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Posts
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Joined
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was fine, couple of things though,
Siphon life could have been slotted better, bonuses are nice but not everything
Shadow punch will do you better than midnight grasp, with SP, smite and siphon life you ahve a full attack chain
anything over 45% def is a waste, you can free up slots from your passives
I moved some slots around and made tough worth turning on (if you can get those HOs, you could easily free up a few more slots to 6 slot it though for normal enhance
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
DM-SR: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(19)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(3), RedFtn-Def(39), RedFtn-EndRdx(39), LkGmblr-Rchg+(39)
Level 2: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(5), RedFtn-Def/EndRdx/Rchg(5), RedFtn-EndRdx(7), RedFtn-Def(7), LkGmblr-Rchg+(29)
Level 4: Agile -- DefBuff-I(A), LkGmblr-Rchg+(36)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(19), Heal-I(21), Dct'dW-Heal/EndRdx/Rchg(21), Numna-Heal/EndRdx/Rchg(25), Hectmb-Dmg/Rchg(25)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Swift -- Run-I(A)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Dodge -- DefBuff-I(A), DefBuff-I(17), DefBuff-I(17)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(29), Mrcl-Rcvry+(34)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37), P'Shift-EndMod/Acc(37), P'Shift-EndMod/Rchg(37)
Level 22: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-Def/EndRdx/Rchg(23), RedFtn-Def(43), RedFtn-EndRdx(46), LkGmblr-Rchg+(46)
Level 24: Boxing -- Acc-I(A)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 28: Lucky -- DefBuff-I(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), HO:Ribo(40), HO:Ribo(40), HO:Ribo(40)
Level 32: Shadow Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(34)
Level 35: Weave -- HO:Cyto(A), HO:Cyto(36), HO:Cyto(36)
Level 38: Quickness -- Run-I(A)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43), Dev'n-Acc/Dmg/EndRdx/Rchg(43)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Dark Consumption -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc/Rchg(48), P'Shift-Acc/Rchg(48)
Level 49: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50), LkGmblr-Rchg+(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
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[ QUOTE ]
I'm not interested in Elec/Shield at all. I am already aware that /Shield is the new uber toy. My character concept just doesnt allow for it. Also, I want a secondary with endurance/recovery powers in it. But mostly, I refuse to go /Shield because it is antithetical to my character idea.
I guess for now, I'll stick with Willpower. I can't really think of a good reason to switch to /Elec or /EA.
Thanks to all!
Lewis
[/ QUOTE ]
well why does your concept need elec melee? Just wondering as the secondarys you chose seemed a little eclectic with WP being quite unnoticable glowie effects, crackling red electical armour and being invisible in EA. You can easily pick a crackly red electicity sheild and drop a red electrical aura on your character to mimic the effects of electric armour for conceptual reasons. The devs did a good job with the sheilds for conceptual reasons with the elemental sets for ice/fire/dark/elec and various types that mesh with the swords/axes/mace weapon customisations.
Sheild plays to elec melees strengths, WP doesnt really, you would be better choosing a different primary -
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elec/sheild
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this, qft. omg elec/shield is the only legal combination of elec melee or shield defense for a brute. hands down.
lightning rod + shield charge, omg against all odds/thunderstrike? i mean talk about serious [censored] kicking. you can still softcap shield defense.
i made one recently and after getting addicted to it have it at 35 allready i just picked up shield charge, but omg it can only get better.
without a doubt if you make anything other than elec/shields you need to take your show off and then kick the wall infront of you as hard as you can.
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I have an electric/shield at 50 which was PL'ed mostly via AE, though I played the last 9 levels or so legit.
I would absolutely hate to level one of these up. Pre IO set bonuses, I thought the build was just awful. The difference between having the 20% defense and 12% resists (though S/L is better once you get tough and weave ups your defense to about 26%) that you get with SO slotting and what you can get with IO set bonuses is eye opening. It's not a build I'd recommend someone level up the normal way. It's made worse by a really low damaging primary. Sure it has AoEs, but if you're soloing it's bleh.
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its fine, its feels off kilter one on one simple because you can kill huge hoards faster than that solitary guy. As for soloing and even in SO spec pop a purple, run around a map and get them all together to feed fury/AAO and kill them in seconds.
No offense but if you PLd your elec/sheild most of the way you really dont get what playing the sets are like, elec isnt SM or SS for single target face pounding but has plenty of damage and chain induction works now which was the biggest gripe about the set for a long time (just DONT put a proc in it or it will break and use the procs % to jump mobs as opposed to its base 100% 5 times)
oh and you increase your resistences by slotting resistence in deflection and true grit
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No offense taken, I admit I have a skewed opinion about this combination.
Slotting the resists in those bring them up to what? A whopping 18%? That's still not alot.
