Ironblade

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  1. Ironblade

    Vet Rewards

    Quote:
    Originally Posted by Mr Mister View Post
    I have to admit this opinion has always left me feeling slightly puzzled. I have met many people oveer the years who have felt this way in many different games and I still haven't been able to decipher it. I always derive pleasure from a game from my experience, not from how anyone else experiences the game. How is it that someone else getting something that will make their game more fun, make your game less fun?
    (shrug)
    It's human nature. I don't think we can come up with a better explanation than that (unless someone here has a background in behavioral science).
  2. Ironblade

    Vet Rewards

    Quote:
    Originally Posted by Mr Mister View Post
    Now, before the flaming starts can we dissect this a little? I know I'm still fairly new back, but the only major problem I can really see with this is the people who say being a veteran conveys that the person is somewhat knowledgeable about the game in someway.

    Time spent here =/= knowledge about the game, its mechanics or even its general storyline.
    While this is true, there is no other easily available measure that can be applied. When you are screening job applicants, IN THE ABSENCE OF OTHER INFORMATION, a person with 5 years experience is assumed to be more knowledgeable than someone with 1 year of experience.

    Same thing with the vet rewards. Sure, the guy with 6 years of vet rewards might be a total moron. But you'll have to find that out the hard way.
  3. Ironblade

    E-mail limits?

    Quote:
    Originally Posted by Catwhoorg View Post
    Just the @global

    Then it can be redeemed on any character on that account
    As long as they are the same faction as the sender. No hero-villain emailing.
  4. Quote:
    Originally Posted by Texas Justice View Post
    As for the cap? As some have said, I'm surprised the cap is that high. I'd guess it's so that you can send two emails to each SG members per day.
    Actually, that would be one per member. Maximum SG size is 150 now.
  5. Quote:
    Originally Posted by Early Girl View Post
    ^This is why I do not understand why some people care about not having a cap. Who cares if Kheldarn wants to send himself 1000+ emails a day? I say let him... The measures are already in place for us to stop spammers, it's up to us to use them. Why limit this?
    Because the cap *IS* a measure to stop spammers - and a very effective one. I shouldn't have to gimp my email because of spammers. I have my email set to 'fully open' (or whatever you want to call it) since I frequently get email from non-spammer strangers.
  6. Quote:
    Originally Posted by Mystery_Inc View Post
    I also agree with Ironblade that it would be more logical to do the 1st respec trial before Ice Mistrel.
    LOGIC? Sir, you fail at the internet!
  7. Quote:
    Originally Posted by DitzyBlonde View Post
    Players already have this ability. It's called a "mini base". Albeit they are more condo's than apartments. The reduction of base costs a few issues back pretty much assured any player who wanted a secret lair could afford to construct one.
    NOT if they also want to be in an SG with their friends.
    We need to have personal apartments INDEPENDENT of SG membership.
  8. Quote:
    Originally Posted by PerfectStorm View Post
    I would imagine that part of Kheldarn's objection is that a 150 email limit has never been mentioned in any of the documentation or patch notes
    Quote:
    Originally Posted by Kheldarn View Post
    That is also true, PerfectStorm. I even went and looked at the I17 OB Feedback thread for the new e-mail system, and the I17 Patch Notes, before posting this thread, and neither one mentioned any kind of limit.
    I would bet real money that the limit was in place before we could email items. It just was never noticed since no one but spammers had a reason to send that many emails.
  9. Quote:
    Originally Posted by Emberly View Post
    He's talking about spamming himself with emails. How is that harmful? If you're getting email spam, there's tools to fix that in Options.
    By default, the email system limits how many emails you can send. It does not check to see TO WHOM you are sending them. The limit should absolutely remain in place. If the devs take the time to code an EXCEPTION so that emails TO YOURSELF don't count toward the total, that would be great. But the overall limit must remain.
  10. Quote:
    Originally Posted by Nurse_Bianca View Post
    you idiots who's salary i help pay ever going to fix it
    BTW, you don't pay their salary; Paragon Studios does.
  11. Ironblade

    Do You have...?

    Not a terribly informative thread title.
  12. Quote:
    Originally Posted by Berzerker_NA View Post
    Good point. Excessive aggro collection is the death of any tank who doesn't have something like 3 or 4 defenders watching out for them. You've got to let at least a few of your mobs go after teammates if you want to survive.
    um, what? The aggro cap is 17. Plenty of builds can survive 17 attackers. Any enemies beyond that will go after your teammates no matter what you do.

