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Posts
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Joined
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Been tinkering Around last night.
How does this look on price and performance?
Any and all advice will be greatly appreciated.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
D3 build help needed: Level 50 Mutation Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Twilight Grasp -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(3), Mrcl-Heal(3)
Level 1: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(7), Thundr-Dmg/EndRdx/Rchg(9)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(9)
Level 4: Darkest Night -- DampS-ToHitDeb(A), DampS-ToHitDeb/EndRdx(11), DampS-ToHitDeb/Rchg(11), DampS-ToHitDeb/Rchg/EndRdx(13), DampS-Rchg/EndRdx(46)
Level 6: Gloom -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg(13), Thundr-Dmg/EndRdx(15), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(17)
Level 8: Shadow Fall -- GftotA-Def/EndRdx(A), GftotA-Def(19), RedFtn-Def/EndRdx(19), ImpArm-ResDam/EndRdx(21), ImpArm-ResDam(21), ImpArm-ResDam/EndRdx/Rchg(23)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 12: Fearsome Stare -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(25), Abys-Acc/EndRdx(27), Abys-Fear/Rng(27), Abys-Acc/Fear/Rchg(29)
Level 14: Hover -- DefBuff-I(A)
Level 16: Tenebrous Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(31)
Level 18: Petrifying Gaze -- Lock-Acc/Hold(A), Lock-Acc/Rchg(33), Lock-Rchg/Hold(33), Lock-EndRdx/Rchg/Hold(33), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(34)
Level 20: Night Fall -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36)
Level 22: Fly -- Zephyr-Travel/EndRdx(A)
Level 24: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(37), GftotA-Def(37), GftotA-Def/Rchg(37)
Level 26: Dark Pit -- Stpfy-Acc/Rchg(A), Stpfy-Acc/EndRdx(39), Stpfy-EndRdx/Stun(39), Stpfy-Stun/Rng(39), Stpfy-Acc/Stun/Rchg(40), Stpfy-KB%(40)
Level 28: Howling Twilight -- RechRdx-I(A), RechRdx-I(40)
Level 30: Kick -- Acc-I(A)
Level 32: Dark Servant -- ToHitDeb-I(A)
Level 35: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(43), Aegis-ResDam/EndRdx/Rchg(46)
Level 38: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(42), GftotA-Def/EndRdx/Rchg(42), GftotA-Def(42)
Level 41: Dark Consumption -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(43), Erad-Acc/Dmg/Rchg(43)
Level 44: Dark Embrace -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(45), ImpArm-EndRdx/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam(46)
Level 47: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Soul Transfer -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(50)
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Unless there is a fantastic reason why i should not venture into dark/dark, I am probably going to use it. I already have a name, a concept, and half a costume. The only thing I would ask is for a little help on my build.
http://boards.cityofheroes.com/showthread.php?t=270757
Every bit of help is greatly appreciated. -
A previous thread of mine brought the idea of making a D3.
I am terrible when it comes to IO sets so I am just going to put in power choices I am thinking about.
Budget for IOs-~200-300mil
Added Info: I do not mind not going Dark for my APP.
Build:
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Twilight Grasp -- Empty(A)
Level 1: Dark Blast -- Empty(A)
Level 2: Darkest Night -- Empty(A)
Level 4: Gloom -- Empty(A)
Level 6: Howling Twilight -- Empty(A)
Level 8: Moonbeam -- Empty(A)
Level 10: Shadow Fall -- Empty(A)
Level 12: Tar Patch -- Empty(A)
Level 14: Dark Pit -- Empty(A)
Level 16: Tenebrous Tentacles -- Empty(A)
Level 18: Petrifying Gaze -- Empty(A)
Level 20: Night Fall -- Empty(A)
Level 22: Fearsome Stare -- Empty(A)
Level 24: Hover -- Empty(A)
Level 26: Fly -- Empty(A)
Level 28: Recall Friend -- Empty(A)
Level 30: Hasten -- Empty(A)
Level 32: Dark Servant -- Empty(A)
Level 35: Life Drain -- Empty(A)
Level 38: Blackstar -- Empty(A)
Level 41: Dark Consumption -- Empty(A)
Level 44: Dark Embrace -- Empty(A)
Level 47: Soul Drain -- Empty(A)
Level 49: Soul Transfer -- Empty(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
http://www.cohplanner.com/mids/downl...AF247FAAA20C78 -
So Dark it is.
