Interface

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  1. A few more fun tidbits... I'm sure we've all noticed the "Hero Os" in Image. But, next to that is a box that probably says "Cryptastic", with an image that looks sort of like the Cryptic logo. And, on another shelf in Image are jars of "EXP Boost".

    http://i.imgur.com/1NIWd.jpg

    http://i.imgur.com/dwcqq.jpg

    You know that statue in Steel Canyon? Yeah, the hundred foot tall one in the center. The name of the hero was never revealed. Posi said it's in a design doc that he no longer has access to.

    And, here's the biggest mystery of all. In Studio 55 in Praetoria, the door to the ladies' restroom has a select volume over it. The cursor turns to a blue hand when you hover over the door, although clicking does nothing. The men's room door doesn't.

    What could this mean? I'm imagining a Deus Ex-esque scenario the next time you talk to Calvin Scott. "By the way, $name, stay out of the ladies restroom. That kind of activity embarrasses the Resistance more than it does you."
  2. Quote:
    Originally Posted by Vyver View Post
    Oh no doubt. Even if the Leviathan was just as large as Sharkhead, the sheer act of rising up would destroy every island, and most of the east coast of the United States with tidal waves.
    Posi confirms it in his lore post. Sharkhead is the Leviathan.
  3. You forgot the really big one... being able to defeat +8s with Burn.

    At launch, Burn did a gajillion damage, but it also had a fear effect. Mobs would take one or two ticks of damage before running away, making it more of a panic button than an offensive power. However, Taunt overrode the fear effect, making mobs stay in the burn patch until they died. I remember going through IP mopping up +5 and +6 Family, and beating +8s wasn't unheard of.

    Two months after launch, the devs instituted the "Purple Patch", making mobs higher than +4 much harder to beat. They also tweaked Taunt so that it didn't override Fear. Players then switched to Ice Melee, using Ice Patch to keep mobs in Burn range. This resulted in a million FotM tanks with names like "Icy Hot" and "Frozen Fire".

    Ironically, the fear was eventually removed from Burn.
  4. Quote:
    Originally Posted by Forbin_Project View Post
    The OP's just jealous that Star Trek didn't have Leia in a slave girl bikini which got more female nerds laid than any star trek mini skirt ever did.
    Huh? Female nerds don't need to dress up to get laid. Female nerds could dress as an Ewok and get laid. Heck, female nerds could dress up as the forest moon of Endor and get laid. There's only one thing a girl needs to have to get laid, it begins with N and rhymes with "wookie".

    Of course, for those who want to expand their horizon, there's always Seven of Nine. Or the Borg Queen.

    (Gawd, I would totally do the Borg Queen... except for all those nanoprobes.)
  5. Me? I'd do it with Tielekku. Inside Mot after beating him. How's that for kinky.
  6. Quote:
    Originally Posted by Flying_Carcass View Post
    Here's a very obscure tidbit: CoH has a feature called Gladiator Battles where players can pit teams of NPC pets against each other in arena maps.
    Not all that obscure. Healing done by pets counts toward your heal badge, even if it heals you. People would run 'heal farms' where they got the Longbow Warden gladiator, which has a heal, then stand in a lava pool and leave the game running all night.

    It's a shame PvP didn't catch on more. I ran a few gladiator matches back in the day, they were kind of fun.
  7. Quote:
    Originally Posted by Kyuuen View Post
    Fusionette, Yin, Sister Solaris.
    Fusionette has a nuclear reactor for a heart. You could wind up with a roasted weiner. Plus, you need to deal with Faultline.

    Penelope is one on the most powerful psychics on the planet, so she'll know what you're after as soon as you ask her to drop by Drenched Donuts for a coffee. Ergo, the only way to score with her is to just walk up to her and say "hey cutie, let's slip around the back for a few" and hope she's horny. Plus, you need to deal with Russell.

    Sister Solaris lives a zillion years in the past, so you might wind up becoming your own great-great-great grandfather.
  8. One other thing I noticed since launch. In the Looking for Team tab, one of the options is "Looking for Patrol". What the hell is a patrol team? "Greetings, heroes! Let's make our way along the streets of Independence Port, keeping a sharp eye out for evil-doers!" I suppose they mean street-sweeping, but still, has anyone, in the history of the game, ever used "Looking for Patrol?"
  9. Quote:
    Originally Posted by Hit Streak View Post
    If anyone is looking for a cheap single player game right now, Torchlight II deserves your $20. They have a demo out as well.
    Alternately, The Binding of Isaac is more than worth the $5. Get it from Steam.
  10. Quote:
    Originally Posted by Nericus View Post
    A humorous read if nothing else.
    Meh. The author is basically saying "Haw haw, Star Wars fans are nerdy virgins!!!" over and over.

    (It's true, of course, but still...)
  11. Quote:
    Originally Posted by Aggelakis View Post
    How in the world could you not like Baldur's Gate and Neverwinter Nights? *boggles*
    I loved how NWN was a perfectly faithful translation of 3.5 D&D. The engine was good looking, and the 'realtime but you can pause to give orders' system fit perfectly. The module builder was very well made and easy to use, and the GM mode was an incredible idea that I'm surprised no one has copied yet.

