Hard Kisses

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  1. Quote:
    Originally Posted by Kheldarn View Post
    Video here for those who haven't seen it... o.o
    i think summon clowns would win the game. kinetic combat while funny looking, isnt as funny as clowns.
  2. Hard Kisses

    Ambush meh!

    try "HOT FIST ACTION" -1st atempt with ambushes. the mobs are SS/SR and basically line up to die :P
  3. Hard Kisses

    Ambush meh!

    Quote:
    Originally Posted by Heraclea View Post
    My newest story, Deth Kick Champions!, ought to satisfy any hunger for ambushes.
    imma Super Deth Kick Champion! ty, the mobs made me lol. the final mish was sweet
  4. i dont see them anymore. the game used to dump fortunatas' on me like a sick joke or something. i get nothing anymore. ive never gotten anything cool and useful outside of a merit roll come to think of it. i love my content, i rlly do. ive been limiting my AE adventures in favor of content in hopes of being rewarded randomly with something awesome. random drops are random, indeed.

    i thought i read somewhere that u get a purp every 1500 or so mobs u flatten. wishful thinking?

    edit: yes i am aware u dont get purples from merit rolls.
  5. i got this when going down the list doing all the oro missions. on the first available arc, lol technically didnt have a travel power to begin with :P
  6. Hard Kisses

    Ambush meh!

    she is sexy. been gone greyhound for the last 8 days. i miss any nerfs?/fixes?
  7. Hard Kisses

    Ambush meh!

    nothing like a lil' group action. where is my houston500 of AE?
  8. Hard Kisses

    Farmers Adapt.

    Quote:
    Originally Posted by Lohenien View Post
    Meh I've adapted and found something that will never be fixed because it isn't broken at all and still gets the ambushes everywhere.

    Don't ask me for it - just figure it out for yourselves.
    found one as well. about 1000+ tix in 10 min more or less. not as much as some in the past, but good enough all the same. a little fiddlez with the search should find you one.
  9. i've noticed if your brute is scaled-tiny female, you can hide in the cluster of MM robo's or behind a bigger toon of w/e AT and the rest of the team seems to forget you are there. all except for the stalker who nvr seems to quit with those side-long looks. Ignore him, he's invisible after all--pretend he is not there, or look around inquiringly as if wondering..."who farted?" he will eventually get impatient and AS his mark, or the dom will have already dominated the mob. either way, its good for lotsa lolz and more importantly you avoid the alpha strike and dont faceplant...if somebody gets flattened as a direct result of my un-orthidoxed tanking methods i say "helllo? /energy k? im only a stoner in RL"

    -if you find yourself kicked for your seemingly cowardly behavior, do not fret: another benefit of being a brute is the ability to take your ball and go home. you are brute, more than capable of pleasing yourself if need be.

    for the record, ive only done this on sammies, i really hate sammies. im prone to accept blindly sometimes and sometimes it's a sammie. initially i always TRY and like sammies. i last maybe 3-4 mobs before i get bored and employ my special tanking techniques.

    its not like i dont mind taking it, because i DO enjoy taking it. im against taking it by ugly sammies. and if nothing else, sammies are very ugly. i'd bet if AE farms where pretty instead of ugly, CoX would live happily ever after.
  10. awesome choice since its not one of the more popular brute combos, you'll be hard-pressed to find any guides or information regarding it. Welcome to ss/ea or more affectionately as, the Strong and the Pretty.

    as much as id like to help, i am currently in the same boat as you...looking for advice on how to pimp mine out properly. with that said, im bumping your thread in hopes of a higher power will take pity on you.

    also im very curious as to the pvp aspect of this combo, @50 i only do alot /+8 farming, and alot of solo play--which ive found enjoyable enough to carry on despite the lack of advice available.

    /bump

    edit: as to the rage, as far as i know the crash cannot be avoided. someone told me something about hitting it when it blinking...anyways, ive gotten used to it. ive heard the Vet power "sands of mu" is a good filler, as its damage is not suppressed during rage crashes.
  11. Hard Kisses

    Farmers Adapt.

    Quote:
    Originally Posted by Fiery-Enforcer View Post
    I'm pretty sure that has been fixed. I kept one of those missions on a toon and just checked to see if it still worked, but when I tried to enter the mission it dropped me from the arc.

