Advice on my First Tank Build (WP/SS)


Finduilas

 

Posted

This is my first ever tank build so please go easy on me. I want advice on how to get the soft cap.This is also my first time uploading from Mids...

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Power of Will: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Aegis-ResDam:50(A), Aegis-Psi/Status:50(3), TtmC'tng-ResDam:50(3), Aegis-ResDam/EndRdx:50(43), Aegis-ResDam/Rchg:50(45)
Level 1: Jab -- Mocking-Taunt/Rchg:50(A), Mocking-Taunt:50(5), Mocking-Taunt/Rng:50(5), Mako-Acc/Dmg:50(42)
Level 2: Mind Over Body -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/EndRdx/Rchg:50(7), Aegis-ResDam:50(7), Aegis-ResDam/Rchg:50(9), TtmC'tng-ResDam/EndRdx:50(9)
Level 4: Punch -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Taunt/Rng:50(11), Mako-Acc/Dmg:50(42)
Level 6: Fast Healing -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(13), Numna-Heal/EndRdx:50(13), Numna-EndRdx/Rchg:50(15), Numna-Heal/Rchg:50(15), Numna-Heal/EndRdx/Rchg:50(17)
Level 8: Indomitable Will -- RedFtn-Def/EndRdx:50(A), RedFtn-Def:50(17), RedFtn-Def/Rchg:50(19), RedFtn-Def/EndRdx/Rchg:50(19), LkGmblr-Def:50(21)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rng:50(37), Mocking-Taunt/Rchg:50(37), Mocking-Taunt/Rchg/Rng:50(40), Mocking-Acc/Rchg:50(42)
Level 12: Combat Jumping -- LkGmblr-Def/EndRdx/Rchg:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(46)
Level 14: Super Jump -- Winter-RunSpd/Jump/Fly/Rng:50(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx:50(21), Winter-ResSlow:50(23)
Level 16: Quick Recovery -- P'Shift-EndMod:50(A), Efficacy-EndMod:50(23), P'Shift-EndMod/Rchg:50(34), P'Shift-EndMod/Acc:50(34), P'Shift-EndMod/Acc/Rchg:50(36), Efficacy-EndMod/Rchg:50(37)
Level 18: Rise to the Challenge -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(46), Dct'dW-Heal/Rchg:50(46)
Level 20: Heightened Senses -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(25), LkGmblr-Def/Rchg:50(25), LkGmblr-Def/EndRdx/Rchg:50(27)
Level 22: Haymaker -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(27), Mako-Acc/Dmg:50(29), Mocking-Taunt/Rng:50(43)
Level 24: Knockout Blow -- Mako-Acc/Dmg:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(29), Mako-Dmg/EndRdx:50(31), Mako-Dmg/Rchg:50(31), Mako-Acc/EndRdx/Rchg:50(31), Mako-Dam%:50(33)
Level 26: Resurgence -- EndMod-I:50(A)
Level 28: Recall Friend -- TSM'n-Rng:50(A)
Level 30: Hurdle -- Jump-I:50(A)
Level 32: Strength of Will -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(33), Aegis-ResDam:50(33), Aegis-ResDam/EndRdx/Rchg:50(34)
Level 35: Hurl -- Mocking-Taunt:50(A), Mocking-Taunt/Rng:50(36), Mocking-Taunt/Rchg/Rng:50(36), Dev'n-Acc/Dmg:50(43)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(39), Sciroc-Dmg/Rchg:50(39), Sciroc-Acc/Rchg:50(39), Sciroc-Acc/Dmg/EndRdx:50(40), Sciroc-Dam%:50(40)
Level 41: Stealth -- LkGmblr-Def:50(A)
Level 44: Focused Accuracy -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-ToHit:20(45)
Level 47: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(48), P'Shift-EndMod/Acc:50(48), P'Shift-EndMod/Acc/Rchg:50(48), P'Shift-End%:50(50), P'Shift-Acc/Rchg:50(50)
Level 49: Health -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:

