Putting slots in Taunt - whats the verdict?


Axewrath

 

Posted

Newbie Tanker question here.

Since Taunt is pretty much a signature power of this AT I would have though it was worth slotting, but a lot of builds I've seen only seem to put the a recharge in the default and leave it at that, so what's the verdict? Is it worth putting extra slots in, and if so with which enhancements?


 

Posted

Imo Taunt is well worth at least 3 slots, 2 duration and a recharge(or range if you have hasten)but for my playstile I have it 4 slotted with 2 recharge 2 taunt(without hasten), because you'll never see J. Brute make a corner pull(unless he's in the Death Room )so I don't need the range in it but I focused on having it up faster and have foes stick with me longer, to grab the attention of runners or those outside my taunt aura.
It depends on your style tho, if you're one of those that loves corners maybe a range or 2 can be a good choice, instead if you prefer jumping in the middle of a mob and taunt only those outside your taunt aura you'll have good results with 2 rec redux and 2 taunt duration


 

Posted

Oddly, I've had perfectly good results with taunt slotted with 1 recharge in the default slot. But then I do tend to whirling hands a lot.


Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

Yes, Im also up for adding slots to taunt, although to this day I have never had more than 3 total, usually 2 duration and 1 recharge sounds ok. I may be getting 4 slots in my upcoming respec.


 

Posted

2 recharge and 2 taunts slotted on my lvl 50 hastenless build. On my currently lowbie stone/stone tank I'll be eventually going for 3 recharge and 3 taunt (he's going for an aggro gathering build)


Defiant 50�s: Generalissimo, Righteous Bob, Splortch, Brutus Cayuga
Union 50's: Chimera Obscura, Diet Anthracite, Grim Proctologist, Puny Little Minion, Raging Bitumen

In Soviet Russia, mission farm you!

 

Posted

No less than 2 recharge slots to spam it in different directions if necessary.

The higher the villain you face the lesser the taunt duration so the more taunt duration you have the better too. The more taunt duration you have the less likely that +3 AV will suddenly turn on the team so I personally suggest at least 2 taunt slots.

I also stick one range slot in mine because it betters your chances at keeping an AV/GM kited. If you taunt an AV/GM from afar you wont have the AV using their short-range cone/aoe attacks causing a possible half/total team wipe. AV's and GM'S ranged attacks are far less damaging. I'll take Battle Maiden's crossbow over her broadsword any day. By keeping any AV/GM kited and taunted your making them forever using a weaker long ranged attack and only attacking the tanker. This leaves only the tanker at risk and therefore the only one the healer has to heal and with the amount of healthpoints a tanker has thats easy!. But you must not have a scrapper taunting in melee range or another tanker hitting the AV/GM in melee range in order to keep the other members of the team from being hit. Also like that an empath defender should easily outgun AV's the tanks have no resists too.

So my advice is 2 recharge (1 more on a stonetanker), 2 taunt minimum and 1 range. I wouldn't want my taunt anyother way.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Since writing the above i have been playing my stonetanker and taunt does have ample range unslotted just keeping out of the range of some AV's main aoe and within taunt range maybe a bit tight, my possible other reasons for having range is simply to have taunt travel slightly further if needed.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I have mine without range slotted and I can deffo taunt Battle Maiden, Infernal and Chimera from far enough for them to use only their ranged attacks.
As suggested at least 2 rec redux and 2 taunt, range optional but if you have the spare slot it may be worth it.


 

Posted

Yeah thats what I thought looking at the taunt unslotted for range thats why i wrote back in after checking my stonetankers range. As I level up if I find I have lacked something I slot for it and my tanker has been around for a year so I only with range am trying to remember exactly what my reason was, it helps if the AV isnt locked down and moves fast I know that, but I dont think Diabolique was my reason, it could be that I dont fly but I aint too sure about that one as my hurl has good range to bring her down. I am thinking maybe its the same reason I have range in my defenders heal other, just to reach further when needed to save someone and healother having 2 recharge, 3 heals and 1 range. 2 recharge is enough to recharge healother just after action time. The range though does provide more room and every AV has a certain amount of attacks of certain range of certain damage and I like to use it. Chimera for me has a tendency to get his bow out too easily and his head splitter attack (toxic, lethal iirc) with his katana is not one i fear i usually just tuck in especially as I have yet to see him use a a really serious cone attack. As far back as i remember he has been a far from a team wiper with any toon i have played.

