Gyffes

Legend
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  1. Quote:
    Originally Posted by Sephar View Post
    I think I want to make a AR/TA corr.... people say I will get sick of the redraw. but I think I want to give it a whirl.
    AR/TA is alot of fun, I have on in the thirties and I enjoy him quite abit. It's a different pairing but I can handle the redraw and he is a fun tech, diabolical character to play on. I chuckle evilly every time my Flamethrower ignites my Oil Slick
  2. Definitely something for me to think about, I am just now branching into incarnates myself so I need to read more into them. Thanks for the input
  3. With my resubscribe to the game I am looking for something new so I am interested in the new shiny that is /Time. I have worked up a tentative cheap build (I have almost every IO already) for S/L/E softcap along with Perma Hasten and almost Perma Chrono.

    The main issue I have is slotting with /Time, mine gets the job done but I have no experience with the set. Slotting levels are not as they will be leveling up, mainly just threw them together to get the build worked up. Any help would be appreciated.


    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Ice Blast
    Secondary Power Set: Time Manipulation
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Ice Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(25)
    Level 1: Time Crawl -- Acc-I(A)
    Level 2: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(27)
    Level 4: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal/Rchg(11), Dct'dW-Heal(46), Dct'dW-EndRdx/Rchg(46)
    Level 6: Time's Juncture -- DampS-ToHitDeb/EndRdx(A), DampS-ToHitDeb/Rchg/EndRdx(7)
    Level 8: Freeze Ray -- EoCur-Acc/Rchg(A), EoCur-Acc/EndRdx(9), EoCur-Acc/Hold(37), EoCur-Acc/Hold/Rchg(40)
    Level 10: Temporal Selection -- RechRdx-I(A)
    Level 12: Ice Storm -- Det'tn-Acc/Dmg(A), AirB'st-Acc/Dmg(13), Det'tn-Dmg/EndRdx(13), Det'tn-Dmg/Rchg(15), Posi-Dmg/Rchg(15)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(46)
    Level 16: Distortion Field -- TmpRdns-EndRdx/Rchg/Slow(A), P'ngTtl-EndRdx/Rchg/Slow(17), Lock-%Hold(17)
    Level 18: Bitter Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(21), Decim-Build%(25), Thundr-Acc/Dmg/EndRdx(45)
    Level 20: Time Stop -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(21), BasGaze-Rchg/Hold(50), BasGaze-EndRdx/Rchg/Hold(50)
    Level 22: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-Def(23), RedFtn-EndRdx(34), RedFtn-Def/EndRdx/Rchg(40)
    Level 24: Boxing -- Empty(A)
    Level 26: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam/EndRdx(27)
    Level 28: Farsight -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-Def(29), RedFtn-Def/Rchg(29), AdjTgt-ToHit/Rchg(50)
    Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), RedFtn-EndRdx(43)
    Level 32: Blizzard -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34), RechRdx-I(34)
    Level 35: Slowed Response -- Acc-I(A), AnWeak-Acc/Rchg(36), UndDef-DefDeb/Rchg/EndRdx(36), UndDef-DefDeb/Rchg(36), UndDef-DefDeb/EndRdx(37), Achilles-ResDeb%(37)
    Level 38: Chrono Shift -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(39), Dct'dW-Rchg(39), Dct'dW-Heal/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(40)
    Level 41: Scorpion Shield -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(42), RedFtn-EndRdx(43)
    Level 44: Web Cocoon -- EoCur-Acc/Rchg(A), EoCur-Acc/EndRdx(45)
    Level 47: Summon Disruptor -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48)
    Level 49: Combat Jumping -- Ksmt-ToHit+(A)
    Level 50: Ion Radial Final Judgement
    Level 50: Cardiac Core Paragon
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(45)
    Level 1: Brawl -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



    Code:
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  4. Whoot! I was in a City Scoop. Nice articles this time though, liked all the Christmas stuff and gave me some recipes to try.
  5. [ QUOTE ]
    I think it's about time that all the epic badges get looked at.

