Ice Knight

P.E.R.C. Second Chair / I Survived PvP Bootcamp
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  1. Ice Knight

    SR/MA build

    This is something I built on Friday, put it into mids. Basic highlights,

    51% + positional defenses before Storm kick, 61% Plus after
    2754 HP with Accolades
    40.84 HPS Regeneration
    67.5 % Recharge

    My philosophy on this is simple. Avoid attacks, Maximum Hit Points I can put together without gimping the build and having good regen to deal with damage when I am hit. Below is the build.


    Please ignore the slot levels as this is a respec build.
    Hero Plan by Mids' Hero Designer 1.95
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Step Up: Level 50 Magic Tanker
    Primary Power Set: Super Reflexes
    Secondary Power Set: Martial Arts
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(5)
    Level 1: Thunder Kick -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Dmg/Rchg(9)
    Level 2: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(13)
    Level 4: Storm Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Dmg/Rchg(15), C'ngImp-Dmg/EndRdx/Rchg(17)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
    Level 8: Practiced Brawler -- RechRdx-I(A)
    Level 10: Agile -- S'dpty-Def(A), S'dpty-Def/EndRdx(19), S'dpty-Def/Rchg(21)
    Level 12: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(23)
    Level 14: Super Speed -- Run-I(A)
    Level 16: Crane Kick -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Acc/EndRdx/Rchg(27), Mako-Dmg/Rchg(29)
    Level 18: Cobra Strike -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(29), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg(31)
    Level 20: Focus Chi -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33)
    Level 22: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/Rchg(34)
    Level 24: Lucky -- S'dpty-Def(A), S'dpty-Def/EndRdx(34), S'dpty-Def/Rchg(34)
    Level 26: Quickness -- Run-I(A)
    Level 28: Boxing -- Acc-I(A)
    Level 30: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(36), ImpArm-ResDam/EndRdx/Rchg(36), ImpArm-ResDam/Rchg(36), S'fstPrt-ResDam/Def+(37)
    Level 32: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Rchg+(39)
    Level 35: Dragon's Tail -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Dmg(39), Erad-Dmg/Rchg(40), Sciroc-Dmg/EndRdx(40)
    Level 38: Eagles Claw -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/Rchg(42), P'ngS'Fest-Acc/Dmg(42), P'ngS'Fest-Dmg/Rchg(42)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(45), P'Shift-EndMod/Rchg(46), Numna-Heal(46), Numna-Heal/EndRdx(46), Numna-Heal/Rchg(48)
    Level 47: Warrior's Provocation -- Mocking-Rchg(A), Mocking-Taunt/Rchg(48)
    Level 49: Elude -- S'dpty-Def/EndRdx/Rchg(A), S'dpty-Def/Rchg(50), S'dpty-EndRdx/Rchg(50)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Heal(A), Numna-Heal(43), Numna-Heal/EndRdx(43), RgnTis-Regen+(43), Numna-Regen/Rcvry+(45), Mrcl-Rcvry+(45)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(48), P'Shift-EndMod/Rchg(50)
    Level 1: Gauntlet
    Level 4: Ninja Run





    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  2. Merging the AT forums will over complicate matters while forcing a jumbled mess within each category. Please do not do this.


    Thanks
  3. I will do my best to answer your questions.

    Quote:
    Originally Posted by Grey Pilgrim View Post

    1. What's the best way to tank the War Walkers? Taunt from range so the targeted AOEs only hit the Tank/Taunter?
    Generally I try to keep the Warwalker between myself and the league. The First 2 this is much easier then the 3rd one which is the Lichen Infested Warwalker.

    For that one, its a challenge because everyone goes to the corner I am pulling too. If we are quick about it, it drops before it masses alot of its AOE's. In a perfect situation I would turn it around in the corner facing away from everyone as in the last run I was on 1 of those AOE's nabbed 75% of the League.

    Quote:
    Originally Posted by Grey Pilgrim View Post
    2. Assuming the above is needed, does all the support for the Tank need to be via ranged buffs and heals, since it seems like the Targeted AOE powers hit a big area around the one targeted?
    Generally I advise against anyone being behind the tank so buffing from range is advised.

    Quote:
    Originally Posted by Grey Pilgrim View Post
    3. What's the best way to tank for the Avatar? Stick to his front with the team staying behind him?
    Yes generally, however this is dangerous to do. I try to keep a few Insps at the ready if I need them.

