Gypsy_of_Paradox

Legend
  • Posts

    735
  • Joined

  1. d000000000000000000000000000m, that is all.....
  2. [ QUOTE ]
    im going to humor you here: i play the game for these reasons:

    A: good way to relax after a hard days work.

    B: good way to relieve stress.

    C: to keep in touch with family and friends who i dont live around anymore.

    see not once did i say because i like it or becasue it was cool. i do like the game but is not the main reason why i play.

    [/ QUOTE ]

    There are several ways to do A-C, I won't list them all. If you didn't like or thought the game wasn't "cool" to some degree, I doubt you'd still play.
  3. [ QUOTE ]
    You know I don't have to prove anything to you. I don't care for beening called a liar. This is my last post ever!!!!!!!!!!!!!!!!!!!!!!!! So I hope you guys are happy. Thanks for ruining this forums experience for me. I thought just put an idea out there for ppl to discuss. Only 2 ppl are willing dicuss it.

    [/ QUOTE ]

    Honestly that's how it works man, not everyone has the same point of view.
  4. [ QUOTE ]
    give me one good reason, not because you want it or it would be cool, that this would be needed. our toons already out perform the game as is. and the whole reason that we can't get the signature powers is just that. they're signature powers for npc's.

    [/ QUOTE ]

    So with this statement we can assume you don't use IOs? Since in fact you don't need IOs to play the game. The market was never needed, MA was never needed, these were added for want not need.

    [ QUOTE ]
    and next time come up with an entire well thought out and written idea that we can have something to discuss rather then heres my idea now fill in the details.

    [/ QUOTE ]

    Define well thought out? 1-40 pages? All suggestions will be tested on the forums, as people add their opinions and thoughts. Last I checked that "is" as discussion, so ideas will change as people talk. Several people stated several problems they have with my original idea of Incarnates being a dual class type with static lvls. After reading the post I came up with another system. Picking a few passive powers from a list that cannot be slotted and would be perm on your character.

    A Short list of Passive that could be offered:<ul type="square">[*]+Resist 10% s/l/tox/psi
    [*]+Resist 10% fire/cold/neg/nrg
    [*]+Rech +10%
    [*]+Dam +10% damage
    [*]+Def +5% to all
    [*]+Special 10% chance for an extra mag of mez[/list]
    After getting the "Incarnate" Accolade you can select two to apply to your character. Giving them a bonus but not insanely overpowering them.

    Thats an evolved idea after "discussing" my first suggestion with people.
  5. [ QUOTE ]
    speak for yourself about wanting more powers. how can you not understand how much inbalance this would cause? if you use io sets, it actually makes you more powerful. *gasp*. adding more powers and trying to state that special io's or trianing wont cause a balance issue is like saying that using paper armor will stop a bullet.

    [/ QUOTE ]

    Inbalance? Everythings inbalanced when first introduced as I stated earlier in another post. IF the Devs decide to have Incarnate powers as addons, it would be in a constant state of being balanced. Like merit rewards from flasbacks are always being rescaled.

    Everything, every power and every enhancement IO is always being relooked at and changed. Recently recharge effects were removed from pets to attempt to fix AI issues and rescale damage output. Assualt Rifle had all of its activation times changed to improve performance, these are good examples as to "everythings being looked at". Assuming you've been here longer than your reg date, you should know nothing in the game is set in stone.
  6. [ QUOTE ]
    [ QUOTE ]
    Your arguement is as silly as a lvl 40 running into RV and getting ganked by lvl 50's. Of course its more powerful the 50s put ten more lvls of work into their toons.

    [/ QUOTE ]
    But it's not just a question of PvP, or being ganked - If incarnates are that much more powerful, how can you balance the core of the game (PvE)? Yes, there are certain powerset combinations that do outperform others, but the devs have tried to keep them within or as close to the bell-curve as possible.

