Grey Pilgrim

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  1. Quote:
    Originally Posted by Mental_Giant View Post
    I'm not really whining. I guess my argument boils down to the fact that, for me, this isn't as much fun as an ITF run, or an STF run, or many of the other things I can spend my time on (I should try out a Hami Raid). Part of the fun of doing content, for me, is being rewarded for my time. If the CoP was screamingly awesome in my view, I would't have even made a comment. What it feels like is a kiddy version of a raid you'd see in other games. As long as teams are reasonably competent and reasonably organized, it goes down easy... and, again, for me... isn't that fun. If teams are not competent and organized, it can be much more difficult, but not more fun.
    Maybe it will be seen as more worthwhile with the inclusion of the end game system, but... supposedly you're going to get incarnate salvage (or whatever it will be called... hopefully something different, as Arcana has suggested) running the STF, LGTF, etc. So that doesn't really add up, either.

    There's nothing wrong with wanting rewards for things, either. I like pretty much all the TFs at the end of the game, but I'd enjoy running them less if they didn't hand out rewards (as the rewards and tweaking out my characters is part of the game's fun as well).

    Oh, and thanks for the rundown on how it works earlier, I appreciate it. I hate getting lost or not knowing what's going on in a TF, let alone a raid. I'll have to play it to know if it's "fun" or not, but the shard has some fun and interesting atmosphere, so I may like it for that.
  2. Hmmmm, there is some discussion of their improving the amount of merits it awards, and I hope it does. Hopefully they'll add drops as well, as that decision doesn't make much sense.

    Can anyone explain to me how this CoP thing works? All I've seen are lists of people doing it, and strategy guides that assume you know what is going on already.
  3. I'm probably going to keep my hero badger heroside, and vice versa for the villain. GP and Gentleman Death are most certainly a hero or villain, or at "worst" a rogue or vigilante, and I'd have a hard time moving them over.

    I'll probably bring my villain Corr and Dom to rogue status, so they can go anywhere and team up... not sure if I'll do the same with any of my Controllers blueside. My Sonic/Sonic defender was already put together as a villain that went good, so... yeah. Nothing to do with him. Heh. Sideswitching isn't offering much to me, other than letting me play any AT where I want it to go, which is good.
  4. I'd bring along my Blaster or Scrapper, but I want to walk them through the content more than we are going to do with Isos. That left me with either getting a Defender, a Brute, or Dominator through faster to Stamina, and I feel like smashing stuff with you guys for the next few weeks.
  5. Quote:
    Originally Posted by TECHWON View Post
    good look on this info this can improve my level 50 fire tanker
    I have to update for the I18 changes to Fiery Aura, keep in mind. So Fiery Embrace is now more worth it for all attack sets to take, as it adds a fire damage bonus to all melee attacks for twenty seconds. This affect is improved by slotting for damage in an attack, which is important to keep in mind when slotting.

    Burn is also worth it again as the Fear component has been removed, and it does more of its damage upfront, rather than being only a DoT. Combustion and Fire Sword Circle do have larger radii and can hit more targets (Burn can only hit five at once), so there are some tough choices for my builds. If I take Burn, what should be dropped out? I'm still working on that bit. When using Burn, remember the front-loaded damage, too. You want five targets in melee with you when you activate it, otherwise anything that comes in after will not receive as much damage (because it is front loaded now).

    Last, Tankers received a new ability for their first tier attack, called Bruising. It will debuff a single target for -20% resistance... so it's worth using Scorch on a hard target as much as you can. The debuff cannot stack with itself, but its duration can be increased. It's a nice bonus against hard targets like bosses and elite bosses.
  6. Quote:
    Originally Posted by BrandX View Post
    Now see, that arguement just fails imo.

    I don't want this hole in defenses, because I'd rather fix these other spots in my build.

    Well yeah. I'd like to beable to grab Phase Shift without the ability to turn others invisible, can we fix that too (and I mean without a temp power)...sometimes tier power pool powers just don't make sense to me :/ Phase...not turn invisible! Like Shadowcat! Who doesn't turn invisibile! Grrr...
    Having to make up for the KB hole does hold you back from grabbing more worthwhile things that other defense sets (other than DA) do not have to worry about. More recharge, more defense, or improving your powers is more meaningful than grabbing something for fun (and that's a worthwhile thing, too). Nothing in DA or FA makes them so good that they should have to make up for a KB hole that the other sets don't even have to worry about.
  7. Quote:
    Originally Posted by Vanden View Post
    FA HAS resist debuff protection; if you have resist buffs, you have resist debuff protection. It's just how the math works out.

    If that's so, those debuffs are extremely out of whack, or the resist to the debuff is not strong enough. That -res patch they tossed out dropped my resists by half last night.
  8. I'll jump in for these next couple weeks with my Elec/Elec Brute that I started up... but then I'm out for pretty much the whole fall. Cursed night class.

