HelinCarnate

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  1. Quote:
    Originally Posted by Postagulous View Post
    I was buying 30 at a time for 666 [the only price you should ever bid] and selling them around 100k but it got lame. Slow money.

    The market isn't crazy. The people are.
    Totally with you there. I have some kind of OCD that will not allow me to bid anything other than 666 for Demonic Blood Samples.
  2. Quote:
    Originally Posted by Captain Fabulous View Post
    So if tomorrow the devs announced they were nerfing IOs that give defense so that it was no longer possible to reach the soft cap (oh wait... they already did that...) you wouldn't praise the move and cheer that the "exploiters" that were clearly "cheating" finally got their due???

    Ironically, those buff bots are available in the mission creator by design. The devs put them there. So why exactly is it an "exploit" or "cheat" to use to the fullest something they purposefully put there that was working exactly the way they designed it. Just like IOs with defense bonuses.

    Yet in your mind one is an "exploit" and must be crushed while the other is ok because the game is "designed" that way.

    Dude, can you not see there is absolutely no difference here?
    Something working the way the devs designed does not mean it was working the way the devs intended.

    Even if for the sake of semantics we don't call it a cheat or exploit, it was still something that was being used in a way other than what the devs intended. Do you honestly think they would have made the change if they wanted people to be able to use 30+ buff bots?
  3. Quote:
    Originally Posted by Lazarus View Post
    No, we can very well hate on the Devs for coming up with really dumb solutions that have obviously not been thought through.

    I'm becoming rather glad that these people are game developers and not engineers. I'd hate to see what their solution would be for fixing a road with a few potholes in it.
    Well duh! You just move the road around the pot holes, then you won't have to worry about people hitting them.

    Edit to add, then you fine anyone who tries to go on the old road to save time because it is faster even with the potholes.
  4. Quote:
    Originally Posted by hedgehog_NA View Post
    damn good thing we all run brutes.
    Ok 4 allies and you can have 40% defense. Slot Manuvers and Combat Jumping and you are at the soft cap. Or take one of those plus a Steadfast. Also this would supply tons of mez protection and you can still set up the attacks for the 4 mobs to only holds that do no damage. If you have high defense already then with 4 allies you can have an additional resist boot of 60% to damn near everything as well as mez protection.

    If you really want I can do examples for each AT but I think you get the point.
  5. Totally with yea there. While on paper the nerf seems to be ok, my EM/WP was just no fun to use anymore after the nerf. On teams, sometimes it felt like I was doing more damage to myself than the mobs. You would wind up for TF or ET and either do very little damge because their health bar was so low due to your friends AoE or do no damage because the mob you were getting ready to hit was dead by the time you were done with your animation.

    I could live with the longer cast time on ET if it was still the 1 second quick punch followed by a 1.67 second root time where you are recovering from the drain in HP.
  6. Quote:
    Originally Posted by Dispari View Post
    That's not what it's doing though.

    Right now you can have a buffing/debuffing ally who mezzes and debuffs enemies while making you harder to kill. Far less risk, same reward.

    Or you can have PPD battling Arachnos as an event somewhere in the map. And as a result get -60% exp for the entire mission. No less risk, far less reward.
    And I agree that both should be addressed. I had not read through the thread far enough at the point I replied to this to know about this.
  7. Quote:
    Originally Posted by Captain Fabulous View Post
    So if I use IOs and soft cap my defense I'm somehow "exploiting" the system? After all, at softcapped defense I can fight anything with virtually no risk, both in and out of AE.

    Where exactly do you draw the line between "exploiting" (which it's not in any variation of this situation) and "taking full advantage of what the game offers"?
    No that is not an exploit because the game is designed to allow you to do that depending on your class and effort put into that toon. You pick certain powers and IOs over others for benifits you want on that toon. You decide to pick a power where you can slot certain sets even if you do not plan on using that power just to get to that soft cap. With the AE the way it was you no longer had to make those choices.

    The devs changed what was offered due to those that were doing what they consider exploiting. For example taking only attakcs and using SOs and being able to solo tons of +4 mobs because you have a bunch of buff bots giving you capped resists and defense and also holding all the mobs down while you kill them. That is an obvious exploit and IMO should be fixed.

