Gypsy_of_Paradox

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  1. Quote:
    Originally Posted by BrandX View Post
    Who said anything about ATs?

    When GR comes out. AT won't determine if one is a hero or a villain. What the toon does, will.

    If that blaster decides, I want to be a villain...then...goes fullblown villain. Then, he's a villain. :P And not a hero.

    That's even if they allow more than Rogues and Vigilantes.
    It was used as a generalization, I'm sure for rp value some group will not allow certain ATs into their group. Most will I would guess, but I don't know every supergroup that exist. So the variable is there.
  2. In case it hasn't been mentioned, it was said at HeroCon that inspirations will be allowed to be traded soon. Just inspirations mind you, not recipes and salvage.
  3. Quote:
    Originally Posted by White Hot Flash View Post
    I think that "making a profit" in this fashion would be tedious, and probably not worth the effort. In the time it takes to make the transition, you could probably make as much inf selling other things on your own side.

    Sharing items with alts (and not selling them) would probably be the only thing worth doing in the long run.
    Tedious is a matter of opinion, the profit value is really up to the player. We also have no idea when entails changing sides. No idea how long it takes, how many missions or how difficult. So its worth still to be decided, beta will tell us its real worth. If a profit is to be made, I will no doubt use my rarely played toons to become runners. Least I'd get some use out of those characters at 50 that haven't been played in months.

    Quote:
    Originally Posted by Zombie Man View Post
    I'm getting sick of greedy gamers who want to throw role-play out the window because they want to keep their stuff.

    Do you think Spider-Man can become Venom and terrorize the city and still call upon a favor from the police chief?

    Yet that is exactly what all those who want to fully cross over and take all their stuff with them want to do.

    Stop it.

    You're going to convince each other that the Devs will allow you to keep your bases and all your stuff if you fully cross over, and when they don't, you'll wail and scream. Stop setting yourselves up for failure. Stop setting the Devs up for failure. And stop talking about this like it's a real possibility. It has a 0.001% chance of happening.
    Would I like a merged market and neutral SGs with GR? Yes

    Do I honestly expect the Devs to do this? No

    All of my post mentioning anything about what I want in GR never state "this will happen". A majority of my state "wait and see" meaning "lets wait and see". Just because its unlikely doesn't mean I should instantly become a pessimist. I prefer to be optimistic about the game.

    Positron stated they want players to be happy with what they decide. Badgers and people looking for content would love the idea of a neutral SG. They wouldn't lose prestige ranking within their groups and could just switch back when they get what they need. He also brought up "Gun Runners" in the first place.

    There are many possibilities, I mean Brutes had Ice Melee and Ice Armor during CoV beta. You know very well things can change dramatically during this stage.
  4. Mind posting your build, would like to see what you're working with.

    Could you also post a pic of your pet with ice shields lol
  5. Not sure what your budget is, but I threw together a quick build for you. Hope it gives you an idea of what you can do. If you want a budget build, let me know.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Plant TA: Level 50 Magic Controller
    Primary Power Set: Plant Control
    Secondary Power Set: Trick Arrow
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Primal Forces Mastery