    As for the MM farm, it was fun while it lasted. I've already made my tens of billions of inf from it.
    awww fixt how? honestly, i nvr rlly considered it farming. I mostly jus soloed it, nvr taking lowbies b/c i always seemed to die more. i didnt rlly consder it anywhere near of what id consider the Bruisers, because when i ran it, it took my total concentration to stay alive, something the actual content of the game fails at. i found it challenging. in that respect i cannot see the harm in it. in all honesty, i did on more than one occasion take part in the FARMING aspect, with others--but laying on the floor dead lost its appeal after a run, and trying to help resulted in either quick death (i cannot do them on anything more than +1/+8 solo due to my strong and pretty build or that i jus plain suck still,. i think a lil' of both)or my inferface would die from lag and the game would crash.

    is it still possible to CREATE one similiar, one with ambushes that ridiculous? idc about XP/imfamy- i do like tickets tho. removing Xp from AE would at least kill the PLers, i could care less. lvling a toon in this game is done easily enough (for me at least) after lvling multiple toons to 80 in WoW. i would however like my tickets.

    did they bother to fix drop rates for the rest of the game as well?


    ok so i read the patch notes (NOTE in this case)
    it said:"Fixed a bug that allowed players to control high level pets in MA missions while exemplared."

    this ruins my crazy ambush fun how?
  12. Hard Kisses

    Farmers Adapt.

    Quote:
    Originally Posted by Canadian_Canuck View Post
    i do have a question about a certain mission i have done and was wondering if anyone knows how to set it up so i can share my ideas on greater rewards. what i am talking about here is where the mission is front or back loaded and you get to take on a large number of mobs in one spot hitting the aggro cap for about 15 minutes then mission over with glowie. once i figure out how to do this we all can reap the rewards of AE again.
    i know this, its the biggest secret everyones knows. its also one of the most enjoyable farms ive done so far. i also would like to know how to do this. so many enemies the map has a hard time compensating and they start spawning in weird little clusters of limbs lol.

    so. farmers vs AErpers? easy enough fixxer: AErpers, go to AE and create me the Rocky Horror farm of AE. make me lol. I think if ppl really put some thought into it a common ground can be realized.

    make your AEs farmable. my favorite porno are the cheesy RP ones, i like my farms pretty much the same.
  13. Quote:
    Originally Posted by Necrotron_RO View Post
    'norml players'.
    ha.
  14. on a RL note, the fun i was having with this subject has just been abated. my sis called telling me the fuzz raided her house and she and her absconding? (i love the hell out of this word, but not enough to verify the correct spelling) common-law husband are being arrested.

    some more RL tidbits about me:

    i am a single father with 3 kids aged between 2,6, and 11.
    she ALSO has 3 kids or similiar ages.

    you can guess what happens know...

    think the brady kids, except very very bad like worse then when they found that bad luck idol in hawaii. its going to be very not fun.

    welcome to Great Fails, Montana *******.

    if you break your leg here, ur S.O.L when it comes to 'scription drugs.
    yet if you suffer from PMS or light mood swings, getting a medical marijuana card {Green Cards as known locally} is easily done. what a wonderful world we live in.




    ...and ppl wonder why i spend so much time online.
  15. Quote:
    Originally Posted by Nethergoat View Post
    Yeah, that was me.

    Keep it straight, plz!!1
    wtf guise!?!?! i thought this was about me--err i mean buy-out button?
    anyways, this:

    while the majority of player here proclaim the game isnt DYING, it isnt exactly bringing in the masses. your stance on the subject is biased. youve played this game w/o fail throught thick and thin, issue after issue. you are part of a community that has/will exist till the very end. that kinda of loyalty is nothing to make light of, and you may not know b/c i care very little for what ppl think of me and care even less about what im saying makes any sense wutsoever, but i do. I DO respec yours opinions.
    your knowledge on the GAME greatly excedes my own. so forgive me, as drugs -Meth is culpret in this case (some baby-sitters get paid in gum ive heard) may have done a dirty on my logic...