@jiaozy I make corner pulls for many reasons other than death rooms, the tighter the group i make before people attack the better it is for peoples multihit cone attacks especially with ranged attackers, it can be alot better for the type of defender I have in the team. I may also do it in a mission to test a friend out for another kind or a higher mission especially with sg members just so they know how i am going to work so I can be doing it even when its seemed to be unnecessary but I dont do it all the time. If they dont come to me footstomp has lovely range.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Yup, I know how corner pulls can be good but if you jump in the middle of a mob they tend to get around you and use melee attacks(if they have any, unlike Mayhem minions)so I'm fine either way.But that's just my play style and the way I found more fun in tanking
Chimera has Whirling Sword as AoE attack(or Lotus Drop but I think he's got a broadsword, not sure tho) and that can cause many deaths, I've seen up to 4 plant at once due to the toxic type fo damage, unresisted by most.


 

Posted

He has a katana with a broadsword named move. I am not saying he doesnt cone but I have never seen or had a reason not to be up close on him but maybe I have simply always been lucky. For me it was head splitter more head splitter more head splitter step back a bit but not much aha the bow. It all maybe down to that bush i like to use.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I just have the one slot with a taunt duration in it. Works fine for me just like that.


 

Posted

[ QUOTE ]
I just have the one slot with a taunt duration in it. Works fine for me just like that.

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I know a tanker with 1 taunt duration and 1 range and i have played with him as a squishie blaster mostly duoing. On a couple of occasions of faceplanting I got "sorry taunt didnt recharge in time". Against a lvl 52 AV (which is when "perhaps" you really should kite) the AV was not totally locked on him either. In those circumstances I think it matters for the rest of the team especially with lvl 52 psionic AV's as they are possibly -recharge I'm sure as well as being effected for a lower taunt duration because they are higher level. But much can come from the rest of the team to balance what a tank can and cant do. Successes are down to the team imo as any numbnut should be able to stand and taunt at the very least. I just done an even lvl AV with my empath defender, a 3 lvl below AV blaster and a kinetic defender tonight which just goes to show how easy some AV's are really with/without a tank.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

If you want to manage agro like a champ, you'll want three recharge reductions in taunt and have Fire Melee for secondary (for the two pbaoe powers), and eventually Pyre Mastery for epic (for fireball). In other words, as much AoE as you can possibly fit in your build. Maybe even throw in the Challenge Poolpower set(it might be called Provoke, I can't remember what is the power set and what's the actual power).

I have Inv/Fire and never have trouble holding agro as long as some triggerhappy en/* blaster don't manage to get off nova before I get in either "combustion" or "fire sword circle".

After Gauntlet was introduced as Inherit for tankers, getting and keeping agro is just a matter of how many mobs you can get within reach of your AOE's. Taunt for stray mobs. It's a surefire way of success.


 

Posted

Ice primary is, IMO, unbeatable for aggro grabbing. No other primary comes close.

TO be honest (back on thread) as long as a tank has taunt at all these days I'm happy. It seems an optional extra these days. Teamed with a lvl 40 tank without taunt today, and couldnt quite beleive it. Aggro management was, predictably, poor, and team struggled, oh well. I am becoming quite draconian in this - if a tank hasnt got taunt, its not worth him in the team. I suppose there are some very skilled tanks (? icy ones) who dont need taunt, but tauntless tank is the closest I ever come to kicking some one for their build (which isnt very close at all to be honest, but hey!)


 

Posted

[ QUOTE ]
After Gauntlet was introduced

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Tankers always had an inherent taunt with their attacks, it's just been nerfed by I5 and it's been showed as an inherent to make us think we got something new.


 

Posted

Didn't know that. Guess taunt not having the 5/6 mob restriction it has now just made it less obvoius.

[ QUOTE ]
Ice primary is, IMO, unbeatable for aggro grabbing. No other primary comes close

[/ QUOTE ]
I don't have personal experience with this, but from what I've heard, Ice primary can't handle that much agro. But I'm starting an Ice/* tanker soon, so I'll be noticing if it's untrue.


 

Posted

[ QUOTE ]
Didn't know that. Guess taunt not having the 5/6 mob restriction it has now just made it less obvoius.

[ QUOTE ]
Ice primary is, IMO, unbeatable for aggro grabbing. No other primary comes close

[/ QUOTE ]
I don't have personal experience with this, but from what I've heard, Ice primary can't handle that much agro. But I'm starting an Ice/* tanker soon, so I'll be noticing if it's untrue.

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And thats the delicious irony... . Its like the opposite end to granite who can handle the aggo but cant grab it.

Howver, issue 7 and scaling defence will make ice a much more hardy build. According to Spad's mathematics (em/bow down in awe), Ice is actually the most resiliant tank pre granite anyway.


 

Posted

1 Recharge and 2 Taunt Duration with a build that has hasten always worked for me. I also use Taunt as part of my attack chain, alternating between different Bosses and Lts within the group I'm fighting. As very much an "old school" tank, I just can't understand a medium to high level Tank that doesn't have Taunt in their build. Regardless of how much aggro they think they can attract, with Taunt you can always get the attention of the AV/Boss.


@Byrne

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