    Hero Profile:
    Level 1: Strangler
    • (A) Basilisk's Gaze - Recharge/Hold
    • (43) Basilisk's Gaze - Accuracy/Recharge
    • (46) Basilisk's Gaze - Endurance/Recharge/Hold
    • (48) Basilisk's Gaze - Accuracy/Hold
    • (50) Lockdown - Chance for +2 Mag Hold
    • (50) Devastation - Chance of Hold
    Level 1: Entangling Arrow
    • (A) Accuracy IO
    Level 2: Roots
    • (A) Positron's Blast - Damage/Recharge
    • (3) Positron's Blast - Damage/Range
    • (3) Positron's Blast - Damage/Endurance
    • (7) Positron's Blast - Accuracy/Damage
    • (7) Positron's Blast - Accuracy/Damage/Endurance
    • (46) Gravitational Anchor - Chance for Hold
    Level 4: Glue Arrow
    • (A) Recharge Reduction IO
    • (5) Recharge Reduction IO
    • (5) Slow IO
    Level 6: Swift
    • (A) Run Speed IO
    Level 8: Seeds of Confusion
    • (A) Coercive Persuasion - Contagious Confusion
    • (9) Coercive Persuasion - Confused/Recharge
    • (9) Coercive Persuasion - Confused/Endurance
    • (45) Coercive Persuasion - Accuracy/Confused/Recharge
    • (46) Coercive Persuasion - Accuracy/Recharge
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    • (11) Recharge Reduction IO
    Level 12: Ice Arrow
    • (A) Basilisk's Gaze - Recharge/Hold
    • (13) Basilisk's Gaze - Endurance/Recharge/Hold
    • (13) Basilisk's Gaze - Accuracy/Recharge
    • (15) Basilisk's Gaze - Accuracy/Hold
    • (15) Lockdown - Chance for +2 Mag Hold
    Level 14: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    Level 16: Poison Gas Arrow
    • (A) Fortunata Hypnosis - Sleep/Endurance
    • (17) Fortunata Hypnosis - Sleep
    • (17) Fortunata Hypnosis - Sleep/Recharge
    • (43) Fortunata Hypnosis - Accuracy/Sleep/Recharge
    • (43) Fortunata Hypnosis - Accuracy/Recharge
    Level 18: Vines
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (19) Basilisk's Gaze - Recharge/Hold
    • (19) Basilisk's Gaze - Accuracy/Recharge
    • (23) Basilisk's Gaze - Endurance/Recharge/Hold
    • (37) Recharge Reduction IO
    • (42) Lockdown - Chance for +2 Mag Hold
    Level 20: Stamina
    • (A) Performance Shifter - Chance for +End
    • (21) Performance Shifter - EndMod
    • (21) Performance Shifter - EndMod/Recharge
    • (23) Performance Shifter - EndMod/Accuracy
    Level 22: Super Speed
    • (A) Endurance Reduction IO
    Level 24: Acid Arrow
    • (A) Achilles' Heel - Chance for Res Debuff
    • (25) Analyze Weakness - Accuracy/Defense Debuff
    • (25) Analyze Weakness - Accuracy/Recharge
    • (37) Analyze Weakness - Accuracy/Endurance/Recharge
    • (40) Recharge Reduction IO
    Level 26: Carrion Creepers
    • (A) Ragnarok - Accuracy/Recharge
    • (27) Ragnarok - Accuracy/Damage/Recharge
    • (27) Ragnarok - Damage/Recharge
    • (34) Ragnarok - Damage
    • (34) Ragnarok - Damage/Endurance
    Level 28: Disruption Arrow
    • (A) Recharge Reduction IO
    • (29) Recharge Reduction IO
    • (29) Endurance Reduction IO
    Level 30: Spirit Tree
    • (A) Doctored Wounds - Recharge
    • (31) Doctored Wounds - Heal/Endurance
    • (31) Doctored Wounds - Endurance/Recharge
    • (31) Doctored Wounds - Heal/Recharge
    • (34) Doctored Wounds - Heal/Endurance/Recharge
    Level 32: Fly Trap
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (33) Expedient Reinforcement - Accuracy/Damage
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (33) Expedient Reinforcement - Damage/Endurance
    Level 35: Oil Slick Arrow
    • (A) Positron's Blast - Damage/Recharge
    • (36) Positron's Blast - Damage/Endurance
    • (36) Positron's Blast - Chance of Damage(Energy)
    • (36) Positron's Blast - Accuracy/Damage
    • (37) Positron's Blast - Accuracy/Damage/Endurance
    Level 38: EMP Arrow
    • (A) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (39) Unbreakable Constraint - Accuracy/Recharge
    • (39) Unbreakable Constraint - Hold/Recharge
    • (39) Unbreakable Constraint - Endurance/Hold
    • (40) Unbreakable Constraint - Hold
    • (40) Lockdown - Chance for +2 Mag Hold
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 44: Temp Invulnerability
    • (A) Titanium Coating - Endurance
    • (45) Titanium Coating - Resistance
    • (45) Titanium Coating - Resistance/Endurance
    Level 47: Power Boost
    • (A) Recharge Reduction IO
    • (48) Recharge Reduction IO
    • (48) Recharge Reduction IO
    Level 49: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    ------------
    Set Bonus Totals:
    • 7% DamageBuff(Smashing)
    • 7% DamageBuff(Lethal)
    • 7% DamageBuff(Fire)
    • 7% DamageBuff(Cold)
    • 7% DamageBuff(Energy)
    • 7% DamageBuff(Negative)
    • 7% DamageBuff(Toxic)
    • 7% DamageBuff(Psionic)
    • 7.5% Defense(Energy)
    • 7.5% Defense(Negative)
    • 3.75% Defense(Ranged)
    • 93.8% Enhancement(RechargeTime)
    • 4% Enhancement(Confused)
    • 4% Enhancement(Heal)
    • 63% Enhancement(Accuracy)
    • 5% FlySpeed
    • 34.3 HP (3.38%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 2.5%
    • MezResist(Sleep) 4.7%
    • MezResist(Stun) 4.7%
    • MezResist(Terrorized) 4.7%
    • 29.5% (0.49 End/sec) Recovery
    • 20% (0.85 HP/sec) Regeneration
    • 12% Resistance(Fire)
    • 12% Resistance(Cold)
    • 5% RunSpeed
    ------------
    Set Bonuses:
    Basilisk's Gaze
    (Strangler)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Positron's Blast
    (Roots)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Coercive Persuasion
    (Seeds of Confusion)
    • 4% (0.07 End/sec) Recovery
    • 4% Enhancement(Confused)
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Basilisk's Gaze
    (Ice Arrow)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Fortunata Hypnosis
    (Poison Gas Arrow)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Basilisk's Gaze
    (Vines)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 19.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Analyze Weakness
    (Acid Arrow)
    • 10% (0.42 HP/sec) Regeneration
    • MezResist(Stun) 2.2%
    Ragnarok
    (Carrion Creepers)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Doctored Wounds
    (Spirit Tree)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Expedient Reinforcement
    (Fly Trap)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Positron's Blast
    (Oil Slick Arrow)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Unbreakable Constraint
    (EMP Arrow)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Titanium Coating
    (Temp Invulnerability)
    • MezResist(Sleep) 2.2%
    • 15.3 HP (1.5%) HitPoints
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.42 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
  6. Plant/TA has great synergy, I've got two plants and two TAs at 50. Glue + Creepers can keep things locked down in all the TA debuffs. Seeds will keep you safe enough to work spawns down and focus on holding bosses. Ignore the TA redraw, I have an Ill/TA and you get used it after a while.