    [/ QUOTE ]

    /seconded
  6. Ban ya for streaking naked through the Dev only lounge.
  7. Ah, I live for teams myself so multiple targets won't be a problem. Thanks for the data, it was quite informative. Seems like I will be throwing some procs into mine when I get him made, I'm sitting on the fence between Grav/Ice and Grav/Psi. Powerboost is quite an amazing power.
  8. That would be great if you could run Stats, if not it's all good. Yea but come on, who doesn't want more AoE? I live for it on my Dark/Rad Defender and I know I would love it on a Grav/Psi. I'm a wee bit odd though. >.>
  9. Thanks for the guide, had a few questions about Grav/Energy and it helped me abit. I was wondering how effective the damage proc was in Crushing Field, seems like if you are able to spam it that you could get a hefty chunk of damage from it. I've been looking into it as an option for my Grav/Psi when I get him made since he'll have endurance in spades.
  10. I actually do have one slotted in Cosmic Burst along with Dominate for a little extra oomph. I didn't really mention Hami's myself because I have about seven to my name I think and they are a whole different ballgame.

    Both sets can get some interesting uses out of Hamis though, that's for sure.
  11. Here is a link for those that want to get the numbers closer to what they are.
    No Future

    Regen debuff was mentioned on my paragraph about Twilight Grasp and Tar Patch.

    Atomic Blast has a 15 second Mag 3 Hold and a 20 second -Recovery Debuff to yourself. The hold can't be slotted so unfortunately it is shorter than the recovery debuff.

    Petrifying Gaze's hold is actually around 12 seconds at level 50 with a 16 second recharge, I tested that one my self on a test build I have on the test server. It's not an amazing hold by any means and that's why I mentioned it could be put off but it does add another layer of control to keep a team safe.

    This guide wasn't meant to nitpick every little detail, thank you for your contribution though, I'll probably need to just go out and work on the testing for numbers myself since people seem to want them.
  12. It does have some surprising synergy, I really didn't think anything of it when I first started playing, it was kind of a random choice >.> but I have loved every minute of working on this guy. I'd recommend this build to anyone in a heartbeat just because it can do a little bit of everything and is a good way to learn different things that work with other archetypes.

    Dark Miasma has thankfully seen a little more love lately since people who started on villains and now are coming heroside can use it here as well. It's amazingly potent in any form its given, and Masterminds just made it a little more known. Hopefully it will become a little more popular heroside but eh, who knows.
  13. I'd drop one recharge from Iradiate and put that as a heal into Twilight Grasp, drop the two heals from health even though they are handy with Oppressive Gloom and slot another heal in Twilight Grasp so you have three and possibly drop another recharge in Aim depending on how often you use it. You can heal around Aid Other level HP to all your allies around you triple slotted with SOs, it's nothing to sneeze at.

    I used the Dark Mastery Epic for abit and it was quite fun, Howling Twilight is very rarely used as a rez for me, I can probably count the number of non-Hami times on one hand, it is used to weaken my opposition and it does stack nicely with Oppressive Gloom. That is the one reason I took the Dark Mastery when I did, Oppressive Gloom is amazing as mitigation.
    I respecced out of Dark Consumption, it's handy but the recharge is horrible and it really wasn't worth the slot investment for me, I carry two columns of blues, two columns of BFs and a couple Lucks in my tray on missions so I really don't hurt for endurance if I toggle off the things I don't need at times and am smart with how I use my AoEs, YMMV though. Try it on the test server first and see how ya like it.

    I would look into switching Dark Embrace and Soul Drain around but that's a matter of personal preference myself. With Dark Embrace and Shadow Fall you get some nice resists to all but Fire and Cold and that's nothing to sneeze at.

    Hope this helps a little, have fun and keep at it, the mid 20s to mid 30s kind of get slow for this combination.
  14. Yea, I can see skipping Atomic Blast, I did for 45 levels but I decided with one of my freespecs to try it and fell in love. Of course I also team with Kinetic Defenders pretty regularly so it gets more use then.

    I had Recall Friend/Teleport and Hover from about 24-34 on Gyffes but I'm not the biggest fan of Teleport myself, I had some lag issues at the time so even with Hover it was kind of bad. Any travel power works nicely with Dark Miasma which is a good thing.
  15. Yea, I had Gyffes built for teaming up till around 24 and then I slowly starting changing around how I slotted him, Dark/Rad is in the same boat as Rad/Rad in that it can be amazing about anywhere. I'll post a teaming build and my current hybrid I use these days when I finish up the work I'm skirting around. >.>

