Hero2

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  1. Hero2

    My Brute

    Meh, my brute is rubbish
  2. Eh? We need an acrynym for City of Heroes/Villains but it can't be CoX... then it must be CoH/V -boring but true.
  3. Is that a double negative or triple? I'm confused.
  4. [ QUOTE ]
    With all the complaints over being able to hit the same type of mobs over and over to get to 50 currently rikti comms in the Architect before it was Freaks on the Dreck map.

    I only really have one question, Is it fun?

    Playing the one map with the one enemy type over and over till you hit 50. I know that in the game it is basically go to map, hit things,get to 50. But there is a variety of enemies and maps (not as much as people want but a dam sight more than are going to be in CO at launch) with a varied story attached if you want to read it.

    It may not be much for some people but the same single enemy group and single map over and over and over would drive me insane if purely for lack of variety.

    So is it fun?

    And i dont really get the I want to see how good the powers are for a specific build, a lot of the powers in the game may be awesome but not affect you farmable item of choice so you think it is not up to much. Also a lot of the powers are situational and doing the same map with same mob will never put you in that situation.

    I will leave all the nonsense of meeting tanks that were powerleveld that didn't know what taunt was or did. Or those that go but we stick lots of inf and stuff into the market but dont realise that all they are doing is driving prices up so that average people cant afford them and go oh i must farm too to match the prices. I have 50's still on pre ED builds with SO's that are still effective so aren't drawn into that nonsense, but new player will see the market and go I must eeek out every .0001% of extra ability thinking it makes a massive difference as it might in WOW.

    I just have one question. Is it fun ?

    [/ QUOTE ]

    No.

    [ QUOTE ]
    Oooh a Q&A session.
    Telling people how to play their game, is it fun?

    [/ QUOTE ]

    Firstly : It isn't the people's game.
    Adjusting your question to compensate for that fact: "Telling people how to play City of Heroes, is it fun?"
    Answer: ... well telling them isn't bad, I guess that's the Outbreak zone. Yes, that's kinda fun.
  5. [ QUOTE ]
    [ QUOTE ]
    Even retroactive ban threat is quite reasonable.

    [/ QUOTE ]
    I disagree here. Retrospect ie banning is not reasonable. You are punushing someone for something that you,by your inaction, told them it was ok to do.

    [/ QUOTE ]


    [/ QUOTE ]

    It still doesn't matter. Whatever the players want or think or threaten or whine, it's completely irrelevant. You waived any rights either at signup or sign on - see that "Agree" button? That's the one that says, "I acknowledge that I don't have a leg to stand on".
  6. Hero2

    The Perfect CoX

    RE: Safeguard missions.

    I'd make these so if you "fail", they spill into normal city zones, the villain's getaway van drives around the streets for a while and you have to chase it trying to knock down it's HPs while a sniper on top pings away at you trying to knock you back and slow you down. Something like that. Perhaps add flavour depending on the villain faction.

    When the van gets to a designated spot or X distance away then you fail.
  7. Hero2

    The Perfect CoX

    [ QUOTE ][*]KotoR-style good/evil ratings for missions and in-game choices - here it might be Freedom Corp and Arachnos as the factions representing the extremes - and you can choose which side to improve your standing with. This would also mean opening up all zones to all characters and beginning as a neutral "super", who could walk down the hero or villain paths but also stay neutral as a freelance merc if they wished. Heroes can go to villain-orientated zones at their own risk, and vice-versa, so heroes in an Arachnos area get constantly ambushed by Arachnos and same for villains getting ambushed by PPD and Longbow in Paragon City.

    [/ QUOTE ]

    This is great. I'd do something similar, but with the factions functioning in a more sophisticated manner.

    I would have each of the factions have a known set HQ (which could be moved due to in-game plot-driven events). I would have it so that players can work their way up the ranks within any particular organisation by participating in faction missions (which become progressively more difficult, involve named-AVs at higher amounts of faction points).

    I would also have faction arc missions, where each faction is working on a plot and the characters can complete missions in order to acheive the goals of the plot, and it succeeds or fails based upon the workings of the players.

    When a faction's goals succeed, their presence in the city grows, with more mini-bases, patrols a more prominent HQ (it may have begun as a plain building with no guards, and be moved into a towering skyscraper with huge banners, flying patrolmen etc.).

    It follows that as their plans are foiled, their HQ decreases in size, they lose mini-bases etc.

