GuyPerfect

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  1. GuyPerfect

    Monster Hunters

    Relax, it's a joke. I'm talking about the use of any Inspirations.
  2. GuyPerfect

    Monster Hunters

    Just clarify something for me... Is "solo" counting use of cheater Inspirations, or doing it the real man's way?
  3. Quote:
    Originally Posted by Tenzhi View Post
    That's 1st Grade math - well, it was for me anyway.
    So what was 5th grade, polar transformations? *Snicker*

    Quote:
    Originally Posted by Tenzhi View Post
    Even assuming your initial fractions were correct it would come down to 2/18 not 1/18.
    9/18 and 2/18 for the numbers given, but that's beside the point. We're just talking about the denominator.

    I'm glad to see you understand fractions, though, even if you doing math isn't exactly on the topic of the thread.
  4. GuyPerfect

    Funny LFT posts

    On the flip-side of the coin, you have the "Funny LFM posts"

    * <Task Force of your choice> team forming. Room for 7.

    * Newspaper Strike Force looking for more.

    * Cool kids playing in an awesome team. Wanna join the cool kids?

    * Team LFM. We have cookies.

    * [Tell] -->: Hey, we need someone great and awesome. Are you available?

    * We have more XP than we know what to do with. Won't someone help take it off our hands?
  5. Quote:
    Originally Posted by Tenzhi View Post
    It seems to be used in an attempt to be degrading, but the lowest common denominator is useful in adding, subtracting, and comparing fractions. It's as if an ignorant person wanted to sound sophisticated and only understood the words "lowest" and "common" without understanding the full meaning.
    In the advanced world of abstract mathematics, we have these confusing things called "fractions." These daunting constructs represent something called "division," where the doohickey on the bottom is called the "denominator" (which, I should probably point out, is not one of the Villain Archetypes). In cases where you need to, let's say, add two fractions with different denominators, the initial reflex may be to hyperventilate in a panicked frenzy. But! They can be solved if the fractions themselves are converted such that they're represented in terms of the same "divisor."

    To put it another way, when you have big thingies broken into smaller thingies of different sizes, you can still know how many total thingies you have if the pieces are the same size.


    Quote:
    Originally Posted by Leo_G View Post
    Wouldn't Villains be the lowest common denominator as, whatever motive for the content in the RWZ must have a derivative of villainous moral in it?
    The phrase "lowest common denominator," when used outside of the context of mathematics, usually refers to perceived mental capacity: it's used to describe the bare minimum threshold required to accomplish a task--or, in this case, understand a story arc--in the same way the lowest common denominator (also called the "least common multiple") is used to express fractions in like terms. If redside players are 1/2 and blueside 1/9, you'd have to dip down to 1/18 to compensate (since 18 is the smallest multiple that 2 and 9 have in common).

    I don't want to give the impression that I believe players on either side to be inherently smarter or stupider. The joke was that the mental capacity of blueside players forced the quality of the Rikti War Zone arcs down to 1/18 so they would be on the same terms.
  6. Quote:
    Originally Posted by Techbot Alpha View Post
    As it is, it reads like ALL the arcs were designed for Heroes.
    We redsiders simply need to acknowledge that the co-op arcs need to be understood by the lowest common denominator.

    That said, I'd LOVE to see Heroes have to do something eeevil for the good of mankind.
  7. Quote:
    Originally Posted by Thirty-Seven View Post
    Oh... he was going for drool?

    I assumed he meant "droll." Which didn't make a heckuva lotta sense, now that I think about it...
    I did mean "droll," in the context of "look at the silly slobberers running around pretending people spell words wrong." Had I realized at the time how similar it is to "drool," I would have set up the flame bait most spectacularly rather than react to a happy accident.

    And had I realized this thread would get so many posts, I'd have checked it yesterday so as to not make this reply so late in the game. D-:
  8. Quote:
    Originally Posted by Golden Girl View Post
    I hope you're not trying to say that the blue and red sides have an evenly matched population level
    Where blue gets droll and slobber, red gets people who know how to play the game.

    Multiply that by the relative populations and holy cow that's a lot of slobber.
  9. Quote:
    Originally Posted by Arcanaville View Post
    Also, the class shown by a critter in a player's GUI can be overridden by the devs, so that it can read "Object" or whatever. As far as I know, there is no "object" class: I believe most are usually a subtype of minion.
    Expanding on this, Lord Winter is the same class as the Reichsman, which can take several seconds to bring down even with 30+ people spanking it.

