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Posts
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Joined
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I think a good example of a difficult, non EB fight would be the mass of Dopplegangers at the end of the first half of Posi. It's unique, and it's challenging. Has less to do about mounds of HP to overcome and more about tactics and strategy.
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I think regardless of when it comes out people will complain about:
How long it's taken
How long it took
The sounds
The animation
The damage output
The endurance costs
The lack of a certain type of damage whether it be ST, PBAoE, or etc
That it doesn't look right while flying
That it doesn't bathe their cat
That it's not open Sunday
etc, etc, etc. -
I think there's been plenty of good suggestions for creating difficulty without resorting to something that make alot of people gnash their teeth, stomp their feet, and proclaim unfair. :P
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Quote:Sounds Eternal Darkness-y. Just missing an attack that if it hits you brings up a screen-overlay of the login screen. :PHere's something everyone would hate:
An enemy that can turn off half your powers =) All at random, and it would switch which powers are "off" every minute or so. Would not apply to Temp powers.
Enemies that deal direct, unavoidable damage when killed.
Enemies that "Respawn" with high resistance against the attack type that killed it last.
An enemy that can rearrange your UI >=) -
Quote:On the contrary, I am very happy with the difficulty presented in the standard mobs. Said mobs are more difficult than the elite bosses, to me. There were some close calls, alot of back and forth, some times where me not dying involved pulling tricks out of my hat and thanking my recharge rate that certain powers were back up. However, I've had fights with random spawns go on for much longer than the fight with the Sentinel.I've found the DA content more challenging generally. I was on a team of six running story arcs and half the team was getting killed in each encounter -- we had to stop and work out a slightly more deliberate approach to get through.
Why the difference from others' experiences? I think there's three parts. First, it was a pug, and wasn't full of tricked out, min/max-optimized characters. Second, it wasn't full of plus-3's; this was mostly a group of non-incarnate fifties, some of whom hadn't run trials because they dislike that style of play. Finally, some of the new boss-level enemies in the DA arcs are very dangerous to 'normal' characters -- we had an invulnerability brute, IO'd but +0, who kept getting a new hole ripped into him over and over; he said he felt like a squishie.
I think if there's a perception that DA is too easy, try it from the perspective of a non-incarnate, less heavily optimized build. Here in the forums, active posters generally aren't average players. -
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Quote:Well, darn.We have been reading peoples feedback regarding the EBs in Dark Astoria. Right now, were planning on leaving them the same. The goal of Dark Astoria was to provide challenging content for solo players and small teams; upgrading these EBs to be AVs that scale down, at this point in development, has the risk of causing a number issues that could hamper this experience, which is something we want to avoid. However, we are taking the feedback into consideration for future arcs, so please continue to give us your opinions about this. Thanks!
That's a shame, but, glad to hear it's being considered for stuff in the future.
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Unaware that the rest of the game was incarnate group level content, boy, do I have egg on -my- face!
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Defender AV Soloer right here. I enjoy AVs. I like challenging things, things that make me feel like I have earned either the power to beat them as they are or the skill to handle them or both.
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This didn't work for me, however, on the overworld map, the icon was in the correct place.
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... and still, some of us solo AVs, so, that'd be nice. As a thing. To have. Not trying to make a huge hissy fit or get up in arms, just, "hey, you know, stuff's great, good story arcs, but, if we could have an optional bump, an OPTIONAL bump, that'd be nice."
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The majority of you are ridiculous.
Arcanaville wouldn't need a chalkboard. -
Or maybe I just want a more dramatic one on one confrontation other than "Welp, ten seconds, that was fun, see y'all around."
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Yeah, the option to have these guys actually be AVs would be nice.
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*hops up and down, waving hands about*
Ooh, me, me, I'd like a PM, oh please oh please oh please. -
Evidently the blessings of the Well of the Furies didn't extend everywhere.
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Quote:Wow. I vote for that.Hey, can some of y'all mention the names of the characters instead of just posting screenshots? Some of us haven't been in the game long enough to know every NPC on sight. I have no idea who those are in posts #87 and #105.
Anyway, as far as in-game models I have to add another vote for Mirror Spirit, simply because she's got the best model of the NPCs I've encountered so far. Most of the female signature characters I've encountered, at least in their "stand in one spot because they're contacts" versions, are just way too skinny, which leaves even Twinshot and Flambeaux beating most of them.
Also, I'm a big fan of one particular Longbow model:
cutesy LB model
I first encountered this model while playing a villain, and it was hard to get a good screenshot while fighting, so I was happy to find this lady standing in one place talking to a civilian in Faultline -
It is pretty much the greatest annual event discounting maaaybe Christmas. Maybe.