    but still, i USED to play too, back before WoW. i started in I3 and lasted thru to I7-8. Before i left i had convinced a good amount of ppl to make little schoolgirls, i founded the Girls of Nukem High. if you are from Triumph back then, you will remember there were a lot of us. I left the game to play wow and got bad hooked on it. i came back to CoX shortly before AE, i immediately noticed a decline in the population since id played last. I rolled toons on Freedom, b/c it had a decent population, and after coming from a high pop WoW server, i was used to lots of ppl. I convinced Icy to let me start Nukem High on Freedom, mostly because i felt triumph was dying out and i didnt want to see my girls die with it. I lasted this time about id say WotLK hit then i left again, only to come back now.

    if DYING is too strong a word for you, then maybe "DECLINING" is a better choice.

    most ppl that i know i play CoX still are not amazed im still playing this game, rather they amazed the game is even going still.

    but wishful thinking isnt all bad.

    ill play it no matter, the concept and creation, and the all around atmosphere of the game is good enough for me.

    as much as think this game overall inferior to the mighty WoW it has one thing WoW dosent:

    the ability to solo thru almost every aspect of the game, and i think this is reason enough for most ppl to carry on till the end.

    which will come.

    as do all things.








    except WoW.
  16. Quote:
    Originally Posted by Hyperstrike View Post
    Uhm. What? You may want to rethink this a bit before trying to push forward with this particular argument.



    No. Sorry. Wrong. Go down to one of the Field Trainers in Atlas. Or to to at Ticket Vendor in AE. THOSE are stores. Items listed at a regular, unchanging price.



    As always, the answer is "it fluctuates".



    You've been here a whopping MONTH and you're trying to tell me that your small sample size for checking over the market trumps people who've been here since before there even WAS a market?

    Pardon the derisive laughter. It's completely involuntary.

    Prices in the last 20 months that I've played (on EVERYTHING, including purples) have fluctuated. With Issue 13, the price of purples shot into the stratosphere because people took up full time AE farming, reducing the amount of purples that are randomly generated through play of regular content.



    Sorry, but it's changing, even now. So you're wrong.



    Sorry, but you're really in no position to make these proclamations about how it's "always" going to be.



    That's because you don't understand the system you're utilizing.



    WHAT people want isn't the problem here. It's "how much are they willing to pay to get it".

    Unfortunately for you, people with a lot more inf than you have are willing to pay a lot more than you are.



    Thus you add to the problem.



    Hurting their feelings? No. Feelings have nothing to do with this. What you're doing, though, is removing yourself as a source of market supply. When enough people function like this, supply drops, even in the face of constant (or increasing) demand. As such, prices climb. Depending on how much demand spikes at a given time will determine how much the price spikes. And, barring someone dumping a lot onto the market, the price will never quite fall back to the previous low levels.



    Sorry, but if you need something to build a recipe, by definition it isn't junk. Junk is something that has no use.



    You can repeat this as often as you like. It won't make it true. It'll simply lead to higher asking prices.



    That's because you don't understand the system you're asking for, nor the systems you're asking this to be dropped on top of.



    You hope. You know what the current solution to getting rid of product that goes for more from a vendor than on the market? It gets vendored. Meaning it's removed from play and usable by NOBODY.

    That's exactly what'll happen to just about everything where the price floor drops below vendor cost. Then, once market supply clears out, you'll have people listing for well above vendor cost. Again. And getting it. Again.



    Sorry, but the world (both real and in-game) doesn't operate by your value judgements.



    Technically it's all junk. It's all virtual monopoly money. You stop paying your sub and the stuff is worth exactly ZIP.



    The market is yet another minigame within the greater context of the game itself.



    Sorry, it isn't. The sooner you accept this, the less pain you'll feel.



    You see? That's the beauty of a market. Simply because players set prices today doesn't mean that the prices have to be identical TOMORROW.



    Repeating a falsehood doesn't make it any more true.



    Because they're avoiding certain problems created by such an auction house? And yes, that means introducing problems of their own.

    Because everything doesn't need to be WoW?

    Because the market the way it is works better within the context of THIS game?



    That's because you're either lying about how much you've played or you've been terribly unobservant.



    The devs have already made it clear that this style of "market PVP" is "working as intended" for the game.



    Sorry, but someone paying me 100x (or more) for an item than I listed it for isn't an exploit.



