Grey Pilgrim

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  1. Quote:
    Originally Posted by Rainbow Avenger View Post
    I'd dismiss this as sound effect recycling as well, except that when Warwalkers explode they also emit bursts of distinctively Peacebringer-coloured energy as well. Remember what Twilight's Son said about the captivity of his/her people?
    Yeah, that's what it has made me think of as well. I know a lot of people like to hate on the Khelds, but the devs have made use of them in a few different storylines. They didn't have to make the PPD in the Apex TF be Kheldians, either, so I'm wondering if that was a purposeful choice, given all the War Walkers in that mission.

    Anyway, I hope that is followed through somehow. It would be intriguing to see what happens.

    Quote:
    Originally Posted by Socorro View Post
    That's putting a bandaid over the engine light. The problem is as much conceptual as is it difficult. The difficulty can be overcome if we're stubborn enough, but lorewise the things are never going to feel right.
    Lorewise, it really is an issue, but cysts should be doable for most teams. If a cyst can pull your team up because you didn't see them and deal with them, many other bosses in the low levels will do the same. *shudders* Ruin Mages still give me the shakes sometimes. They are nasty if not handled well and fast.
  2. Quote:
    Originally Posted by Vanum View Post
    Reminds me of Halloween '91 here in the midwest. We had a foot of snow then too.
    A foot! Lucky, we got over two!

    October snow is really the worst... I don't think anybody wants it then, even the most avid of skiers. Hope you get your power back soon, MP!
  3. Quote:
    Originally Posted by JayboH View Post
    I think if the heal was cut in half you would still get plenty out of it in most situations. We need to consider SO builds due to freebies and not everyone can/will grab physical perfection and superior conditioning; some are arguing that it needs to be fantastic against the few times in the game you encounter AVs/GMs but I still find those situations to be too rare to balance a set around.
    Or when you are solo against a boss, which can easily happen more than once a mission (if not every mob, on some low settings like x2)? I agree that the heal's end cost is high, but people with weaker heals could also easily argue how a higher heal would help them out. There are pros and cons to each type.

    I was using Dark's heal on my Scrapper far before I got my endurance sorted out enough to leave Weave and/or Tough on with him. It saved my bacon more than once, and I would hate to see it changed.

    Moreover, it's the game's most powerful heal. The numbers are clear for all to see, and manageable, even if you are only on SOs. You have to build with some thinking no matter what, and that requirement is no reason to lower the numbers on this fantastic power.
  4. Quote:
    Originally Posted by Mr. DJ View Post
    Lore needs to be fixed then, because one of the Resistance has Kheld powers, believe it's Dr. Healix...

    As for trying to make sense of Voids in FW, there's some loose ends that should be tightened up, but we know the Council will travel back in time, not much to stop them from portal hoping to another dimension and plant some seeds in Praetoria. I can make sense of them being in any human mob not Talons of Vengeance, maybe Ghouls...if they operate on the alpha male mentality, a Void could show it's dominance and the Ghouls would back off.
    I can't think of any storyline reason for a void to appear with any Praetorian mobs, actually. Voids are mercenaries, and Cole wants nothing to do with anyone that is not under his control. He NEEDS to have control over everything to show Hami up. Resistance doesn't have any reason to check out what Voids have to offer, either. If anything, such collaboration could throw off potential other dimension support.

    The devs even went to the trouble of not allowing any EAT to start in Praetoria. That alone signifies issues with putting voids with any Praetorian mobs. I do have an idea for an StJ/EA Brute to start in Praetoria that is really a Peacebringer in disguise, but I'm leaving the how of the Kheldian getting to Praetoria loose. Perhaps the human he was with came from the CoH dimension, etc.

    I am somewhat curious about where War Walkers derive their powers. When they drop, they clearly make a Peacebringer power sound. But that's as likely to come from the devs cross-purposing sound use as it is from a real story reason.
  5. Grey Pilgrim

    K Bai!

    Good luck, have fun, and come back, you two!
  6. This is an old problem. Even worse, to my mind, are cysts appearing in random missions. You can almost handwave Voids appearing... like they're bounty hunting for you wherever you go. But cysts? The lore is quite clear that they are RARE, and the nictus in them are fragile. There is no reason one should appear with Director 11 in Tin Mage... the Director 11 that is a head of Malta and wants to control or curtail all meta-human operations. Same thing for cysts popping with Praetorian mobs... Cole had no reason to want to work with the Nictus before recent story events showed why he is invading, which gives him even stronger reasons not to want to work with them.

    All of those above happened to me, by the way. The ambush mob in a Moonfire that had a cyst was stupid, too (yeah, that cyst will really chase them down!), but at least that was with a Council group.

