Ice_Ember

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  1. Quote:
    Originally Posted by Failsight View Post
    How come you're comparing powers in a secondary to a power in a primary? At least compare Fiery Embrace to Shield Charge.
    There is no comparison. Shield charge is better for damage output.

    Fiery Embrace affects damage for 10 seconds/20 seconds for fire. Attacks only affect 10 enemies for an AoE.

    Shield Charge affects 16. Plus with saturated AAO you are at a bonus of 65% additional damage for everything.

    FE slotted is every 90 seconds.

    SC is every 45 seconds.

    There really is no comparison. Even with the added damage from burn, which only affects 5 at a time.

    Elec will not have the bit of added damage, which is really only useful to /fire damage, but it will be better resistance and secondary benefits. The "leaked" heal/regen numbers are nice and will make for a good power (I think) Will it be better than Healing Flames? I dunno. Healing Flames is affected by slows, so the extra regen for 30 seconds will be nice. I will just have to compare it as well.

    I think for the 40-50 heroside praetorian and carnies missions, elec will be better than fire. Freaks will go to elec as well. Cot and Nems will go to fire.

    Changing conserve power to a more useful power will make me decide to play my dark/elec brute and then I will decide on a scrapper or tank to play as well.
  2. Quote:
    Originally Posted by Xanatos_NA View Post
    Ah that's interesting. Is it a bug that it's converted to knockback?
    I think it is by design. stacking the knock up makes sense, to me anyways, to go to knock back.
  3. Ice_Ember

    Farming Tanks

    Quote:
    Originally Posted by Coldmed View Post
    well i guess then ...anyone of you wanna come with me we'll take the test


    i have a purpled out fire/kin as well...laying on top of 26 lvl 50's


    i farmed with a fire/fire ,a fire/ice, a fire.kin and a ss/wp brute and a fire/fire and a elec/wp brute redside

    if anyone here is a bigger farm nurd then me then please speak up...but i wouldnt LIE to you.when i say fire/kins are great..but they dont have the open range a fire tank will have..they just cant handle it

    ive farmed wolves,freaks,ninjas,bm map,family and the ae and tv and mole machines since issue 2..

    if you dont believe me then go with your slow xp and have a good safe time..



    as test opens up...ill be posting here on the tank forums for the put up or shut up to the fanbois...bring whatever you want to test and let the games begin.

    i dont care if its ice or invul or wp or kin trollers...youll find im not all talk...imn betting alot of you are though
    DO you use a custom AE mission or regular mission. I still ahve Dreck, Dead Scaner, adn demons on my fire/ice.

    For AE farming I use my spines/vuln and fire/shield. I do not have my shield/fire spec'd out yet.
  4. Quote:
    Originally Posted by Xanatos_NA View Post
    If I have the recharge down to 10 seconds am I amble to have three out at once? Or does summoning a new one get rid of the old one?

    Sorry for the newbie question. Not played around with Ice Patch for years.

    -Xan

    you can put them down as fast as you make them. If you place them on top of one another they change from knock-up to knock back. Ice patch and rikti monkeys do not mix well, but it is really funny.
  5. Quote:
    Originally Posted by Rodion View Post
    At what level and with what kind of enhancements?

    I have a level 50 Fire/Fire tanker and endurance is not a problem, even when running five or six toggles. I slot IO sets I just don't run out of end unless fighting Carnies. And although Combustion recharges more slowly than Power Sink, it's just about all I need when fighting Carnies.

    No doubt about it, Electric Armor's resistance to end drain is very nice. But if your Fire Tank is having endurance problem the good news is that there are plenty of ways to fix it.

    I have a second build, fire/ice, which is currently slotted with just SO's which are the basics. Balance is not done around IO's. With my new build, which will be done if I can ever finish running timed AE missions, will not have endurance issues because of the Numina Unique and better endurance IO slotting.

    Shield/ice is more end efficient. I cant wait to see my shield/fire in action. Fire melee is much more end efficient at defeating spawns than Ice melee is. Shield is faster than fire armor as well. Shield Charge > Fiery Embrace and Burn. And the burst helps out more than Blazing Aura on the missions I ahve been running.

    Elec will push fire even further down with any sort of heal with the other benefits it has. I look forward to getting one to 50 to compare.
  6. fire cannot compete with shield defense for the amount of offense delivered. Elec looks to be better than fire in almost every way. Elec will have the endurance to maintain a full attack chain non stop. Fire cannot come close to that.
  7. Quote:
    Originally Posted by Celidya View Post
    While i don't have one, that's something i consider for a while. But i think fire/shield would be too low in the AE department for my expectations. The AE are good and damaging, yes, but the recharge on them is waaaay too long. It would be good burst damage, but pretty low sustained AE dps i think.

    That might be better though, it all depends on your playstyle.

    Fire/shield is a beast. I also use the shunned Fire Breath power which adds quite a bit. Granted, the spawn needs to be tight and heading towards the scrapper, but whn you land a good hit area with it... it realy i nice.
  8. Quote:
    Originally Posted by iltat View Post
    QFT.

    I miss that **** badly.
    When I lived in Washington DC I had a gallon of Homemade Vanilla delivered to me. One of the flight attendants I knew brought it to me after a trip.
  9. Quote:
    Originally Posted by Diellan_ View Post
    And after this ELA change, Shield Defense is going to be the set with the least damage mitigation, so it makes sense for it to be much nastier than Fiery Aura.

    A shield tank can have 40%defense to everything without IO's. That also does not include Maneuvers, just Weave.