    People ALWAYS complain. The whole "You can please all of the people some of the time. You can please some of the people all of the time. But you can't please all of the people all of the time." thing.



    We aren't flaming you. And we have been telling you why. You're WRONG.



    Because it will be a short-term bump in the system until the market clears out.
    Because it will simply lead to higher overall asking prices.

    Please READ what has been posted to you instead of simply REACTING TO it.



    See above please. It'll cause a large amount of temporary turmoil as the market adjusts. But it won't change higher pricing in the long run. Because it doesn't fix the problem of people paying too much because they're stupid and impatient.



    Then you're not really willing to hear the answer.



    No. You have an Economics 100 grasp of the broad concepts, the abstracts. That isn't the same thing as it's applied in the "real world".



    Nice to be able to appoint yourself. Nobody to argue with you. Just that one nodding yes-man in the mirror.



    And you're simply part of the problem.



    You've BEEN told. READ it. Make SOME attempt at understanding it.
    /golfclap

    perhaps

    i can make

    long post

    stating

    with plenty of

    disection

    what everyone

    already said

    several times before

    during

    and after

    -Star Trek? -lol but

    everyone else

    at the same

    time

    for the

    wasting

    even

    more space.

    or maybe ill not read it (i actuallly didnt)

    the thread goes on

    im still posting, but im actually over and

    had to reread the entire post

    again to remember what

    point i was

    trying to make.

    oh yea
    .
    WoW rules.

    the devs should destroy

    CoX and

    rebuild it in the image of

    WORLD OF WARCRAFT.

    except with super-heroes

    and villians.

    and this

    please try and

    build it so

    it can as EPIC as

    WORLD OF WARCRAFT

    then maybe

    the world can

    sleep at

    night as well

    and as deeply

    as i do, knowing that

    its very easy

    to annoy the

    poeple who play

    hello kittty i mean farmland err

    maple story

    i totally bet that

    you

    are still going to reply

    to this and i know this from

    forethought.

    ive left plenty of

    rooooooooooooooooooooooooooooooommm

    for you to disect and flame

    yes LOTS of space.

    annoying isnt it?

    all this for an opinion.

    call me a liar all you want. WoW is number #1 for a reason. its said that it was built with a cap of 150+ possible lvls. that is called forethought. saying that if this game was built like WoW it wouldnt be any better is jus...(opinion) its amazing how much they have been able to do with one game. players what more lvls? DONE. people want more craftable items? DONE. more professions? DONE AGAIN. Players want flying mounts in zones where they were not INTENDED to be? hellz yea! we can even do that because we built our house outta bricks, not outta sticks or straw.

    you see now- that this is all opinion.

    and that i have succeeded in annoying you. this does not bother me because the game is so ******* DEAD, mostly because, it isnt WoW.
    and in game, ill never have to deal with you.

    Please know that everything ive said is by and far, and wanted/unwanted- is my opinion. i think the market sux!<---opinion!

    except one thing.

    the game is dieing. this is fact. trying to tell me or anyone is a complete and utter lie. Its has nothing to do with "well you jus came from playing WoW, and WoW is an anomally or what not." no im sorry. more ppl play Asheron's Call or lol FIESTA than play this game. mostly (OPINION) because this game has already reached it lvl CAP, and me like many others would like a game that cant be beat, i heard you cant beat WoW, but you can sure as hell almost can!

    so the easiest solution would be to merge servers, but im assuming the game wasnt built with function either. split it between, RPers (the only ppl who rlly have a place in game with nothing left to go on except the players imagination<--more OPINION

    GO BACK TO WOW!!! you say? lol i nvr rlly left. I play with my CoX when i want to play something TRIVIAL, something THEMED (this i take lightly as this player base lacks any idea of concept, which is sad because this game is ALL ABOUT CONCEPT. wanna hear my rant about NINJA RUN and how stoopid you look when you are not ninja-running? i thought naught.

    take what i say

    with a grain of salt.

    im only here to annoy you

    but you let it come to this.















    im sorry? what were we talking about? i think it was...

    my OPINION is better than YOURS!!!

    did i get it right? or

    do

    I

    have

    to

    go

    on

    ?
  17. Quote:
    Originally Posted by Redoubtable View Post
    In that case, I feel compelled to ask whether knowing that some item of common salvage is listed at 100k is actually going to stop a "buy it nao" type from buying it. And if said salvage is actually listed much lower and the buyer is currently overbidding, then I see no need to modify the system to cater to those with a desire to spend much more than the listed price for the sake of convenience.