    You'll also see many NPC allies con as "Hero" despite being closer to Pet in terms of combat attributes. Like Mender Lazarus. He's NEVER been a Hero.
  10. I start all my Hero characters in Galaxy City. They all call it home. But now I guess I'll have to run the tutorial to start them in Galaxy, or maybe just roll Villains from now on. That sounds like a plan.
  11. Quote:
    Originally Posted by Samuel_Tow View Post
    On the flip side, there's the Trial participation metric (something else for a Did You Know, thread, by the way ) which seems to be regarded as a company secret. My question here is why, in this particular case, are players not told they are being graded nor told HOW they are being graded?
    The devs have been shown to make a push for participation in the Incarnate Trials and have set up a reward system that won't right-out grant the good stuff to the hardcore guys for being hardcore. Now, I disagree with their approach to "all Incarnate Trials all the time," but for what it's worth, keeping the exact details of the rewards system will keep people from bossing others around saying things like "If you go stand over there for 12 seconds, I have a better chance at a good reward so BUG OFF."

    Quote:
    Originally Posted by Samuel_Tow View Post
    I guess the drive behind my question was "does knowing enemy powers and mechanics really give a knowing player a significant advantage? Does, for instance, my knowing that Chill of the Night is auto-hit and debuffs my defence a significant advantage that I have over a new player which a new player would feel ostracised by not knowing? This is an honest question, too.
    Knowing how the powers work is an advantage from a strictly analytical standpoint, and the in-game "real numbers" interface is pretty good for finding out what powers do, but it's not comprehensive. It will not, for instance, indicate if a specific effect will stack, and entities summoned as "static objects" instead of pets (such as Sleet patches, Oil Slick, what-have-you) will actually have all of their powers homogenized into on big list of effects over a theoretical duration that matches the lifespan of the entity itself.

    Learning more about the powers we have is something the devs encourage, so you can get some pretty comprehensive resources like Mids or City of Data that don't so much break anything. However, revealing information of stuff found in the powers data before it's actually out there for people to see, well, that falls in the "leaks and sabotage" category.

    For example, recently, someone (I won't say who due to privacy considerations) released a video showcasing the animations of an unannounced powerset (which I also won't mention because NCsoft doesn't want it announced yet). I don't know what happened with that exactly, but that video's gone now as well as the other information that came with it.

    So knowing about powers, no, that's not a problem. Revealing information about unannounced game features? Yeah, that is.
  12. For those newcomers who aren't coming over from World of Warcraft (which everyone in this thread seems to expect), City of Heroes is known for being innovative and non-conformant, and people tend to like it better as a result.
  13. Quote:
    Originally Posted by Liquid View Post
    Toxic damage and Toxic Damage Resistance didn't exist at release. Some "toxic" damage was untyped, which meant that no resistances would work against it (IIRC, DE Devoured's spit was one of these). The Vahzilok vomit was Fire damage, and Reaper/Mortificator Darts were Negative Energy until Toxic damage was added. Most people thought both of these were untyped.
    Toxic Resistance got added on top of other defensive powers at that time, too. It was usually granted by self heals for a few seconds after the heal itself was cast, but since Dark Armor's heal is so eccentric, they just plugged it into Dark Embrace instead.

    To this day, there is no attack type for Toxic, so if you want to avoid things like Bile Spray or Poisonous Ray, you need positional Defense.

    Toxic Resistance in the game is minimal, for the most part. The sets that resist it don't resist it a whole lot (save for the oddball ally shields in Poison), and protection from IOs for Toxic is harder to come by than Psionic. Electric Armor doesn't resist it at all. In fact, the only self shield with dedicated protection to Toxic damage is Scorpion Shield, and that's about as unusual as it gets.
  14. Quote:
    Originally Posted by ryu_planeswalker View Post
    6. Everybody makes a catgirl, you will too. Just nobody admits it.
    While I'll admit I've never made a catgirl, I have made a flying robot ninja pirate.


    Quote:
    Originally Posted by MaestroMavius View Post
    Don't advertise yourself as a Healorz, you are a defender.
    Unless, of course, you've gimped yourself into not taking and slotting your attacks. The guys over on the Defender boards call such a gimp a "healer" even if the primary isn't a healing set.

