Imbeni

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  1. If anyone has a one of these for sale, I will offer 2.5 billion for it. PM me here or in game @imbeni.
  2. Quote:
    Originally Posted by Psiphon View Post
    This is a stripped out version showing the defence powers of SR slotted with L50 Enhancements - in game I'm softcapped with this.

    Mids shows 42.3%
    Try turning on Combat Jumping. It was off when I pulled up the build.
  3. Just wanting to know what people think of this build, and where I can possibly improve. I'd like to maintain my focus on +recharge, but have no real desire for purple sets. Possible powers to drop are Static Discharge and Thunder Strike.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Electrical Blast
    Secondary Power Set: Electricity Manipulation
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Teleportation
    Ancillary Pool: Electrical Mastery

    Hero Profile:
    Level 1: Charged Bolts -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
    Level 1: Electric Fence -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
    Level 2: Lightning Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(13)
    Level 4: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(17)
    Level 6: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(19), Posi-Dmg/EndRdx(19), Posi-Dmg/Rng(21), Posi-Acc/Dmg/EndRdx(21)
    Level 8: Short Circuit -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(23), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(25), Dmg-I(25), Dmg-I(27)
    Level 10: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(27), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(31)
    Level 12: Hover -- Flight-I(A), Flight-I(31), Flight-I(31)
    Level 14: Fly -- Flight-I(A)
    Level 16: Swift -- Flight-I(A), Flight-I(33), Flight-I(33)
    Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(34)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-End%(34)
    Level 22: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(34), BasGaze-Rchg/Hold(36), BasGaze-EndRdx/Rchg/Hold(36)
    Level 24: Aim -- RechRdx-I(A)
    Level 26: Build Up -- RechRdx-I(A)
    Level 28: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
    Level 32: Thunderous Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(40)
    Level 35: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc/Rchg(42), P'Shift-Acc/Rchg(42), P'Shift-EndMod/Acc(43), RechRdx-I(43)
    Level 38: Shocking Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(43), C'ngImp-Dmg/Rchg(45), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(45)
    Level 41: Static Discharge -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(48)
    Level 44: Shocking Bolt -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(50)
    Level 47: Charged Armor -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResKB(50), ResDam-I(50)
    Level 49: Teleport Foe -- Acc-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    ------------
    Set Bonus Totals:
    • 5.5% DamageBuff(Smashing)
    • 5.5% DamageBuff(Lethal)
    • 5.5% DamageBuff(Fire)
    • 5.5% DamageBuff(Cold)
    • 5.5% DamageBuff(Energy)
    • 5.5% DamageBuff(Negative)
    • 5.5% DamageBuff(Toxic)
    • 5.5% DamageBuff(Psionic)
    • 5% Defense(Energy)
    • 5% Defense(Negative)
    • 2.5% Defense(Ranged)
    • 6.75% Max End
    • 57% Enhancement(Accuracy)
    • 66.3% Enhancement(RechargeTime)
    • 15% FlySpeed
    • 112.9 HP (9.37%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 14.9%
    • MezResist(Stun) 2.2%
    • 15.5% (0.26 End/sec) Recovery
    • 4.73% Resistance(Fire)
    • 4.73% Resistance(Cold)
    • 15% RunSpeed
  4. Have any of you looked to see if the characters getting more tickets have the Architect day jobs, while the ones that are getting less don't?

    Just a thought, trying to apply Occam's razor.
  5. Imbeni

    The 50/50 Split.

    Once you get on Pinnacle, I'd be more than willing to give this a try.
  6. No, but it will mean I've met a personal goal I've had since Purples were introduced, so in that sense, it's a form of winning, even if the only person I am competing with is myself.
  7. So, today, I actually started full on marketeering. Using the guides on this forum, I found a niche that is netting me 2-4mill per crafted IO. I am dabbling in another niche that is netting me about 9-10mil per crafted IO. Once those dry up, and according to my research, they will, I'll move on to the next one, until I can actually fully purple out my characters.

    I never thought I would even try to be Ebil, but here we go. Lets see how fast I can hit 1 billion.
  8. [ QUOTE ]


    I mean if I had a dollar for everytime I wooshed like 5 times in a row with my combat window saying 95% chance to hit you rolled a 97.6% or whatever.. well I'd buy you all a free couple months of game time

    [/ QUOTE ]

    That doesn't happen. If you miss one attack that has a 95% chance to hit, and your next attack has a similar chance, the Streak Breaker will force it to hit. At most, with a 95% chance to hit, you will miss every other attack, but that would mean you are the unluckiest gamer in the world.
  9. I really wish I had that kind of money lying around, Smurphy, or I would have taken you up on this
  10. Imbeni

    Dialog question.

    Nothing simpler. Instead of a name, insert "$name" That will have the game insert the character's name whose arc it is. Ergo, if you want the boss to say:

    "I'll get you, [character name], and your little pet too."

    You would type:

    "I'll get you, $name, and your little pet too."

    Clear enough?
  11. Star Strider Forces Registry
    Name: Graceful Water
    Global Contact: @imbeni
    Level of Classification: 50 Scrapper
    Origin: Natural
    Super Rank & Super Group: 2nd tier & COV Busters
  12. Imbeni

    FAQ: R U H34lar?

    I have never laughed as hard while in these forums as I did while reading this post. Kudos!!!