Infinite_Zero

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  1. Infinite_Zero

    Servers down?

    i noticed a good chunk of the chat bugs are gone.
    Like the missing of global channel chats when zoning, and the one where when you have a key bind for a certain channel to chat in, that letter shows up, that no longer is occuring either.

    just noticed it today... so it could of been fixed with the latest patch.
  2. I think most of Triumph just loved this event.
    A big Heck yeah to the people controlling the spawning.
    Everyone was getting a kick out of me shouting out for something to spawn, and BAM! they drop out of the sky.

    You guys really outdid yourselves, and, hope that you guys do this again sometime.
  3. Triumph AP went balistic with the spawns.
    6 Krakens at once
    6 Winter Lords
    4 Babbages
    2 Kronos's
    3 Ghost Widows on top of the globe.. it was very epic....
    The Devs made infy happy today
  4. I crashed zoning into an event on Triumph. lol
  5. LOL @ Snappin for being offended by HH's words
  6. 50K kills in test mode is a bit high for the epic, given that the ONLY way to get this badge, does not allow you to get a single drop, influence/infamy, or actuall spendy tickets.

    And I dont know if this part belongs in here or not, but i think the badge counter for damage taken, influence, and healing, should still count in AE arcs. I totally understand the reasoning behind not allowing other badge progressions.
  7. Infinite_Zero

    MA and Badges

    I totally understand why we do not recieve credit for defeat badges, but i think we should at least recieve credit for inf gained in running those arcs
  8. [ QUOTE ]
    Regarding the Soldier's invisible gun -

    I have two Soldiers, both level 10 right now, and they would be a lot more fun to play if they didn't always shoot bullets out of their sleeves and run around clutching their stomachs like they feel sick. It makes them seem less than uber, to say the least.

    This is not an occasional thing for my young soldiers. Their rifles NEVER appear.

    Why is that bug taking so long to solve? It's really disappointing to strive to level 50, only to play a VEAT that seems broken, and looks silly.

    [/ QUOTE ]

    Hai! I am Issue 14 on test server. I am about to hit the live server!

    That could be your why it hasnt been "fixed" yet...
  9. On Test (cuz AE is not on live yet!)

    Arc Name: The 80's have Returned... HIDE!
    Arc ID: 15839
    Faction: Neutral
    Creator Global: @Infinite Zero
    Difficulty: Kinda Easy, but not
    SYnopsis: Some sicko is trying to bring back the 80s! You must stop it!
    Estimated Time to Play: 30minutes

    ------

    Title: The Ocean Ripped One
    Arc ID: 15946
    Made by: @Infinite Zero
    Difficulty: Medium
    Synopsis: A top secret Sea Lab is under attack.
    Time to Play: An Hour
  10. [ QUOTE ]
    LOL@ HH for trying to pretend she couldn't translate it like the rest of us did.

    [/ QUOTE ]

    LOL @ Doug for thinking some of us actually wanted to try to translate that.
  11. LOL @ Vego for being in front of Karl
  12. LOL @ Crim for thinking cath is a nazi
    He's a socialist.
    n00b
  13. LOL @ Karl for being sad about the tr00f
  14. LOL @ Snappin for thinking HH was thinking that sun thinks or not
  15. LOL @ Elven for being racist against the color red
  16. lol @ fallenz for not realizing he is a boob
  17. [ QUOTE ]
    [ QUOTE ]
    # (new) UI: Players cannot break Coalitions with the Coalition button." ** (Workaround: The bug affects the UI button only, /coalition_cancel sgname will break a coalition correctly.)

    [/ QUOTE ]

    Still not working for me get the same "Given Super Group is not in your coalition!" error message

    any ideas Ex?

    EDIT: found out how to do it, might be worth mentioning its /coalition_cancel "sgname"

    [/ QUOTE ]

    I have tried this with 2 SGs.. and it didnt work
    1 i know has 0 people in it...
    not sure of the other
    but cannot break them at all
  18. lol @ barbie for thinking i really care
  19. LOL@Amaan for having me on global ignore.
  20. LOL@Barbie for thinking Mulciber actually retired those toons
  21. LOL @ Cath for no good reason
  22. Name: Vic Torre
    Global Contact: @Infinite Zero
    Level of Classification: 50
    Origin: Magic
    Super Rank & Super Group: Big Boss, Infinite Milita
  23. [ QUOTE ]
    [ QUOTE ]
    As for the invasions times, they are really wierd. i was watching the zone events tab on villains, and GV got pegged 2 times in a row, before the first one ended. This was on Freedom.

    [/ QUOTE ]

    Were there 2 instances of Grandville when that happened (since it's Freedom, during a holiday event, it's probably safe to assume that this was the case)? If so, one of the invasions hit one of those instances and the other you saw hit the other instance. There was a post somewhere around here with someone commenting that they went to one instance of PI on a server when a zombie invasion was taking place "in PI." They were surprised to find that both instances of PI weren't being invaded, but they shouldn't have been. The game sees those instances as separate zones, so the invasions will treat them that way as well.

    [/ QUOTE ]

    I wasnt really "surprised"..... but it really should be noted which PI or GV it is in.... cuz if ur coming from a different zone, thats 2 extra load screens you gotta go through to get to the right one if you guessed wrong as to which instance was the one u needed to be in
  24. Another Zombie Anouncment issue..

    Just a bit a go on Triumph, there was an Annoucment for PI..
    Well.. i was in PI..... But the zombies were not seen...
    But. they did assult PI #2.....
    Why in one, but not the other? why not both?
  25. I shall echo the "i like what was done"....
    But i will also echo.... Make Trolls/Outcasts the predominant villians (and CoT in the wildneress)