    So... should we be through the tutorial tomorrow night or are we doing that as a group, too (more of a story arc, anyway)?
  9. Thanks for the update, Ocho. I'm sure this was a headache for you all to deal with, so thanks for letting us know. Now, for the sake of your sanity and ours, tell them to find some way for our extra slots not to be tied in with the status of the online store!
  10. Thanks for your time and dedication. It really shows in the game, even if there are ways you can still take the game to the next level.
  11. Quote:
    Originally Posted by Acemace View Post
    If FA is to get anymore attention, I would want TP to be turned into something generally thought of as useful. I don't care about the KB hole because there are ways to address it without skipping a beat in whatever you want your build to do.

    Somehow I feel the Brute/Tanker issues aren't completely settled with Castle, so if he revisits melee in i19 c/b it will be interesting to see what he's willing to contemplate.
    Well, I do think Fiery Aura might need some resistance to resist debuffs. That and Healing Flames are its only mitigation, so for one Longbow grenade to take off HALF of my S/L resistance is ridiculous (and yes, I have thought it was ridiculous on my "villain" ATs as well). Not sure if Temperature Protection is a place to drop it, or put some in both shields, or what. TP isn't that bad now, though. You get hit by debuffs a lot with Fiery Aura, so the slow resists from TP are most welcome. We have end recovery resists with Consume now, so I think the only things that might be nice are resist to resist debuffs, and possibly defense (though I've said elsewhere that might be nice for all Tanks and Brutes to get inherently, at least a little).
  12. Quote:
    Originally Posted by Starjammer View Post
    Well, just bought my online GR, to add to the 5 slots I paid $20 for yesterday...

    aaand nothing!

    But the money's already gone from my account.

    Isn't it funny how "issues" with the online store never stop NCSoft from taking my money. Only from delivering the service I paid for.

    Taking money and giving nothing of value in return. There's a word for that.
    You still have the stuff you paid for, unfortunately, they have tied in character slots with access to the store, for some reason. So they really do need to fix this issue. But implying that they took your money and didn't give you something is a bit over the top. The store will be up soon enough, and you'll have access.

    I don't like it either, mind, but I don't want people being more upset than they need to be.
  13. Depends on the build, really. I made an Invulnerability build that doesn't have it, yet he still has about S/L resists as my Fiery Aura tank that has Tough... but I also built him to get in the low 40s defense to S/L with one target, as well as Energy/Dark. He tanks quite well, though Psychic attacks are still a problem, even though I got him more resist and defense there. Tough wouldn't make a difference there, though.

    Tough would make him even more resilient, but the question is whether it's needed. Not every set needs it. Heck, it ups the resilience of Fiery Aura quite a bit, but I can usually run on a team with just Weave going. Tough is nice when I run into defense debuffs, though.
  14. Quote:
    Originally Posted by Obsidius View Post
    Exactly. Slots cannot be removed once claimed, and cannot be transfered to other servers once claimed. Yet, they're still tied to the online store even after purchase. This seems like a fundamental design flaw IMPO, one I feel should have been corrected some time ago when we first saw this happen when the Online Store went offline.

    <Insert obligatory Offline Store joke here>

    I mean, it's not like I lose my character's new name when I purchase a rename and the Online Store goes offline after the fact, right?
    It's even weirder when you think about deleting a character. I deleted a character and instantly had that slot disappear, rather than being able to make another one. Poof! Weird, and the implementation makes no sense.
  15. Hey all, I know exploration badges in Paragon are okay, as I finished off my KR Accolade Exploration last night. And some Praetorian badges are okay as well. But I ran my new Blaster through the CTA in Nova Praetoria and was standing over the badge down by the train... yet nothing awarded. Anyone else having this issue? Couldn't see another thread on it in my quick search, but sorry if this is already known about.
  16. Quote:
    Originally Posted by Mr_Heat_Stroke View Post
    It's really not all that bad. Make your toon on another server, then free transfer it to your home when the store is back up.

    Not really a huge deal, just annoying until it's fixed.
    I figured out the workaround as well, but it's still frustrating. Extra slots we have unlocked should be untied from the store, or they need to make the store more stable (this happens a bit too often, especially when you really want those slots... this is the 4th or 5th time I haven't been able to use a newly unlocked slot due to the store being down, and I have long stretches where I don't play). I know that's probably tough, but my account knew I had access to GR after putting in the code, but my extra two slots were nowhere to be seen. Something in there is not tied to the store, and it would be nice if slots weren't as well.

    Anyway, thanks for the heads up, Ocho. Hope it happens sooner rather than later.
  17. Quote:
    Originally Posted by Sarrate View Post
    If there was more content that fully utilized Tanker survivability, would their lower offense still be perceived as a problem?

    Just some food for thought...
    I rather wondered about this as well. Though the devs seem keen on making "tough" content more tough than tanks can take on their own (if Reichs hits you with that one attack, it's enough to mez tanks, most tanks need a little support or inspiration use to tank Recluse buffed by the towers, etc.). They could design appropriate encounters, I think.

    Some of this is user perception, though. People look at an all Controller Mo run (or all Scrapper, Blaster, what have you) and state that this means Tankers are not needed. No, what it means is that no AT is not needed. I don't need a Controller on an Mo run, or a Blaster either, though they can be nice. And Tankers are certainly nice to have on Mo runs: I prefer having two, actually, if aggro hits the fan.