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its not huge admittedlybut when you think that defence sets (and resistence ones) often buy another toggle with tough for the same amount fully slotted of just s/l and sheild has that essentially for free (ones in passive, ones in vital toggle) its pretty good. On a top build you can have capped positional defence and resistence of 35% for s/l and 18% for all else (bar psi and assuming tough taken) except with the t9 the resistences rise to 70% s/l and 35% for all else.
Also if you factor in the -7.5% damage that AAO gives in melee you have essentially another 7.5% res to all
I dont have the inf to finish my build so am slotting out just melee to be capped defence atm and its a hoot, to me its very much like a fire/kin troller, you are at you best against huge mobs where aao and your dual aoe t9s (sheild charge is the same damage as lightning rod) whilst 1v1 is a more tedious affair as the leverage to get the best isnt there. But its a hell of a lot more fun than a fire/kin IMOI cant wait for going rogue so i can swap it blue side
Elec/sheild is one of those combos that just synergises really well, especially late game, just like fire/kins, separate the sets are ok but combined its carnage. Its also unlikely the devs will do anything to either set to weaken the synergy, unlike SS where Castle isnt happy that the -def crash is avoidable if you stack it.
Its a super tight build (especially if you take aid self) but well worth it IMO -
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elec/sheild
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this, qft. omg elec/shield is the only legal combination of elec melee or shield defense for a brute. hands down.
lightning rod + shield charge, omg against all odds/thunderstrike? i mean talk about serious [censored] kicking. you can still softcap shield defense.
i made one recently and after getting addicted to it have it at 35 allready i just picked up shield charge, but omg it can only get better.
without a doubt if you make anything other than elec/shields you need to take your show off and then kick the wall infront of you as hard as you can.
[/ QUOTE ]
I have an electric/shield at 50 which was PL'ed mostly via AE, though I played the last 9 levels or so legit.
I would absolutely hate to level one of these up. Pre IO set bonuses, I thought the build was just awful. The difference between having the 20% defense and 12% resists (though S/L is better once you get tough and weave ups your defense to about 26%) that you get with SO slotting and what you can get with IO set bonuses is eye opening. It's not a build I'd recommend someone level up the normal way. It's made worse by a really low damaging primary. Sure it has AoEs, but if you're soloing it's bleh.
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its fine, its feels off kilter one on one simple because you can kill huge hoards faster than that solitary guy. As for soloing and even in SO spec pop a purple, run around a map and get them all together to feed fury/AAO and kill them in seconds.
No offense but if you PLd your elec/sheild most of the way you really dont get what playing the sets are like, elec isnt SM or SS for single target face pounding but has plenty of damage and chain induction works now which was the biggest gripe about the set for a long time (just DONT put a proc in it or it will break and use the procs % to jump mobs as opposed to its base 100% 5 times)
oh and you increase your resistences by slotting resistence in deflection and true grit -
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I just wonder how it stays on. Magnets in his forehead?
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number 6
http://www.cracked.com/article_15693...-patented.html -
"later in the year"
Was hopeful it would sneak in around COs launch, oh well, will play CO for a while -
power customisation was mentioned in the "survey" for costume creator 2.0 and in the vid a red fireball went blue so Im hoping (praying) that customisation becomes a reality
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welp, there goes any reasons to play dominators, corrupters, or brutes.
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defenders are dull as their damage output is mediocre at best, corrs get scourge and dont play as a buffbot
Dominators are blast-trollers, they have no equivilent if thats what you want to play.
Brutes are probably the best AT in the game, they can tank, they can kill, what cant they do? -
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Slotting for +regen on a /Willpower brute is the worst you can do (actually slotting for it on a /Regen scrapper is the worst, but still). The +regen will not be noticable and will barely increase your survivability at all.
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You so funny. I suppose having more resistance on a /Elec brute is also bad. And you are really stupid if you slot SR for more defense.
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Im not sure if funny is the right word....
My insanely expensive MA/regen scrapper runs 65 HP regens per second with FH, Health and integration. ED capped out(99%) FH, health and integration gives 32 HP per second. Instant healing on its own (ED capped at 99%) gives 61 HP per second. FH, Health, Integration and IH unslotted gives a coincidental 65.1 HP per second regeneration.
Clearly stacking on a sets primary strengths is just pure suckage..... -
the problem isnt just in the ranged attacks, its in the number of attacks that they get at ALL levels. A friend made an MA arc and I ran it on a soft capped sr brute, it was effortless however he had a few messages from people who tried his arc who found it totally impossible, reason being was players at lvl 16 had to face the same attacks as I did as a lvl 50.
custom mobs are becoming more and more off limits and as a result what will be the point of MA? I fear its dangerously close to being another Arena, COP or base issue. -
Its a typical developer over reaction to lacking the foresight in the design phase
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Why not simply partition your drive and load on another OS, one thats not in beta? I know that I wouldnt want to be dependant on a version of windows that isnt even at retail stage.