    I do however, have issues with having any Ally reduce your XP. Many stories have battles going on in the background to add color and those battles do not provide any benifit to the player as far as rewards go, yet now those will either have to be removed or get low ranks because they gave crap xp.
  8. Quote:
    Originally Posted by Hazygreys View Post
    A lag issue that has been there since the beginning, almost 5 issues ago. If you knew me, then you'd know I don't form speed runs and do take it slowly, but there is always lag. I realize exploits need fixing before bugs, but really how long does it take to fix a bug?
    And I do agree that it should be fixed, but I have no concrete suggestions on how to make the fix other than a total redesign of that whole map. With GR coming out and all the new maps that I am sure they are making for that, I can understand why this bug fix is put on hold.
  9. Quote:
    Originally Posted by Captain Fabulous View Post
    Well since it's obvious you think AE is the root of all evil in the CoH universe why not just have the whole system removed? That'll really make the AE farmers rue the day they dare attempted to earn XP thru a system created by the game developers! What unmitigated GALL those farmers have! How DARE they?!?!?!
    The ones that just earn XP are not an issue. The ones that exploit the system and make it so you can get massive rewards with little risk are the ones causing the problems. Please do not lump those "farmers" in with the rest of us.
  10. Quote:
    Originally Posted by Captain Fabulous View Post
    You mean like the way they can do it to us when we use wakies? Oh right, that doesn't count.
    Wakies are a bit different. You can use a wakie and still act before the animation is finished. If you pop a BF right away you can run around before you would normally have finished the animation to get up. Rez powers for players have a brief (IMO too brief) time that you cannot be touched while the animation is taking place.
  11. Quote:
    Originally Posted by Kohei View Post
    Ok, I get why this was done. But there has to be a better way to do it. Say after the fifth or sixth ally the nerfs start or something.

    The first arc I created has players working with three of the games signature characters against an AV that solo no one could defeat.

    Further, if the devs can create arcs with an army of allies(Mender Silos) without punishing players for rescuing allies why can't players?

    I just think there must a way to address the exploit aspect without nerfing those who use allies as an aspect of storytelling.
    There are plenty of acutal missions outside of AE that many players will need a team to beat.

    The reason devs can do it and you cannot is because it is their game and they can decide if the mission that they make fits their guidlines. Currently they do not have a way to look at every single AE mish before it is published to make sure there are no exploits.

    You can still use allies as storytelling but if you make it so there is much lower risk for the players, they will get less of a reward.
  12. Quote:
    Originally Posted by Dune_Fan View Post
    "General

    * NPC critters that are resurrected will be unselectable while going through the resurrection animation."

    What does this have to do with anything?
    Probably answered already but replying to posts as I go through. If you can target and hit a mob as they are popping up you can have them close to death or totally dead before they can attack you once. This in effect gives the potential for you to double the xp for the kill without having any additional risk.
  13. Quote:
    Originally Posted by American_Angel View Post
    If I do that, it's not fun for groups anymore.
    It is not fun for groups to have to rely on their own skills and powers to finish a story? What game are you playing?
  14. Quote:
    Originally Posted by American_Angel View Post
    You have got to be kidding me, lol.

    I have seen countless AE Farms that do not use allies at all.

    Just an FYI to the Devs...trying out peoples arcs without getting regualr drops sucks. The tickets don't even matter to me. I prefer an option between tickets and regular drops.

    Another FYI...farming is more rampant in PVP these days. People are arena farming to get those newer pvp recipes that sell for a billion influence. I don't see you doing anything about that at all (and no...I'm not a pvp farmer; but I bet half the people against AE farming are).
    Even with someone farming the arena, the drop rate is so terrible that you can make a billion doing normal, non AE farms in the same amount of time. I know quite a few PvP farmers and many of them also used AE to get their toons to 50 as fast as possible. The others could care less, more lvl 50 noobs mean easier prey if they try out pvp.
  15. Quote:
    Originally Posted by Hazygreys View Post
    I would love to one day load up CoH and have it update, click patch notes and see that they finally fixed the lag in the ITF. Sometimes the order of which the devs fix things is so bizarre.
    Exploit fixes take priority over a lag issue. A lag issue that is in one misison in one spot on one TF. Taking that spot slow instead of trying to speed through it and finish the ITF in record time normally reduces or eliminates the lag. There is currently no work around to having a ton of people with 4 50s that have been only been playing a month or less so one of the main causes gets fixed.
  16. Quote:
    Originally Posted by Hazygreys View Post
    since most farms make use of all the ally slots, usually around 30, why not make it like 3 or 4 allies are ok, after that we see diminishing returns.
    Because with 3 or 4 allies I can get my brute to capped resists and defense numbers. Lower risk = lower rewards.
  17. Quote:
    Originally Posted by Hazygreys View Post
    Once again it's the devs jumping the gun to fix some farming, meanwhile it effects everyone that had missions in AE with allies. GG devs, maybe one day you can learn to fix one thing without breaking three other things.
    So you expect to be able to get full XP when you are at a lower risk by having multiple buff bots follow you around? Even if you only have 3 allies you are still at lower risk and should get lower XP due to that.
  18. Quote:
    Originally Posted by doomrider View Post
    Stone/Ice Melee will probably take the cake on this one. Even with just SO's a Granite with taunt, Ice Patch and possible the other aoe taunt power from the presence pool and you've got yourself one incredibly sturdy aggro manager. Ice Patch may only affect 5 targets at once but the other slows from the /ice secondary attacks will help decrease any incoming damage on top of the mitigation that your patch will provide. Bottom line = probably the best pure tank right out of the box.
    Would have to agree here. Throw in quicksand from the epic pool and you can really bring mobs to a crawl. Just don't ever try and solo unless you want to know what it would feel like to be in a race between a slug and a snail.
  19. It works well with just about anything. Stone, Ice, Fire, Dark and Elec have damage aruas that cause mobs to try and run away when they get low on health. Ice patch hleps keep mobs in check.

