Innigo

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  1. [ QUOTE ]
    In fact you get 20k per member for the first 15.

    [/ QUOTE ]

    Bugger, always get it backwards!
  2. I don't know what a "good" base means, but if we consider a base with it's first telepad linking you to two hazard zones you'll need around 1.2 million prestige. You get 15k per SG member, but even taking that into account your SG will have to put in around 500 man hours to earnt that lot.
    Between three people, that's a lot of gaming.
  3. Innigo

    Freelancing

    I can see prestige bein a bone of contention in some SGs, where the lowly minions go out and graft for it and don't have any say in how its spent. This, I imagine will be doubly worse if the leaders aren't pulling their weight in a prestige sense of the word.
    Go in as a merc, then you don't care - leave all the battles of wills to those that care and then maybe finally find a home in an SG that's already got well fleshed out base.
  4. Innigo

    Freelancing

    I'm not sure exactly where to post this but I thought since it's prestige related I'd put it here. Apologies if this isn't the right place.

    I'm toying with the idea of freelancing. In that I sign on with an SG and agree to earn a fixed amount of prestige for them in return for a certain amount of influence.
    For example - 100k prestige for 5 million influence.

    Freelance is a nice way of putting it, I'm talking about becomming a mercenary.

    The reason behind this is so that I don't have to care about people within the SG not pulling their weight or the long term future of the SG or my hard earned prestige being spent in a way I don't agree with blah blah.
    I also thought since I'm fairly good at earning prestige (40k per week on average) maybe this is a way for the smaller SGs to get some much needed prestige without having to continually expand - simply hire someone for a few weeks and then off he goes, you get whatever it was you were saving up for and it's still just you and your mates.

    Bear in mind, I'm EXTREMELY bored at the moment and at work, so forgive me if this is a stupid idea, but is there anyone out there who would consider a similar career choice, or would consider hiring such an individual?
  5. Innigo

    Repetitive

    It's interesting you say that about regen. You're assesment is quite accuracy and the reason I like the powerset - you can manage yourself with a fair amount fo precision and bring your heals to bear as the situation demands.
    Dull pain closely followed by IH turn the regen scrapper from a formidable opponent to an unstoppable one with regards to most mobs, the exceptions being the big hitters, like the DEs. With both powers running you can survive against ridiculous numbers of the likes of Creys or Maltas and even Carnies don't offer much of a threat.
    Of course, it only lasts a minute and if the mob hasn't been seriously whittled down or your previously indisposed team mates aren't back on their feet then you seriously need to start readying your face to plant.
    Can only comment on the regen and to a limited extent the SR scrapper who appears to be no match for the former. Once his elude is gone then the fight is over - the regen scrapper will likely still have IH running and definitely still have dull pain running and the match becomes scrapper versus hard hitting tanker - no contest.
  6. Innigo

    Repetitive

    [ QUOTE ]

    Huh DE are easy for scrappers.

    End Drainers (Sappers/Carnies) on the other hand are nasty scary horrible critters. No end, no shields, no health

    [/ QUOTE ]

    Bah, end drainers are nothing but an inconvenience (rather more since QR and STA aren't six slotted anymore) to a regen scrapper.
    The swarms dude, remember the swarms, running through treacle with no attacks!
  7. Innigo

    Solo base/lair

    It's not actually that difficult with a bit of commitment for a small SG to get a functional base - without playing for any ridiculous amounts of time I've managed to collect 152k prestige since CoV went live.
    So a six man SG on for 20 hours/week would ALREADY be at the point where they'd have a workbench and functioning telepad.
  8. Innigo

    Repetitive

    [ QUOTE ]
    I know as a scrapper I take risks, but I never got to that stage myself myself !!!

    [/ QUOTE ]

    Bah, you're just not trying hard enough - cr*p myself all the time. Especially when I'm fighting the Devouring Earth
  9. I have arcane salvage that I've no use for. My SG has down down the tech route and consequently needs tech salvage. If you find yourself in the opposite position then I'll be under Atlas ball from around 7-7.30pm GMT tonight and am willing to exchange my arcane salvage for your tech salvage.

    Alternatively, if you have tech salvage you're willing to sell off then I'll be willing to offer a reasonable amount of influence.
  10. Our base is coming along nicely - we now have teleport capabilities to CF & PP. All good, although it would have been nice if the mission computer did something other than just take up space.
    Anyway, my question to those of you with more developed bases is; how much does it cost to get to the point where you're ready to not only go get an IoP but to get to the point where you have a defensible base.
    I would assume you'd need a larger plot, some automated defences and some cash in the bank to repair damage and get fully operational after a raid - else you'll be easy meat for the next raid.
    Anyway, just curious as to what either people's impressions are or how much their SG has actually spent.
  11. Not so much complaining about the cost of things, its just that as you seem to be getting somewhere i.e. we've worked out to build telepads, lets build 3 of the buggers, something comes along and suddenyl hits you with a considerably more substantial price tag.
    Instead of another 70k to build the 2 other telepads we now need almost 180k - which for our SG is a little less than a week's worth.
    Just griping We'll get there eventually.
  12. OK, so you proudly get to the point where you've installed your basic workbench and have a look to see what you can make. You decide on a mission computer - 75k to place which displays a mission that isn't active yet and a Villains mission that shouldn't be there. It is, in fact, utterly useless - but it'll be useful one day, so you decide to keep it as in reclaiming the prestige you have to sacrifice the salvage that went into making it.
    So you decide to focus on teleporters. After several days you've collected the 150k for the room and 15k to place the damn thing (this is, of course after you've pulled in half the SG looking for the right salvage and tech components) only to find that it costs ANOTHER 10k per beacon.
    So you earn the prestige, buy the beacons and think to yourself. ok, this is pretty good. Lets build another couple of telepads.
    And THEN you find you need more control at 106k before you can run another telepad, and so it goes on.
    Is it just me or does it sometime feel the devs didn't really want us having bases?

