spines question


Charen

 

Posted

I'll put my whole spines/regen build up here after I get home from work and see what is recommended. I've been gone for 2-3 years and apparently a lot has changed. I have a question that can be answered without the build though.

I see people talking about barb swipe and putting proc's in it. Does each swipe have a chance to proc or something? That'd be ridiculous.


 

Posted

So here's my build. Now I haven't been around since the power changes, so I plan on respecing into soul mastery and getting shadow meld. This build is for PvE. Am I overslotting anything? And I got all this about 2.5 years ago, so getting the full set was neat, but I don't mind breaking sets if it makes me better. I want to take groups of minions and Lts by myself.

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Lunge -- Empty(A)
Level 1: Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(43), LkGmblr-EndRdx/Rchg(48), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Rchg+(50), LkGmblr-Def(50)
Level 2: Fast Healing -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(3), Numna-Heal(3), Numna-Regen/Rcvry+(15), RgnTis-Regen+(15), Heal-I(37)
Level 4: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Rchg(5), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(37)
Level 6: Hurdle -- Jump-I(A), Jump-I(46), Jump-I(48)
Level 8: Assassin's Impaler -- Mako-Dam%(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg(25), Mako-Acc/Dmg/EndRdx/Rchg(39)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Build Up -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(42), Dct'dW-Heal/EndRdx(42), Dct'dW-EndRdx/Rchg(42), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(43)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(36), Tr'ge-Heal/Rchg(36), Tr'ge-Heal/EndRdx/Rchg(37)
Level 18: Placate -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Impale -- Dev'n-Hold%(A), Dev'n-Acc/Dmg/EndRdx/Rchg(21), Dev'n-Acc/Dmg(21), Dev'n-Dmg/EndRdx(23), Dev'n-Dmg/Rchg(23), Dev'n-Acc/Dmg/Rchg(36)
Level 22: Combat Jumping -- Jump-I(A), Jump-I(40), Jump-I(40)
Level 24: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 26: Ripper -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(27), Sciroc-Dmg/EndRdx(27), Sciroc-Dam%(31), Sciroc-Acc/Dmg(31), Sciroc-Acc/Dmg/EndRdx(31)
Level 28: Instant Healing -- Dct'dW-Heal(A), Dct'dW-Rchg(29), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal/EndRdx(46)
Level 30: Super Speed -- Run-I(A)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(33), Posi-Dmg/EndRdx(33), Posi-Dmg/Rng(33), Posi-Dam%(34), Posi-Acc/Dmg/EndRdx(34)
Level 35: Health -- Numna-Heal/Rchg(A), Heal-I(45), Heal-I(45)
Level 38: Stamina -- EndMod-I(A), EndMod-I(39), EndMod-I(39)
Level 41: Moment of Glory -- LkGmblr-Def/Rchg(A), Empty(45), Empty(46)
Level 44: Water Spout -- Empty(A)
Level 47: Spirit Shark Jaws -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(48)
Level 49: Super Jump -- Jump-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 4.56% Defense(Fire)
  • 4.56% Defense(Cold)
  • 4.88% Defense(Energy)
  • 4.88% Defense(Negative)
  • 9.88% Defense(Psionic)
  • 3% Defense(Melee)
  • 6.75% Defense(Ranged)
  • 6.13% Defense(AoE)
  • 28.8% Enhancement(RechargeTime)
  • 24% Enhancement(Heal)
  • 27% Enhancement(Accuracy)
  • 103.9 HP (8.63%) HitPoints
  • MezResist(Held) 9.35%
  • MezResist(Immobilize) 3.3%
  • MezResist(Terrorized) 6.6%
  • 2.5% (0.04 End/sec) Recovery
  • 72% (3.62 HP/sec) Regeneration
  • 5.36% Resistance(Fire)
  • 5.36% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 6.91% Resistance(Toxic)
  • 6.91% Resistance(Psionic)


 

Posted

Nothing?


 

Posted

Sorry, was busy making monies :P

Ok, let us see here.

Why the three slotting hurdle and CJ for jump? CJ gives crap for jump, but gives you maneuverability in the air. Put a LotG +rech in there and call it a day.

When you slot IOs, think about what bonuses you want to attain. For a Regen, +Recharge is what is gona make you unkillable. Well that and about 6 24 packs of Mountain Dew + techno music :P

An SOed regen can take Lts and Minnions. A franken slotted regen can take Lts and minnions. So your wants/needs are really easy. I have not heard about the barbswipe proc thing. However I do know how procs work, and that is not how. They roll to see if they 'proc' every activation. Toggles and Auto Powers 'activate' every 10 seconds. Clickies activate when they are clicked.


Here is a quick build I threw together that should be nice and cheap. I only included cheap sets (AFAIK)

Code:
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As with all builds I post. This is by no means my attempt to post the best build. That is something you should make yourself. This is just to show a guideline of where to go. If I wanted to make a cheap IOed Spine/Regen, this is most likely the way it will turn out.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

well this is slotting from 3 years ago back when pvp was fun and unsuppressed movement was grrrr-8.


 

Posted

Man, have IOs really been out that long. o_o seems like just yesterday they were new and shiny.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

And by Lts and minions, I meant +2 x3


 

Posted

Should still be doable on SOs



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Barb swipe is being taken because it does more damage in
pvp zones than the next attack and recharges faster.


 

Posted

bah I can't figure out which part of that to copy so I can view it... I've never done that before.

edit: got it, I was using an old version of mids.


 

Posted

Quote:
Originally Posted by Charen View Post
Barb swipe is being taken because it does more damage in
pvp zones than the next attack and recharges faster.
I don't have a Spines stalker, but I do have a Spines scrapper that I PvP with occasionally. Most of the time my attacks consist of Impale, Throw Spines or Ripper. I never get around to using Lunge/Barb Swipe because the other attacks recharge fast enough and most of my targets are not in Melee range. The reason I pick up lunge is for PvE when I need to fight bosses and Impale -> Lunge -> Ripper -> Lunge comes in handy.

Edit:
When I first played Pine Weasle (My Spine/Regen scrapper) I did Pick up Barb Swipe. Imaple -> Barb Swipe -> Lunge -> Barb Swipe was handy. But after I got ripper, Barb Swipe fell by the way side. In PvP I always tended to die during the Animation of Barb Swipe.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.