Honsou

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  1. I can bring my tank, troller or D3. Let me know which is best, although if we are going to use the Hold method the troller probably is the best option.
  2. Honsou

    Epics

    [ QUOTE ]
    If you're purely PvE, fire is the one to take, fireball with containment is massively overpowered. If you're planning on PvP, either psi for the mez protection and some rarely resisted damage or primal for power boost.

    [/ QUOTE ]

    /em, agree
  3. [ QUOTE ]
    Sorry to say Honsou, but 1 accu in both cinders/flashfire/firecages is making those powers perform under their potential and will bring a lot of debt.... . All three have accuracy penalty, so they need at least 2 accu.

    [/ QUOTE ]

    I run tactics, so the -Acc is not a problem.

    [ QUOTE ]
    Flashfire + firecages as you say so yourself form a good ghetto hold. So you want the firecages + flasfire to hit. ( you know you want that containment to kick in, so any miss would a shame) Cinders you want to hit too evidently, otherwise the agro from both flashfire and cinders will make you die very fast because of the major agro they cause with a miss.

    [/ QUOTE ]

    With Choking Cloud coming into play, anything I miss is taken up by the hold from that.

    [ QUOTE ]
    Also the duration of firecagese is long enough unslotted to keep the firecage continiously on the mobs. I'd suggest just 2 accu ( it also has an accuracy penalty) would cut it for that power. If you have a slot to spare you could put in an end reduc, or an immo duration if really think you need that. Any other slots can be better spend elsewhere really.

    [/ QUOTE ]

    The immob duration enhancements keep the mobs neatly packed, and as such they can't escape the effects of EF or RI. It takes away their teeth to a certain extent, so you can deal with them at your leisure. TBH not much is left hanging around after the green goo has been applied to the mobs traped in the cages, as the imps are more than happy to clean up.
  4. Hi Axeon - Just a couple of suggestions, based upon what works for me.

    Rad Aura - slap 3 heals in there - it ain't great but can be crucial if the battle goes south.

    Char - One of the best single target holds in the game, slot it for 3 hold duration and an acc at least, but consider a recharge reduction as well to hold bosses in place.

    Radiation infection is an amazing piece of kit. Try and put 1 end rec, 3 to hit debuff and 2 def debuff, if you can. Your team will love you for it.

    AM - 3 recharge and 3 End Mod - trust me

    Fire Cages - 1 Acc and 3 Imm Dur. All you will need. In the later game, flash fire combined with fire cages is essentially another AoE hold.

    Flash Fire - 1 Acc 2 Stun Duration, 3 recharge, See above.

    Lingering Radiation - 3 Recharge, 1 Acc. Late game this will help it stack against AV's.

    Cinders - 1 Acc, 2 Hold Duration and 3 recharge. Awesome power. Slot and love it.

    Fire Imps - 1 Acc 3 Damage should see you right, if you find you are losing the little buggers quickly look to put a recharge in there.

    Fallout - Don't bother. Very situational and you need the mobs to be near the corpse.

    Up to you on the epics, but I would advise you to look at the fire epic. Combined with containment, the damage is unreal.

    Consider Choking cloud, as it stacks well with your other holding powers. 3 End Rec, 3 Hold Duration works for me.

    Fire/Rad is, IMO, the most devastating Fire/ combo so enjoy!

  5. Well done Nemesis Spawnus AKA Lord Spawnus on your 2nd lvl 50! Glad I was there, and well done sir!!
  6. TYVM Guys n Gals and also big Grats to Whiteangel! It was one of the most fun mini-events we've ever organised. Methinks a repeat performance on Tyrant should be next, so we can all gang up and whack Statesman with teh 'bat and see how he likes it!
  7. Thanks one and all for the big grats. No speeched from me, other than "Tell me more about teh fish slice?"

  8. Happy Birthday Cat!!! Pop in and "see" us and we'll sing happy birthday to you!
  9. Add Byrne - Fire/Rad/Fire Controller
  10. [ QUOTE ]
    well guys i decided after thoughts to make a
    fire kin
    Shes level 6 so far and is very fun!

    [/ QUOTE ]

    Glad you chose fire/kin - it's a great combo IMO and far outweighs fire/rad which is weak, low damage, poor debuffs and really no fun at all.

    *Whispers to Knightingale* Do you think the nerfbat bought that pile of BS I just wrote?
  11. 1 Recharge and 2 Taunt Duration with a build that has hasten always worked for me. I also use Taunt as part of my attack chain, alternating between different Bosses and Lts within the group I'm fighting. As very much an "old school" tank, I just can't understand a medium to high level Tank that doesn't have Taunt in their build. Regardless of how much aggro they think they can attract, with Taunt you can always get the attention of the AV/Boss.
  12. Grats Whiteangel, and what a way to Ding with 3 teams of 8 running around Siege's house raising hell! Very well deserved, now go and roll a Kheld!
  13. Honsou

    Mr.Tanktastic!

    I love it! Well done!
  14. Honsou

    Shhhh!

    Good Luck with the exams and coursework B.

    Hopefully you can return soon!
  15. Honsou

    Anyone for fun?

    [ QUOTE ]
    well ok infernal might be a bit hard but we can do it. and yes, e wil easy perma hold the AV, really easy.

    [/ QUOTE ]

    I doubt any team could hope to perma hold an AV "really easy". In my experience I've never, ever seen an AV put in a hold quickly or without a serious amount of clear minding and/or healing going on, let alone a perma hold. The game just does not play like that. If I'm wrong please tell me, as I would love to put together a team that can hold AV's with the minimum of fuss, especially in the 50+ range where the majority of AV's crop up. At lower levels, with TO's and DO's I can't see how this would be possible.

    To mitigate damage you need the debuffs going on left, right and centre, and to keep the team alive you need a fair amount of healing being applied as well, but that will limit the members of a team who can hold. 8 D3's or Rad/Rad's may have a chance, but it certainly won't be easy. Maybe I'm a n00b but I just don't see it.
  16. Honsou

    Photon Seekers

    I took Photons at 32 and DS at 35 with no ill effects!

    I have considered respeccing the Photons out, but if do they work then they work spectacularly well, so until I hear a better idea, I'm happy I took them at 32. Besides it's another thing a PB has to impress your friends and neighbours!
  17. [ QUOTE ]
    GET IT OFF!!!! ARRRGH! ITS SUCKING MY WILL TO LIVE! - waynes world, the hair vaccuum hehe.

    [/ QUOTE ]

    I really do wonder about you, Lui.
  18. Fare thee well Kin! Take a break and see how u feel.
  19. Honsou

    A level 50 post

    Grats!! And Claws/inv? Very well done indeed!