamina allows me to basically shrug off the attacks of two Sappers at a time. Add Accolades and IOs that increase global End Rec into the mix and that essentially doubles. Four Sappers, dead as doornails, and I'm already on to the next group. Throw in a 33% recharge that ignores Diminishing Returns... Pavlov's dogs got nuttin' on me, man. My Fire/Fire/Fire Blaster is insane without a single Purple IO to his name. If I were to farm the Inf needed to purple him out and then add Incarnate bonuses on top of that... yowza.
  4. Quote:
    Originally Posted by MaxXavier View Post
    The only thing this really affects in my primary villain's backstory is that becoming Incarnate, with all the power and potential immortality that goes with it, was his entire goal from the start. He's an ex-military-gone-mercenary commander and who is quite capable of whipping up chemical weapons midbattle -- basically, a Natural Mercs/Poison MM. Several other characters of mine will probably jump at the opportunity to become an Incarnate, my Praetorians being the most notable.

    It doesn't fit every one of my characters, so if it's inconvenient I'll ignore it and just chalk it up to them becoming stronger or something. I really have no issue both ignoring -and- integrating concepts like the Incarnate or Origin of Power as I see fit. Along with a healthy helping of what Chase_Arcanum is saying, too, for the most part anyway. Though I would have no issue ignoring (but still using) future power-based things they might gain if I felt it inconvenient to a character.
    My issue with these things -- especially Origin of Power & Power Proliferation -- is that they are completely and utterly unnecessary. There's just no need to constrain players in that fashion in order to explain game mechanics. That's like having a special story arc to tell you why animations are shared across different powersets. We all know it's because there are time and budget constraints on the Devs, but there's zero reason to tell us *in-game* that we were all trained by the exact same person. That bit would just dampen our creativity. THAT'S what I'm annoyed by. I can ignore and rationalize with the best of them, that's not the issue; the issue is we shouldn't *have to*.
  5. Quote:
    Originally Posted by Chase_Arcanum View Post
    Quote:
    Originally Posted by Ironik View Post
    Are those two differences of degree or differences of kind for you? To me it's the latter. My MA guy (Ironik) can punch ghosts because on Primal Earth they are physical beings made up of ectoplasm who have the ability to become noncorporeal at times. They become vulnerable to physical attack when they want to affect the rest of the world and he's just learned *when* to hit them. (Ditto for my gunner, Tommi Gunn.) As for armored aliens and robots, it's not a question of *when*, it's a question of *where*. I just assume Ironik hits the armor in the weak spots, and kicks out wires on the robots, thus disabling them.

    Incarnate powers are a bit tougher for me to rationalize because they affect the very nature of some of my characters. Why should Tommi Gunn, my Natural gunner, have to change the core of her origin in order to accommodate the Well of Furies magic stuff? I'm pretty much just going to have to ignore it rather than somehow incorporate it, I think.
    I'm of the opposite camp. When I come up with my characters' stories of their adventures, the battles rarely include any bearing with the battle. Heck, if you tried to turn a combat log of any game, particular mmo's into a narrative, it'd be one of the dullest stories ever created. I never take them as literal incidents.

    Take, for example, a Kronos titan- my natural scrapper's part in the battle was whittling it down by constantly kicking its left foot? No, she managed to get on the leg, hold on for dear life, and reach into the crevices under armor, tearing any any wires or hoses she could, hopefully damaging the joint over time. Maybe the munitions blaster tosses her a few charges to place...

    Circle of Thorns? Same natural scrapper's needs to invade a Circle library. There are no "dozens of teams" in the halls that she has to fight wave after wave. She's using stealth, agility, and very quick suppression attacks to take out the more human Circle members in the places she needs to go. She's not prepared for the ghosts, though- not even aware of them-- they're in their intangible form... watching, warning their colleagues, and planning a trap-- and that trap will be more than wave after wave of assailants charging her. When it comes, guile, smart footwork, a strategic strike or two, and a little luck will be all that let her escape with what she came in for.