    The 40 can at least SK up with the 50, and be fairly decent. But if incarnates are the new standard, I don't see how this relationship could work with the proposed "uberness" of the suggested incarnate... Unless the only thing that defines the incarnate is levels beyond 50; in which case this becomes a suggestion to raise the level cap. An entirely different beast with issues of it's own.


    Personally, I'd just love for the incarnate to be an addition to your origin with the fringe benifit of raising ONE attribute - at a heafty cost to other attributes. Raise your resistance to fire damage moderately (20%?) lower all other resistances by a medium amount (10%?). Raising, say, your resistance to exotic damage types might either lower the returns, or increase the penalties to other resistances.

    [/ QUOTE ]

    Or even to quell arguments in general, have Incarnate powers unlocked by an accolade. It gives access to a group of 10 powers, all passives, all of which cannot be slotted. Players can only choose 4 of the 10 passives to apply to their toon.

    Maybe even with each issue add more passives and allow players to choose more. Push it even further and only allow 50% of the passive affect the toon in pvp.
  7. [ QUOTE ]
    Except that your suggestion gives the character an extra three or four powers over those ten virtual levels, which is another balancing factor.

    While I'm keen on the idea of an Incarnate having access to powers that they might not have otherwise, at the end of the day, they should have roughly the same number of powers and slots at 50 as every other 50. What should distinguish them is their connection to the Well of the Furies, and through it, their connection to the gods. I can see 50 levels of stories, both heroside and villainside, about being touched by the gods, and the trials that come with the favor of the gods.

    [/ QUOTE ]

    Everything is a balancing factor when first introduced into the game. Nothing is perfect, even powers that have been around for years still get retouched. Look at Invuns history in the game, its a good example of a power rebalanced over the years.

    Invention bonuses are an example pushing your characters beyond the limit. Some people don't do the system which is fine. But clearly, fully IOd characters out perform non-IOd characters on every level. How is this not different from a person who puts the work into Incarnate levels. Factoring an RP reason into to why *every* toon has been touched by the Gods is silly and assumes everyone RPs. I don't RP as I'm sure the majority of the pbase doesn't so it won't hurt storylines one bit overall IMO.
  8. Yep the dropping is making it a pain to get the badges
  9. [ QUOTE ]
    [ QUOTE ]
    Maybe that's what i am thinking about incarnets not to make them stronger but the ablity to grow my toon beyond 50. i love play her but i feel like she has hit a ceiling as far as growth. i like Gypsy_of_Paradox idea maybe an add-on, not to make them stronger than another AT. I also like your idea Dragons.

    [/ QUOTE ]

    How could they use your idea of "better than 50" and still "not..make them stronger than another AT?" The only way to do this would be if they lost something for what they gained.

    So what does the Incarnate lose for the extra powers they gain access to?

    The Devs have something in the pipe to advance your characters beyond 50. Castle hinted at it in the same post that shot down raising the level cap, once and for all (alright, his post won't stop nimrods from making new "raise the level cap" threads, but it does give us the definitive answer to point to).

    I seriously doubt that the form this advancement takes will be "Incarnates," as the idea of becoming an incarnate does not fit in with the origins of many players' characters.

    What I would like to see done with Incarnates is to have a series of Power Pools only available to Incarnates. They would follow all the same rules as other Power Pools (four powers, first and second power become available at 6th level, 3rd power at 14, and fourth power at 20, they count against the four pool limit), or if they wanted a wider variety of powers, they could increase the level ranges (first at 6, second at 14, third at 22, fourth at 32). When you select your first Incarnate power, you would be locked into that set, and would not be able to choose from another without a respec (losing the original).

    It would be best if the ability to create an Incarnate was unlocked via an Accolade, rather than level advancement.

    [/ QUOTE ]

    Unlocking Incarnate powers through an accolade is a great way to go really. Personally I don't want the cap raise beyond 50, that would break so many things. Enhancements beyond 53 would just be plainly insane. The purple recipes would become useless and several other reasons.