    Other parts of the game are structured to reward players in proportion with the amount of time they invest. Why should the market be different?

    Keep your fingers crossed for the market interface, though - it's changing in Issue 17.
    thats the thing..no one would even BOTHER trying to get more than something is actually worth anymore. the type of interface im suggesting would essentially make it a complete waste of time. either two things would happen, the prices would floor or they would skyrocket depending on the actuall DEMAND for the item. the prices would set in, and maybe change a little but nothing that would make you say DAMN! sure you could TRY and get a high number for worthless(treasure to some)salvage but once the price sets in it becomes ultimately the BUYERS market.
  18. also, i cant help but notice how popular ive become. i keep getting more red dots under my avatar. flattery will get you everywhere
  19. ty for thinking about the implications a buy-out button would set into motion. as far as i know, bidding is rarely used in WoW. ppl put the item they wish to sell for whatever price/ppl have the option to bid, but its much much easier to just buy-out since price gouging isnt really an issue. if the item is in demand, then ppl will obviously pay more. pretty much in WoW, you get what the item is worth, sometimes more/ sometimes for less. the AH is pretty cut and dry.

    something i kinda failed to realize is the amount of different types of items available in WoW. CoH hasnt but a small fraction b/c of the limited crafting available as of now. WoW has a monster list of possible items/mats from everything sword and board to motorcycles to crap that has absolutely no use at all except to say "hey look what i got"...

    so maybe a buy-out button is something to impliment later in the game in the add more craftable items, temp powers, as of now i dont think there exist enough items in the game.

    my thoughts on it would be yes, ebil would be defeated b/c the sale would always go to the lowest seller first. prices will eventually become a standard and if someone trys to change it, reset the market-ppl will be able to see it happening, thus leaving it up to the buyers as to whether or not that happens.

    i still would like to see a more defined market interface. with jus a tad more information as to the buying and selling history...names of sellers, ppl are less inclined to be ebil, when there name is clearly stated next to the items they are selling. and as far as i know, transfering items/monies hasnt happened yet, so no bank toons lol, no wait it wouldnt work anyway since CoX utilizes a Global ID, you can hide in this game, but you cant really HIDE. ppl with multiple accounts could pull it off tho, maybe



    and this game would kick major *** if it had the pvp WoW has. i dont think it is possible tho, i think mostly b/c of the crazy travel powers available, something like WSG wouldnt work unless they suppressed travel powers altogether.

    hmmmm
  20. well damn ppl! not one person can tell me why a buy-out button would a buy-out would RUIN the game for them. id hate to think i was winning an agruement, b/c essentially that is what my 1st post was suggesting.

    Fusion Force-Guy: if i made an iggy list it would be Icy Bubbles, but i doubt it. im only an *** when im on the boards and ppl are shooting down a suggestion, with no good reason or arguement as to why.

    i understand you enjoy the bidding thing, good for you.
    you must understand that some ppl DONT like it. and would like a BUY OUT option.

    tell me how its bad.
  21. Quote:
    Originally Posted by Another_Fan View Post
    This thread is great.

    Awhile back someone posted that the system would be much better if the developers listened to the people who knew how it worked. Well threads like this are the answer to why they don't. If you can't discuss a concept without trying to discredit it through ancillary attacks that are nearly ad hominems why would you expect anyone to listen to your "advice". The nicest this thread gets is cries of you are doing it wrong, completely ignoring the concept that someone is saying "Hey this isn't very good no matter how you slice it"

    Lets talk about the premises.

    and

    Not the greatest presentation but lets see whats there.

    1. The markets are poorly designed
    2. The CoX markets have a structural tendency towards overpayment
    3. They are not particularly easy to use or understand.
    4. They can be manipulated.
    5. The market provides insufficient information and is unnecessarily opaque.
    6. The seller is in a dominant position in the market.

    Overall gist: There are better ways to organize a game market

    1. Oh yes the market does suck and its almost certainly deliberate on the part of the developers that it does. I have no idea how you could come up with a less usable system.