    EDIT: Here's the build I ran up till my first respec.
    ---------------------------------------------
    Archetype: Defender
    Primary: Dark Miasma
    Secondary: Radiation Blast
    ---------------------------------------------
    01) --> Twilight Grasp==> Acc(1)Acc(3)Heal(5)Heal(9)Heal(19)
    01) --> Neutrino Bolt==> Acc(1)Dmg(3)Dmg(7)Dmg(9)
    02) --> Tar Patch==> Rechg(2)Rechg(25)
    04) --> Irradiate==> Acc(4)EndRdx(5)DefDeBuf(11)DefDeBuf(21)
    06) --> Darkest Night==> EndRdx(6)EndRdx(7)TH_DeBuf(11)TH_DeBuf(19)TH_DeBuf(25)
    08) --> Hasten==> Rechg(8)
    10) --> X-Ray Beam==> Acc(10)Dmg(15)Dmg(17)Dmg(21)
    12) --> Fearsome Stare==> Acc(12)Acc(13)Fear(13)Rechg(15)
    14) --> Super Speed==> EndRdx(14)
    16) --> Shadow Fall==> EndRdx(16)EndRdx(17)
    18) --> Hurdle==> Jump(18)
    20) --> Health==> Heal(20)
    22) --> Stamina==> EndMod(22)EndMod(23)EndMod(23)
    24) --> Howling Twilight==> Rechg(24)
    [b]---------------------------------------------

    Here is my current build on Gyffes as he sits now.

    ---------------------------------------------
    Archetype: Defender
    Primary: Dark Miasma
    Secondary: Radiation Blast
    ---------------------------------------------
    01) --> Twilight Grasp==> Acc(1)Acc(3)Heal(5)Heal(9)Heal(9)
    01) --> Neutrino Bolt==> Acc(1)Dmg(3)Dmg(5)Dmg(7)EndRdx(48)
    02) --> Tar Patch==> Rechg(2)Rechg(19)Rechg(23)
    04) --> X-Ray Beam==> Acc(4)Dmg(11)Dmg(15)Dmg(15)EndRdx(50)
    06) --> Darkest Night==> EndRdx(6)EndRdx(7)TH_DeBuf(17)TH_DeBuf(17)TH_DeBuf(19)
    08) --> Hasten==> Rechg(8)Rechg(25)Rechg(25)
    10) --> Shadow Fall==> EndRdx(10)EndRdx(11)DmgRes(27)DmgRes(31)DmgRes(34)
    12) --> Fearsome Stare==> Acc(12)Acc(13)Fear(13)Rechg(33)Fear(34)
    14) --> Super Speed==> EndRdx(14)
    16) --> Hurdle==> Jump(16)
    18) --> Health==> Heal(18)
    20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
    22) --> Aim==> Rechg(22)Rechg(23)Rechg(46)
    24) --> Howling Twilight==> Rechg(24)
    26) --> Petrifying Gaze==> Acc(26)Acc(27)Hold(43)Rechg(43)Hold(46)Rechg(48)
    28) --> Cosmic Burst==> Acc(28)Dmg(29)Dmg(29)Dmg(31)EndRdx(50)Rechg(50)
    30) --> Irradiate==> Acc(30)EndRdx(31)Dmg(34)Dmg(37)Dmg(39)Rechg(40)
    32) --> Dark Servant==> TH_DeBuf(32)TH_DeBuf(33)TH_DeBuf(33)
    35) --> Neutron Bomb==> Acc(35)EndRdx(36)Dmg(36)Dmg(36)Dmg(37)Rechg(37)
    38) --> Atomic Blast==> Dmg(38)Dmg(39)Dmg(39)Rechg(40)Rechg(40)Rechg(48)
    41) --> Dominate==> Acc(41)Acc(42)Hold(42)Rechg(42)Hold(43)
    44) --> Mind Over Body==> EndRdx(44)EndRdx(45)DmgRes(45)DmgRes(45)DmgRes(46)
    47) --> Combat Jumping==> Jump(47)
    49) --> Super Jump==> Jump(49)
    [b]---------------------------------------------
  16. I actually did slot them for Defense Debuff early on but I've found that I soloed far more in the 30s and 40s so the Damage and Endurance along with Recharge got me more mileage out of them. When I used Irridate for team support I had it slotted 1 Accuracy, 2 Endurance and 2 Defense Debuff and it was usually fired off after Aim so I saved a slot on Accuracy.

    Slots used for DefDebuff on those two are definitely not wasted though if you want to go for a more team oriented build or if you do an all Defender team.

    Mainly just personal preference, that's what makes it so much fun to work on builds here, there are alot of choices you can do and really none of them are bad if they get you the results you want.
  17. I noticed as well while I was tweaking my build around a little bit, I put the value that it was changed by instead of the value, I'll get it updated when I have a chance. My numbers are probably off like I mentioned but they'll give you a general ballpark unless I just went off the wall too much in calculating the ones I did. I'm not too big on the numbers myself.