    A true Defender uses attacks. A Defender with no attacks is, like my avatar, just as slapstick as a Mastermind with no pets.



    Quote:
    Originally Posted by NightErrant View Post
    As well as Darkest Night, Steam Mist, Time's Juncture, Hurricane...
    Additionally, feel free to leave Shadow Fall off all the time, and never ever summon any demons.
  15. Newbs need to know that some of us in the community have access to information that... shall I say... is not widely available. But we use it for the good of the universe.
  16. Quote:
    Originally Posted by Arcanaville View Post
    Wait, that's not right.

    This game has Attributes and each attribute represents some specific thing: a damage type, an attack type, regeneration, etc. Each Attribute has a set of Aspects. Those aspects include things like Cur, Abs, Str, Res, Max, and MaxMax (there are others). Cur and Abs are two different ways of looking at the same thing: the Attribute's *Value*. Cur represents the attribute value as a percentage of its maximum. Abs represents the attirbute value in terms of its absolute value.
    Save for the part about Resistance resisting Resistance debuffs (which I'll still have to check for myself before I go spreading further misinformation), what I said certainly was right; I just used different function names (which you're calling apsects). Did you get those from you-know-who or did he get them from you?

    From a strictly mechanical standpoint, it makes more sense (to me) to say "In regards to Smashing Damage (effect type), modify Hit Points (function) by 85.83 (value)." That's how it's organized by the powers engine. Mechanically, the function that modifies HP also modifies Endurance, the brown bar for Domination/Fury, and it's been seen to grant Inf and XP during a certain closed beta. For that reason, I refer to it as Inflict.

    In any case, Heal is a damage type (in the context of Modify HP via Heal), resistance debuffs themselves can't be buffed (but can apparently be indirectly resisted), and Hamidon Enhancements can be used in exploit to buff the wrong attributes of a power (since they're effectively the opposing sides of the same coin).

    Specifically for the Hami-Os, it looks like this... Enhancement says "Enhances Damage," or "Smashing Damage (effect type), buff (function), 33% (value)." Slot into a click shield like the ones in Sonic or Thermal, and you're boosting a power by saying "Smashing Damage (effect type), resist (function), 33% (value)" instead of the normal 20% reserved for Resist Damage Enhancements. All the Enhancement looks at is effect type and value, function notwithstanding.

    EDIT:
    I suppose in the spirit of being hyper-technical, I should clarify that slotting a Damage Enhancement into a power actually boosts that power as a whole and any effects it has that pertain to damage types (the 8 standard types; including those of any summoned entities). On top of that, a power may Inflict damage or Resist it (among other things), in which case its base value is multiplied by whatever boost the Enhancement gave it.

    Under normal circumstances, powers that grant Damage Resistance do not accept Damage Enhancements and vice-versa. This is what, say, the Alpha Incarnate Abilities checks to determine whether to apply its "buff to Damage attribtues": Musculature only works on Damage and Cardiac only works on Resist Damage. The Hamidon Enhancements, on the other hand, can be slotted into any power that accepts any of the individual attributes that they Enhance, meaning any other boosts come along for the ride and can do weird things like grant a Damage boost to a power that grants Damage Resistance.
  17. Grandpa had another stroke. We're going to go visit him.
  18. Colorado Springs? I'm actually heading there tomorrow. (Well, get there on Sunday)
  19. We're about to get an influx of A) people who aren't old enough to afford $15/mo to play the game and B) people who are more familiar with less savory gameplay coming into the game, and PuGs are going to become a lot worse.

    What you as a leader need to understand is that people, no matter how senseless, will embrace irrationality and cause problems. Usually, this is in the form of overconfident arrogance and they'll act like they don't need to pay attention to anyone. The Stalker runs to the end of the mission, triggering all the ambushes. The Mastermind draws all of the map's aggro to the team. Things like this, and they'll continue to do it even after being advised otherwise.