    ---

    The incarnate stuff?
    Well, the alpha slot is easy enough to just ignore the story background, just as I ignore my character's presence in Ouroboros-- she never time traveled. Future slots may prove more different-- I heard one is an aura-like attack? Well, unless there are options for an aura of fear or a passive buff (inspiring teammates) I don't see how its something I could fit with her...
    Actually, it sounds like you're firmly in my camp on this one.

    Rationalizing the battles into a more palatable story is what we're doing (even if we do it slightly differently), while we're incapable of really justifying how the Well of Furies magic will sit with some of our characters.
  6. Quote:
    Originally Posted by Techbot Alpha View Post
    The Backstory we don't even know anything about yet?
    Did you not read the Lore section on the GR site? It specifically tells us where the Incarnate stuff comes from.
  7. Quote:
    Originally Posted by Amerikatt View Post
    I am sorry to hear that.

    What specifically has caused your head to hurt?
    The way you crammed everything together, ignoring any sort of logical premise or existing precedents as to what Origins mean. (Heck, you seem to ignore the *definitions* of the words themselves, nevermind how they're utilized in-game.)

    Amerikatt can't be Natural origin, because she drank some water which changed her. Based on the other stuff you've written, she's clearly Magic origin. One might argue she's Science origin if the water is shown to be chemically treated with something artificially created and the other stuff is just her religion. But no way is she Natural, in any sense of the word, and definitely not how it's used in this situation.

    I don't feel limited by the in-game explanations of how our powers came to be, I'm simply annoyed by the Developers who seem determined to shoehorn us all into ridiculous little boxes without any regard for what *we* might want to say about the characters we create.
  8. Quote:
    Originally Posted by Lothic View Post
    I simply can't buy the premise that NO ONE knows ANYTHING about what happened. I'd expect Rick to be clueless, but everyone else? Please...
    I buy it.

    How much did you know about 9/11 a month later? Suppose civilization collapsed on 9/19 and you'd spent the ensuing 4 weeks scavenging for food and fighting off people trying to kill you. How much would you know about the cause? Probably about the same amount these characters do.
  9. Quote:
    Originally Posted by Lothic View Post
    Well technically speaking Tron really wasn't the main character of the original movie either. Flynn was the main character the story revolved around. Yes Tron was pivotal in defeating the MCP but he wouldn't have been able to do that without Flynn distracting the MCP in the final showdown.

    I have a feeling the new movie will at least explain what happened to Tron and Yori but I don't really have a problem with them not playing big roles in new movie.
    Everyone knows Bit rules all.
  10. Quote:
    Originally Posted by Unknown_User View Post
    Spider-Man died after One More Day
    Sales did, anyway. It's really hard to believe how much Quesada has ****** up the Marvel Universe. It's almost like he's been taking lessons from NBC's programmers.

  11. Quote:
    Originally Posted by Lothic View Post
    That earlier trailer must have been a Work In Progress or some-such. Still, it seems weird to publicly release something like that "half-baked" to begin with. You have to wonder why they'd bother to tease us with anything that could potentially make us think badly about the movie.

    Oh well it's not that big of a deal - just a curious bit of trivia.
    I guess we should just be glad the final product will apparently look pretty good.
    I kind of suspect they were either unprepared for the massive negative reaction to how the CGI Jeff looked in the first round of trailers and fixed it or they had to release *something* in order to get in the marketing cycle and it wasn't quite ready yet. I'm sure a lot of people didn't even notice -- it's mostly just those of us who are geeky about this stuff. (If they had released the workprint those scenes are based on, it would've been *really* confusing to audiences! Heh.)
  12. Quote:
    Originally Posted by Flarstux View Post
    Well you can tell by the shamble in my walk
    I'm a zombie man and I can't talk
    What's that noise? You smell like food
    Well I don't mind if you've been chewed

    And now it's all right, it's okay
    And you can run the other way
    We will do what we do
    Dead folks walkin' after you

    Whether you're a brother or whether you're a mother
    We will eat you alive, eat you alive
    Hey now we ain't fakin' you're tastin' just like bacon
    And we'll eat you alive, eat you alive
    Ah, ha, ha, ha, eat you alive, eat you alive
    Ah, ha, ha, ha, eat you ali-i-i-i-i-i-i-ive
    I laughed, I cried, I tinkled in my Calvin Kleins.
  13. Quote:
    Originally Posted by Amerikatt View Post
    Gaining Incarnate status should have absolutely no bearing on the backstories of our characters. Simply consider it as source material which we can then adapt to fit our own vision of a particular character.