    This way the players can influence the look and feel of their city by taking mass actions.

    I'm not sure that I would have direct player intervention as a factor in this system because they may be encouraged to participate in PvP instead, and I'd be inclined to keep that as a separate entity. Perhaps if the PvP battles put points into the balance of the system as they occur in the PvP zones it might be preferable, but then we're getting into Warhammer Online territory.
  8. Hero2

    My Brute

    It's just throwing errors at me now :/

    If anybody else has this issue, I think it's to do with the cache. Refreshing the browser works.
  9. Hero2

    My Brute

    http://2hero.mybrute.com

    I don't understand how it works, but I am level 3 - whatever that means.
  10. http://2hero.mybrute.com

    I don't understand how it works, but I am level 3 - whatever that means.
  11. Damz beat me up, boohoo! Anybody else want a go?

    http://2hero.mybrute.com
  12. After 11 pages, I still don't understand your point. Are you trying to put a moral disincentive on the devs new policy?

    In my opinion, if the devs don't want something, they should (and are entitled to) do whatever they want to stop it, be that DISALLOWing something which up to this point has in reality been seemingly harmless or not.

    Player have no say whatsoever in the running of most online games. Everybody knows that when they subscribe/log in. If the devs listen to the players, then the players are fortunate. It's all there in the documentation.
  13. Skeptical as I am, I wish you good luck with this initiative.
  14. I get the impression you have an agenda.

    To me, Positron's statement reveals which particular side of the "story vs farming" fence the devs are on. To suggest that they should be on the fence instead is to ignore the fact that they employ people at their company to write stories, and balance the game so that players experience content in a (pre-MA) delicate manner.

    Nowhere is it stated that the devs should sit on the fence because they need to appeal to as many people as possible. The facts are that they can and will do whatever they want to make the game playable in whichever manner they prefer, be that farming or storywise. Nitpicking over which particular piece of the EULA allows them to do this, be it exploit solving or something else, doesn't matter.
  15. [ QUOTE ]
    Nope, they couldn't anyway, because moderators or not, i'm always here to pick apart people's arguments

    [/ QUOTE ] ...with the weight of your own opinion on your side fo the scale and their facts on the other. Hmm.. who could be right, I wonder?
  16. ... but now he's back, from outer space. We just walked in to find him here with that sad look upon his face...
  17. This reminds me of when the British media were trying to define Gordon Brown as dour and they kept describing him as do-er rather than daw-er, as I knew the word : http://www.merriam-webster.com/dictionary/dour the two pronunciations are on the little speaker icons, so I guess both are valid.

    I think you'd have got away with your version of ethereal, I think I thought it was that way too, having read it in books but having had no opportunity to say it aloud. That's going back some.
  18. Crius said,
    [ QUOTE ]
    An exploit is whatever they deem it to be.

    [/ QUOTE ]

    This "one-liner" which Singstar seems to object to nails the entire topic.

    Wikipedia says, [ QUOTE ]
    "In the realm of online games, an exploit is usually a software bug, hack or bot that contributes to the user's prosperity in a manner not intended by the developers."

    [/ QUOTE ]
    http://en.wikipedia.org/wiki/Exploit_(online_gaming)

    Because we can't read the minds of the developers, they can make this whatever they like even in retrospect.
  19. [ QUOTE ]
    Have to hold my hands up to that one in days gone by presuming 'Ethereal' was Ether-real.

    [/ QUOTE ]

    Erm... it is?

    Try definition 4:
    http://www.thefreedictionary.com/ethereal
  20. I think Posi was 100% spot on this time, and those who don't agree can just moan a lot. Good, I'm glad that's settled, then.
  21. [ QUOTE ]
    Apparently they lied about how he went.

    [/ QUOTE ]

    He was fired so hard he went into space straight afterwards! Fact!

    We don't want Garriott blowing the subscriber won on extravagant dalliances to Mars. I vote for NC. Does my vote count?
  22. Hero2

    Shorts?

    Try my short : 91838 it's a SFMA, too!
  23. [ QUOTE ]
    I, personally, would like to see the word 'obstreperous' used more. And possibly 'querulous'.

    [/ QUOTE ]

    So if you want to complain about noisy (=obstreperous) whining (=querulous), those are the words to use in future.
  24. Lolzeu - good name for a character imo. The sinister Professor Lolzeu, perhaps.