    A range in Electron Haze is handy at times, when I ran it I had it slotted 1 Accuracy, 3 Damage, 1 Endurance and 1 Range but Neutron Bomb tooks it's place in my build after 35.

    I'll be throwing up my build around 12 CST today for those that want to look at it, I usually don't give builds but I know I like looking at the little things other people do with theirs so mine will get put up, along with my reasoning for my Epic Power choices and why not the others.
  18. Actually, you were one of the ones I remembered, just couldn't remember the character name. XD I'm horrible with names.
  19. Depends on playstyle mainly, I wouldn't play my Corruptor version of Gyffes any differently. Everyone has their own take on this game, that's what I like about it and what makes me keep playing. I can see some Corruptors taking some different play styles to fit in their inherent but I made this for Defenders and not Corruptors.

    My Corruptor version of Gyffes is still in his lowbies and will be for awhile while I expand Gyffes' story into the Kheldian arcs. After I get him into the 40's I will probably add a little section on my experiences with him as a Corruptor as well.
  20. To start with this is my opinion and anything said here is opinion. I am not a number cruncher or a
    power gamer, I play to have fun and that is reflected in my build and the way it's set up. My
    background with this character is that he was my first I started about 14 months ago when I first
    got the game and I've played him for around 850 hrs and through multiple free and earned respec
    and numerous build tweaks. What works for me though may not work for others.
    My numbers are rounded around from various sources and are most likely off by a few points. They are unenhanced numbers unless noted. This guide is for PvE and should be taken with a PvE
    viewpoint, I do not enjoy PvP that much and this isn't the best combination for PvP on a Defender
    anyways. You'll have to go somewhere else for that.

    Why Dark Miasma/Radiation Blast? No particular reason actually, it sounded interesting to me
    and has been a fun if at times frustrating road with all my altitis. This is a build that you see very
    few of, I have seen two others past 40 and both were 50 on Guardian, I think one has quit and the
    other is retired. I also see very few lowbies with this combination; guess they don't match well for
    some people.

    To start with, I would build to help a team early on, I know its fun to shine with attacks blazing and
    you saving the day but Dark Miasma is an amazing support set and later on, an amazing soloer,
    but I found that team support made the earlier levels far easier for me. Your choice though, play
    how you will enjoy.

    This is a Defender guide but the information is still good for Corruptors, just some different debuff values and levels that you receive powers.


    Primary: Dark Miasma

    Here is where you want to make your first choice, being Dark Miasma means you will be
    overlooked at times and some of your animations aren't as noticeable as other teammates. Do
    you want to work with this and know, maybe even if it is to yourself that you kept your team alive,
    even though they didn't know it? Wasn't a problem for me and probably isn't for you since you're
    looking here. I'll list the powers and the levels they become available to you and then my thoughts
    on each and more on their uses will be put in my "Tactics" section.

    Level 1: Twilight Grasp or Tar Patch
    Level 2: Darkest Night
    Level 6: Howling Twilight
    Level 8: Shadow Fall
    Level 12: Fearsome Stare
    Level 18: Petrifying Gaze
    Level 26: Black Hole
    Level 32: Dark Servant

    To start with you'll need to decide if you want to grab Twilight Grasp, which is around a 22% heal
    at base, drops damage by around 12% on your target, lowers their regen for around 20 sec and requires a To Hit check because of it needing a target or Tar Patch which is a ~35-38% Resist debuff, enemy slow,
    and -Jump/-Fly at level one. Both are amazing powers and you will definitely want them both in
    your final build. I chose Twilight Grasp myself because it is a handy heal when it hits and since
    your blasts have an inherent -Def, you are better off than others with it.
    Recommended Slotting: Twilight Grasp: 2 Accuracy, 3 Heal and possibily 1 End Reduction if you have the slot for it.
    Tar Patch: 3 Recharge as you can, but you'll want three in this.


    Darkest Night is a truly interesting power, it's taken a smack to the bum with To Hit being put on a
    different schedule but you can still get around -29-30% To Hit when slotted with SOs by itself and
    stacked with Fearsome Stare's To Hit Debuff and later on Dark Servant's various Debuffs, not
    much will hit you. It also has a very nice -38% damage debuff which stacks oh so well with
    Chilling Embrace from Ice Tankers and your own Twilight Grasp. Even with all that, you can still
    skip it till after Stamina if you want. I love the power and wouldn't give it up for an extra arm but it
    can be held off because it is a hefty drain early on with around a .5-.6 end drain which is almost
    two times some toggle armors.
    Recommended Slotting: 1 Endurance Reduction, 3 To Hit Debuff and preferably 2 Endurance, 3
    To Hit Debuff down the road if you use it as often as I do.


