-
Posts
67 -
Joined
-
So here's my build. Now I haven't been around since the power changes, so I plan on respecing into soul mastery and getting shadow meld. This build is for PvE. Am I overslotting anything? And I got all this about 2.5 years ago, so getting the full set was neat, but I don't mind breaking sets if it makes me better. I want to take groups of minions and Lts by myself.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Stalker
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Lunge -- Empty(A)
Level 1: Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(43), LkGmblr-EndRdx/Rchg(48), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Rchg+(50), LkGmblr-Def(50)
Level 2: Fast Healing -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(3), Numna-Heal(3), Numna-Regen/Rcvry+(15), RgnTis-Regen+(15), Heal-I(37)
Level 4: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(37)
Level 6: Hurdle -- Jump-I(A), Jump-I(46), Jump-I(48)
Level 8: Assassin's Impaler -- Mako-Dam%(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg(25), Mako-Acc/Dmg/EndRdx/Rchg(39)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Build Up -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(42), Dct'dW-Heal/EndRdx(42), Dct'dW-EndRdx/Rchg(42), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(43)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(36), Tr'ge-Heal/Rchg(36), Tr'ge-Heal/EndRdx/Rchg(37)
Level 18: Placate -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Impale -- Dev'n-Hold%(A), Dev'n-Acc/Dmg/EndRdx/Rchg(21), Dev'n-Acc/Dmg(21), Dev'n-Dmg/EndRdx(23), Dev'n-Dmg/Rchg(23), Dev'n-Acc/Dmg/Rchg(36)
Level 22: Combat Jumping -- Jump-I(A), Jump-I(40), Jump-I(40)
Level 24: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 26: Ripper -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(27), Sciroc-Dmg/EndRdx(27), Sciroc-Dam%(31), Sciroc-Acc/Dmg(31), Sciroc-Acc/Dmg/EndRdx(31)
Level 28: Instant Healing -- Dct'dW-Heal(A), Dct'dW-Rchg(29), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal/EndRdx(46)
Level 30: Super Speed -- Run-I(A)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(33), Posi-Dmg/EndRdx(33), Posi-Dmg/Rng(33), Posi-Dam%(34), Posi-Acc/Dmg/EndRdx(34)
Level 35: Health -- Numna-Heal/Rchg(A), Heal-I(45), Heal-I(45)
Level 38: Stamina -- EndMod-I(A), EndMod-I(39), EndMod-I(39)
Level 41: Moment of Glory -- LkGmblr-Def/Rchg(A), Empty(45), Empty(46)
Level 44: Water Spout -- Empty(A)
Level 47: Spirit Shark Jaws -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(48)
Level 49: Super Jump -- Jump-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 6: Ninja Run
------------
Set Bonus Totals:- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 4.56% Defense(Fire)
- 4.56% Defense(Cold)
- 4.88% Defense(Energy)
- 4.88% Defense(Negative)
- 9.88% Defense(Psionic)
- 3% Defense(Melee)
- 6.75% Defense(Ranged)
- 6.13% Defense(AoE)
- 28.8% Enhancement(RechargeTime)
- 24% Enhancement(Heal)
- 27% Enhancement(Accuracy)
- 103.9 HP (8.63%) HitPoints
- MezResist(Held) 9.35%
- MezResist(Immobilize) 3.3%
- MezResist(Terrorized) 6.6%
- 2.5% (0.04 End/sec) Recovery
- 72% (3.62 HP/sec) Regeneration
- 5.36% Resistance(Fire)
- 5.36% Resistance(Cold)
- 3.13% Resistance(Negative)
- 6.91% Resistance(Toxic)
- 6.91% Resistance(Psionic)
-
I'll put my whole spines/regen build up here after I get home from work and see what is recommended. I've been gone for 2-3 years and apparently a lot has changed. I have a question that can be answered without the build though.
I see people talking about barb swipe and putting proc's in it. Does each swipe have a chance to proc or something? That'd be ridiculous. -
Srsly. Not since I left at least. Oh.
-
PvP doesn't happen on this server... Cmon.
-
Soulie... why is that familiar? Avenging Soul? What SG were you in? I recognize the name. Wasn't Evolution or SD, I don't think.
-
Whoa. Whoa whoa whoa. V-Tron I powerleveled you. Don't ever quack. Who are all these new people?
Xanatos, you dog. You never say hi to me on AIM anymore. -
Why would 3 micros be any better than 3 flight IOs? Hover doesn't use any endurance...
-
* Supergroup Name: Sitting Ducks (Quack Quack!)
* Website: Quack.GuildPortal.com
* Leader: @Human Porch
* Preferred Method of contact: Hit me up on my cell phone or pager, y0! (PM, forums, in-game... whatever)
* Guild Description: This isn't really an advertisement for the SG or anything, if you go to our forums you'll see that we're very selective (although looking at some members... nevermind). I actually just wanted to post our SG Motto because... well it's the best motto ever made:
Sitting Ducks: Rocking the G-Spot on Zenith Mech Men since 1998 -
Ack, no please don't take Hot Feet from /Fire!
-
[ QUOTE ]
[ QUOTE ]
Hover: We might buff it some, at some point. However, it should never be an effective travel power.
[/ QUOTE ]
I think a lot of people would like it if it were faster than unslotted sprint with three flight speed SOs.
As for effective at travel, Combat Jumping + Hurdle can already do this to a point. Getting Hover to where it can work about as well shouldn't break anything. Not saying as fast, but it really should be better than sprint, especially with slots invested.
[/ QUOTE ]
Amen... sista? brotha? Who knows these days... If hurdle + combat jumping can get me moving as fast as superspeed, then hover should be good for something. Or reduce the god awful endurance drain on Fly. I can handle the supression during battle, but man the endurance drain is ginormous. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
There is no Shivan gladiator in CoH. There is a Shivan kill badge for 100 of them, though.
[/ QUOTE ]
Check out Vidiotmaps:
List of Gladiators
It lists the Shivan Destroyer Gladiator. Shivan's only appear in Bloody Bay right? I would guess then that both heroes and villains can get this gladiator.
[/ QUOTE ]
It bears mentioning Vidiotmaps isn't always 100% correct.
[/ QUOTE ]
Egads! Blasphemer! -
[ QUOTE ]
So, does this mean you're doing the same thing to the Hollows and Striga? Being forced to go there is just as not fun as being forced into any other zone you have no interest in going to. If we now have a real choice about entering Warburg can we please have the same consideration for the Hollows and Striga?
[/ QUOTE ]
/agree -
Well... I'm screwed on Virtue then =P Maybe I can bribe someone to take me on some.
-
what level do you have to be to do those missions?
-
Xan.... I'd say this was a good guide, but you totally said Nova is similar to ignite... For shame.
-
I would also like to know whether or not Bobcat is a required ArchVillian for the Dimensional Warder badge.
-
Positron,
I completely understand the Babbage issue. However, mine is a little more obvious. I received the Numina TF badge retroactively, but I did no receive the Jurassik badge. Now one would assume, that I would get the badge since defeating Jurassik is how you beat the TF, right?
Any insight would be appreciated.