Incarnatia

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  1. Im kinda happy in a way for ae and farms to get me to 50 quick. i did the crunch to 50 twice..put in so many hours and saw lots of the game content. with the new ae farms, im getting new toons up to higher levels quickly and discovering i dont care for the powers and such. so im glad i get a chance to test them out instead of putting in the long hours to eventually hate the build.
  2. Incarnatia

    Domi Farm???

    does anyone know if the slider scale for mobs coming with the next issue will work in AE? if not, I think it would be nice to start listing some good maps to farm again, like the tv missions. etc.
  3. I like how the new tanks are buffed like mad in farms and have no issues most of the time, but think its their build thats uber and don't thank the people spamming heals and such on them. Those are the same people who get in pugs and die quick and are in shock. lol.
  4. I didnt spend lots on purples and things to make him perma. However, he has more than enough +recharge to maintain permadom status. however, i would like to get a better build to run. the money no object rule. im thinking i could make him a lot more effective. any thoughts on what to change?

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Level 50 Magic Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Psionic Assault
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    ------------
    Level 1: Strangler G'Wdw-Acc/Hold/Rchg(A), G'Wdw-Acc/Rchg(40), G'Wdw-EndRdx/Hold(43), G'Wdw-Hold/Rng(46), Thundr-Dmg/EndRdx(46), Thundr-Dmg/Rchg(50)
    Level 1: Psionic Dart HO:Nucle(A)
    Level 2: Roots GravAnch-Immob/EndRdx(A), GravAnch-Acc/Rchg(3), GravAnch-Acc/Immob/Rchg(3), GravAnch-Immob/Rchg(5), GravAnch-Immob(5), EndRdx-I(37)
    Level 4: Mind Probe C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Dmg/Rchg(9), C'ngImp-Dmg/EndRdx(9)
    Level 6: Spore Burst FtnHyp-Sleep/EndRdx(A), FtnHyp-Acc/Rchg(11), FtnHyp-Acc/Sleep/Rchg(11), FtnHyp-Sleep/Rchg(13), FtnHyp-Sleep(13)
    Level 8: Seeds of Confusion CoPers-Conf/EndRdx(A), CoPers-Acc/Rchg(15), CoPers-Acc/Conf/Rchg(15), CoPers-Conf/Rchg(17), CoPers-Conf(17)
    Level 10: Combat Jumping LkGmblr-Rchg+(A)
    Level 12: Hurdle Jump-I(A)
    Level 14: Super Jump Jump-I(A)
    Level 16: Health Heal-I(A)
    Level 18: Vines UbrkCons-EndRdx/Hold(A), UbrkCons-Acc/Hold/Rchg(19), UbrkCons-Hold/Rchg(19), UbrkCons-Hold(21), UbrkCons-Dam%(21)
    Level 20: Stamina P'Shift-End%(A), EndMod-I(50)
    Level 22: Drain Psyche Dct'dW-Rchg(A), Dct'dW-Heal(23), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(33)
    Level 24: Psychic Scream Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(31)
    Level 26: Carrion Creepers Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Immob/Rng(27), Enf'dOp-Acc/EndRdx(27), Enf'dOp-EndRdx/Immob(29), Enf'dOp-Acc/Rchg(29)
    Level 28: Subdue Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(34), Decim-Dmg/Rchg(34), Decim-Dmg/EndRdx(34), Decim-Acc/Dmg(37)
    Level 30: Hasten RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
    Level 32: Fly Trap HO:Nucle(A)
    Level 35: Psionic Lance Mantic-Dmg/EndRdx/Rchg(A), Mantic-Dmg/ActRdx/Rchg(36), Mantic-Acc/ActRdx/Rng(36), Mantic-Dmg/EndRdx(36), Mantic-Acc/Dmg(37)
    Level 38: Psychic Shockwave M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/Dmg/EndRdx(39), C'ngBlow-Acc/Dmg(39), C'ngBlow-Dmg/EndRdx(39), C'ngBlow-Dmg/Rchg(40), C'ngBlow-Acc/Rchg(40)
    Level 41: Water Spout Stpfy-EndRdx/Stun(A), Stpfy-Acc/EndRdx(42), Stpfy-Acc/Rchg(42), Stpfy-Stun/Rng(42), Stpfy-Acc/Stun/Rchg(43), RechRdx-I(43)
    Level 44: Shark Skin ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(45), ImpSkn-EndRdx/Rchg(45), ImpSkn-ResDam/EndRdx/Rchg(45), ImpSkn-Status(46)
    Level 47: Bile Spray Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rng(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(50)
    Level 49: Acrobatics EndRdx-I(A)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 1: Domination
    ------------
    Set Bonus Totals:
    8% DamageBuff(Smashing)
    8% DamageBuff(Lethal)
    8% DamageBuff(Fire)
    8% DamageBuff(Cold)
    8% DamageBuff(Energy)
    8% DamageBuff(Negative)
    8% DamageBuff(Toxic)
    8% DamageBuff(Psionic)
    2.5% Defense(Smashing)
    2.5% Defense(Lethal)
    2.19% Defense(Energy)
    2.19% Defense(Negative)
    1.25% Defense(Melee)
    2.5% Defense(Ranged)
    4.5% Max End
    70% Enhancement(Accuracy)
    3% Enhancement(Immobilize)
    4% Enhancement(Heal)
    4% Enhancement(Confused)
    98.8% Enhancement(RechargeTime)
    3% Enhancement(Stun)
    76.3 HP (7.5%) HitPoints
    MezResist(Confused) 7.5%
    MezResist(Held) 7.5%
    MezResist(Immobilize) 12.5%
    MezResist(Sleep) 11.4%
    MezResist(Stun) 7.5%
    MezResist(Terrorized) 9.7%
    26.5% (0.44 End/sec) Recovery
    12% (0.51 HP/sec) Regeneration
    12% Resistance(Fire)
    12% Resistance(Cold)
    1.88% Resistance(Negative)
    5% RunSpeed
    2% XPDebtProtection