    Lets see how real life would work if it functioned under wentworths rules

    A: go into the supermarket you want to buy a steak, the butcher would tell you guess the price, if you didn't guess high enough the butcher would tell you try again. If someone walked by and happened to hear your bid they could snipe your steak away from you while you were trying to figure out how much you should pay.

    Oh for all the people who will chime in that's a store, not a market. No A store is a market. When you chide someone for not understanding it only makes you look stupid if you don't understand yourself.

    B: The financial markets. You would like to buy bonds/stocks/a reit etc. You are told well you can't see what people are willing to sell for, you can't see what people are willing to pay and you get to guess.

    This can go on endlessly. What our "market" was meant to be is a guessing game not a market. It rewards people that want to play a guessing game and get good at the guessing game.

    2. The CoX markets have structural bias towards overpayments. Well lets see.

    It is possible to always pay the exact minimum amount for any item on the market. All you have to do is bid creep by 1 inf increments until you hit that number. What isn't considered here is that there is a cost for doing so. It takes time, is prone to error, and in general nobody wants to actually do this. So yes there is a structural bias towards overpayment in the CoX markets.

    3. Not easy to use or understand. Ymmv. Easy for some not so easy for others.

    4. They can be manipulated. Oh yes indeed they can, and in lots of ways. This argument has been rehashed endlessly. The counter argument is that you can't raise prices profitably above the equilibrium price. Again a question of repetition over understanding. There is no guaranty that our market converges to equilibrium or at any given time it is heading in the direction of equilibrium.

    5. The market provides insufficient information. This goes back to what the purpose of the market is. If the purpose is to provide a guessing game where a small minority wins big, then it is fine. If the purpose is to provide for the efficient exchange of goods amongst the players, then it clearly provides to little information.

    6. The seller is in the dominant position in the market. It depends on the time and the commodity. It all depends on how long the sellers are willing to wait for a particular sale to clear, and how much competition there is in the commodity. The sellers for kinetic weapons are currently not in the dominant position, prophecies are another matter entirely.


    Overall gist: There are better ways to organize a game market. Once again it depends. If you want it to be some kind of PVP that promotes winning and losing then this one works.

    If you wanted a market that made it easy to exchange your goods that wasn't particularly onerous or rubbed losses in the losers faces, then this one didn't succeed in the aim.
    k i get it.
    the market is fail...if its working as intended, then the devs fail.

    again, tell me how a buy-out button would your and everyone elses' gaming experience. you can say its not needed all you like, but i beg to differ.

    and as much as you would like to think you can exploit a market to the point where it makes a farming irrevelant, you cant. when you can see the listed prices, you are only fooling the stupid...this cannot be done in WoW.--this last bit to the guy who said something about WoW, about how he wins @ the AH or w/e...your items are easily avoided due to the SUPERIOR marketing function they employ.

    and yes, i have been to the boards. i also know its a timbles amount of **** in regards to the FACT not everyone is as nerdy as us to go to a forum and talk about a game we prolly play way too much to begin with. so this agruement is mute b/c the forums are not the voice of the player-base, jus the voice of the nerdy.

    i dont want the game to be like WoW. but if they did rebuild CoX using WoW methods the game would be whole lot more enjoyable...pvp would be awesome...mmm battlegrounds in CoX, yea this game would a lot better off if built to that scale. but sadly its not. thats my opinion.

    i hadnt realized the huge numbers flocking to the game. when i log in you get 2 options: freedom or virtue. the other servers are dead. they are making ppl PAY for an expansion b/c they HAVE to make money somehow. that is why the charge for lol "booster" packs. much like the many other FREE games out. this game could function on 2 servers easily. the other servers are a waste of space, homes for the hopeless few with undying server pride.

    When i left Triumph and went to play WoW the server still had some life. when i returned a few years later it was dead. at peak hours not a soul in AP, no costume contests, and a very dead chat.

    i remember the days when it was the center of everything. Fusion Force, Global w/e...loads of well themed and organized groups ready to play, and an army of Nukems<---i founded them) now its ghosttown. i assume its the same on every server exlcuded Virtue and Freedom.
  22. Quote:
    Originally Posted by Nethergoat View Post
    Well, the markets works better if you put up your bids then go play the game.