    The best option is to give however many warnings you find appropriate, then just click the Kick button if they ignore you. There's no sense in making the game unfun for everyone on the team, and people are (and will be) a dime a dozen, so you can just grab someone else to fill the spot.
  20. Quote:
    Originally Posted by Tally View Post
    There are almost no PB's running around the game...there is a reason.
    Because everyone shares the same opinion?
  21. Debuff resistance is the same as buff resistance, but most buffs are irresistible. Say you have 25% resistance to Defense Debuff. Well, you also have 25% resistance to Defense buffs, except all Defense buffs are flagged as "cannot be resisted" so the only place this resistance ever applies is in the case of debuffs.

    Likewise, turns out Healing is a damage type. And like all damage types, it can be resisted. The difference is that it's used exclusively with negative values--it only ever grants HP rather than takes it away. Ally heals are one of the few buffs that can be resisted, so when you get pegged with Heal resistance (such as during a Hamidon encounter or if you use Share Pain), it's more than aggravating. The only irresistible heal I can think of is Siphon Life in Dark Melee.

    "Illusory" damage from Illusion Control is typed Psionic, but has a delayed negative damage effect that results in a heal. If you're, say, Willpower and resist Psionic damage, it's possible to detoggle your shield before the heal ticks off and you'll actually receive a bigger heal. This healing effect does not occur in PvP, which turns things like Phantom Army into untouchable murder machines.

    Hamidon, the Terra Volta Reactor, the Unstoppable crash and the Crystal Titan all have their own damage types as well, which can be resisted (except for Unstoppable et al) via specific means like Essence of the Earth and the radiation shield.

    Lastly, Damage Resistance is actually a permutation of Damage. Same can be said for Damage Buffs. The game sees something like "Smashing Damage" with a function applied: Inflict, Resist or Buff. This is why a Hamidon Enhancement that buffs Damage can exploitatively be used to boost Damage Resistance in a power. Resistance Debuffs, unfortunately, are flagged as "cannot be boosted," so they're exempt from this quirk.

    Having said that, since the word "resistance" can only apply to "damage" in terms of the Inflict function, it's impossible to resist Resistance debuffs. Or -Damage debuffs. If you stack a few of those on Arch-villains or the like, there's nothing they can do about it.

    Quote:
    Originally Posted by SlickRiptide View Post
    This is why your characters don't cast shadows on it and why you don't see your own reflections. It's because there aren't any.
    Not because we're all vampires? Maaaaaan.

    The same reflection method was used in the Chantry and Storm Palace, as I recall. Could be wishful thinking, though.
  22. Quote:
    Originally Posted by Aggelakis View Post
    And then I went to bed because once it's started you can't really just...stop maintenance and turn everything back on. Well, I mean, you CAN...but weird things happen if you do.
    Yeah, you have to issue a five-minute warning for emergency maintenance and bring it down again for hours.

    *Zing!*
  23. Quote:
    Originally Posted by Thor's Assassin View Post
    Though overall I just love electricity in the City.
    Electric buff set amirite?
  24. I know nobody is going to see this post (or any post other than their own) due to the nature of the thread, but I've found this to be an interesting read.

    Having extensively played every Archetype except Arachnos Widow myself, and having most of the powersets under my belt, I've seen the ups and downs of each. When people say which ones they don't like, they've got about a 50% success rate when it comes to describing the actual downs.

    Some things are a matter of preference, and that doesn't make me raise an eyebrow in the slightest. Some people like Tankers because they outlast the Energizer bunny, and some people hate them because their attacks hurt your ears more than the enemy (I'm looking at you, Foot Stomp). The especially eccentric classes like Defender, Controller and Stalker are pretty easy to see why people don't like them (and I'm just as guilty when it comes to Controller): they're just plain weird, and if you find it intolerable, you find it intolerable. End of story, no harm done.

    But on the other hand, people are saying some things that I, whom I consider fairly proficient in characters and powers, find somewhat ludicrous. For example, it's been said that sets like Trick Arrow or Spines perform poorly, which frankly isn't the case (and in fact, through experience, I've found both to be among the best in their categories). I remember being happy when my Scrapper reached the level of survivability my Peacebringer had (which didn't happen until I frankenslotted it at 50), but people are talking down to Peacebringers just because they don't excel in any one area compared to more specialized archetypes.

    I understand that people don't like being covered in bananas or shooting such unfeasible things as an "ice arrow" at an enemy--and therefore don't like the sets or archetypes, which is fine--but for this sentiment to spill over to someone's perception of actual performance is... intriguing, to say in the least.