  • 7.5% DamageBuff(Smashing)
  • 7.5% DamageBuff(Lethal)
  • 7.5% DamageBuff(Fire)
  • 7.5% DamageBuff(Cold)
  • 7.5% DamageBuff(Energy)
  • 7.5% DamageBuff(Negative)
  • 7.5% DamageBuff(Toxic)
  • 7.5% DamageBuff(Psionic)
  • 4.38% Defense(Smashing)
  • 4.38% Defense(Lethal)
  • 15.6% Defense(Fire)
  • 15.6% Defense(Cold)
  • 3.75% Defense(Energy)
  • 3.75% Defense(Negative)
  • 3.13% Defense(Psionic)
  • 2.19% Defense(Melee)
  • 7.5% Defense(Ranged)
  • 12.5% Defense(AoE)
  • 9% Max End
  • 6% Enhancement(Heal)
  • 18% Enhancement(Accuracy)
  • 16% FlySpeed
  • 196.8 HP (10.5%) HitPoints
  • 16% JumpHeight
  • 16% JumpSpeed
  • MezResist(Held) 20.4%
  • MezResist(Immobilize) 5.5%
  • MezResist(Terrorized) 4.4%
  • 5% (0.08 End/sec) Recovery
  • 42% (3.29 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 2.52% Resistance(Fire)
  • 7.52% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 3% Resistance(Psionic)
  • 31% RunSpeed
  • 7.5% XPDebtProtection
------------
Set Bonuses:
Aegis
(High Pain Tolerance)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3% Resistance(Psionic)
Mocking Beratement
(Jab)
  • 1.8% Max End
  • MezResist(Held) 2.75%
Aegis
(Mind Over Body)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
Mocking Beratement
(Punch)
  • 1.8% Max End
  • MezResist(Held) 2.75%
Numina's Convalescence
(Fast Healing)
  • 12% (0.94 HP/sec) Regeneration
  • 35.1 HP (1.88%) HitPoints
  • 6% Enhancement(Heal)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Red Fortune
(Indomitable Will)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
Mocking Beratement
(Taunt)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
Winter's Gift
(Super Jump)
  • 5% Resistance(Cold)
  • 6% JumpSpeed, 6% JumpHeight, 6% FlySpeed, 6% RunSpeed
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Performance Shifter
(Quick Recovery)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Efficacy Adaptor
(Quick Recovery)
  • 21.1 HP (1.13%) HitPoints
Doctored Wounds
(Rise to the Challenge)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
Luck of the Gambler
(Heightened Senses)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
Mocking Beratement
(Haymaker)
  • 1.8% Max End
  • MezResist(Held) 2.75%
Mako's Bite
(Knockout Blow)
  • MezResist(Immobilize) 3.3%
  • 28.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Aegis
(Strength of Will)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
Mocking Beratement
(Hurl)
  • 1.8% Max End
  • MezResist(Held) 2.75%
Scirocco's Dervish
(Foot Stomp)
  • 10% (0.78 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Defense(Psionic)
Rectified Reticle
(Focused Accuracy)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Performance Shifter
(Physical Perfection)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Doctored Wounds
(Health)
  • MezResist(Terrorized) 2.2%


 

Posted

Soft capping a WP is tricky because they rely primarly on typed vs. positional defense, for which there are fewer set bonuses. It is possible to get fairly close with the understanding that the to-hit debuff in RttC, while small, will stack indirectly with your defense.

I'll go easy on you: throw out that scary build.

In this build, I have focused on getting energy/negative/fire/cold defense as high as possible for a couple of reasons: (1) they are easier to cap than S/L and (2) because your S/L resist will be decently high (and will cap with SoW). There isn't too much of a trade-off for this. Even with RttC, FH, and Health at ED caps, your regen would only increase by 4 HP/second (assuming one RttC target). On the other hand, the additional defense and to-hit debuff should abrogate the need for that minor amount of regen.

This is an expensive build, primarily due to the use of three sets of Kinetic Combat, which provides the best S/L defense bonus of all melee sets.

Endurance could be an issue in this build. You might be able to mitigate that somewhat by reslotting QR and Stamina with an Common Endmod/Perf Shifter Endmod/Perf Shifter +end, which would slightly lower your recovery over time but give you bursts of end periodically. You could also drop resurgence and pick up CP from the Energy Mastery set.


Click this DataLink to open the build!


| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1390;692;1384;HEX;|
|78DAA593C952135114866F27DD864C040C10C600610801D22 1960BA72A178255569|
|1AA4050372A15F19A4463934A62293B1FC09556B973E7F802 8EAFE3AC6FE0D09E73|
|FE0B1B9776A5FFAFFBDC7BCE3D43BA747735A6D4BDD3CA8A9 D69563B9DEDADAA775|
|3B79D52B5D6D85121A5D4302CDBABFABAF63ADABDD868365B BB77747BCC2C947453|
|6BB772BB45CF956E5B7BB56EBDFF9C57D7F4D875F71F62E5D DDDA67BB6D1F574A78|
|397755D6D35BC5ADCACD4EA5D7A8BC85BA5A5F5B5E45AABB1 E3AE79BA5DDBDB2E55|
|3B5DDDDE1BA68C72747F089358742BDF51697AC8AAC024302 DB033C08CE0508A30A|
|19623CA5C7E5095091955DC0036818AE01345B710DDB26609 4575087029421011EC|
|2022F420420F22441021728A6007D5678AE4983C9D88C5216 2512026E88D03BD82B|
|E84E00B79852401DF09BD0AC8CA6BC1E137C03BC1C0866C1F 382F70685C619CA5C2|
|794977884C519802D1344C03B279685090A20D71D4A3E20BB 2E12B1D9E303E89877|
|2CEF003E09120443EFDA63BFD68CB28D0432B49E39A84EB28 5CC7E15AA4F60D9AF6|
|0DA27DE3685F1AED4BA37D69D3BE8F944B0A01ED14C63C853 14F61CC5318F334C65|
|CA0F02326FC485D4E9C6E003704334DE096E0086D1F5368F3 D813AC3C15CC3E039E|
|032F04F32F05DF28A70933D2098C741E239DC748B31869162 3CD62A4016ACDA469F|
|4A44F970A9225636ACBA0B61C6ACBA1B61C6A5B446D4729D9 390470E67E4A268BBF|
|80DF82E53F800FF0DFB4A86C3A64C124BB8064F348368F64F 348B680640B4836435|
|E4B38CB5A5A92D116801F54BC6BCA7097C5F49D4C2BC6B482 5DE3F6C177463F2E76|
|FD1F4BD9361F30592CB1E4EC836FFABFAEB7B1FDB3C29BFCC 16FB194592EB05C62B|
|9CC7285A5CA72956587C57F7FE09D38C6091D6739C17292E5 3E6F0A4549A22C3196|
|384B2F4B82A58F25C932C432CAF298C5FF0B20B1F2C4|
|-------------------------------------------------------------------|


There are no hard iTrials, only hard peo-... er... wait.

 

Posted

Aright i was looking at the build and i tried reslotting stamina and QR a couple of different ways and none of them changed my recovery enough for it to be noticable. Is there any other reccomendations on how to improve its end?


 

Posted

Iron_General, IMO 6 slotting those Red Fortune sets and 5 slotting Reactive Armor is a waste of slots; none of those powers need more than 4. All you're getting for the 5th RA is measly .63% F/C def bonus--you could take 2 of those slots and 3 slot SoW with Aegis for a much larger bonus. As for the RF sets, neither the small E/NE bonus or the recharge is worth the extra six slots, IMO. Two slotting CJ and SJ will get you almost as much E/NE defense, and still have enough slots left over to 4-slot another set of KC in Kick, which will get that build very close to the S/L soft-cap.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Well, I am not going to remove parts of the RF sets because that brings down the effectiveness of the power itself. As for the RA, i took the end off of High Pain Tolerance because that is an auto power and the bonus isn't worth it but now i am stuck with a lvl 5 slot and don't know what to do with it. Also there is an error in what you would do. the level of the slots prohhibits me from two slotting CJ and SJ and still 4-slotting kick.


 

Posted

Quote:
Originally Posted by Invincible_Ninja View Post
Well, I am not going to remove parts of the RF sets because that brings down the effectiveness of the power itself. As for the RA, i took the end off of High Pain Tolerance because that is an auto power and the bonus isn't worth it but now i am stuck with a lvl 5 slot and don't know what to do with it. Also there is an error in what you would do. the level of the slots prohhibits me from two slotting CJ and SJ and still 4-slotting kick.
4-slotting Red Fortune with Def/End, Def/Rchg, Def/End/Rchg, and Defense doesn't change the amount of defense enhancement one bit, so there's no loss of effectiveness at all. (That's why 6-slotting is not a good idea; it doesn't add anything to the slotting except unneeded end reduction.) I guess I should have been more specific that it's the End/Rchg and End slots that should be removed in RF, and the End in RA.

Regarding the slot levels, it's completely normal to have to move slots around when reworking a build. You move the low level slot to a power that has a higher level one, and move the higher level one to whatever power you want to add it to. In your case, just move the level 5 slot from HPT to Jab, then move one of the level 50s to wherever you want. You'll have to replace the IO slotting, which is a bit of a hassle, but that's how you rework builds in Mid's.

HPT can also be slotted to enhance its HP bonus, so one alternative is to leave it at six slots, and slot 2 Heal common IOs. You can then move the Steadfast +Def to the fifth slot in MoB. With the fifth slot in Tough and the 6 slots from the RF sets you'll still have plenty to use elsewhere, including Kick.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

I changed the build around a bit and would show you if i new how to do the thing where you put the long thing that you copy and paste into mids to see but i dont. if you could tell me how i would show you.