    OTOH, the single player storyline was completely generic and boring. Gee, a nebulous threat that we overcome... then we're betrayed... then a big baddie... who is serving another one, and only I can save the world. Add a dozen fetch quests and a dumb morality system, and you have a cookie-cutter RPG.

    And, Aribeth. God, I wanted to kick Aribeth in the box so hard.
  12. Quote:
    Originally Posted by Silentkilla866 View Post
    Ghost Widow.
    You can put it ANYWHERE.
  13. Quote:
    Originally Posted by Another_Fan View Post
    Didn't Microprose make stand alone/networked versions of that game back in the day ?

    Anywho, welcome to the brave new world of "CLOUD COMPUTING"
    Microprose made the Shandalar game, which was singleplayer, then they added an add-on that let you duel other players. You wouldn't want to play it nowadays, it's horribly out of date.

    And, MTGO isn't cloud computing, it's hosted on a central server, where all your cards are stored. If it stops making money for them, your thousands of cards vanish.

    Quote:
    Originally Posted by Neuronia
    Had a friend that played that for three months, spend over $500 on virtual tokens, tickets, cards even got a set redeemed then the servers went down for TWO MONTHS for an update. They sold all their stuff for real cash (recouped about $400 in real funds) and moved on.
    Wait, what? When was this?
  14. At least you're not playing Magic Online. The day it becomes unprofitable, poof! All your cards vanish. Millions of high-pitched screams will ring out from basements across the world that day.
  15. For a while after launch, if you used knockback to hurl an enemy off a rooftop, the fall would do damage, and you would be credited for the damage.

    Also, Kheldian Dwarf form gives you mag 100 knockback resistance and 10000% knockback protection, making you utterly immune. I sometimes wondered if that was because they didn't make a knockdown animation for the lobster.
  16. Quote:
    Originally Posted by Atlantea View Post

    Will the last person with a soul at Bioware turn out the lights before you leave the building?
    Bioware has spent the last 10+ years blatantly catering to the neckbeardiest of neckbeards. Their motto might as well have been "You can boink more companions than any other RPG on the market!"

    I doubt Ray can possibly drink enough beer to wipe the shame from his soul.
  17. It's big. Really, really, big. No, bigger than that. It's big!




  18. Why imagine when you can live it? Two Chicks at Once: mission arc #83920.
  19. Just to make this easier on myself, I'm assuming that Paragon City will exist forever; we're just losing our connection to it. So, I'll spend the last day logging out each character where he or she will want to be forever. For some this will be a crime-ridden street, for others Pocket D by the bar.
  20. Here's something I noticed a few months after launch. In Dark Astoria, in the far corner just north of the Dido's View marker, there was a Super Bowl.



    I never bothered to check that again until now; it bears the normal "Super Lanes" logo nowadays, both in DA and Echo: DA. I'm guessing that Super Lanes was Super Bowl during development, but someone decided it might infringe the copyright of the Big Football Game. So they changed the sign, but forgot to change that one, but eventually discovered and fixed it.
  21. Quote:
    Originally Posted by Montaugh View Post
    always seeming to miss after eating a yellow inspiration.
    OH GOD YES. I remember over and over in the year or two after launch, seeing a mob, thinking "I better not miss on this one", eating a yellow or two AND WHIFFING. This happened so many times, I began to think there was some sort of integer rollover bug that caused too much +acc to become a penalty.
  22. Interface

    token?!

    Quote:
    Originally Posted by KritikalMass View Post
    No. It still needs a lot of development work, and there's no more development.

    You can play it as-is on the beta, though. I recommend doing so; there's some really fun content.
    Seconding this, Martial Assault is awesome. It's the first time since Devices that Blasters have gotten an secondary that doesn't suck. Lots of fun to play, Ki Push never gets old.

    Also, the Skulls now have bewbs.
  23. Quote:
    Originally Posted by Jet_Boy View Post
    • 0/0 not meaning 0/0
    • uncorrected drop bug (my record is 28 missions without a single end insp)
    Care to elaborate on these two?
  24. Having to grind Incarnate content. Maybe we're being spoiled here, from what I'm told CoH is very non-grindy compared to other MMORPGs. Still, for the past six months I almost dreaded dinging 50. "Oh boy, *another* ten Lambdas."

    Likewise, having to grind for Accolades over and over. Synapse, Citadel, Numina...

    The layer cake map. Actually any cave map. Especially with an MM, or a big team. Or a team of MMs.

    Having to go to southern IP for any reason. Every time, after two minutes travel I realize too late that I could have just gone to Bricks and taken the tunnel.

    Snipers.

    Fleeing mobs.

    Still, just so I don't seem ungrateful, I could fill ten pages with things I don't miss that have since been fixed. "Defeat ten CoT in King's Row", anyone? Sent to the center of Perez at level 7?
  25. Interface

    Blade and Soul

    Honestly, after looking at the promo screenies for Blade and Soul, I think I know what I'll do after CoH is gone, I'll license an engine, hire ten Full Sail grads for minimum wage plus one coder, and slam out a B+S knockoff where everyone wears even less. It won't have any gameplay at all, but no one will notice since they're only playing with one hand anyway.

    I'll undercut the competition by only charging $6.99 a month. My motto will be "Half off... for half off!"