    My Idea for a dual class if they were to introduce 10 lvls first would make your toon a static 60. My example used a lvl 50 Brute, he would always remain a lvl 50 Brute. The lvls gained as Incarnate would cap at 10 at first. Being static lvls, you would still slot lvl 50 enhancements. Which would not break the system, but give players a way to grow their 50s.
  10. [ QUOTE ]
    So then you come in with the same problem with AT ballance that you have before.

    ANY incarnate would be inherently more powerful than ANY non-incarnate.

    It's a no-go.

    [/ QUOTE ]

    Name one person who has a 50 that would not expand beyond in power if they could. Do you understand Dual Classing?

    Your arguement is as silly as a lvl 40 running into RV and getting ganked by lvl 50's. Of course its more powerful the 50s put ten more lvls of work into their toons.

    [ QUOTE ]
    What *I* would like to see for the 'beyond 50 content' is the Crossover.

    If you hit 50 you will be given the option to 'go over to the Dark Side' or 'Come to the Light'..


    [/ QUOTE ]

    Let each faction keep thier ATs, with proliferation spreading out the powers. The only thing that keeps the game unique is the difference in the ATs on each side.

    [ QUOTE ]
    But it WOULD be something that we could do with our favorite characters that is more than we can do now with them.

    [/ QUOTE ]

    Dual Classing all our favorite toons to gain more abilities is something more than we can do now.
  11. IMO Incarnates not as a "new" AT but as an addon to lvl 50 toons. I understand the Devs said "no new ATs unlocked" but this bypasses that.

    Most of us have played D&amp;D and have had dual class characters. Offer Incarnates as a dual class to addon after the toon hits 50. Whether they base powers off AT or Origin is up to the Devs. Origin based would require them to make a way for us to change our origin.

    If Incarnates were added as a dual class their lvls could be added on slowly. I could have a toon thats a (50)Brute/(10)Incarnate. Thus not breaking the lvl 50 cap rule. Maybe every other issue add 10 more Incarnate lvls. Make it so when you can add power slots for your Incarnate half it can't be spent on your base AT.

    Right there is your end game content with more room for 50s to grow. Balance can be worked out in the detail as most issues released all have stuff to balance.
  12. [ QUOTE ]
    [ QUOTE ]
    There is a lame hidden suprise, can't use the power on pets. :/

    [/ QUOTE ]

    That surprised you? Really?

    Personally, I would have been surprised if it did affect pets, especially considering how powerful some of them are.

    [/ QUOTE ]

    Which pet? Don't believe this would overpower MM or Troll/Dom pets. Just make it not affect temps like heavies and shivans.
  13. There is a lame hidden suprise, can't use the power on pets. :/
  14. d000000000000000m we want it nao plz lol
  15. [ QUOTE ]
    I have this unique slotted in health on test.

    Green numbers over your head in PvE confirmed.

    My Blaster was getting 65s.

    [/ QUOTE ]

    Well that's a slight disappointment on my part, I assumed it was based of base HP. My brute gets 65 as well
  16. [ QUOTE ]
    Weren't merits introduced in I13 IIRC? Pre then, you could collect IO sets much faster.

    [/ QUOTE ]

    Yep i13, merits pretty much killed the market by thinning out supply. As our market supply is dictated by things being sold that the owner doesn't want. Whether more buy rolls or save for one recipe is unknown. But it was enough to short supply on both factions of the game.

    Having TF/Trial recipes now drop from bosses is an attempt from the devs to try to recovery the current market state.

    IMO it would have been better to add a system that randomly added recipes to the market. It would post list price of an averaged between the last 5 items sold. Being that this system would be random it would be difficult for players to abuse.
  17. [ QUOTE ]
    [ QUOTE ]
    It's based off of your Base HP in all likelihood - Entropic Chaos was.

    [/ QUOTE ]

    It's based off a table who's values are 10% of your AT's base HP at any given level. So yes, it works as if off of your base HP.