    Quote:
    Originally Posted by Grey Pilgrim View Post
    4. What's the best support approach for the Taunter in front of the Avatar?
    Eventhough I prefer to have rebirth, I have a t3 Clarion for this trial just incase I need it for the Avatar. I also keep a few Break frees, Greens and Blues as that end drain is brutal. I am fairly direct about it. I charge in after team buff get its attention and turn it away. From there I rely on my powers and the team buffing. Depending on makeup, having constant regen and other buffs will keep you upright far longer. I generally layer on taunt with every other attack. I don't want to loose its attention.


    Hope this info helps.
  4. Just to add a point, yes these trials are supposed to challenge us. We as players are supposed to adapt. Whether that's bringing specific AT's, Being prepared with Inspirations or making Clarions, we adapt and conquer. For those of us that have been running trials since they came out I would assume most have a decent store of Incarnate salvage. 1 Rare 2 Uncommons and 12 commons and you have a tier 3 Clarion. A few threads to facilitate side grades. Not to hard and very easy to make back.
  5. Sold, 3 bill. Thanks everyone
  6. Or best offer I accept. level 50 Crafted Gladiator's Armor: +Res (Teleportation), +3Def

    9/18 Sold
  7. Raid complete. Great job everyone. I am not sure what the plan will be for next week. I am sure MP will post once she is back.
  8. Ice Knight

    Freedom? Hardly

    Quote:
    Originally Posted by Santorican View Post
    Not to mention most old timers are getting the shaft when it comes to their vet rewards.

    Well, if you mean about getting less then you are now on live then ... wait for it... WRONG!

    If you mean that others will get things sooner then we all had to then that's more or less par for the course. **Points to COV inclusion with COH and GR being included with VIP subs post Freedom** Just to make a point, I am happy newer players will get to my tier of rewards faster then it took me. That means they can shut the heck up. I am sick of hearing about it.


    tl:dr WRONG!
    Easier rewards for others : Don't Care
  9. Great raid tonight. Awesome job to all. Same time next week, theme TBD
  10. Ice Knight

    Double XP Tally!

    I visited friends for the weekend, we went to an Amusement Park on Saturday. Then defeated Hamidon later that night and hung out on Sunday. I had an awesome time. I think I got 3 bars on a level 23. Overall an awesome weekend
  11. Thanks for coming out tonight everyone. Next weeks theme will be announced by MP
  12. Hi Everyone.


    The Hammi Raid is postponed till 11 pm Eastern tonight. Please meet in the Hive starting at 10:45 pm eastern. My apologies for the delay.

    Remember tonights theme is "Wedding Attire".



    Ice
  13. Updated July 26th, 2011
    Official Guide Post Editor for the update was Ice_Knight

    TANKER GUIDES


    This thread is for posting Guide or FAQ links for Tankers. Please create your guides in the "Player Guides" forum (since posts in that section do not roll off) and link the thread here. Also, do not post your guide in this thread - only the link to your guide. For non-Tanker guides, check the master list of all Guides in the Guide to Guides.

    Guides appearing here were gleaned from links posted in one of the "Guide to Guides" threads (the Tanker Guide Thread or the Guide to Guides thread in the "Player Guides" forum). Chriffer sifted through the hundreds of individual threads to find the postings. In the future be sure to 1) place your guide in the "Player Guides" forum, nowhere else and 2) post a link to it in a "Guide to Guides" thread to make things work smoothly.

    GENERAL

    The Last Rule of Tanking (Dechs Kaison) [I20]

    You want the best TANK!? I'll let you decicde! (untoldhero) [I20]

    The Four Rules of Tanking (Grey Pilgrim) [I19]

    The Right Tool for the Job: Which tanker should I bring to the task force (Heraclea) [I18]

    Echo So'Kar's guide to Tanking (EchoSoKar) [I17]

    Taking It on the Chin. An Intro to Tanking (abnormal_joe) [I16]

    Juzam's Tao of Tanking for beginners 2.0 (Juzam_Djinn) [I10]

    Havok's Guide to Tanking in CoH (Havok) [I9]

    Taunt Myths (Aett_Thorn) [I8]

    Tanker Primary Information for Issue 7 (BuffyASummers ) [I7]

    So you want to know about Taunt... (Circeus) [I6]




    INVULNERABILITY

    Invulnerability Tanker, the first 20 levels (Call_Me_Awesome) [I-14]

    Invulnerability tankers and the Defense soft cap (Call_Me_Awesome) [I-13]

    GECCo's Guide to the Invul/Stone Melee Tanker (GECCo ) [I12]

    Invulnerability for NOOBS (KingSnake) [I11]

    I9 Inventions Invul/Fire Slotting Guide - Three Builds (gWrath) [I9]

    Ice Knight's Inv/Ice Super Psy Inventions Tanker 2.0 (Ice Knight) [I9]

