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Posts
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Joined
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WOWOWOWOWOWOWOWOWOWOWOW!!!!!!! That's all I have to say about that!
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Devs are gonna redo the Positron Task Force to make it more in line with how task forces are now.
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V Day event is live! Let the passion commence!
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Very nice guide indeed! I've always wanted to create an AR/DEV blaster
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sssoooooooo......
Is it possible to call dibs on the old hardware?I's be needin' a new comp
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This could have been in the planning before the divorce? Plans like this, I would imagine, are in the works for a long period of time. Software development, for any company, is not an "overnight" thing.
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Which, if my calculations are correct, will be in the next 2-3 months? March/April time frame...thats not too shabby if you ask me
/just speculatin' -
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My dorky husband wants to know if our characters will actually be able to get married in some sort of a Valentines Chapel?
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....then comes the baby in the baby carriage! :O
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I highly doubt they'll up the max lvl, based on past dev commentary, but perhaps the purchase by NCSoft throws all that out the window...
Sounds like some VERY exciting stuff coming up in the near to distant future! I'll definately be stickin' around for some time to come!
Thx to all for such a great game!!! -
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Matrix Online is still running?
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That's what I said -
Any word on when the actual invasion will begin? I would imagine it would be later tonight some time...
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So, with this thread chock full of conspiracy theories, here's mine:
How long till Marvel "acquires" the rights to CoH/CoV? -
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The most difficult thing to develop that I would like to add to our game is a completely new database architecture which allows every single player who plays CoH & CoV to be able to play on the same game server. This means no more server selection screens, no more re-rolling because your real life friends are not on the same server as you, and no more trouble finding a group at 3:00 AM because everyone else is sleeping. Its not an impossible endeavor but my programming team assures me that there is nothing more time consuming and complicated that we could develop for our game at this point.
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Throw in the towel much? You see, the problem I perceive from this programming/production team is that they work in absolutes. It's an anal-retentive flaw I see all the time at work with engineers. Everything must be perfectly prepared, and complete. If a feature they're working on cannot be fully realized, it's shelved (in this game, that means for a long time). I have a problem with this. What is it about engineers and programmers having a very hard time working compromise? Or does the fault lay at production's feet or higher? This mindset has prevented the release of features like flight poses, and any Crossover.
I really do hope there is someone other than the fans thinking outside of the box around here. After all, if Mythic can figure out how to cluster low pop servers, so can Cryptic. This is better to pursue than doing nothing at all, because it's too HARD to do perfectly.
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Just because they *can* doesn't make it a good idea. I like my low pop servers exactly as they are, thank you very much. I've played on Freedom. I'm not into that kind of bother every time I play. If you are, there's a solution - play on Freedom.
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I WOULD play on a different server....if I knew I could move my charactersI hate lag
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I think of the designers as the dreamers of the dreams and the programmers as the ones who can turn the dreams into reality. Sometimes dreams are fulfilled, sometimes they're not. Depending on the complexity, the availability of resources (not just money), the time necessary to accomplish a particular project, and how the existing portions will be affected can have a huge impact on what does or does not go into the game.
There are lots of things I would like to see, such as a single server for all, levels beyond 50, a fourth visible row for powers, but these things may not be part of the design plan. This, however, does not mean I'm going to stop playing the game. It's quality of life issues. Most are trivial, but there are a small number that would truly improve game play. The real question is 'what kind of scope must be examined in order to accomplish this?' If there are other weightier items that take precidence, then something has to get the axe and likely, it'll be that one thing that everyone is yelling for. Don't know why, that's just the way it is -
Personally, I'd love to take a journey inside of the spacecraft, perhaps to defeat some Rikti AV? Come to think of it, the Rikti don't even have an AV do they?
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Perhaps the key word to be focused on in this statement:
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Issue 10 will focus on a level range that you guys have been clamoring about for a while.
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is the one that I have bolded. Clamor, as we all know, is one of the leaders of the Freakshow. Thus, could the expansion be further into the Freakshow storyline? I certainly would not have any complaints on that end
This would also coincide with the already mentioned suggestions of expanding the 35-40 level range. -
yeah, my dreams have been squished already. Next best thing, would be more higher level content
Just out of curiosity, how long ago was it said that 50 would be max? Might it be possible that they have now changed their collective minds, or has the cap been confirmed recently by a red name?
I know it's one of those "next tuesday of never" things, but I can always hope....can't I?