    Frozen aura is great mitigation for minions. With lots of mobs around you if solo, you can put the little stuff to sleep, concentrate on the boss and still feed RTTC, Invincibility or AAO.

    Also adding more slows to mud pots is always a luagh.


    What it does not go well with is trying to kill stuff fast solo.
  20. Mixed feelings on this one. While I do like the idea of not having to worry about what level your team is, I can also see how people would PL using certain arcs and also try and bypass the level requirements for some accolades. Granted this can be done already but with much more effort without the use of the flashback system.

    Mark it down in history folks. I did not totally dissagree with the OP.
  21. DR HR above makes a good point. I have actually got a team together with the following broadcast on a low population server late at night.

    "Looking to fail an RSF just to get the Annihilator badge for accolade"

    As soon as we got the badge we quit. Just random pug group and not all of us were 50s.
  22. Quote:
    Originally Posted by The_Coming_Storm View Post
    OR make it so The Atlas Medallion requires the STF. The lowest level to obtain accolades redside is way higher than blueside, and this is not fair!

    For Task Force Commander, the lowest you need to be is 35, but for Marshal, the lowest you need to be is 45. FOURTY-FIVE. That is a 10 level unfair difference.
    I'm sorry but can you please help me locate the post where the devs promised that all the badges and accolades would be just as easy to get on both sides?

    Life is not fair. I suggest you get over it and not get your hopes up about this suggestion getting any traciton.
  23. Quote:
    Originally Posted by PrincessDarkstar View Post
    @Clouded

    The things we know about the set for sure are (Forgive me if I missed any):

    +range - The devs are saying it has extended range, they aren't going to say that if it is only 1 ft since it makes no difference. You know as well as I do it is likely to be more than that.
    KB and KD - KD is good. KB is bad. KB on a melee toon is even worse. Even though KB can be used to reasonable effect it will always be less desirable than pretty much anything else.
    How many powers have KB? You can watch the video and tell that only 1 or perhaps 2 have knockback vs. knockdown or very low KB which does the same thing to even level mobs. You do know that SS has 5 KB powers and 1 of those sends mobs flying out instead of up, right? How many times have you heard anyone complain about all the KB in SS?

    Quote:
    Originally Posted by PrincessDarkstar View Post
    And KD doesn't even work on anything worth a scrappers time.
    So are you saying that EBs, AVs and GMs are the only thing worth a scrappers time? With my claws/regen scrapper I can keep most bosses off their feet providing 100% mitigation with focus (.67 KB) and Air Sup (.75 KU). There are some bosses that take more to knock them off their feet but not many. The only type of mobs that I have not been able to use KB on are most EBs, AV/Heroes (PTOD up of course) and GMs.

    Quote:
    Originally Posted by PrincessDarkstar View Post
    Video - In which nothing seems to die, now it is either a tank in the video, or the set does poor damage (As I mentioned it probably would). And you can see slow animations.
    It is a demonstration video. Did you also notice that none of the mobs were attacking? They were not actual mobs in the actual game. Pretending for a moment that they were actual mobs, in 5 of the 7 attacks shown you either never see the mob or they only show part of the KD animation so you have no way of knowing if they died or not. You also have no way of knowing if the mobs are minions, LTs or boss mobs. You also have no way of knowing if the Hero/Villain is a Brute, Scrapper or Tanker. Assuming it does poor damage based off of this information is, to be honest, just plain stupid.


    Quote:
    Originally Posted by PrincessDarkstar View Post
    I fail to see any positives about the set at all so far, aside from it being pretty. This seems to be a melee version of Dual Pistols, ie; useless. You will be trading damage and speed for range and pretty.
    From what I can see so far, it is not that you fail to see any positives, it is that you have only looked for negative. The previous quotes also show you make assumptions without all the facts (mobs not dying) and do not understand the mechanics of the game (KB being useless for scrappers)

    Quote:
    Originally Posted by PrincessDarkstar View Post
    And don't give me crap about 'dev a only does job a' a dev is a dev is a dev and can code whatever the hell they are told to code.
    So you would be fine with Babs fixing lag issues and put Sexy J on revamping zones and Random programer #5 on animations? I am pretty sure they have their current assignments because that is what they are best at.