    P.S. Any tank that needs 3-4 defenders to keep him alive SUCKS LIKE A TORNADO.


    Quote:
    Also, even if the +8% (slotted) defense isn't a whole lot toward soft capping, it could turn out to be crucial if you're getting massively def debuffed, by helping to keep you from the other soft cap (-45%)
    Say what? You can go below -45%. Trust me. Cimerorans have had my invuln tank down to -100% base defense.
  13. Quote:
    Originally Posted by Tokyo View Post
    Rumor has it they are updating the database as a precursor to a possible server merge.
    Rumor has it that it was shut down to add the Nemesis Horse temp power.
  14. Quote:
    Originally Posted by SpittingTrashcan View Post
    Consider that relatively few players are active base editors.
    This is true, but it doesn't have to be. If they do add player apartments, I think that would justify an entire issue being devoted to bases because then, EVERYONE could be a base builder.
  15. Quote:
    Originally Posted by Transcendent_One View Post
    765 with my 72 month coming up.
    Slacker.
    I'm at 768 with my 60 month in two weeks.
  16. Quote:
    Originally Posted by Mr. DJ View Post
    dieing while destroying web parts...

    ow...my head
    It's when people aren't paying attention and die during the 'easy parts'. I was on a MoITF attempt. At all the 'hard parts' people paid attention. AFTER we defeated Romulus and had to round up another 20 Cimerorans, someone died.
  17. Quote:
    Originally Posted by Vanden View Post
    Anyone else experiencing this? When I switch to my badge tab on my main (766 badges) my framerate is plummeting. It goes from a smooth 50-60 or so fps to around 15. It's almost as bad as checking the salvage drops on a mob.
    Yep. It feels like opening Wentworth's used to - massive performance hit for a few seconds. It does appear to be proportional to number of badges. I check the badge tabs a lot but don't actually collect them on most toons. My badger (at 768) is the only one with the big performance hit.
  18. Quote:
    Originally Posted by Decorum View Post
    Macafee and Norton were good for their day, but their day was a decade ago and they've become these monstrous system hogs I won't even look at anymore.
    I've seen recent reviews that Norton is now lean, mean and efficient.
    I have no personal experience since I ditched it years ago when the bloat started.
  19. Ironblade

    Merging servers.

    Quote:
    Originally Posted by BlueClaw View Post
    I know it easy for me to say Stuff like NCSoft need to advertise on TV more, or maybe consider a free to play scheme to bring in new players but i know those cost money.
    We have free trials.


    Quote:
    A server merge on the other hand should be pretty cheap and though that in itself won't bring in new players at least it would help preserve the players base. It would buy us time to enjoy this game and NCSoft time to implement new strategies to increase the gaming population.
    No, a server merge would do more harm than good. Also, there are a great many issues with implementation so it's not "pretty cheap". It would be a major undertaking that would be widely publicized as a sign that the game is dead.
  20. Ironblade

    Do You Have...?

    Actually, that's the correct way to handle a post that could correctly appear in more than one section.
  21. Quote:
    Originally Posted by Zombie Man View Post
    On my Dark Defender,
    Make no mistake, the dark set is POWERFUL.
    I remember all the complaints about the Vanguard sorcerer bosses. I soloed a pair of them, plus their pals, on a dark/archery defender.
  22. Quote:
    Originally Posted by Kioshi View Post
    Anyway, back on topic, I did the TF once and all of the 8 shadows showed up (nice touch, they even had the same SG names as us).
    I noticed that their powers aren't identical. I was doing this TF on an ice/FF controller and my guy did not have the big bubble at that level (er... Dispersion Field? I forget the name). However, my shadow had it.
  23. Quote:
    Originally Posted by Kheldarn View Post
    Please remove this stealth cap.
    I vote no. In fact, I'm quite surprised the limit is that high. Spamming broadcast will automatically silence you for a while and a restriction on email is absolutely necessary, for exactly the same reason.
  24. Quote:
    Originally Posted by Blasted_Man View Post
    I'm sure the back-up contains everything it's supposed to.
    Yeah, I was young and naive once, too.