    Maybe that's your problem?

    It isn't built to be used like a store and if you insist on using it like a store it can impose a substantial convenience fee.

    I've always found it easier to modify my behavior to suit reality than to insist reality change to suit my behavior.
    I suppose YMMV.

    But that isn't what they wanted it to do.
    Salvage is distributed the way it is in order to funnel inf from the high levels to the low. That's intentional.

    Price is determined by supply and demand.
    Players determine what SHOULD be expensive on an hour to hour, day to day basis.

    Again, its designed that way intentionally.

    First, I thought you didn't have any problem paying a lot of inf to get what you wanted RITE NAO?

    Second, if you don't want to pay that much inf to get it RITE NAO, put in a bid and walk away.

    For high volume stuff like common salvage ("junk" in your parlance) any reasonable bid will fill very quickly. Often I'll have 'reasonable' bids fill before I finish making the rest of my bids and closing the market window. Or I'll run a mission and voila, my bids have filled.

    Again, I'd suggest modifying your behavior instead of railing against the system.

    They explicitly did not want a WoW style AH here.
    Alas, your dream is doomed.
    lol ok ok. please. the SAME **** is always worth more than other ****, this isnt going to change. there is no supply and demand here. it is a store. no matter what you call it.

    how much does it cost for a purple melee damage set? about 250mil more than a purple hold/fear/immob set does. does this change ever? NO. this will NVR change. the same goes for rare/uncommon/common recipes of the same catagorie. LotG+7.5 will ALWAYS be 100mill+. same goes for healing procs, +stealth. and along with that, the salvage that goes into creating them will ALWAYS be high as well. saying the players are constantly changing the market is ridiculous. what ppl want has been established long ago, the demand is always there, as is the supply--so your half right.

    when i recieve stuff i consider junk, its usually based off what i already KNOW is selling good and what isnt. tbh, i dont put anything on the market if it isnt worth at least 500K. i dont feel im hurting anyones feelings by doing this, b/c what i consider junk, is usually what you consider junk based on a history on high/low sales THAT DO NOT EVER CHANGE. but alas, sometimes junk is priced like it wasnt. sometimes ppl buy-up junk they think is going to sell, and reset the market at a higher price. this is easily done considering you get only 5 references as to what ppl are buying it for. and this okay?

    a buy-out would prevent crap like this from happening. everyones prices are listed. you can bid or buy-out. if buy-outs are priced a little higher I can deal, its my right-nao right to do so and the sellers right to charge as such. i cannot see the bad in this.

    there will always be someone out who is willing to market the junk, so everyone is happy. how you not be? you can sell stuff/get stuff with or w/o the hassel. the point is SOME ppl, i know its crazy...do not like having to haggle prices when the prices are forever set pretty much.

    like i said, i have no problem paying millions for something that is worth millions...(please take the time understand the wording here)

    junk is junk. plain and simple. what you are basically saying is that it alright for players to manipulate the market and sell worthless items for more than should go for.

    like it or not, the BM/WW is a store. the players have already set the prices. i said it again b/c once doesnt seem to be enough.

    why would the developers intentionally steer away from a WoW style AH? for all the years ive been playing WoW, not once have i ever heard a complaint. prolly b/c of that dirty BUY-OUT option. that and the fact that you can SEE when someone trying to change the listed average price on an item, NOT b/c of demand but b/c they want to make a little more off of players by cough* cough* marketeering.

    im starting to believe the devs put WAY to much faith in the player-base. they give us a system to distribute items and make bread doing so and like always...

    ppl exploit.
    ppl complain.
    ppl flame the complainers, yet offer no good reason as to why.

    so if you can tell me WHY a buy-out button would be bad. and HOW it would crash the market (in a bad way) and please remember to keep in mind that NOT everyone <3 having to play the bidding game--ill not post again on the subject.

