Invincible_Ninja

Apprentice
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  1. Aright i was looking at the build and i tried reslotting stamina and QR a couple of different ways and none of them changed my recovery enough for it to be noticable. Is there any other reccomendations on how to improve its end?
  2. This is my first ever tank build so please go easy on me. I want advice on how to get the soft cap.This is also my first time uploading from Mids...

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Power of Will: Level 50 Magic Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Teleportation
    Power Pool: Fitness
    Power Pool: Concealment
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: High Pain Tolerance -- Aegis-ResDam:50(A), Aegis-Psi/Status:50(3), TtmC'tng-ResDam:50(3), Aegis-ResDam/EndRdx:50(43), Aegis-ResDam/Rchg:50(45)
    Level 1: Jab -- Mocking-Taunt/Rchg:50(A), Mocking-Taunt:50(5), Mocking-Taunt/Rng:50(5), Mako-Acc/Dmg:50(42)
    Level 2: Mind Over Body -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/EndRdx/Rchg:50(7), Aegis-ResDam:50(7), Aegis-ResDam/Rchg:50(9), TtmC'tng-ResDam/EndRdx:50(9)
    Level 4: Punch -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Taunt/Rng:50(11), Mako-Acc/Dmg:50(42)
    Level 6: Fast Healing -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(13), Numna-Heal/EndRdx:50(13), Numna-EndRdx/Rchg:50(15), Numna-Heal/Rchg:50(15), Numna-Heal/EndRdx/Rchg:50(17)
    Level 8: Indomitable Will -- RedFtn-Def/EndRdx:50(A), RedFtn-Def:50(17), RedFtn-Def/Rchg:50(19), RedFtn-Def/EndRdx/Rchg:50(19), LkGmblr-Def:50(21)
    Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rng:50(37), Mocking-Taunt/Rchg:50(37), Mocking-Taunt/Rchg/Rng:50(40), Mocking-Acc/Rchg:50(42)
    Level 12: Combat Jumping -- LkGmblr-Def/EndRdx/Rchg:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(46)
    Level 14: Super Jump -- Winter-RunSpd/Jump/Fly/Rng:50(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx:50(21), Winter-ResSlow:50(23)
    Level 16: Quick Recovery -- P'Shift-EndMod:50(A), Efficacy-EndMod:50(23), P'Shift-EndMod/Rchg:50(34), P'Shift-EndMod/Acc:50(34), P'Shift-EndMod/Acc/Rchg:50(36), Efficacy-EndMod/Rchg:50(37)
    Level 18: Rise to the Challenge -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(46), Dct'dW-Heal/Rchg:50(46)
    Level 20: Heightened Senses -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(25), LkGmblr-Def/Rchg:50(25), LkGmblr-Def/EndRdx/Rchg:50(27)
    Level 22: Haymaker -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(27), Mako-Acc/Dmg:50(29), Mocking-Taunt/Rng:50(43)
    Level 24: Knockout Blow -- Mako-Acc/Dmg:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(29), Mako-Dmg/EndRdx:50(31), Mako-Dmg/Rchg:50(31), Mako-Acc/EndRdx/Rchg:50(31), Mako-Dam%:50(33)
    Level 26: Resurgence -- EndMod-I:50(A)
    Level 28: Recall Friend -- TSM'n-Rng:50(A)
    Level 30: Hurdle -- Jump-I:50(A)
    Level 32: Strength of Will -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(33), Aegis-ResDam:50(33), Aegis-ResDam/EndRdx/Rchg:50(34)
    Level 35: Hurl -- Mocking-Taunt:50(A), Mocking-Taunt/Rng:50(36), Mocking-Taunt/Rchg/Rng:50(36), Dev'n-Acc/Dmg:50(43)
    Level 38: Foot Stomp -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(39), Sciroc-Dmg/Rchg:50(39), Sciroc-Acc/Rchg:50(39), Sciroc-Acc/Dmg/EndRdx:50(40), Sciroc-Dam%:50(40)
    Level 41: Stealth -- LkGmblr-Def:50(A)
    Level 44: Focused Accuracy -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-ToHit:20(45)
    Level 47: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(48), P'Shift-EndMod/Acc:50(48), P'Shift-EndMod/Acc/Rchg:50(48), P'Shift-End%:50(50), P'Shift-Acc/Rchg:50(50)
    Level 49: Health -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    ------------
    Set Bonus Totals:
    • 7.5% DamageBuff(Smashing)
    • 7.5% DamageBuff(Lethal)
    • 7.5% DamageBuff(Fire)
    • 7.5% DamageBuff(Cold)
    • 7.5% DamageBuff(Energy)
    • 7.5% DamageBuff(Negative)
    • 7.5% DamageBuff(Toxic)
    • 7.5% DamageBuff(Psionic)
    • 4.38% Defense(Smashing)
    • 4.38% Defense(Lethal)
    • 15.6% Defense(Fire)
    • 15.6% Defense(Cold)
    • 3.75% Defense(Energy)
    • 3.75% Defense(Negative)
    • 3.13% Defense(Psionic)
    • 2.19% Defense(Melee)
    • 7.5% Defense(Ranged)
    • 12.5% Defense(AoE)
    • 9% Max End
    • 6% Enhancement(Heal)
    • 18% Enhancement(Accuracy)
    • 16% FlySpeed
    • 196.8 HP (10.5%) HitPoints
    • 16% JumpHeight
    • 16% JumpSpeed
    • MezResist(Held) 20.4%
    • MezResist(Immobilize) 5.5%
    • MezResist(Terrorized) 4.4%
    • 5% (0.08 End/sec) Recovery
    • 42% (3.29 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 2.52% Resistance(Fire)
    • 7.52% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 3% Resistance(Psionic)
    • 31% RunSpeed
    • 7.5% XPDebtProtection
    ------------
    Set Bonuses:
    Aegis
    (High Pain Tolerance)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3% Resistance(Psionic)
    Mocking Beratement
    (Jab)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    Aegis
    (Mind Over Body)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 2.5% XPDebtProtection
    Mocking Beratement
    (Punch)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    Numina's Convalescence
    (Fast Healing)
    • 12% (0.94 HP/sec) Regeneration
    • 35.1 HP (1.88%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Red Fortune
    (Indomitable Will)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    Mocking Beratement
    (Taunt)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    Winter's Gift
    (Super Jump)
    • 5% Resistance(Cold)
    • 6% JumpSpeed, 6% JumpHeight, 6% FlySpeed, 6% RunSpeed
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Performance Shifter
    (Quick Recovery)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Efficacy Adaptor
    (Quick Recovery)
    • 21.1 HP (1.13%) HitPoints
    Doctored Wounds
    (Rise to the Challenge)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    Luck of the Gambler
    (Heightened Senses)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    Mocking Beratement
    (Haymaker)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    Mako's Bite
    (Knockout Blow)
    • MezResist(Immobilize) 3.3%
    • 28.1 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Aegis
    (Strength of Will)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 2.5% XPDebtProtection
    Mocking Beratement
    (Hurl)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    Scirocco's Dervish
    (Foot Stomp)
    • 10% (0.78 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3.13% Defense(Psionic)
    Rectified Reticle
    (Focused Accuracy)
    • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
    Performance Shifter
    (Physical Perfection)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Doctored Wounds
    (Health)
    • MezResist(Terrorized) 2.2%
  3. Invincible_Ninja