    Plant excels at control as does TA as secondaries go, no doubt you will end up with a well rounded character.
  7. Quote:
    Originally Posted by Kierthos View Post
    The problem is, unless you allow at least one character from each side to have permission to build in the base, you're either going to have a group that cannot have telepads to one side or the other.

    Heck, I don't even know if the current base code would allow for telepads to both sides. If it doesn't.... well.... (yes, I know there are more to bases then just the telepads. But if the code for bases doesn't currently allow for mixed faction groups, then it would have to be added for Going Rogue.... and God only knows how much other stuff the Devs already have on their plate for the expansion.)

    Right now, the devs have put in very limited circumstances in which heroes and villains can work together. Rikti War Zone, the Winter Event "Rescue Baby New Year" mission, and the Imperious Task Force. I don't see them adding a whole ton more. (And yes, I consider switching sides via GR to be different then a cooperative mission/TF)
    Which is why coding cross faction groups would only be done in an expansion. Telepads shouldn't pose an issue overall. RWZ and PD are cross faction and can be added to bases for both factions. Also If you recall when RWZ level restriction was in place, you need to be level 35 to enter. Some hero zones also used to require a certain level to activate the pad.

    It would simple be this, say you have one telepad, the two zones attached are Talos and Grandville.

    If you're a hero the popup would read.

    Talos Island
    Grandville - Cannot Enter

    And villains who hit the pad would read the cannot enter next to talos island. It's already a part of the code, old level restriction blocks prove something similar.


    Again everything is speculation, we will have to wait till beta for more solid information.
  8. Quote:
    Originally Posted by Kierthos View Post
    That.... doesn't make sense.

    Look, would the Fantastic Four just let Doctor Doom walk around their base if he promised not to break anything? No. Would the Avengers invite Doctor Octopus to join if he hasn't redeemed himself? No.

    Cross-faction SGs/VGs aren't happening. Trust me.
    Yes THOSE groups would not allow that type of action. But we're a video game based on comic lore, not a game constricted by their rules. My villain group will be allowing all hero ATs as I'm not going for RP value. Name off 50 more comic teams who wouldn't allow it, it wont make a difference.