    I wish the devs would take the time to care and do something about this, as it really is silly. And by care, I mean actually do something about it. I'm sure they can see the sillyness, but that hasn't changed this in years.

    I will be hopeful Kheldians do fit in the Batallion storyline, though. They did it for the Imperious TF, so it would make sense for them to do so here.
  7. Not sure if the slow numbers are different from Doms to Blasters (probably, but I'm sick and don't feel like looking it up), but my Fire/Fire Dom uses Hot Feet and RoF, and things run around and don't get out of the area of effect. I do sometimes have a AOE mez going, but not always. Mobs melt in no time at all with that combo, and I can only imagine a Blaster makes that even better.

    The only issue is end usage, but that should be better on the Blaster version, which isn't an ancillary for RoF. No matter what, though, you can build for it, and it is nice.
  8. Quote:
    Originally Posted by Mental_Giant View Post
    I like it when GP goes all "I am a servant of the Secret Fire, wielder of the flame of Anor. The dark fire will not avail you, flame of Udûn. Go back to the Shadow! You shall not pass!" on someone.
    Voo can deny it all he wants, but I see what you did there. Well done, good sir!

    You stuck with Glee a lot longer than I did. That "second" first season didn't match up with what they did in the first half, and my wife and I gave up after that. The pilot is still one of the best pilots I've seen, though.

    Anyway, anyone try out the new Trials yet? How do they stack up? I'd rather find out here than on the beta forums.
  9. Quote:
    Originally Posted by Viking698 View Post
    Well my team finished up all the contacts in the first ward. Now after saying that never again. To much of a pain in the ***. It is almost as the mission were written for just one person and not teams.
    Yeah, I never noticed this issue in beta, as I was always soloing through there. I'm not sure why they haven't fixed the issue of talking to contacts at the same time when people are on the same team, as that is a major issue for teams there.

    I like the storyline there, I just could do without that teaming issue.

    What level are we aiming for? Want to make sure I'm at the right spot. Might try for Croatoa next week, as that's a pretty team friendly zone.
  10. Quote:
    Originally Posted by NT_Flamer View Post
    Not trying to be disrespectful or confrontation with this, but you are telling me not to be negative about things like this, when EVERY SINGLE OTHER PLAYER has done nothing but complain about this change?

    I'm not being negative about anything. If I were doom and gloom, and this will end CoX about the whole situation then yes, I'd have to step back and look at my attitude towards the game, but as I have said before, the change is par for the course in MMOland. I'm pretty sure I was being as neutral about it as possible.

    I'm happy for everyone in that this change was reverted, but I'm also wary for the future if we all keep just farming BAF/Lam.

    However to be positive about things, I am looking forward to doing the TPN and MoM trials.
    Simply saying you didn't think the devs would listen to players earlier, or do anything about it, and then they did. Which is a good thing. But your response was more "look out for the future, it could be bad!"

    Not getting on your case, just saying look at it positively, since that seems to be your first inclination. I think Posi's post was more an encouragement to us to play other things (rather than a DOOM! post), but I don't think he's so foolish to think it's all on players to fix this. There are reasons why people play BAF and Lambda more than Keyes and UGT... and they are fixing some of those reasons with the proposed changes to Keyes.
  11. Yay, this makes me happy. Everything else in the new issue is looking good (though Titan Weapons needs to have more oomph to its audio), so I was rather disappointed to these things.

    Sheesh, the very fact that you have to run content to slot the new powers is enough of a hurdle to get them... I don't know why they thought they had to gate the new powers.

    I can understand the reasoning behind BAF and Lambda proposed change, but I did think it was a bad one overall (the far better solution is to make adjustments to Keyes, which they did do, and maybe the UGT). The tinfoil hat in me wonders if they were just doing this to encourage people to check out the new trials, but meh, we don't need to go there. I don't mind the green stuff issue with Keyes that is still there, though it is annoying. My main problem with that is the visual with it... too flat, needs some depth to be seen easier. I'll be sure to run Keyes more with the change, and may even do it on Blasters that just have one slot in Aid Self! They won't need it up about twice between strikes now, or so I hope.

    UGT, I dunno. It's just too long for me, personally. Takes awhile to form for trials, and then it is quite a time investment (and one that can fail, as well). It's different and interesting, just too long. I'm interested to see how the new ones work.