    Howling Twilight, an often misunderstood power but an amazing gem in the rough. It is a mass
    Rez, with no limit that I know of to rez and is based around you, the drawback? It takes an enemy
    to use same as Twilight Grasp. It also has some good drawbacks for the enemies it hits. It's an
    autohit -regen, -speed, -recharge for around 60% to anything it hits for about 18 seconds. It also
    is a autohit disorient for all minions it hits, which is very handy to help someone in over their head
    spread off some alpha and stacks well with other disorients, including yours from Cosmic Burst.
    ^_^ It has a hefty recharge though at 180 seconds which can be made a little better with Hasten
    and Recharge SOs. Unfortunately, I only had one slot to devote to a Recharge SO but I do have
    Hasten. I usually use my own personal Shadow Fall aura to judge who will get hit by the rez affect
    when it is needed, and it hasn't failed me yet.
    Recommended Slotting: 1 Recharge, 2 more if you have some extra slots

    Shadow Fall, oh how I love thee. An amazing toggle and one I wouldn't recommend skipping.
    After all you can give around 35-40% resist to Energy, Negative Energy, and Psionic damage with 3 Damage Resistance SOs.
    Notice I said Psionic? This is amazing but it doesn't stop there. It also gives stealth, resist to Fear!
    which is quite helpful in the late game and now against Arachnos now in the Police Bands. It's
    also got about a 40 ft range so it can get your teammates in it even if they are always off, it is a
    little expensive though but two Endurance Reduction SOs will go along way to helping it. It's well
    worth the cost for such an amazing armor.
    Recommended Slotting: At Minimum 1 End Reduction, 3 Resistance but you can just get away
    with 2 End Reduction till you have time to 5 slot it in the late game with 2 Endurance, 3
    Resistance.
    ,

    Fearsome Stare, where do I start? Probably tied with Dark Servant for the single most set
    defining power in Dark Miasma for me. This is a brutal 45 degree cone with a 70 ft range that will bring Minions and Lieutenants to their knees cowering in your presence. A piece of advice though, Fear doesn't work on most Nemesis, they will just take the still nice -18% To Hit debuff but won't be affected by the fear. Not sure on the stacking, I didn't do much Nemesis on my road to 50 for some odd reason. This power takes some getting used to to set up the cone but use it the same as any other long cone, target a mob in the back and stand maybe a couple character lengths in front of the front mob then fear the one you target in the back, you can get most enemies in the group this way.
    Recommended Slotting: At Minimum 2 Acc, 1 Fear and and 1 Recharge, that makes it almost
    perma out of Hasten and makes sure it hits, and yes that's even with Aim in my build. You can
    also slot To Hit Debuff to taste if you want but they aren't absolutely needed. I have it five slotted
    in my final build with the extra slots in the 40s. This is your workhorse, show it some love.
    ,

    Petrifying Gaze is a pretty standard non-controller hold, although if I remember correctly it is close
    to perma without any recharge or durations but doesn't have the accuracy bonus of controller
    holds. You can actually put off this power till the mid to the late 20s if you are feeling the crunch
    on power slots. It is undeniably handy though and even more so if you go Psychic Mastery like
    me for your Epic. I know I wouldn't mind seeing a little say around 7% To Hit debuff tacked on this
    but don't think that's going to happen.
    Recommended Slotting: 2 Accuracy to start with and a Hold and Recharge as you have the slots,
    I have this and Dominate six slotted in my final build since I had extra slots in the 40s.


    Black Hole, hmm, where to start? This power is both a passable power in a rare situation you
    would need it and a horrible waste of space all the other times. I used it for awhile but I eventually
    respecced out of it when I realized I only used it when I actually felt bad for it sitting in my tray.
    Intangability powers are flaky at best even with teams that know how to handle them but they are
    downright dangerous on teams that don't know how to handle them when they drop. You will get
    the aggro that was on others when you intange the enemies and without quick thinking, face plant
    city. Plus it suffers from one of Dark Miasma's drawbacks, hard to see graphics; it's a friggin pain
    to tell what is under this power. There is actually no inherent -Acc that I know of though tacked
    onto this power.
    Recommended Slotting: If you take it, I'd go 2 Accuracy; you don't want it missing when you use
    it.