    [/ QUOTE ]

    Kinda lame in that matter, wish it was off your cap HP. Seeing as my brutes willpower, it would be worth more.
  18. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    got it slotted on my brute. Not sure if the heal rate is based off his hp though, only have it on one toon.

    [/ QUOTE ]

    If you're in PvP, it's straight +regen, slightly better than a Miracle.

    If you're in PvE, it is off the melee healing table, which does happen to be be a ratio of your AT's HP. So it will heal more on a Tanker than a Defender, for example.

    [/ QUOTE ]

    Figured as much on the heal, since I only have it one toon. Wasn't gonna toss facts around w/o seeing it myself. Besides most of my toons are pve as are most peoples toons. The 7.5 endurance every few seconds already makes this worth enough to slot.

    [/ QUOTE ]

    Is the Brute in question level 50? Cause I punched those numbers in for a level 50 and got 4.33% of your base HP.

    [/ QUOTE ]

    yep 50 and he's just under 2.3k hp
  19. [ QUOTE ]
    [ QUOTE ]
    got it slotted on my brute. Not sure if the heal rate is based off his hp though, only have it on one toon.

    [/ QUOTE ]

    If you're in PvP, it's straight +regen, slightly better than a Miracle.

    If you're in PvE, it is off the melee healing table, which does happen to be be a ratio of your AT's HP. So it will heal more on a Tanker than a Defender, for example.

    [/ QUOTE ]

    Figured as much on the heal, since I only have it one toon. Wasn't gonna toss facts around w/o seeing it myself. Besides most of my toons are pve as are most peoples toons. The 7.5 endurance every few seconds already makes this worth enough to slot.
  20. got it slotted on my brute. Not sure if the heal rate is based off his hp though, only have it on one toon. ATM heals for 65 points every few seconds. Also gives 7.5 endurance which I like a lot. In pvp gives the same bonuses and the numina proc, which of course gets cut down from DR.

    Overall great on regen toons and toons with endurance problems. I plan to slot on my 50's that still have major endurance issues.
  21. [ QUOTE ]
    I must be missing something here -- is there any reason to play a huntsman over a crab except for lolrp? I mean, they get comparable attacks, but crab gets all around better AoEs, and some of the best defensive abilities in the game. You use leadership pool powers to run 6 toggles? Are you joking? This build is not defensible from a practicle standpoint. The only way you can defend it is by making some fallacious appeal to "it plays different" or "it's a matter of personal preference" or some other such hogwash. I'm sure the "huntsman" build leaves a very "badass, guntoting" corpse.

    [/ QUOTE ]

    I rebuilt my bane at 41 into a huntsman and never looked back. He is fully IO'd, sports 2 maneuvers, 2 tactics, 2 assault, and vengeance. He has both debuffs, venom and surveillance. 33% melee/AoE defense, 46% ranged defense. A nicely slotted aidself, -res proc in his heavy burst for more debuff. He has no endurance problems running his toggles and teams love his buffs. He is built for teams not for solo, but can solo just fine.

    It's your opinion that a Huntsman is worthless, that's fine, don't make one. But the buff numbers I give my teams don't lie. My ranged defense keeps mine safe and I can heal myself. Therefor rarely is my Huntsman a corpse
  22. "I want you to touch my awesome button" lol great video
  23. Seriously Devs you guys gotta put these up on TV and Radio. We'd help pay if you needed it, IMO it would generate a lot of business. DOOO EEETTTT!!!!!
  24. New stuff, cool, the recharge time while high doesn't affect us greatly. We seem to be doing fine with the slew of stuff we have now. My wife is really looking forward to the costume pieces.

    [ QUOTE ]
    These items will be available as a stand-alone purchase for $9.99 after the two month exclusivity period ends.

    [/ QUOTE ]

    Not cool, why do we have to wait two months. Could I just buy the mac code to get it now?
  25. [ QUOTE ]

    Bottom line? Random rolls won't ever be very worth it because not enough people are going to want the stuff that usually comes out of the random rolls.


    [/ QUOTE ]

    Don't like it, simple don't use it