    Superman Returns A.K.A. Superman 4.0 (Hero14) [I8]

    Invulnerability/EM Guide For The Unhappy Tank (Sister_Andara) [I8]

    Tiffany Seville’s Inv/Fire Guide for I7 (Tiffany_Seville) [I7]

    INV/SS Tanking in Post-I6 Paragon City (The_Hegemon) [I6]

    The SuperTank! Inv/SS/Fly Build (Vox_Populi) [I6]

    Guide to Invulnerability: The Basics (Sword) [I6]



    FIERY AURA

    The Wall of Fire (Fire/Fire) and the Four Rules of Tanking (Grey Pilgrim) [I19]

    An I-12 Fire/Stone Guide (PyroDFB) [I12]

    GladDog's Guide to Making a Fire/EM Tanker ver 3.0(GladDog) [I9]

    IO build example: Fire/Fire Tanker (Scrapulous) [I9]

    The Red Five I7 Fire / Super Strength Guide (Kyrin) [I7]




    ICE ARMOR


    The Peltier Effect (Ice/Fire Tank) – Issue 12 (Garthalus) [I12]

    The Ice/Fire Tanker (Star_Sentinel) [I10]

    Invention based Ice/Ice Tank (Tundara) [I9]

    Growing an Ice/Ice Tanker (DocSharpe) [I7]

    Tanking with an Ice/Em tank (bulkmale) [I7]

    Ice/Ice build guide (AettThorn) [I7]

    Darth's Guide to Ice/Em Tanks in pvp, v 1.5 (Hibernoob) [I7]

    The Living Glacier: Being the Ice Tanker (ccelizic) [I7]

    Energy Absorption Calculator & Guide (Circeus) [I7]




    STONE ARMOR


    Magma's Stone/Fire Tank Guide (Magma34) [I-12]

    Stone/Energy Melee Tanker (_Jets_) [I11]

    Speedy Guide to Inventions for Stone Tanks (GrudgeRockhorn) [I10]

    The Uber Defensive Stone/Fire Tanker (Maurice)[I7]

    Ode to Roxstar - A Guide to Stone Tanking (Roxstar) [I7]

    Mor'gan's Totally Awesome Guide to Stone/Ice Tanks (Morgy) [I7]

    Completely Stoned, Again: The Stone/Stone Guide (EsoKujo) [I7]





    WILLPOWER


    The Complete Amazon: Themed WP/SS Tanker Guide I11 (Heraclea) [I18]

    The Untamed Shrew: Aggro for Willpower Tankers (Heraclea) [I18]

    The Glory of Gaea: Willpower/Stone Melee Tanker (Heraclea) [I18]

    WillPower/Stone Melee Tanker Guide I17 (The Very Grumpy Bunny) [I17]

    CinderTronic- The WP/Fire Tanker Guide (WarKitten) [I11]

    Gods Among Lesser Men - A WP/Mace Tank Build (Sapph ) [I11]

    Willpower/SuperStrength Tank Guide (ironsmiter) [I11]



    DARK ARMOR

    Dark Armor/Energy Melee [I17] (The Very Grumpy Bunny) [I17]

    Jebe's Guide to Dark Armor [I14] (Jebe_the_Pirate) [I14]

    Guide to the Dark Armor/Stone Melee Tank [I12] (Pyromantic) [I12]

    Selling Your Soul for Dummies! 2.0 (KomradeKommunism) [I12]



    SHIELDS


    Block ‘n Bash (A Shield/War Mace Tank Guide) (Garthalus) [I14]


    ELECTRIC ARMOR

    Electric Armour and the Soft cap (untoldhero) [I20]






    SECONDARIES

    An Offensive Guide to Tanker Ice Melee (dave_p) [I16]

    A Guide to Axe, the Fireman's Friend (Maltese_Knight ) [I11]

    Hagis' Guide to the War Mace v. 1.0 (Hagis) [I11]
  14. Quote:
    Originally Posted by Madame Pistacio View Post
    And now congrats to Ice Knight on his Master of Keyes badge!
    Thankyou it was awesome
  15. I will update the list this weekend

    if anyone has any additional guides to be added besides the new enteries between the last post and this post, please post them.


    Thanks
  16. To preface my post, I run trials on a daily bases and participate in almost everything this game has to offer. I solo, team, trial, TF, RP, Hamidon, Market, Invent, Farm, Play Content and I PvP. What I say below is how I feel about the current conversion system, which is the heart of the solo path issues in my opinion.

    The solo path is far to tedious, now I am not saying its needs to be as lucrative as the Trial Path, but people do need to be able to see the light at the end of the tunnel so to speak. I believe the disparity between the shard and thread system is too large. This is what is currently leading to such a major issue on the soloing path. Let me explain what I am getting at.