 

Posted

Quote:
Originally Posted by Invincible_Ninja View Post
I changed the build around a bit and would show you if i new how to do the thing where you put the long thing that you copy and paste into mids to see but i dont. if you could tell me how i would show you.
It's called the "data chunk", and there will be an option to include it on the lower left in both the long and short forum export windows. Actually, my preference is for the data link, since it's faster and easier to use than the data chunk, so you might want to check both options.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Ok here is both of them...

Click this DataLink to open the build!




Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1402;703;1406;HEX;|
|78DAA593CB7252411086E7C041021C4212127227402E84249C042B0B2F0B1726565|
|915AA4888BA5153182780225080A5D9F900AEB4CA9D3BAF2FE0F54D74EB5DDFC00B|
|76F73FC9C6A5A7E0FFCE99E9EE99EE9EC9DF5E7394BA734A59CEE95AA9DDDED92ED|
|5AFEB962F5F2A5777C385C62DDD4A34F61217AAB59A5F293582E99D35BDA7EB6DED|
|F278938DC6CD445ED7B4768B379BF45EECB474BDDCA9F49FAD5734BD76DC8317A7D|
|068D4DC33D54E5DB7DBF8D8D0A566B55E0E9B9972A5435F41F92A36B5BE1A5D6F56|
|77DDF5BA6E95F777F2A57647B7F647684719FA7F089058F4575D9F8AD34B5A79A68|
|0A4C04E098ECC90494EE580A5A0324FD7AB0A8494B28B026753D0B725F844D12D44|
|B72CB89A402E45F09A085E44E8816B0F5C8388F79922F810C1EB0B5AECEA8404BD6|
|1A057F085ECFCB254D7E77FE1E1A1E01B41DF4BC1C02BC1E0A6980F9E13F8A83101|
|445781AC6C2C4643216CCC0ABD139FD87BC130CD84CD4C183339CC7CA5C52308E38|
|9DC97A1917BC003819F5CFB4D1DFA518001A08766A2C6350AD731B84EC03547851A|
|32851A42A16228CD04EA1547BD3ED21E8611C81E4623136864028D4CA09149369A5|
|4CB14761461EDD10AD6BD214856816B82E99AE028998F2B9477FC910CC59FC3E0B1|
|60E609F0147826F8467B9A34876B12CD8B470473E8E19C2348A39569B4D24325993|
|2194F21E33432CE22E36564EC25BB94C938858CA7A70573483583FC33C87F955298|
|4558DFEC4FD9DFC22FE0B760E90FD005F878E6944D8BCC9BF3378F1432D8E602369|
|D452629B25B34876371515A9B057E50115CCC78DC55315E5E017282EF64B0625C57|
|E0930326ECC36B463F7AD4C63F2305DBDC5F1AB16424631F5EE9FF7A5E3B076B05B|
|6F8BE6FB31458CEB35C64B9C47299A5C472856597A5FBF6D03B728C37749CE504CB|
|4996BB6CE4E78B16627158C22CBD2C11963E96284B8C658CE5214BF72F13D8F817|
|-------------------------------------------------------------------|


 

Posted

On the whole, looks good. The only issue I see is that the attacks 4-slotted with Kinetic Combat are underslotted for accuracy and damage. I'd pull the End and End/Rchg slots from Heightened Senses and one from Resurgence (don't think you'll be dying *that* often!) and add a slot to Jab, Haymaker, and KoB. Any Acc/Dam from another set would do, or you could use a Mako's Acc/Dam/End/Rchg if you want a little end red and recharge, also.

Personally, I think RttC is underslotted for Heal and overslotted for end red/to hit debuff, but it's your call whether the Dark Watcher's bonuses are worth the loss of additional regen you'd have by slotting heal closer to the ED cutoff.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Did all that slotted the three attack powers with Makos: acc/dam then took out the Dark Watchers: tohit/recharge and tohit/recharge/end and replaced them with numina: heal/end/recharge and +recovery +regen leaving me with 596% regen


 

Posted

That's lovely... And the Numina's +Recovery +Regen will do you more good, paired with a Numina's +Heal, in Fast Healing, rather than RttC.

I'd drop Combat Jumping down to L10 and take Quick Recovery ASAP, at L12. Swift can be put in the L16 slot without ruffling the build in the slightest - except you'll have QR 4 levels sooner!

There are plenty of small adjustments and personal tweaks I'd make, if this were my own build, but they aren't critical. Frankly, for a 'First Tank Build' I wouldn't even Begin to concern myself with IOs, I'd work towards an optimized SO build, first. IOs only start to really matter after level 32, or so - in my experience.

Be Well!
Fireheart


 

Posted

I have already got my tank to level 14 and so far i am not to worried about recovery. i have DOs on it at the moment and wont put IOs on until i hit level 32 to put on the lvl 35 IOs.