    New to PvP

    ...This turned into quite the thread. So back on topic fire /MM is good or isn't good because i am kind of confused at the moment.
  4. Invincible_Ninja

    New to PvP

    When you say +HP do you mean +max HP?
  5. Invincible_Ninja

    New to PvP

    Alright, thank you very much.
  6. Invincible_Ninja

    New to PvP

    Alright, well I have a level 50 fire/mental blaster. Would that be a reasonable PvP toon?
  7. Invincible_Ninja

    New to PvP

    Hehe. Ok so I already have a spines/regen scrapper sitting at level 32 would that be a considerable starter build?
  8. Invincible_Ninja

    New to PvP

    I would like to get into PvP but I have never succesfully created a good PvP build on any game ever. I would like to play blue side and have melee toon. So basically all i want is a begginer build and I will move on from there.
  9. One last question: an in-game friend of mine made a Ice/Rad and IOed him at lvl 50 for approximately 150 mil which is fairly cheap. He is able to do everything you mentioned a Ice/Rad is capable of doing above. Is it possible to perfect an Earth/Rad at aorund the same price?
  10. Well i like the holds and i would prefer to stay back so Earth/rad it is.
  11. Well, i want a hold based controller and i don't solo if i have a choice between it and teaming. So with that would you suggest Earth/Rad?
  12. I want to know which one has the stronger holds. My secondary is going to be rad regardless of which primary i pick. If you guys could give me advice on which one has the stronger holds and/or mixes best with rad.
  13. Thank you for the information.
  14. it had 3 different character slot purchases, a respec, and 3 different mission Architect slot purchases for your characters and that is it.
  15. I want to super transfer one of my characters but I don't know where the server transfer button is. Could anyone tell me where it is?
  16. How often do the people of Virtue do Hami and Rikti raids?
  17. Quote:
    Originally Posted by Santorican View Post
    Fire/Energy because it's just so damn good at everything.
    Well i clearly said I don't want EM.

    Anyways, I have decided to take MM. Sounds like it doesn't take the real heavy aggro and does good damage.
  18. Well, when i made this thread I didn't exactly have base raids nor the Items of Powers, I was directing this thread at the CoP trial itself. I would like to try a trial that involves up to 3 teams and is relatively tough. I would love to try something like that out with my SG mates. It would be extremely fun in my opinion. What some of you are bringing up is the base raids and I agree it would not be worth it so i would be fine with doing this trial for merely a badge. I play this game for the game itself not the reward so the IoP would not be something worth have enemys potentially destroy my base.
  19. Quote:
    Originally Posted by Another_Fan View Post
    If you are disliking /EM, I am going to make a guess that its because of the lack of range in it.
    Well, that and the fact that I hate the knockback effects of the powers.

    Anyways, it is so far a toss up between /mental and /fire. I'd prefer to stay away from any major aggro as described in Fulmens post. I prefer to team on squishys some I'm sort of leaning torwards /mental.
  20. I'm thinking of rolling a fire blaster and am trying to find a good secondary but i just can't (WARNING: this is my first blaster). I've had my share of experiences with EM in the past and would rather avoid it.
  21. Alright thank you very much.