Question:
What is a good Secondary to pair with dark? -
I am pretty new to the game and wanted to make a defender.
I have three options I have been thinking about.
They are: Storm Dark Bubbles
Three unlike powers IMO
Background: I have about 250mil to work with. My two current mains are my Ill/Rad 'troller and my BS/SD scrap. I am looking for a fun and effective character purely for teaming (Solo is okay but an optional extra).
Question:
Which of these should I dive into, or do you think I should choose a Diff AT altogether? -
It is not a hard group of questions to answer, and only half of the responses did.
The first 4 questions(budgets and why) are to have a biased only to your own experience. The last question is the only part that takes in the idea of presenting to a new player.
Ill start us OFF. All of my builds are low budget but one so here it goes.
Low-Budget:
Mastermind-Bots/Traps: Great for concepts and excels at combat overall.
Controller-Plant/Storm: Excels at wiping groups, all you need is attention to your storm.
Medium-Budget:
Controller-Ill/Rad: The most fun of all that I have. It dominates both team and solo play.
New Player Recommendation:
Plant/Storm 'troller
Fun to play and blooms early game. With seeds in your hand, there is very little you have to fear.
Considering I am only a month into the game, I still consider myself a noob. Answers Fitting this format would be better than an awkward mess. -
Quote:Just said this somewhere else, but -
I *still* run characters to 50 on standard IOs.... or even SOs. Most of my characters don't get heavily IOd - if I feel like they need it, then I end up feeling there's something fundamentally wrong with that powerset combo.
I've run characters through Mender Ramiel's arc (fight Trapdoor, and three other EBs) to unlock the Alpha slot - on SOs/common IOs. Solo. Even on characters decried as "weak" such as Peacebringers. No issue.
I'm tempted at this point to go through just how many of my characters are barely/none, partially, heavily or fully SO'd - fully, I can think of... two? Maybe 3? of 26 or so 50s. (And even then we're not really talking purples and the like, but a lot of, say, Thunderstrike and such.)
Regardless, it sounds like you have much the same train of thought I do - I want to enjoy the character *first,* because if I don't, I won't feel like sinking the time and INF into IOing them out.
Edit: Minor caveats to the above.
1. There are some IOs I'll go after just for the sake of pure convenience on the cheap. Typically this is a Knockback protection/resist IO.
2. If you're looking into seriously PVPing, you'll probably want an IO build.
I feel like our minds are completely synchronized.
This is an opinionated question. Which requires opinions in order to help solve. I do not just want this to help me. I want this to be available to any new player that wants a good AT/Powers.
Let me rephrase the question.
Answer any questions you like. (Final Question Preferred If Applicable)
I am a new/newish player looking for some ideas. In your personal opinion based on your personal experience. What is your favorite Low-Budget AT-Power Combinations? Medium-Budget? High Budget? Why?(For all stated.)
Now the final question that should be answered by all that it applies.
If you stated 2 or more AT-Power Combinations, which of them would you reccomend most to a new/newish player? -
Quote:Yes this is money I have set off to the side for the new toon. I am not asking for someone to build my toon for me, I was just asking for advice.Is that funding 35 million Inf?
I would think that would be more than enough to do basic IOs, perhaps a bit of Frankenslotting - after all, you will also be earning Inf and drops as you level, which can be sold. If you use it as seed money and follow some of the guides the Marketeers have written about how to generate Inf. you can probably build it into a tidy nest egg.
The question I asked was:
Quote:Whats a good AT/Powers for Soloing with just TO/DO/SO's. As a new player to this game, my mindset can be easily bent to fit any playstyle. The restriction with Enhancements is due to a low funding of about 35 mil. Any advice would be highly appreciated.
The way I see it, if I can make a character that is effective without Frakenslotting or IO sets, I would be able to enjoy the character enough in order to care enough to Frakenslot/IO set it.
As for playing the market, I do not enjoy it in CoH as much as I do in other games. I do play it a little bit, with a lot of success I might add, due to my luck of running into a kind person that gave me 100 mil to start me off.
Final note, I have been looking into SS/WP, the only problem I see with it is the rep of having a "Glass Jaw". So ignore my previous post. -
I am thinking of Going SS/WP but cannot decide on which AT to choose. I am looking for both team and solo play.