    ------------
    Set Bonuses:
    Ghost Widow's Embrace
    (Strangler)
    5% RunSpeed
    19.1 HP (1.88%) HitPoints
    2.25% Max End


    Thunderstrike
    (Strangler)
    2% (0.03 End/sec) Recovery


    Gravitational Anchor
    (Roots)
    4% (0.07 End/sec) Recovery
    2.52% Resistance(Fire,Cold)
    15% Enhancement(Accuracy)
    10% Enhancement(RechargeTime)


    Crushing Impact
    (Mind Probe)
    MezResist(Immobilize) 2.2%
    11.4 HP (1.13%) HitPoints
    7% Enhancement(Accuracy)
    5% Enhancement(RechargeTime)


    Fortunata Hypnosis
    (Spore Burst)
    4% (0.07 End/sec) Recovery
    2.52% Resistance(Fire,Cold)
    15% Enhancement(Accuracy)
    10% Enhancement(RechargeTime)


    Coercive Persuasion
    (Seeds of Confusion)
    4% (0.07 End/sec) Recovery
    4% Enhancement(Confused)
    4% DamageBuff(All)
    10% Enhancement(RechargeTime)


    Luck of the Gambler
    (Combat Jumping)
    7.5% Enhancement(RechargeTime)


    Unbreakable Constraint
    (Vines)
    4% (0.07 End/sec) Recovery
    2.52% Resistance(Fire,Cold)
    15% Enhancement(Accuracy)
    10% Enhancement(RechargeTime)


    Doctored Wounds
    (Drain Psyche)
    MezResist(Terrorized) 2.2%
    1.26% Resistance(Fire,Cold)
    4% Enhancement(Heal)
    5% Enhancement(RechargeTime)


    Positron's Blast
    (Psychic Scream)
    2.5% (0.04 End/sec) Recovery
    1.58% Resistance(Fire,Cold)
    9% Enhancement(Accuracy)
    6.25% Enhancement(RechargeTime)


    Enfeebled Operation
    (Carrion Creepers)
    3% Enhancement(Immobilize)
    1.88% Resistance(Negative)
    2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    3.75% Enhancement(RechargeTime)


    Decimation
    (Subdue)
    MezResist(Immobilize) 2.75%
    11.4 HP (1.13%) HitPoints
    2.25% Max End
    6.25% Enhancement(RechargeTime)


    Sting of the Manticore
    (Psionic Lance)
    12% (0.51 HP/sec) Regeneration
    1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
    3% DamageBuff(All)
    7.5% Enhancement(RechargeTime)


    Multi Strike
    (Psychic Shockwave)
    MezResist(Sleep) 1.65%


    Cleaving Blow
    (Psychic Shockwave)
    1% (0.02 End/sec) Recovery
    1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    1% DamageBuff(All)


    Stupefy
    (Water Spout)
    2.5% (0.04 End/sec) Recovery
    19.1 HP (1.88%) HitPoints
    3% Enhancement(Stun)
    6.25% Enhancement(RechargeTime)


    Impervious Skin
    (Shark Skin)
    MezResist(Sleep) 2.2%
    15.3 HP (1.5%) HitPoints
    2% XPDebtProtection
    5% Enhancement(RechargeTime)
    Status Resistance 7.5%


    Positron's Blast
    (Bile Spray)
    2.5% (0.04 End/sec) Recovery
    1.58% Resistance(Fire,Cold)
    9% Enhancement(Accuracy)
    6.25% Enhancement(RechargeTime)






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  5. I'm nearing 50 and would like to make one of my builds for farming. Anyone have a build available to look at? I'm going Plant/Kin/Earth atm and it's pretty awesome how i can mow through things. Just need to know how to slot it with i/o's.
  6. Incarnatia

    SD/DM: Amazing

    [ QUOTE ]
    So many ways to do it. I sort of like 61% acc, 66% dam, 61% end, 74% heal, 94% rech but *shrug*.

    [u]Click this DataLink to open the build![u]

    Level 21 Technology Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Dark Melee

    Level 16: Siphon Life -- Mako-Acc/Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/Rchg(17), Nictus-Acc/EndRdx/Heal/HP/Regen(19), Dct'dW-Heal/Rchg(19), Numna-Heal/Rchg(21)

    Of course that was about 30s worth of playing around.

    [/ QUOTE ]

    Bummer. I try to import this into mids to look, and it says its not a working one.
  7. Really interesting response. Thanks. I might just throw a special IO in it i suppose.
  8. Any suggestion as to slotting PFF? money no option. would like to feel somewhat safe if i need to venture into pvp zones, but would like it pimped for pve and bosses as well.

    Something durable if i need to hit the panic button and use aid self.