    For instance, Amerikatt (the only one of my four Level 50s who will be gaining Incarnate status) is classified as a 'Natural' origin, even though her backstory shows her to be more of a 'Mutant' or even 'Science' origin.

    Furthermore -- as has been hinted at in-game and in forum RP -- she has been the servant of a Divinity, a fact I have known since long before she ever emerged from the Character Creator! As a gift from 'The Great Mother', Amerikatt's abilities will be enhanced, essentially adding a 'Magic' aspect to the character, yet not actually changing the fact that she is a 'Natural' creature.
    Dude, you make my head hurt.
  14. Quote:
    Originally Posted by Judgement_Dave View Post
    As you note, drop rates can be easily altered, but do they necessarily need to be?

    IIRC this is the new CoX endgame - it's not meant to be something that's done in 5 minutes then players get back to the usual moaning about nothing to do/whens the next issue...

    If rare can be gained within a couple of months of casual gameplay (doing whatever you'd be doing without the new system, not grinding TFs) is that too slow/too fast or about right?
    Define "a couple of months" in terms of hours played. 10? 50? 200?

    In all my time playing since purple IOs were added to the game, I can count on my thumbs and big toes how many drops of those I've had. Yes, four. On four different characters, with none of the IOs of the same sort, so I couldn't email them to a single character for him to use. If it's like that, a lot of us casual players will struggle.

    I'd be okay with some sort of trade-in scheme, where you have to exchange multiple regular salvage for a piece of Incarnate salvage, even if it's something onerous like 25 rare salvage pieces for one random Incarnate salvage piece.
  15. Fleet, can I book you for my next birthday party?
  16. Quote:
    Originally Posted by Flarstux View Post
    After logging out tonight, the thing started the pre-download AGAIN. I stopped it - but damn it, it had already started replacing the previous pre-download majorpatch thing.

    Well. Instead of doing this over and over again, I guess I'll copy that majorpatch thing to another folder for safekeeping, and the next time a pre-download starts I'll click that nice 'Quit' button and sit back and laugh and laugh.

    Is it always the same file, or are they updating it as they make tweaks? I know that was the case for a previous Issue, so maybe it's happening again. It only takes a minute or two for the process to complete, so it doesn't bug me if it's happening a couple times. (Two so far that I've noticed.)
  17. Quote:
    Originally Posted by TrueGentleman View Post
    I already have to rationalize my level 50 MA scrapper regularly punching out ghosts, aliens in power armor, and giant robots. Incarnate abilities seem like a logical progression.
    Are those two differences of degree or differences of kind for you? To me it's the latter. My MA guy (Ironik) can punch ghosts because on Primal Earth they are physical beings made up of ectoplasm who have the ability to become noncorporeal at times. They become vulnerable to physical attack when they want to affect the rest of the world and he's just learned *when* to hit them. (Ditto for my gunner, Tommi Gunn.) As for armored aliens and robots, it's not a question of *when*, it's a question of *where*. I just assume Ironik hits the armor in the weak spots, and kicks out wires on the robots, thus disabling them.

    Incarnate powers are a bit tougher for me to rationalize because they affect the very nature of some of my characters. Why should Tommi Gunn, my Natural gunner, have to change the core of her origin in order to accommodate the Well of Furies magic stuff? I'm pretty much just going to have to ignore it rather than somehow incorporate it, I think.
  18. Quote:
    Originally Posted by Samuel_Tow View Post
    I am, actually I have a sort of random access memory which will feed me specific concepts on demand, but will rarely tell me when I learned them or who came up with them. I knew someone said that at some point and, seeing your quote now, I remember what I was referencing

    But this is general practice for a lot of people, as far as I've seen. I know I took Black Scorpion's Mace Blast powers for my alien dude and just wrote them off as alien gadgets. If Ghost Widow's darkness wasn't pastel-coloured, I'd use that as "just more darkness," as well.
    I was just noodging ya. (I just made that word up this second.) I do like how you added the "arc reactors" detail. Nice touch.

