BS/SD Build help


Hasael

 

Posted

I am terrible when it comes to making builds and slotting them.
What is shown is a mix of my current build and what skills I plan on getting.
Any advice would be apreciated.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 48 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- Empty(A), Empty(5), Empty(7)
Level 1: Deflection -- Empty(A), Empty(9)
Level 2: Slice -- Empty(A), Empty(5), Empty(7)
Level 4: True Grit -- Empty(A)
Level 6: Battle Agility -- Empty(A), Empty(9)
Level 8: Combat Jumping -- Empty(A)
Level 10: Active Defense -- Empty(A), Empty(11), Empty(11)
Level 12: Build Up -- Empty(A)
Level 14: Boxing -- Empty(A)
Level 16: Against All Odds -- Empty(A)
Level 18: Whirling Sword -- Empty(A)
Level 20: Hasten -- Empty(A)
Level 22: Phalanx Fighting -- Empty(A)
Level 24: Tough -- Empty(A)
Level 26: Disembowel -- Empty(A)
Level 28: Grant Cover -- Empty(A)
Level 30: Weave -- Empty(A)
Level 32: Head Splitter -- Empty(A)
Level 35: Shield Charge -- Empty(A)
Level 38: One with the Shield -- Empty(A)
Level 41: Focused Accuracy -- Empty(A)
Level 44: Physical Perfection -- Empty(A)
Level 47: Hover -- Empty(A)
Level 49: Fly -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A), Empty(3), Empty(3)


 

Posted

Hi there!

I am no scrapper expert. My only Scrapper 50 is BS/SD, but I love it, so I have spent quite a long time in Mids messing around with numbers.

A couple of preamble points:

- Getting Melee/Ranged/AoE Def to the softcap is pretty important.
- It's not essential to have your IO's at 50 and a lot of money can be saved by buying them from level 35 on up. The precentage point difference is really small! As an example, if you open Mids, and "Show Advanced Totals", you can switch IOs from 50 to 30 and see how much of a difference it makes. It's tiny.

With that out of the way...

It's difficult to comment on a build without knowing how much cash you're going to be spending on it. So my view is based on spending money over filling holes with additional powers.

- Parry is really useful to have. It may not seem it at 50, but if you exemp down and start losing Melee set defence bonusses, it brings you back to the soft cap and beyond. It's by no means essential though.

- Grant cover doesn't help you at all - only your team. Do you plan to team a lot? Do you also plan to stick with the tank? If you're solo, or running off catching runners, this power will be less useful. Again though - it depends on your playstyle.

- I'm guessing Flight as a travel pool is something you want. I would seriously consider dropping Flight for SJ, as it a lot easier (for me) to move around on the ground. Your mileage may very well vary though, so ignore this as you see fit.

Other than that, I don't see much wrong with your power choices. Not sure what level you are now, but I don't see Physical Perfection bringing a lot to your build.... UNLESS....

I've found BS/SD to be quite END hungry. But then my major AoE's were six slotted with Obliteration which gives a nice fat Melee defence bonus but has terrible END reduction in the power. And I mean terrible. With Hasten and the ironically large recharge bonus from the set, you end up using it a LOT which drains your blue bar.

I really wanted the Musculature Alpha rather than having to go Cardiac, so I sat with Mids for a long time until I worked out I could slot Multi-Strikes and still soft cap my defences. This saved me a fortune in inf (Multi-Strike is soooo cheap) and a huge amount in END costs. After my latest respec, I'm playing a different character who's blue & green bars rarely shift unless I'm soloing an Acid box/Weapon crate in a Lambda. And I have a huge pile of damage with my T4 Musculature.

By plugging weaknesses in the set with careful slotting, I have found I don't need Conserve Power any more, don't need Physical Perfection, and most importantly, I don't need Cardiac. This really helps for exemping down as well as allowing me to batter 45+ content with ease.

Slot wise, All I can suggest is playing with Mids and see what you get. My build is below. It's obviously 50, and is a dream to play.


Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Trella: Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg:38(A), Mako-Dmg/EndRdx:40(3), Mako-Dmg/Rchg:35(3), Mako-Acc/EndRdx/Rchg:45(5), Mako-Acc/Dmg/EndRdx/Rchg:37(5), Mako-Dam%:41(7)
Level 1: Deflection -- LkGmblr-Def/EndRdx:35(A), LkGmblr-Def:41(7), S'dpty-Def:40(9), S'dpty-Def/EndRdx:38(9), S'fstPrt-ResDam/Def+:30(11)
Level 2: Slice -- M'Strk-Dmg/Rchg:50(A), M'Strk-Dmg/EndRdx/Rchg:50(11), M'Strk-Dmg/EndRdx:42(13), M'Strk-Acc/EndRdx:36(13), M'Strk-Acc/Dmg/EndRdx:47(15)
Level 4: True Grit -- Mrcl-Rcvry+:40(A), RgnTis-Regen+:30(15), ResDam-I:45(17), ResDam-I:35(17), Heal-I:50(19), Heal-I:50(19)
Level 6: Battle Agility -- LkGmblr-Def/EndRdx:35(A), LkGmblr-Def:47(21), S'dpty-Def/EndRdx:40(21), LkGmblr-Rchg+:34(23)
Level 8: Parry -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(23), T'Death-Dmg/Rchg:40(25), T'Death-Acc/Dmg/EndRdx:40(25), T'Death-Dmg/EndRdx/Rchg:37(27), T'Death-Dam%:40(27)
Level 10: Active Defense -- RechRdx-I:50(A)
Level 12: Combat Jumping -- Zephyr-Travel:28(A), Zephyr-Travel/EndRdx:39(29), LkGmblr-Rchg+:50(29)
Level 14: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:40(31), S'dpty-Def/EndRdx:38(31)
Level 16: Against All Odds -- EndRdx-I:50(A)
Level 18: Whirling Sword -- M'Strk-Dmg/Rchg:50(A), M'Strk-Dmg/EndRdx/Rchg:50(31), M'Strk-Acc/Dmg:50(33), M'Strk-Acc/EndRdx:48(33), M'Strk-Dmg/EndRdx:50(33), M'Strk-Acc/Dmg/EndRdx:50(34)
Level 20: Kick -- Empty(A)
Level 22: Tough -- Aegis-ResDam/EndRdx:50(A), ImpArm-ResDam/EndRdx:40(34), TtmC'tng-ResDam/EndRdx:45(34)
Level 24: Weave -- LkGmblr-Def/EndRdx:26(A), S'dpty-Def/EndRdx:38(36), LkGmblr-Def:36(36), LkGmblr-Rchg+:43(36)
Level 26: Disembowel -- T'Death-Dmg/Rchg:40(A), T'Death-Acc/Dmg/EndRdx:40(37), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Acc/Dmg:36(37), T'Death-Dmg/EndRdx:39(39), T'Death-Dam%:40(39)
Level 28: Phalanx Fighting -- LkGmblr-Rchg+:34(A)
Level 30: Build Up -- RechRdx-I:50(A), RechRdx-I:50(39)
Level 32: Head Splitter -- Sciroc-Acc/Dmg:35(A), Sciroc-Dmg/EndRdx:40(40), Sciroc-Dmg/Rchg:23(40), Sciroc-Acc/Rchg:30(40), Sciroc-Acc/Dmg/EndRdx:39(42), RechRdx-I:50(42)
Level 35: Shield Charge -- Sciroc-Acc/Dmg:43(A), Sciroc-Dmg/EndRdx:40(42), Sciroc-Dmg/Rchg:49(43), Sciroc-Acc/Rchg:40(43), Sciroc-Acc/Dmg/EndRdx:35(43), RechRdx-I:50(45)
Level 38: One with the Shield -- ResDam-I:35(A)
Level 41: Super Jump -- Zephyr-Travel:43(A), Zephyr-Travel/EndRdx:29(45)
Level 44: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(45), RechRdx-I:50(46)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 49: Assault -- EndRdx-I:50(A)
Level 50: Musculature Radial Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I:40(A)
Level 2: Hurdle -- Jump-I:45(A)
Level 2: Health -- Numna-EndRdx/Rchg:31(A), Numna-Heal/Rchg:38(46), Numna-Heal/EndRdx/Rchg:35(46), Numna-Heal/EndRdx:43(48), Numna-Heal:50(48), Numna-Regen/Rcvry+:34(48)
Level 2: Stamina -- P'Shift-EndMod:41(A), P'Shift-End%:41(50), EndMod-I:50(50)
Level 1: Critical Hit
Level 4: Ninja Run

This is my newly respecced toon, and after running Tips & RV missions at +1/x4 I find I don't need Conserve power so that's coming out with another respec.

45% Def to everything and a low smattering of resists across the board. I eat insps as they drop, so usually have a purple and an orange running to boost them up too. I may elect to drop the Resists in True Grit as they don't add a large amount. One to play with on Test I think.

It's not necessary to have all the LoTG's I have, but I had nothing to spend the money on, so I thought what the heck! I saw little point in perma-Hasten as I already have Active Defence on auto, and I'm terrible at clicking stuff as soon as it recharges. I just save it for when I need to open a large can on something. I generally pick up the Attack Rate temp power from my base before playing (if I'm going to be logged on for a while) which helps.

I rarely use/need At One With The Shield, and often run without Tough (though it's nice to have). For me, the enlightening moment was realising that end redux in toggles is nowhere near as effective as having end redux in my attacks. The big ones (HS, SC, WS, Slice) all cost a lot to use, and I use them a lot. Obliteration was crippling me.

Hope this helps!

-H

Edit: iTrials are another story as that 45% def isn't a cap. Parry helps here driving your Melee def to 60%. I have found that on large leagues I'm getting additional Def from somewhere, be it shields, barriers, fortitude effects or manoevers-style toggles, or I'm getting additional resists from shields. Either way, purple insps really help too.


 

Posted

Money isn't on the endless side, I have very little funding. To answer the leveling question, I am level 26 with the build at level 11.


 

Posted

Quote:
Originally Posted by The_Laughing_Man View Post
Grant cover doesn't help you at all - only your team.
Just a nitpick -- Grant Cover does give YOU defense debuff resistance (DDR), which helps keep your defense from bottoming out when facing a lot of debuffs, like fighting Romans. But it doesn't give you any actual defense, that's true.


If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Anybody have a build that has less/no Purp or LotG