    If I were to utilize the system as it is, it takes 4 shards to make a common component for an Alpha. It takes 20 threads to make a Common Component. So what we are really seeing is that 5 threads are worth 1 shard. Yet we have a conversion system that says once every 20 hours 10 shards are worth 10 threads and at any other time 10 shards are worth 5 threads. Now looking at this logically this makes no sense. However to add another wrinkle, an Astral merit is worth 4 Threads when broken down, or 1 shard if used thu the vendors in Ouro. To add some more evidence to this, the result of breaking down 1 common shard component is 1 shard and the result of breaking down 1 common thread component is 4 threads. To add to that on the uncommon scale, The Shards recovered on a breakdown are 2 to 3, while on the threads for an uncommon breakdown are 8 to 10. So wait, shards are 4 times as valuable as threads but to directly convert them to threads its a 1 to 1 ratio every 20 hours or a .5 to 1 ratio any other time. Maybe I am missing something but I can not see it.


    The biggest problem with the solo path in my opinion is the conversion. Now I am not saying that 10 shards should be worth 40 threads, however I do feel their is room for improvement.
  17. Quote:
    Originally Posted by DarkGob View Post
    This is an exceptionally stupid idea. What if I don't want to play MMs and Controllers? What if I have precisely zero interest in the ATs? What if I would rather spend my 3 years of Reward Tokens on something else? You're taking away choice and that is A Very Bad Thing. You might as well leave the old Veteran Reward system in if you're going to pull this, because it sounds like it works the same way.

    P.S. This change doesn't affect me in the slightest as I will probably only ever bother to play as a VIP (don't see the point in playing with so many of these restrictions, but then you don't really care about non-paying customers I suppose), and I actually do like MMs, so this is my unbiased opinion.
    I believe you are misunderstanding what he is saying. Then again maybe I am too. From what I understand the Controllers and Master Minds are automatically unlocked for all players that have more then 3 years of time. You still keep those tokens. They are not automatically spent. The MM's and Trollers are unlocked "Free of Charge" with 3 years of time.
  18. Thanks for the clarifications Positron . I hope the explanation not only alleviates many players concerns, but also adds to the enthusiasm of Freedom.
  19. I was just logging in, and a thought struck me. When Freedom Launches, will it be possible for VIP accounts to reallocate their bonus slots. As in anything over their base 12 on each server for subscribing. I know Zombie Man mentioned they were on 2 separate systems between Premium and VIP earlier in this thread.

    As an example, I have 22 Slots on Justice Currently. Would I be able to reallocate the empty slots over 12 if I chose to do so, as long as I was a VIP member?


    Thanks


  20. "Hey Zwillinger, I'm gonna have to ask you to come in on Saturday... so if you could just get here around 9:00, that would be great.

    Oh, yeahhhh, I'm gonna need to go ahead and ask you to come in on Sunday too."

    However on a serious note, Loving Freedom and all the goodies it brings. I think any small bumps can be ironed out.
  21. Quote:
    Originally Posted by Zwillinger View Post
    Not that this thread is about the unlockable AT's ...buuuuuut...

    As things currently stand there's the following scenarios:
    1. Bob the COH Player played COH for 3 years. He decides to come back as a premium player. Bob has X Number of Paragon Reward Tokens to spend, one of which can be spent on unlocking the MM AT, which will be unlocked always and forever after.
    Quote:
    Originally Posted by CORE_NA View Post
    Just so I follow. I've played CoH for umpteen years. Of which I have MM's that I play and love. (Ignoring points I get for free with this new model)Now if I choose to lapse my sub I loose access to my MM's that I've played for years until I choose to pay for it?

    If that statement is true I find it to be very very messed up.
    As someone who has played for a long time, I can only assume in your statement that you have subbed for a number of years. With that said you would have the option to unlock MM's as part of your Paragon Reward Tokens that you would receive because of your subscription tenure.

    Its kind of funny but I consider Paragon Rewards on Premium accounts like a severance package. Obviously that's not the image Paragon is going for, however I do find the thought amusing. Then again I am easily amused
  22. While I get the fact that having purchased Going Rogue would allow 2 additional character slots for Premium, what about other items that have added slots? IE COV at launch added 4 slots to the then current 8 character per server limit. granted that was to all servers. Just to refresh those that may be scratching their head, COH had 8 character slots till COV launched. A "Perk" to purchasing COV and adding it to a COH account was the 4 additional character slots. Besides the addition of Villains, Bases, PVP Zones and so on.

    I may be splitting hairs but I think its a valid question.