    I never said it would happen, I just said this is what I want. In that, what I posted does make sense. Let each group decide what they want. If your groups do not want to allow cross faction, nobody is forcing you. I just want it as an option.
  9. Quote:
    Originally Posted by GangstaBlade View Post
    umm I think for the SGs out there, some SGs have a villain side and a hero side of theyre SG so basically when you create you hero sg you must make your villain sg straight fater you've completed making your hero-side sg. So after you turn villain/hero you go to your hero/villain side of your sg as the same rank as you were as when you were on the other side of the sg so you will keep your rank but it will say that you havent earned any influence for the new SG because... well you haven't.

    hope some Dev reads this or something.
    Wouldn't it just be easier to make SGs neutral and both heroes and villains can join? Let the individual groups decide how they want to run their ranks.
  10. Quote:
    Originally Posted by GangstaBlade View Post
    I have a way to stop Gun Runners!

    say you bought these really rare recipes from wentworths and you went over to the black market to sell them for a fortune. It wont work because my idea is that if you buy anything from another market you can only sell it back to that market. Basically if buy recipes, salvage, inspirations and other stuff from wentworths you can only sell those stuff back to wentworths and vice-versa. Or if buy something from wentworths and you didnt make that thing into an enh and slot it or when you change sides the recipe and the other stuff you bought just gets sent to the heroside vault until you come back to get it. Some people will realise that they can easily just wen they respect they can get the enhancement out and put it in their inventories, but the deal will be with those enh is either reslot that enh into a power or sell it like you would the other enh u didnt put into your powers. So basically you cant put it in your enh pocket and then sell it to someone you must either slot it or sell it for the price you would receive as if you sold it to the quartermaster/hero trainer

    Wow my longest reply yet!
    First a question, why is selling stuff in this fashion bad? If a person takes the time to buy something in one faction, then do whats needed to switch. Why shouldn't they be allowed to profit?

    Also your idea is flawed and would require unnecessary coding. From what I can make out from your post, you also mention something about respecs. The respec system is find as in and requires no major changes IMO.

    You seem to hate both making profit and sharing things between toons. I have 34 level 50 toons across two accounts, personally I like sharing things. The market is basically a second hand store, people sell what they don't want. Your idea would eliminate the market from existence.

    Have you really thought it out?
  11. Also remember this is all Pre-Beta talk, things can and will change. Who knows what the finished product will be.
  12. Believe me, it's been brought up several times.

    ATM no solid information as been released on what the Devs plan to do. During HeroCon it was asked and Positron's response was they are working on a solution that will make the players happy.

    What the majority of players including me have asked for is neutral groups. So any AT can join any group, let the groups decide what they want in their ranks.

    However Positron also mentioned the profit a player can gain from being "Gun Runners". Meaning switching back and forth between factions working the market.

    We will have to wait till beta to see what happens
  13. Gypsy_of_Paradox

    Plant/Storm

    Consumes helpful, but Plant/Storm is heavy ranged. Good recovery bonuses help manage throughout missions. I went with energy mastery and took conserve. I like the results, but try out each and see what fits your playstyle more.

    Main reason I went with energy is powerboost in case you're wondering.
  14. Quote:
    Originally Posted by Fury Flechette View Post
    I posted my build in his first thread he made on November 20. All he managed to do was to copy it (badly) and now claims he has the "best" fire/kin/stone.

    I don't have to run a contest to prove anything. Farming isn't competitive. The only bottom line is influence/infamy generated.

    And he's not even reading these responses anyway, so even if I do show him up (zero motivation to do so), he'll make some lame excuse that it isn't valid, etc. Not worth any of my time.

    The OP even sent me a PM asking me to post my build even though I posted my build back in his first thread back in November 20th. I've even linked to the post, but of course he's too dumb (or lazy) to click on the link. I'll link it HERE again.
    Oh I understand, my point was he's showing growth
  15. To be fair the OP did somewhat humble himself at the end of the second page.

    Went from, "I'm the best, nobody can do better then me. Period end of story"

    Ended up "Ok I Think have the best possible build, I'm willing to run a contest to prove it"

    So in short, wait for his contest, show him your builds.
  16. Quote:
    Originally Posted by Fire Kin Master View Post
    SOunds nice! beyond my knowledge...all i can argue on is Fire Kins
    Well thinking your builds the best is fine TBH.

    But, the community here is among the best I've seen in the gaming world. I've posted builds that I've felt were rock solid. Low and behold a player mentions something that I never thought of that would improve my build.