    Dark Servant, hands down the set defining power for Dark Miasma for me and the one that
    changed my whole way of playing my character. This guy will make anyone jealous if they know
    exactly what he can do. You know Chill of the Night from CoT Spectral demons, well he's got an
    aura version of that and it sports a hefty -35% To Hit Debuff unenhanced! He also gets a single
    target version of our very own Darkest Night and is pretty smart in using it. He has Twilight Grasp
    that at level 50 heals around 250 points and he uses it often. Did I mention he has amazing
    accuracy; he never seems to miss, even if I haven't used any of my radiation powers. He also
    has Petrifying Gaze and is decently smart in using it. It doesn't stop there though, this gem also
    has Tenebrous Tentacles to make you an AoE happy fiend, it's nice keeping things in your patch
    for your attacks and control. I'll go more into strategies with this later. He is probably the single
    most important skill you can grab in Dark Miasma, if you skip him, I will hunt you down and smack
    you with a fish. XD. One thing to keep in mind though, he is resistant to Negative Energy and
    you're Shadow Fall just offsets his weakness to energy attacks, so be careful if you use him as
    alpha on energy heavy mobs
    Recommended Slotting: 3 To Hit ASAP, 1 Accuracy is handy if you fight high level mobs even
    with his good accuracy and then 2 Heals if you want, not really needed though


    Well that's my views on Dark Miasma, take them for what you will and I don't mind answering any
    questions on them and some of my tactics that I will put later on in the "Tactics" section. Now, on
    to Radiation Blast.



    Secondary: Radiation Blast

    To start with, Radiation Blast isn't heavy damage, you are about average and you become decent
    at level 28 when you get the wonder that is "The Green Creampuff of Doom" Cosmic Burst and
    then for me Neutron Bomb. What you will be though is a good team support character and a
    decent soloer since Radiation's two early blasts are fast recharge attacks. Tar Patch and later
    Aim will help with some of the damage drawbacks though. You are a hybrid AoE, single target
    blast set. What you will do though, is make it so all of your allies hit the enemies, because really,
    who likes missing? You'll notice that I advocate alot of endurance reduction slotting in both
    toggles from Dark Miasma and your Radiation attacks, you will need them, this is an endurance
    heavy build, even if you turn off toggles at times. Demigodhood comes at a price.

    Level 1: Neutrino Bolt
    Level 2: X-Ray Beam
    Level 4: Irradiate
    Level 10: Electron Haze
    Level 16: Proton Volley
    Level 20: Aim
    Level 28: Cosmic Burst
    Level 35: Neutron Bomb
    Level 38: Atomic Blast

    Neutrino Bolt, this is a little machine gun. Low damage, fast activation and fast recharge, you can
    spam this and X-Ray Beam to have an attack chain early on. Some people slowly take out the
    damage they put into this early on and slot it with just two Accuracy to set up for other attacks
    since it is quick and has a small -Def. Mine is still slotted for damage at 50 and I still use it often,
    even if it is a little weak.
    Recommended Slotting: 1 Accuracy, 3 Damage early on and if you like it as an attack and have
    slots, you can put 1 Endurance Reduction as I did


    X-Ray Beam, ok, really who wouldn't want to shoot friggin lasers from their eyes? This is a fun
    attack and the basis for the one in the Scrapper and Tanker epics, same sound and all but with a
    cool dayglow green color. It is a pretty fast attack to animate but seems slow next to Neutrino
    Bolt, but with one recharge tacked onto Neutrino you can have an attack chain with just these
    two. It's still not an amazingly strong attack as far as blasts go but it isn't bad either. I still use it as
    much at 50 as I did at two, the same with Neutrino.
    Recommended Slotting: 1 Accuracy, 3 Damage and an Endurance Reduction when you have
    Slots
    ,

    Irradiate, ok, where do I start? This is a really nice attack, it does X-Ray Beam damage to all
    enemies 20 ft around you but over a little bit of time, it is a fast ticking DoT with 10 tics, so you are
    actually getting decent damage although it doesn't look so. One thing though, this guy will get you
    aggro, it will be a smack to the face of mobs, calling their attention to you, all for a heavy
    endurance cost. So why would you want it? It has an amazing -Def debuff, I think in the range of –30% and it is fast activating, you throw your arms to the side and in one second green radiation
    is floating on your enemies. Plus, I use it as a vital part of my AoE attack chain later on.
    Recommended Slotting: 1 Accuracy, 1 Endurance Reduction early on, then 3 Damage and a
    Recharge, putting the Damage in earlier if you want to do more damage and less support early
    on.
    ,

