GuyPerfect

Legend
  • Posts

    1865
  • Joined

  1. He fled to the Rogue Isles from the Midnighter Club. The PPD had no chance of ever apprehending him.
  2. Make a Bane with some Huntsman powers. A Toxic Bane. <3
  3. I get it. It's actually a joke. Makes sense now.

    Whoever's behind these Incarnate Trials is actually just toying with us in TPN: with the control they have over us, they can give us whatever cheesy crap they want because we have no choice but to run after it like starving piranhas. First, there's the epic griefability that somehow got under the supervisor's radar (I've heard of sleeping on the job, but someone ended up approving something without even waking up). And then there's the angry housewives killing us with dinner rolls, hilighting the ludicrous hoops they've set up for us to jump through like some kind of condescending Subway advertisement...

    And now, apparently, when Maelstrom appears for the final fight he just terminates the whole event, mapserves the entire League and all attempts to rejoin won't work because the instance has crashed. I even got this little gem of nonsense for my troubles:



    This lasted for four or five minutes after... well, you know, after we were punished for running TPN. I've never seen that before--logging into an account with an active character immediately logs the character out. It's like the server is trying to reprimand me for having run TPN in the first place.

    The only thing left that can make this worse for players than Enhancement Diversification is if the devs come out and laugh at us, saying "we tried to tell you not to but you did it anyway."
  4. Eh, I'll keep my -15% cone over than -20% single target. (-:
  5. Quote:
    Originally Posted by Person34 View Post
    I like watching bosses melt into nothingness after being hit by poisonous ray backed by 80% resistance debuffs + BU.
    What are you using for -80%? With Arctic Breath I get -75% to Toxic, but I'm not sure how something like Shatter Armor might compare.


    Quote:
    Originally Posted by Vanden View Post
    I know people look at the damage numbers on the blasts and think they all suck except Poisonous Ray, but that's because they recharge so darn fast.
    The DPS on the Bane AoEs is almost identical to the DPS on the Crab AoEs, but like you said, that's largely due to faster recharge and lesser spikes. Given that Mace Mastery gives what amounts to 5 near-duplicates of existing powers that Banes can already get, you've got the makings for some interesting opportunities.

    Web Envelope doesn't protect from knockback, regrettably, but Wide Area Web Grenade does. Follow that up with Venom Grenade, Frag Grenade, Mace Beam Volley, Mace Beam Blast and Disruptor Blast and you're looking at big groups of dead without even touching the single-target blasts. Still technically something a Crab could probably do better, but doable on a Bane nonetheless.


    Quote:
    Originally Posted by ChiosuBlues View Post
    They are SUPERIOR to Stalkers.
    They're superior in the AoE capacity, which is certainly worth noting, though their single-target output is almost comical compared to Stalkers. And Hide trumps Cloaking Device by at least seven or eight orders of awesomeness. Stalkers tend to live longer too, as long as they don't take those silly healing/resist secondaries.
  6. GuyPerfect

    Staff Mastery?

    Staff Mastery happens to be the name of a power in the set (akin to Swap Ammo), so technically Staff Mastery will in fact be released.
  7. Quote:
    Originally Posted by recalx View Post
    deriving numbers from a pvp environment with DR is far more complicated than what you're showing.
    All we really wanted to verify was that Power Boost increases the effectiveness of Weaken's debuffs, and that it does.
  8. Alright, Codewalker and I worked out a scenario where we could test this.

    The first problem is that you can't directly view what your strength attributes are to mezzes, heals, Defense and the like, so we can only gague their existence indirectly. To do so, I created a Force Field Defender (and named it "For SCIENCE") because Personal Force Field is the biggest Defense boost you can get at level 1. This character was entered into the Arena.

    I also took a Poison Mastermind I had laying around and spuc up its third build with Weaken and Power Boost (from Mace Mastery). This was entered into the arena as well.

    First, I did a control toggle of Personal Force Field:



    The power grants 75% Defense in PvE, and in PvP it's... 19.97%. What the hucking fell, Castle? But that's beside the point. Point is, the control sample for Defense is 19.97%

    Next, I pelted For SCIENCE with Weaken prior to toggling on PFF:



    This is... um... a -24.7% debuff, net, after diminishing returns kicks in. Weaken in PvE is -75%, but PvP math sucks monkey balls because apparently Castle called in sick that day and the only powers designer available was a goldfish that someone pulled from the aquarium and allowed to flop around on the keyboard.