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I have a Budget of approx. 35 mil. I am thinking of making a */Willpower And start off with just SOs. I am a new player and this toon will be my first Brute.
What is a good primary for WP? And also, this toon will be a hero, should I start in Rogue or Praetoria? Any advice would be greatly appreciated. -
New Question:
I am a new/newish player looking for some ideas. In your personal opinion based on your personal experience, what is your favorite Low-Budget AT-Power Combinations? Medium-Budget? High Budget? Why?(For all 3)
Now the final question that should be answered by all that it applies.
If you stated 2 or more AT-Power Combinations, which of them would you reccomend most to a new/newish player?
Old Question:
Whats a good AT/Powers for Soloing with just TO/DO/SO's. As a new player to this game, my mindset can be easily bent to fit any playstyle. The restriction with Enhancements is due to a low funding of about 35 mil. Any advice would be highly appreciated. -
Money isn't on the endless side, I have very little funding. To answer the leveling question, I am level 26 with the build at level 11.
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I am terrible when it comes to making builds and slotting them.
What is shown is a mix of my current build and what skills I plan on getting.
Any advice would be apreciated.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- Empty(A), Empty(5), Empty(7)
Level 1: Deflection -- Empty(A), Empty(9)
Level 2: Slice -- Empty(A), Empty(5), Empty(7)
Level 4: True Grit -- Empty(A)
Level 6: Battle Agility -- Empty(A), Empty(9)
Level 8: Combat Jumping -- Empty(A)
Level 10: Active Defense -- Empty(A), Empty(11), Empty(11)
Level 12: Build Up -- Empty(A)
Level 14: Boxing -- Empty(A)
Level 16: Against All Odds -- Empty(A)
Level 18: Whirling Sword -- Empty(A)
Level 20: Hasten -- Empty(A)
Level 22: Phalanx Fighting -- Empty(A)
Level 24: Tough -- Empty(A)
Level 26: Disembowel -- Empty(A)
Level 28: Grant Cover -- Empty(A)
Level 30: Weave -- Empty(A)
Level 32: Head Splitter -- Empty(A)
Level 35: Shield Charge -- Empty(A)
Level 38: One with the Shield -- Empty(A)
Level 41: Focused Accuracy -- Empty(A)
Level 44: Physical Perfection -- Empty(A)
Level 47: Hover -- Empty(A)
Level 49: Fly -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A), Empty(3), Empty(3) -
Wow I mispoke badly, sorry guys.
I did not mean BS/SD
I meant Weapon/SD//SD/Weapon. was wondering for a second why nobody said a tank lol.
So what AT should I use for a SD and a weapon?(and what weapon) -
I want to create a sword and shield angel.
I was wondering which AT i should pick for him.
I don't know if bs/shield//shield/bs is any good, i am just wondering which AT to go with for him.
I normally don't ever play melee in games. I am used to the guns and the spells, but i decided it was time to pick up a new talent. I am looking for which one is better for solo. Better for teams. Survives better. Does more damage.
I have no idea what to do when it comes to melee, so giving me ideas of which is better for what will help me decide. -
I am completely terrible when It comes to slotting. Can anybody give me a SO build I can use while I level up.
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Quote:Thank you, that was exactly what I needed to hear. 'troller here i come.As has been said a couple times, plant/storm is fantastic. I rolled one simply because I wanted to run with the concept of Plant/Storm/Earth epic for a nature powered character and didn't expect it to be as awesome as it is. It's more fun than a barrel of drunken monkeys with POWER TOOLS. Seeds of confusion aside (as it is an awesome power for mitigation and some extra damage to mobs) I can lock down spawns in a ridiculous way, and given proper planning obliterate them just as easily. It's also much more active than ill/rad as you mentioned you wanted something more intense I believe.