    PS- i dont want a damn "guide to market" as is. i know how to work the market jus like everyone else. i represent the buy nao player base. i dont need to haggle prices to make millions/billions i can farm with the best of them.

    i just want to know HOW a buy-out button would be a bad idea for the market.
  23. wow, im amazed. a buyout button is not a game ruining, market crashing idea. simply an easy way to get stuff done. i dont like bidding. nether do most ppl. forum cartel/trolsl excluded, follow the leader and all that. i really thought i wasnt alone on this.

    i dontt have the wont or time to quote everyone but some it, was most likely biased because you are used to fail,or found a way to make fail work for you.

    someone said above that: "the market already HAS problems tracking ALL the items it already has." rlly? srsly? ALL THE ITEMS? omg, so many items i can most likely list them from memory. if this is a problem then, idk, im at a loss, we why would anyone create ANY mmo with such a low ceiling?

    and why omfg, why would they NOT try and emulate WoWs AH? its WORKS! ppl dont complain! they is no way to exploit it! that makes it good right? oh i guess not, we like our **** broken on CoX SON!

    all i'm saying is that a buyout button would solve a lot of problems. the only ppl who would dissagree are ppl who are used to taking it in the *** i guess, but then again if you've been playing the game for as long as some of you have, than you are fairly accustomed to that sensation.

    ppl need to realize that this game is dieing. and the developers need to stop ******* around and do something right for a change. and YOU ppl need to realize that new players that used to a market that works, or PVP that works, or w/e are going to uninstall this game as quickly (LMAO) as they installed it. which they will do once they figure out that there is no endgame whatsoever.

    oh noes! yea im gonna compare this to WoW, b/c WoW is the standard. everything works and aside from some lag issues.

    that is my piece on your POS sorry excuse for a market.

    PS- one thing i always hated about WoW is the lack of communication between players/devs. i felt i was always at there mercy. now i know why. most of the MMO player base are retarded and their ignorant ideas and suggestions are better left unsaid. they know what works and what doesnt work, and dont rlly care wtf you think. they can do this because ppl play WoW like ppl smoke crack, and no matter what they will be back or someone else will replace the $15.

    you could tell me to go back to WoW, but ive already come close to doing everything i want to do in that game and until Cataclysm gives me 5 more lvls (yea imagine that! a constanting rising lvl cap!) you'll have to deal with me and my "rants"...but this isnt one, no not even close.

    it was a suggestion.

    Quote:
    Originally Posted by Nethergoat View Post
    Can't say it any better than that.
  24. Quote:
    Originally Posted by Nethergoat View Post
    Which is what I like about it.
    It makes the "game" more interesting, and the market is as much a game as any other CoH system.
    well standing around a market, like it were a slot machine is not my idea of fun but w/e blows up ur skirt. ppl flame the idea of a buy-out option because it would ultimately lead to a stabilized a market. one where low lvl common salvage and recipes stay at low lvl prices and rare/wanted/higher lvl stuff is priced accordingly. the point is, if you COULD see the sellers offer, things would change drastically, and for the better IMO.

    I have NO problems dropping millions on something that should be priced as such.

    I have a problem when i go to the market to get a low-lvl item, usually got for 5000. the last 5 bid sold for a reasonable amount, around 5000. there are currently upwards of 80-100 on the market, and maybe 30-40 (if that) bidding. i put in my 5000...nothing. cancel: bid 7500....nothing. cancel: bid 50k nothing. (meanwhile NONE are selling at all) finnally i get pissed and maybe get it for 100K. this happens all the time, for junk!

    in WoW, junk is junk. and you pay junk prices. mostly because their AH allows you to SEE what ppl are selling stuff for and everyone is generally happy. this blind bidding BS only serves the ppl out to screw over ppl, or inconvience then.

    i want convience, not a market mini-game.
  25. Quote:
    Originally Posted by Another_Fan View Post
    I'm not a fan of warcraft but I can easily see where their style of auction house could satisfy more of the player base than our current one. The COH market is setup to reward speculators much more so than any real world bourse. If the system were made more transparent it would function much more as a market than it currently does. Just the ability to see the several lowest offers and the highest bids would likely do wonders for peoples satisfaction with the market and reducing its volatility.

    This would give the system the equivalent of a buy it now button and a sell it now button where neither side would feel cheated. If you want to sell now you hit the bid. If you want to buy now you hit the offer. If you want better pricing you put in your price and hope it fills. No playing a guessing game
    i think ppl have found ways to manipulate the blind bidding. and i think a buy-out option would throw a wrench in their mechanisms. a WoW style market would prolly floor profits for them.