    Just because you can do something does not mean you are good at it. Even if you are ok at the new job, there may be better places for you where you would have a greater impact. If you are a coach of a basketball team you can decide to have your point guard play center if you want but that does not mean that it is the smartest thing to do or that he will be effective in that role. I guess there will always be those people who think they know everything trying to tell the coaches what to do.
  24. I have watched the video several dozen times and finally took the time to time the attacks from start to back to ready position. Previously I just counted in my head and for some reason that was inaccurate, go figure. Times listed are still estimates of course and feel free to let me know if you came up with different numbers.

    First attack - About 1 second: (thank you http://www.online-stopwatch.com) KD or low KB. Either way the mob fell down and did not go flying.

    2nd attack shown. About 1.5 seconds: No target in sight. Could speculate that this would be a focus like ranged attack but too early to tell. Could just be they wanted that angle for the shot.

    3rd attack shown - Just over 2 seconds: Only showed part of the mob so hard to say if it was KD or KB. To me it looked like KB . If it is I can only pray that this is a low damage attack so I can skip it.

    4th attack shown - Just over 2 seconds: Seemed to be a slightly higher range (10' maybe) single target KD attack.

    5th attack shown - About 2.3 seconds: Best guess would be soul drain type build up power.

    6th attack shown - Maybe 3 seconds, did not show end of animation: Another KD attack. I would hope extreme damage due to the long animation time. No guess on the range since the start of the attack on the video showed only the Hero and the end showed only the mob.

    7th attack shown - Just under 2 seconds: Similar to 6th with shorter animation.

    8th attack shown - Just over 2 seconds: AOE (I hope) or could be cone KB. Would guess mag .67 as one of the mobs fell down and the other (guessing lower level mob) was tossed back.

    Throw in Taunt and there are all the powers in the set.

    It seems that several of the attacks are longer than the 7' range. Either that or I am not that good at judging distance. Could be either. Would this be bad for a melee type toon? I say no. For a brute or a tanker you are probably going to be face to face with a ton of mobs anyway so not a big deal. The extra range would be nice to get to a boss that is behind several other mobs instead of having to jump over them and reposition yourself. For scrappers and stalkers, you get the bonus of not having to be in the middle of the group to do decent damage. Looks like a win win win.

    As far as the worry of mobs flying everywhere, there was only 1 that you can be pretty sure has knockback and maybe a 2nd but no way to know for sure at this point. If you are crying doom or just plain crying about this at this point, please go to your doctor and let them know you have crainialrectosis. Then come back to the forums when you are cured.

    My new main concern is the animation time. The time of the video to show all 7 attacks and BU type power goes from 1:45 to 2:08. A small amount of that time showed the mobs falling but not much so Ill say 2 seconds to be nice. That is about 21 seconds for all those attacks. This is vastly higher than any other melee set. Even if you remove the extra second for the soul drain type BU vs. normal BU you get 20 seconds. At worst fire for tanks comes in at 16.37 to fire off all its attacks and BU. There are a couple scrapper sets below 12 seconds. (This is using Arcanatime not the time in Mids.)

    Now at this point it is only a concern and not a complaint because we have no damage numbers. If slower attacks mean higher damage or the set has a lot of cone attacks but the devs only used one mob in the video then the slower attacks may be justified. If not, then this set may turn into a must have for PvP and meh for PvE. Still to early to say anything for sure though.
  25. Quote:
    Originally Posted by Ice Knight View Post

    Either increase GIS damage from 87.2 to 108 (at 50) or decrease its activation from 2.33 seconds to 1.86 seconds and the recharge time from 10 seconds to 8 seconds. (Just a note, a power called Greater Ice Sword should be "Greater" then Ice Sword. )
    None of those changes to GIS would happen as you suggested. The damage and endurance for GIS is currently the same as other single target 10 second recharge attacks. If the devs were to increase the damage, it would probably be to 101.4 and would also have an additional 2 seconds added to the recharge and bump up the end cost to 11.9. Some people could live with this change, but others would not because their attack chains would be messed up.

    Decrease in animation time may be possible but not with a lower recharge time. At least not without other changes. If the recharge time was dropped to 8 seconds then the damage would probably drop the damage to 73 and endurance to 8.53. I also imagine they would drop the slow from -16% to -8%. Again while some people would be fine with those changes, many would be upset over lower damage. (Me being one of them)

    About the only thing that could be done to GIS that would make the fewest people upset would be to just decrease the animation time. Put a big Ice sword in hand and do the Jawbreaker animation, for example, for a cast time of 1.83 seconds.

    (damage numbers for lvl 50)