    Mu Mastery vet power is another one of those where I disregard the description. For instance, my dual blades natural guy is just a really good puncher because he's extremely fit, that's all. No netherworld channeling needed. I'm not sure how the Incarnate system is going to relate to him without knowing the details, but I suspect I'll just be ignoring said details and treating those abilities as if he's just at the top of his game and really pulling out all his tricks during this particular battle.
  19. Quote:
    Originally Posted by Lothic View Post
    As far as this Incarnate thing goes I'll probably apply it to the evolving backstories of some of my characters, but for other characters I probably won't bother to rationalize it at all. Bottomline do whatever you feel like doing. Don't let this new Incarnate system make you feel like you are "forced" to have to explain it.
    I certainly won't let it constrain me. (See above post.) It's just somewhat irksome that I even have to jump through those mental hoops in order to rationalize my characters.

    For some characters who are directly tied into the game's lore, the Incarnate system and Origin of Power stuff is fine. They are characters designed from the ground up to be part of this universe. It's the other ones who I have to struggle with, even slightly, and it's annoying since many of these characters existed LONG before any of this other nonsense was added to the game. I'm not trying to say I hate Origin of Power as much as I hate Suppression, because it only affects me every so often when I run a character through Winkley's arc and Suppression hits me every 3 minutes of gameplay, but it is fairly annoying for a writerly guy like me.
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    I suspect Incarnates may come with some story assumptions appended, but I'd say they'll get treated like Patron powerpools do now - that is to say, people will take the powers but pretend to not take the narrative with it. There are plenty of people who took Scirocco's red lightning because they wanted red lightning and simply write it off as an extension of their own Electrical Melee powers as created by arc reactors, rather than as the magic of the Mu. Incarnates will be no different.
    You're talking about me and you know it.

    Quote:
    Originally Posted by Ironik View Post
    Yeah, I dislike those kinds of descriptions. I took the Mu Mastery powers for my time-traveling cyborg Brute because the red lightning powers matched his primary/secondary powers. I ignored the description entirely because Scirocco's "abilities of an ancient race" stuff has zero bearing on my guy. He generates electricity and that electricity is red, end of story.
  21. Quote:
    Originally Posted by Memphis_Bill View Post
    The origin of your *primary* powers doesn't change. These just add to them. Your Natural wouldn't cease being Natural if he hopped in a car, would he?
    No, but if someone gave him a magical amulet which bonded to his skin and suddenly made him 10x stronger and 5x faster, then he's now a Magical dude because you've changed his essence.

    That's sort of how I read the Incarnate stuff. It's just like the much-hated Origin of Power nonsense (see other thread) that I'm either going to have to completely ignore because it violates *my* character concepts, or else I'm going to have completely redefine what terms such as "Technological" and "Natural" mean in regards to Primal Earth versus Our Earth. (Which might not be too difficult a stretch. My character Air Force uses the flying star symbol as his chest emblem. As someone pointed out, in Our World that's the emblem for a sergeant, but I choose to assign it Captain status on Primal Earth because Air Force is a Captain.)
  22. Quote:
    Originally Posted by Obitus View Post
    $5 million is far from chicken feed, anyway. The fact that NCSoft's other properties dwarf that number is a good thing for CoH, unless of course those gross revenue numbers hide truly immense offsetting costs.
    Tabula Rasa implosion. Richard Garriot buy-out.
  23. Quote:
    Originally Posted by Techbot Alpha View Post
    Only [Ion Judgement] seems to work in game.
    And does 1298 average damage on a level 50 Mastermind.
    ...
    One thousand two hundred and ninety eight damage....
    I....it....th....

    *breaks*
    Unfortunately, it's intended for enemies with 1,578,000 hit points and a no-recharge total self-heal.

    Against Hellions, though, it's da bomb.
  24. Quote:
    Originally Posted by Lothic View Post
    I guess I haven't really paid that much attention to the build-up for this new TRON movie.
    Was there an earlier trailer that had some bad CGI for Jeff Bridges in this movie that's been improved at some point?
    Yes. The old trailer is probably on YouTube or something.