    Which leads to another perception thing. I don't think the aggro cap needs to go higher... if a team is having issues with the Tank going above the aggro cap they can get another Tank, or adjust their strategy. Or get another AT to help with the aggro.
  18. Quote:
    Originally Posted by Silas View Post
    Oh, don't get me wrong. I love the changes and am very happy with them.

    I was just contesting the assertion that FA is somehow broken again.
    Yup, I agree with you completely. Thought Vanden was joking in the OP, but his response makes me not as sure. Anyway, having defense does help Shields out quite a bit, though Shields will have less consistent performance than Fiery Aura (defense being what it is, a resistance based set is easier to know how it will perform all the time).

    Fiery Aura at least is in competition for offense, whereas its lower defensive capability was not offset enough by its offensive capabilities before. I still think it should get some KB protection, but... I'll take what we're getting.
  19. Quote:
    Originally Posted by Dechs Kaison View Post
    I've had some time to look at it, although I don't have Mids with me now.

    Gaussians is a waste. Six slots to gain 1.25% S/L? No. You don't want that. Put two slots of the level 20 set (can't remember the name) that gives you 1.88% S/L and one more slot of recharge. Done.

    Health has the Numina's unique. If you really want more recovery, slot the Miracle unique here. You lose out on a tiny bit of regen for a tiny bit of recovery.

    Back to Dark Regen, use one of the Gaussian's slots here to put your chance for endurance proc. Ten targets, ten chances to get ten endurance. I've used this to fill both of my bars.

    I'd only use five slots of Reactive Armor. The last end reduc can't be doing that much for you, but I can't remember what the last bonus is, so I could be wrong.

    Put some of your saved slots into Cloak of Darkness and Weave. Weave could use more end reduction.
    Thanks, Dechs. Man, Cloak of Darkness is awesome... so many other stealth powers suppress. I'm making adjustments based on what you were saying.

    I grabbed Gaussian's for the AOE and Ranged defense, with a bit of S/L goodness thrown in. But if CoD doesn't suppress, I don't have to worry as much about the Ranged defense (I like having some AOE on melee characters for when they fight Carnies). Part of me would like to finish slotting out Thunderstrike on Focused Burst, but oh well. I'll throw a Hami Damage/Range in there for the 5th slot.

    Thing about Power Siphon is that you want it to recharge often, so I still need 4-5 slots in there. With 4, you can put two level 50 recharges, or 5 would allow slotting with Adjusted Targeting for a few more good bonuses.

    I usually grab Numina for some more Regen as well, so I'll debate that one. Miracle might be okay since I'm not grabbing Regen anywhere else. I was not aware that the chance for +end was with each target... that's nice. Thought you got the one 20% chance and that's it.

    I'm not sure what you mean about Reactive Armor. I only 5 slot it at most as well. Dark Embrace has two Imperviums and 4 reactives for defense and a little +recovery. Also, Weave is at the ED cap for end reduc from the 6-slotting with Red Fortune, so that should be okay. If you meant Tough... I dunno. I'm planning on not using it if I can avoid it, but I put in the slots for bonuses and to have them in case I do need it from time to time. I may put one more in there depending on what I do with Power Siphon.
  20. Quote:
    Originally Posted by Dechs Kaison View Post
    Cloak of Darkness does not suppress.

    I don't have time to analyze the build right now, but at a glance I notice that you don't have the Theft of Essence chance for +endurance in Dark Regeneration. You definitely want that.
    It doesn't suppress? Sweet. I'm used to powers from Devices and Warshades suppressing.

    Hmmm, if I add in Theft of Essence, I miss out on a permanent increase to the character's end (I really don't want to give the power another slot... not sure what I'd take it from). It does sound like a nice effect, I just don't know if it's worth missing out on an extra 2.25 end all the time.
  21. Thanks for the update and your work. Heh, Mid's is like a separate little mini-game, which I find quite fun: already playing Kinetic Melee vicariously using it!
  22. Quote:
    Originally Posted by kangaroo120y View Post
    I love everything they've done with GR except for 1 thing, Fiery Embrace >.<
    ? Was playing on my Fire/Fire Tanker tonight and loved the change. Just need to respec into Burn to enjoy that as well.
  23. Trip Mines have been PbAOE either always or for a long time on Devices for Blasters. I have PBAOE sets for my Arch/Dev in Trip Mines. Sorry, Ham, sounds like they adjusted it to what it was "meant" to be. If you think about it, PBAOE does make more sense.
  24. Won't be able to check Praetoria out tonight, but hopefully Best Buy will have my GR copy tomorrow. Hopefully I'll be able to find some people to join me outside of Praetoria tonight, heh.
  25. Quote:
    Originally Posted by cohRock View Post
    I don't begrudge the guys who pre-purchased an 18-hour head-start. I pre-ordered from Best Buy, and will go pick up my box tomorrow. (BB only charged $29.99, btw.)
    Yeah, I don't begrudge it either. Sheesh, some of the pre-purchasers are complaining they're getting gypped, too. Can't make anyone happy with how some are behaving.