    Electron Haze, this is a love it or hate it power, it is a fairly powerful attack, but it is also a cone
    with some knockback factored into it and has the same long rooting animation as Twilight Grasp.
    I used it alot early on before I got Neutron Bomb to help with AoE damage but found it's little
    higher damage wasn't worth the knockback and positioning compared to Neutron Bomb. This is
    still a undeniably powerful attack doing two times the damage of Neutrino Bolt in a 40 foot cone
    that also sports a -25% Def Debuff if I remember correctly. It's also decently fast on the recharge
    but does cost a little as most cones do.
    Recommended Slotting: 1 Accuracy, 3 Damage, 1 Endurance Reduction and 1 Recharge
    Reduction if you like it enough


    Proton Volley, well it's a snipe to start with but it's got a cool sound >.> you know the old classic
    ray-gun sound? Well you get it, but with a 4.5 second activation time. Some people love snipes
    and some avoid them like the plague. I avoid them but I can see the use of it and I have used it
    before, it is still the heaviest hitting attack you can get besides you're nuke, although Cosmic
    Burst isn't far behind it. It's got a decent defense debuff that last for around 10 seconds IIRC. All
    in all, I don't think it is needed but it is a fun power and is pretty cool to see and hear. You could
    get more use of it by slotting two Interrupt Reduction SOs into it and that would make it so after
    about a second you could start moving and the animation would still go off. That's the good thing about his game, play how ya want.
    Recommended Slotting: 1 Accuracy, 3 Damage, and if you are getting heavy use, 2 Interrupt
    Reductions when you have the slots.


    Aim, it's Aim, but there it makes itself amazingly useful for Dark Miasma plus it has a nifty little
    damage boost that works well with Tar Patch and is why this is a good Hybrid AoE/Single target
    powerset combo. IIRC Aim for Defenders is both a 50% boost to Accuracy and Damage for it's 10
    sec duration and that is handy. The + Acc makes that Fearsome Stare for sure hit, your Twilight
    Grasp very rarely miss when you need it, adds some nice numbers on top of your Tar Patched,
    Irradiates and Neutron Bombs. This isn't something to skip but can be put off if you are tight for
    power slots. It's handy but not game breaking to have. Plus, it got one of the cooler new
    animations with the Aim/Build Up animations of i8.
    Recommended Slotting: Definitely 3 Recharge if you can spare the slots, you won't regret it.

    Cosmic Burst, whoa baby and this beautiful thing comes only four levels before your Dark
    Servant? This is an amazing power and really helps Radiation Blast in the single target
    department, plus it’s a disorient for any Minion or Lieutenant that it hits along with a hefty -35%
    Def debuff IIRC. What's not to like? It is almost three times the damage of X-Ray Beam, and even more so slotted with 3 Damage SOs. DO NOT skip this power. It's a little slow on the activation
    compared to say Neutrino but it's still only around two seconds. You hold your hand out and a ball
    forms then pop, it nails some sod in the face. ^_^ I love this power and it really helped me enjoy
    Radiation Blast far more than I thought I would, it makes you have surprisingly decent single
    target damage for the amount of AoE you can do as well. I've taken off around 1/2 a Red Con
    Minion's health with this, Aim and Tar Patch along with it slotted with 3 Damage SOs.
    Recommended Slotting: 1 Accuracy, 3 Damage, ASAP and 1 Endurance Reduction and 1
    Recharge are both nice to have as well.


    Neutron Bomb, you remember those Luminous Eidolons in the sewer that threw their hands in the
    air and lobbed a big ball of radiation at you? Well here is your chance to do so and that's the first
    thing I did after getting this little guy. >.> Neutron Bomb is an enemy targeted AoE that has a 15 ft
    AoE effect and does X-Ray Beam damage to all that it hits. It also has a hefty -Def debuff, but not
    quite on par with Irradiate and it is pretty short. I replaced Electron Haze with this in my build,
    although it is a little less damaging than Electron Haze, I found it easier to use for my playstyle
    and has a slightly shorter animation than Electron Haze. Combining this with Tar Patch, Aim,
    Irradiate, and my single targets has made it pretty easy to take on things I didn't think I would be
    able to, of course Dark Servant is needed, which will be talked about in the "Tactics" section.
    Recommended Slotting: 1 Accuracy, 3 Damage, 1 Endurance Reduction, 1 Recharge if you use this often, it’s pretty handy.