    Sorry for the rant.
  13. Innigo

    Repetitive

    [ QUOTE ]
    Raven always solos, which is probably why he thinks Scrappers are the most boring.

    [/ QUOTE ]

    It would make a lot of sense. I tend to find scrappers have one of the more hectic roles within a team, assuming we're doing our job right and assuming the team has selected a challenging mission.
    Our job, as I see and play it is threefold.
    Back up the tanker. Tankers can only take so much punishment and it's the scrappers job to wittle down the numbers currently pummeling the tanker as fast as possible.
    Eliminate high risk targets - make a mess of those mobs that can hold and knockback first.
    Protect the squishies - is mobs make it past the front line it's the scrappers job to fall back and take them out, especially if there's no blaster or if there's large numbers of mobs.
    Will all these responsibilities - how is a scrappers life ever dull... unless he's soloing, but then is it really any different for any other AT?
  14. Innigo

    Rip Off

    [ QUOTE ]
    How will having less SG's make the game better?

    [/ QUOTE ]

    One of the functions of a supergroup is to "provide" people for you to team with. In theory, the larger and more active the supergroup you're a member of, the more people available to team with you - and thus, surely improving the gaming experience.
  15. [ QUOTE ]
    I don't stagger as I have Resiliance

    And as you said I am a regen - no downtime for me, I can just toggle up and continue fighting.

    [/ QUOTE ]

    If its only an awaken you've popped then there's downtime - after the nerfing we don't regen THAT fast. But as I said, it's a personal choice thing and my build is based on a concept from a very old AD&D character I had many, many moons ago.
    Plus I like the fact that awakens have gone the way of the BFs leaving me with only damage, acc and defence insps to worry about... and cabs, damn the nerf bat!
  16. I'm not arguing with you, this is pure opinion. You pop your awaken and stagger about drunk for 20 sexs, then you rest, or pop some cabs and maybe a respite as well and then you're ready for action. Usually after requiring a teammate to tp you to safety so you can do all this.
    I hit Revive and draw my sword and commence battle - total outage less than 10 seconds and being a regen scrapper the way I look at it is; I'll regen, I'll aways regen, even from death And then i'll kick some more ar5e.
  17. [ QUOTE ]
    Surely staying alive is better?

    [/ QUOTE ]

    I would say that being able to get back up *if* you faceplant is better. What do you do when your MoG runs out and you're still surrounded?
    Besides, being put down only to get straight back up seems more tenatious imho.
  18. [ QUOTE ]
    Regen get MoG when things go pear-shaped. DA get a self res, fantastic.

    [/ QUOTE ]

    I didn't take MoG, I took revive as its more in line with the character ideology I had in mind. But it turns out to be enormously useful. Occassionally I mess up and dont hit IH in time or something and down I go. The mob rushes off to hammer the rest of the team, a few seconds later I'm back on my feet and ready to fight again.
  19. [ QUOTE ]
    I think regen is the best solo set. It is not best in teams larger than three or spawns larger than 5. It doesn't surprise me that regen would win DA in a duel, but that doesn't necessarily mean that it's the best set overall.

    [/ QUOTE ]

    I don't know if I agree with that. If, on a mish, thing go pear shaped I routinely find myself as the last or one of the last men standing. Often with enough survivability to stand there dealing out damage whilst my fallen comrades sort themselves out and get back in the fight before I hit any serious problems.
  20. Not sure why it should be frowned upon.
    Attacking with superior numbers is ok, tuning you toon to pvp and giving yourself an edge over pve builds is ok, surely using the environment to your advantage should be ok as well.
  21. Does this mean that tping a foe into a drone is now a legitimate PvP tactic?
  22. Innigo

    Ridiculous

    I don't know about your level 50's, but the reason they should focus on inf is that they can earn vast sums in a relatively short time - enough to keep the lower levels happy.
    Having them earn prestige is a waste of time - especially if they've got Kheldians set them to SG mode and carry on.

    It's down to this - a base is work, responsibility and commitment. If you don't have them then shut it down and forget the whole thing. I personally find the prestige hunt rewarding, I get a sense of achievement when the next piece of kit goes in - and I'm enjoying everything about the bases. Which are doable to all SGs providing the have the requisites I listed above.
    As for the 14 million you donated. If that was converted to prestige then My G*d, what a waste. That would buy you 28k prestige - about what I earn in a week, but with 14 million in my back pocket I'd never have to get out of my SG colours.

    Finally, about the apology. You're right, one wouldn't go amiss, but neither is it going to happen
  23. Don't know

    and

    No. However I heard a rumour about salvage shops in a future update.
  24. Returned to the inventory would be good
  25. Innigo

    Ridiculous

    The lvl 50s are most useful in collecting influence for the rest of the SG and I'm told its better to exemplar down.
    The 3 per minion doesn't reveal much unless you know how many people were on the team at the time.
    And "you can't set your reputation to invinvible"??

    [sexist comment removed]