    Still, the fact of the matter is, Weaken lessened the amount of Defense granted by PFF.

    The logical next step was to launch a Power Boosted Weaken at For SCIENCE and see what happened:



    Power Boost is a 65.56% buff to Defense strength mods, which were -75% to start with, which means this should have been a good ol' -124.17% strength to Defense, which against a power that grants 75% from the outset would be a, uh... either a 33.4% boost if I did that right, or a -18.1% Defense *debuff* on self for casting the power? I'm really not sure HOW that works.

    Still, what we're left with is a value that's even less than the one without Power Boost, so we're totally certain at this point that Weaken is in fact buffed by Power Boost, at least when it comes to Defense strength mods. It should also work for other strength mods such as healing, ToHit and mez, but NOT the damage strength mod, since Power Boost doesn't affect that.
  9. I've got Codewalker in Skype and it's looking like Weaken's strength debuffs to mez and Defense should be affected by Power Boost. When he gets home, we're gonna try it out.

    EDIT:
    Forgot I can test on a free account. Please hold.
  10. Quote:
    Originally Posted by LISAR View Post
    Damn you marketing!
    The Miller Merits will be on sale at a 25% discount any day now.
  11. GuyPerfect

    making a crab...

    Speaking of VEAT contacts, they get a free costume slot at level 10, so you're not stuck with that Arachnos uniform forever.
  12. There seems to be a lot of Crab this and Crab that going around, and there has been since Issue 12. But we still have the lovable Banes! C'mon, everyone loves Banes, right!?

    I mean, sure, Banes don't get Fortification or Serum... or Spiderlings... or Omega Maneuver... And four of the powers in Mace Mastery are nearly duplicates of powers Banes do get and are also available to Crabs... But that doesn't make Crabs better or anything!

    But Banes DO get Build Up! That's good, right? And Placate, and Hide. But they're not as strong as Stalkers, so it's not like they're clones of that class or anything!

    And, um... Poisonous Ray and... Huh. I guess I answered my own question.

    Here, watch my Bane:

  13. GuyPerfect

    making a crab...

    Quote:
    Originally Posted by Supermax View Post
    The problem is that I really hate the low levels in Rogue Isles.
    |-:

    Mr. Bocor's brilliant.
    The Radio's hilarious.
    Dr. Shelly Percey's magnificent.

    Y U no liek redside?
  14. Quote:
    Originally Posted by 7deCoeur View Post
    7deCoeur
    I have not seen this name before. O-:
  15. Quote:
    Originally Posted by PSLAnimal View Post
    It's Incarnate grass.
    That means it has Incarnate rocks beneath it that the Praetorian general public will throw at us if they ever invade. D-:
  16. GuyPerfect

    Tpn

    Quote:
    Originally Posted by Organica View Post
    In similar vein (tee hee), what's the word they use to describe using the plural form of a word to describe a single item? Something like "series," "species" or "agenda"...
  17. Quote:
    Originally Posted by Lazarillo View Post
    Given that superheroes in Paragon are all licensed and registered with the city, nobody, as I understand it, has a secret identity, at least according to the game lore.
    Thank the stars for Rogues.

    And no, Arachnos doesn't have an accurate file on me!
  18. Quote:
    Originally Posted by MisterMagpie View Post
    Twinshot's all 'JUSTIN SINCLAIR? OH ****, SON, THAT'S MANTICORE'
    I have gone back in time and retroactively up'd your rep.
  19. Last night with 95% hit chances, I had a streak of miss-hit-miss-hit-miss-hit-miss. The likelihood of that happening is 0.000625%
  20. Damage procs--both from Enhancements as well as Interface--will trigger every 10 seconds beginning with the activation of a persistent power like a damage aura. The instant you toggle on, the first proc is rolled, then every 10 seconds after that.
  21. Eh, just put them to sleep with Flash Freeze. That'll do it.

    With them standing on the Ice Slick.

    Which will wake them up without knocking them over.
  22. Quote:
    Originally Posted by Trilby View Post
    The knockback in Power Bolt isn't noticeable, because I keep using my holds, but I think I'm going to have to do a lot of running back to keep mobs at arms length.
    Ice Slick will help with that... At least until your knockback blasts the enemies off of it.
  23. For a long time I've wanted to do an "Old Lord Recluse's Strike Force," where everyone unequips their Incarnate stuff and slots up an alternate build with SOs.
  24. Scrappers already do Blaster damage. More, in fact, since they do just as much in melee AND ranged as a Blaster does ranged.