    Atomic Blast, well here it is, your "Nuke" and final blast in Radiation. Surprisingly, this is an often
    passed over gem. Defender nukes don't serve the same purpose as Blaster nukes; we don't use
    them at the beginning of the fight. We finish with these puppies. 2/3 of this attack is pure Energy
    damage which is quite nice, but what really makes this shine is the hold it puts off when you use
    it. Minions and Lieutenants are left choking on the vapors from this thing along with everything
    getting a hefty -Def that lasts a good while. I skipped this power for quite awhile because I felt I
    didn't need it but it is definitely a handy ability to have in your arsenal. One bad thing though is
    that it doesn't allow you to slot Hold SOs, so you can't increase the Hold duration from it's base
    20 sec.
    Recommended Slotting: 3 Damage and 3 Recharge

    Well here is my quick overview of Radiation Blast as it has been for me. Take my words as just
    that, mine and try stuff for yourself.



    Pool Powers

    For me I have Speed, Fitness and Leaping for my pool powers and couldn't be happier.(I wanted
    Super Speed and Super Jump >.&gt There are alot of guides on pool powers so I won't go into
    details except for a few little combos that are quite nice.

    Super Speed doesn't stack in the literal sense with Shadow Fall but it will make you invisible to all
    but high perception enemies in the PvE game. Shadow Fall's stealth takes the first layer of
    perception while Super Speeds slight attention lowering covers the rest.

    Hasten is handy but it is part of the reason why I have so much endurance slotting in my attacks
    and toggles, it's a nice addition to your arsenal but definitely not needed.

    Teleport is also handy in that Recall Friend and Teleport Foe can make the rezzing with Howling
    Twilight handier but I didn't find much use for that, you'll be keeping most of the team alive as is. I
    tried both and respecced out of them when they didn't get much use.

    Stamina is pretty much a must unfortunately, I don't like devoting three powers to it but it is handy
    and allows me to be far more liberal in my use of powers, you don't have to get it but it is a hard
    road and one I tried and didn't stay with. Your choice but I would definitely recommend it by 24 at
    the latest.



    Epics

    Coming in a later edition of the guide, need to work a little more on their various uses.



    Tactics

    There isn't much to do early on besides stay alive. You can practice setting tar patches on
    corners and pulling a group of mobs into it with Darkest Night if you grabbed both but that really
    starts to shine when you get Dark Servant. Corner pulling becomes an amazing way to maximize
    the potential of this combination when you get Dark Servant. What I do is set up a tar patch so
    the upper edge is barely touching a corner (It'll take a little practice to get used to the affect area),
    from there I toggle on Darkest Night onto a Lieutenant in the back of a group I am wanting to take
    on so he aggros all the others on his way to me. I fall back behind the corner and make sure my
    Dark Servant is just out of sight so he doesn't spam Ten. Tentacles till they round the corner, they
    are now not going to hit much since they are in his aura and my Darkest Night. Hit Aim,
    Fearsome Stare, drop Darkest Night so it isn't on, and run in hitting Irridate as you close in, then
    Neutron Bomb, Aim is about done then and you have cleared most of the group of mobs health
    and you can finish them off with liberal use of AoEs and Single Targets. Bosses aren't a problem
    for me with this tactic either since I have both Dominate from the Psychic Epic and Petrifying
    Gaze, held boss to work on as well.

    There are so many other ways to combine these two powersets but I would go on all night, that’s
    just one of the ways you can play around. Have fun and experiment, that's the best way to get
    used to any powerset. Death isn’t a bad thing here; it’s easy to work off debt so dieing shouldn’t
    stop you from goofing off.



    Prospective Builds will be put up with a later version, I’ve got a couple that I have used and liked
    so I’ll put them all up when I have a chance.

    Closing

    Well this is it, I'll fill in a few places here and there when I have a chance but for now this is what
    I'll put up. Any feedback is appreciated and any questions can be sent to me by PM or through
    my MSN Messenger linked in my Profile, I usually have it on during the day. Might not answer
    promptly but it's on. Have a good one everyone and I hope you decide to try this fun and
    interesting combination.

    EDIT: Changed a few glaring numbers issues but I'll leave those that are close to the reported values alone. There are sources that can give you the spot on numbers for debuffs and things if you need them
  21. Gyffes

    Eh..

    Hm don't think I do but I'll try a few things, that gave me an idea so maybe I can get it to work. Thanks for the help.
  22. Gyffes

    Eh..

    Well I'm finishing up the first draft of my guide and I feel like an idiot but I'd better ask before it shows up like it was on preview.

    When directly copying and pasting from Word to the Forums, is there a way for the text to automatically wrap to fit the standard forum space? I've been getting text extending out far too much and would like for it to be a little bit easier to read.

    Thanks for any help.