    My shield/ice is currently much more efficient at clearing missions than my fire/ice.
  10. Quote:
    Originally Posted by Myrmydon View Post
    Dislike ice cream?

    Ok, burn in hell, godless monster...
    She needs some Blue Bell Ice Cream and I bet she would change her mind.
  11. Quote:
    Originally Posted by DrMike2000 View Post
    I really like the sound of this.

    Comparing Elec Armour to Fire Armour now, Elec is now looking pretty good.

    Elec gets
    - slightly more S/L resistance
    - a poorer heal, but it increases recovery
    - end drain resistance, one of the late game bugbears for Fire Armour
    - Psi resistance, another late game bugbear of Fire Armour
    - a negative hole instead of a cold hole, cold being associated with -Recharge that messes with healing Flames made this a problem for Fire tankers.
    - slightly wonky KB protection in Grounded
    - Lightning Reflexes.

    Fire Gets
    - Burn
    - Fiery Embrace, especially good if you take Fire secondary
    - Better healing

    Both tier 9's are a bit on the undesirable side, one's pre-suicide, the other's post-suicide

    So Fire will still output more damage and heal better, but Elec gets a good few perks, and tackles most of Fire's weak points very nicely.

    I16 will also see us able to recolour either set, making the cosmetic differences even less. If you were dead set on some kind of flaming man concept but wanted Electrical Armour, you could probably pull it off.

    Having said all that, I'm planning a Fire Tanker and an Electric Armour Scrapper. I dopnt think Fire Armour will get edged out completely, but it sounds like its got a contender on it shands now.

    [Edit] I should consider Dark Armour too, I guess, the three sets have similar heal/resistance/damage aura setups.
    Dark I guess still has its niche with the two mez auras as a Tanktroller rather than Scranker build.
    burn is damage mitigation with a twist... and not that good a power unless you can immob the enemy.

    FE... every 90 seconds with 3 slots.

    Shield Defense does more damage and has higher burst damage with Shield Charge.

    This will only move fire armor even further down the list. well, it cant go any lower than the bottom.
  12. I have one as well Dinah. I have not logged it in since I made it. I will have a screen shot of a level 50 toon with less than 1 hr of play. I will look for an NPC with an "M" name to get the caption on screen.

    Very cool of Si to do that for you. Shame she doesnt eat bacon. (I dont think it is natural for someone not to eat bacon... but to each their own.)

    Give her a double-doozy cookie. I love those. (who deosnt like a cookie? especially a double cookie with cream filling.)
  13. Ice_Ember

    Ice versus SS

    If you run on Invincible Ice patch becomes so-so mitigation. Higher cons will run off of it and attack from range. It also only affects 5 enemies at a time. It is really good mitigation though.
  14. Stalagmites also has twice the recharge of Fireball. Overall, I was not impressed with the Tanker version of the power.
  15. Stalagmites doesnt stun everything. But I really like your thinking and is what I am going to do with my current freespec. My numbers will not be quite as high, but still in the lower forties.
  16. Ice_Ember

    Ice versus SS

    Ice probably is not the set for you then. Shield/ice is a viable combo, but ice melee is very very lacking single target and fighting bosses solo is a major pain. If you saturate AAO it helps... but it is still painfully slow.
  17. Ice_Ember

    And we're BACK!



    Now i guess I will actually ahve to get a photobucket or something to have some silly picture at the bottom. Or.. i will ask the wif to do it for me... that is the plan.


    BTW

    You have included 15 images in your message. You are limited to using 4 images so please go back and correct the problem and then continue again.

    This sucks...
  18. Ice_Ember

    And we're BACK!

    Quote:
    Originally Posted by iltat View Post
    1) Cool new look.
    2) Awesome that our threads, postcounts, etc came over.
    3) Having to hit quick reply button kinda sucks.
    and I lost my avatar... it was real ugly anyways.
  19. Ice_Ember

    Last Gasp

    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Yep would of loved therm and fire but instead we get Traps and AR??? whats up with that.

    [/ QUOTE ]

    to me it's a toss up...

    Emp/Fire is a combo i've wanted ever since I became the self-proclaimed Emeril Lagasse of Empathy...

    TA/AR is a combo I've wanted since I realized how brokenly powerful the combination will be.

    [/ QUOTE ]

    Empathy/Fire? What would your character name be? "Feel the Burn"?

    [/ QUOTE ]

    too many "retired" fire tanks probably have variations of that name. (buff to fire armor please....)
  20. what is really nice is if you land an attack during the spike. Impossible to time but nice when it happens,
  21. Ice_Ember

    Comic Con Panel

    can you post a pic of the spines?
  22. [ QUOTE ]
    [ QUOTE ]
    Now you can sell it for spare parts and get yourself a Volvo!!

    Good luck Witty. See you on FB. *MWAH* ~GP

    [/ QUOTE ]

    Sell my PT Crusier?! MY BABY?!?!??!??! NOOOOOOOOooooooo

    [/ QUOTE ]

    buy American, get a Toyota, BMW, or Mercedes which are made in the US and have much better quality ratings. Not a US car made elsewhere...
  23. Ice_Ember

    Clarification

    [ QUOTE ]
    I'm a Pingu... an I'm an [censored].. yeah Ill take that... I realize that Cherry was only trying to say hey this sg is not that sg... nice to know... man can't we all just get along... I really need a beer now... sigh

    [/ QUOTE ]
  24. Quickfoot
    Surefoot
    Agile
    Kickaroo
    Determination
    Paraplegic (legs were amputated and are now robotic)


    I have not checked the availability for any of these names. This is jsut what came to mind.