    Take it with a grain of salt, see if what they're saying would improve your build to any degree. If you feel your build is awesome, then leave it as such. Don't forget people have a right to their own opinion.

    As an example, I prefer Mu Mastery for my Fire/Psi Dom, farmer build. Some people swear to Soul Mastery. Does my build work? Yes, quite effectively. Does their build work for them? Yep

    The game is about having fun, if feel someone is running a suboptimal build. Then by all means offer advice. In the end if you're having fun, that's all that matters
  17. Quote:
    Originally Posted by Fire Kin Master View Post
    Cheater....im talkin about Fire Kins i specialize in Fire Kins i have yet to make a Brute yet
    I never liked kin much personally, I have a dark/kin cor I rarely play.

    I farm with these:

    SS/Fire Brute
    Elec/WP Brute
    SS/WP Brute
    Fire/Psi Dom

    All of which do great.

    It also does help your build is softcapped to lethal and smashing. Considering your AE mission is mostly lethal damage. I would consider the best builds would be one that can run several types of farms.

    I made farms with all Fire Melee/Regen mobs for my SS/Fire Brute
  18. Quote:
    Originally Posted by Fire Kin Master View Post
    Ahh yes im sorry you are correct. i will have a contest in the near future i will post the date for "Fire Kins" to see whom can solo my AE the fastest. and that will prove it

    BTW funny tip in the beginning of your AE mission.

    Speaking of which, i took my Energy Aura brute jumped into the first spawn. Went to make a snack, came back and he's still alive
  19. You're not even reading the post LOL

    PROVE TO US YOU'RE RIGHT
  20. Quote:
    Originally Posted by Fire Kin Master View Post
    for everyone saying that my build is crap this build sucks stop saying that and just post your farm build??? O wait you cant becasue you dont know how to make a farmer or yet you dont have one...what you need to do is take my farm build and run with it....
    LOL Assumptions. Plus you don't need to HAVE to have a fire/kin to see your build is horrible. I don't even play heroes enough to need a farmer really. But if you want to see my villain farmers I'll post all of those builds if you want.

    Plain and simple, you posted your build saying its the best. That is your opinion of course, which you're allowed to have. However you furnish no proof other then using a large font. People state the flaws they see within your build, again their opinion which is allowed.

    Bottom line, if it works for you run with it. Self proclaimed shouts are pure vanity and will fall on deaf ears.
  21. Quote:
    Originally Posted by Fire Kin Master View Post
    I DOnt Farm BM btw my farm is 355455 and for all of you saying my build is bad ive seen NO other build that is beter than mine EVER no build of a FIRE KIN can out farm me! or none the less survive my farm

    That would assume you know every Fire/Kin that exist? LOL

    It's completely opinion that you think yours is best, not evidence.

    Epic Fail
  22. A vote for Merc/Pain here, was a lot of fun for me.
  23. Quote:
    Originally Posted by Azurakna View Post
    I find the AoE upgrade to be nice.
    Once I get stamina, it's not to much of a problem, and if my T2s and T1s are dying quick enough that it becomes a problem... well, I obviously have other things to worry about.
    When you fight AVs with a Necro, Tier 1 pets WILL die, there is no avoiding. Even after stamina, maintaining all storm powers and resummoning/reupgrading is extremely taxing on your blue bar. When you have to waste so much endurance to upgrade only a few pets it annoys me. I wouldn't mind the AoE buff, if the cost was affected by how many pets actually needed and received the buff

    It hasn't slowed or stopped me from playing MM, I just have to make sure to ALWAYS carry blues with me -.-
  24. Quote:
    Originally Posted by _Seph View Post
    How could you not like the aoe upgrade buff ? Granted the zoning change was just a cosmetic fix in my opinion but the aoe buff was great.
    The cost to summon and buff while in the middle of a fight. It hurt any endurance heavy secondary and forces the use of inspirations. IMO if is an inspiration is a must, something is broken. Inspirations are meant as a burst of power, I mean thats why they're called "Inspiration" in the first place.

    Yes it slowed down prep time in the beginning of the mission. But at the cost of maintaining midfight, not worth it IMO.
  25. Gypsy_of_Paradox

    ?/Storm

    A vote for Necro/Storm here, was insanely fun for me. Herding things into a corner and letting my pets just tear them apart.