Just imagine dropping your AOE hold, AOE immob, carrion creepers, then busting out a thunder storm, tornado and ice slick on top of them. Extra bonus in having your pet out already so it will charge in and beat the tar out of things. And if that doesn't finish them off, Fissue and Siesmic Slam surely will. I'm not even purpled out, just some basic IOs and a couple of sets, and I can double stack thunderstorm, practically perma'd tornado, and with the defense granted by steamy mist and rock armor I'm very safe while doing so. If you're worried about the knock-around aspect of storm then rest assured that plant primary takes care of that without trouble. And honestly, there's really just nothing in the game as cool looking as Carrion Creepers. -
Quote:You took something I said out of context. I was explaining for the purpose that two recent posts, after I said the two i was looking for, were about different ATs.Then roll the Plant/storm and be done with it. Any issue Storm has that other players hate can be kept in check in vast part by Plant. Tornado can be countered by your immobilization powers and you just need to be careful using Hurricane, which to be honest can be skipped, but that's merely personal preference. Even on my Storm/dark where I don't have any sort of -KB power, people have never complained about me playing it.
P.S. If you have any qualms about /storm you could either go /cold, or /ta. -
I know the title says "A new AT." but I have been counciled into dom and have a personal preference of 'troller.
I never said I disliked Melee for the pure fact that I have not really played them. Not a single melee has made it past level 5. Well, other than my widow.
I do not really think melee is my place due to the small room between me and the villain/victim. And this scares me do to the trouble I am having with the idea of softcaps and such. This is the first game that I would have truly had to dedicate time to my defense. Other games I either had no control over it or I had a panic button for quick Def. I understand the concept, but slotting just feels like an enormous puzzle, especially when I probably have 100mil total among all of my chars.
I loved Ill/Rad due to my PAs ability to bypass my lack of defense. I have no money to spend so inf intensive builds are terrible for me.
I am also very fond of being told what to do. I enjoy reading what others say and taking into account. My favorite guides are the ones with the lvl by lvl information. As an uneducated member of a community that is so keen on the little fibers, it is nice to hop on the car. I am here to enjoy this game so it helps eliminate all of the boring statistical parts.
The greatest enjoyment I have of this game, is the feeling of control. That is why I dislike Cor and Blast. They just feel like a missile silo. I did not become a hero/villain to let the/my villain/victim get a quick and painless death. I want them to panic, to be confused, to fight each other. I am the definition of a Vigilante/Villain. The use of control helps feed the sadistic side of my concepts.
So back to the point, I am either going to choose one or go both.(Plant/Fire or Plant/Storm) Under the guise that I will choose only one of them, which one would you recommend? -
Quote:I know you didn't say plant/fire as the one I should play, I initially wanted to go plant/thorn, but I hate the spines.(They never look good with my costumes)Actually I didn't. I said Plant and whichever set you like best. My point was though that even for Plant/Fire there's strong character concepts out there, you just have to come up with them.
I chose plant/fire for the dom due to one key factor. Fire is fire. Change its color and becomes something different. This adds a lot of room for me to create a nice concept.
Plant/storm was an Idea that came into my mind during a CC. A bunch of trolls were mass buffing everyone. The troll near me was a /storm so i got to see some of the powers. A lot of people have told me that /storm is hated in a group but I think it depends on the player. Plant/Storm was based on a Nature concept.
I chose to decide between these two since they were so similar but yet very different.
Damage is damage, but not my world. I am fine with slow killing. And with the upgrade from Deceive to Seeds, I do not think I have to worry. I have been fine with ST holds and a pet for a while. I think anything would be an upgrade from illusion control-wise.
I am pretty new to this game. I can pick up on many things pretty quickly. I mean I was playing +2/x4 solo on my 'troller by level 18.
So to the point of all of this. I have looked up and investigated on all the Plant/*** and have found two that look fun to concept and play. I am a really new player but can pick up on ideas quickly. /Rad anchoring Is a walk in the park for me.(I honestly do not see why people have a problem with anchor skills.) I can adapt for situations. With all this in mind, I cannot IOset for my life. I am terrible at any form of enhancements for that matter. Which of these two seems like the POWER for me? -
Okay, here is a little more information.
I love team play, but end up playing solo often.
As long as I can survive Solo and obliterate in team.
I am used to the feeling of a passive 'troller so the adaptation.
I don't know about damage for either the 'troller or Dom, but I have managed thus far with my ILL/RAD(lvl50)
I hear that 'troller have better control than that of the Dom, and was wondering if the /fire's damage outwieghs the power of /storm and stronger mag.
Thi is all opinionated, but due to my new existance in this community I have decided to listen to my elders. That's you. -
Question:
I am choosing between two chars.
Plant/Storm 'troller
Plant/Fire Dom
Which do you think I should go with?