    And NT, seriously, stop taking everything so negatively. Of course the devs will have to look at reward ratios, but they're not our parents, either. Positron could start scolding if he wants, but he's not our parent or something... that would just drive people away. Hopefully they'll keep making smart changes to future trials, and as long as they aren't too long, I know I'll be trying for them.
  12. Grey Pilgrim

    Victory is Down

    Server was playing games with you. Mean thing to do, that!
  13. NT, it'd be worth checking things out in the beta forums. There is a very real difference between "not a big deal for me" and "not a big deal but people are making it so." I obviously can't hand wave and make you believe that this empyrean suggested change and the reaction to it is the former for you (and not the latter), but it really is a big deal for a lot of people.

    I'm not the only one for who it's going to have a negative impact on: both for playing the new Incarnate system, and for how much I can get out of it. I'm still working on getting the auras and costumes you can get with astrals and empyreans, AND some of my many alts have bad luck with the rewards tables and need to use empyreans for rares, etc. The last thing I want to hear is how I will be getting fewer rewards from trials (and trials I like to play), and how I will need MORE rewards to get stuff than with the current system.

    And yes, for CoX, beta really is beta. They'll toss things out and get feedback... it's basically the revision period before things get set in stone more. Synapse has been more than willing to adjust things with StJ, Beam, and now Titan in Beta, for instance. Costs are also adjusted... I'd say the store is still too expensive for some things, but it's better than it was in beta, and they seem to be assessing things as they go.

    Like I said, if this was WoW, I wouldn't expect much. It's too huge and they have a different development style. Kind of curious how other, newer *cough* games go. Even if their developers are more stand-offish, I hope it's somewhat casual friendly. I know that's another reason some of this new stuff irks me from our devs... I play this because it is casual friendly. I have a family, friends, a full-time job, and a hobby that is basically a second job... and all that comes before gaming. I don't have time for the WoW/game=work approach.

    Quote:
    Originally Posted by _Flux_ View Post
    GP. You seem like a good guy and have been trying to play peacemaker on this forum for the past few months, which is cool. But I probably have 20 years on you and have seen little pimples like NT on the net for years. If he had come into this thread and said, "I like this and this for this reason", I would have read what he said and moved on. Unfortunately, he basically called everyone out that disagreed with what the devs are proposing and then said "If you don't like it, suck it!". Sorry, but that **** doesn't fly. It gets old. I can respect that someone feels a certain way but I expect a certain amount of reciprocity. He wasn't giving that. He was basically trolling (not very well, but still).
    Aww, shucks, I be a peacemaker. How Minnesotan and middle child of me.

    As for calling anyone a pimple, eh, if being a little abrasive with your opinion makes a pimple, that's true of half the people on the forums. I know I can be grouchy at times, that's for sure. I was mostly reminding people to chill. /em Say Anything "You must chill!"

    I'm leaving Hamster's comment where it lies.
  14. Quote:
    Originally Posted by icemanstryketh View Post
    All shiny aside, I find the animations slightly hideous. :\
    The only one I don't like is the tier 9, where it just looks like your setting your weapon into the ground. A leaping smash of some sort would feel much better to me there, even if Katana has something similar.

    The rest though... are pretty cool to me. If you haven't played it, it's harder to tell, but there is a nice ebb and flow to the attacks, and you really feel like an insane dervish with momentum going. All the AOE and KD only accentuates that. Fun stuff.
  15. Grey Pilgrim

    PB Sounds...

    Quote:
    Originally Posted by TwoHeadedBoy View Post
    Heh, I absolutely despise the sounds for glinting/ebon eye. It cuts right through me... That's about it though.
    I think those are the only ones I could say that I absolutely don't like for Kheldians. I like the "glowie" sound of Peacebringer powers otherwise. I could see how it would sound off if your speakers are bad or something, though.

    Warshades freak me out some time and make me think a Nictus or Quantum Gunner is around. And by freak out, I mean "makes me want to find the bugger to pound his face in."
  16. Quote:
    Originally Posted by NT_Flamer View Post
    This is something that I have come to expect of you, even in game. Your example however is flawed. There is no ingame content that is similar to the AH, where as there are already established Alphas, Destinies, and Interfaces.

    But if a billion inf per transaction fee were put on the AH, you bet I wouldn't use it.

    I doubt it will change their minds. Game Developers are notorious for sitting on their hands for longer than they should than admit they made a mistake.

    I feel the change is good and will get people to do different stuff. You all may think that it is shoe horning you into doing whatever content the devs want you to do, but Drop the Emp Rewards does NOT force you to STOP doing BAFs and Lams, just makes it so you have to do other trials to get the good rewards.
    NT, this situation is perfectly analagous to the auction house. Yes, you could do without it, but it would be perfectly tedious to access parts of game content (and what makes the game fun for many people) without it. They're making their trial system less fun and more clunky with the proposed changes.

    And yes, this change will cause people to run the BAF and Lambda less, but for the sole reason that they won't get an emp out of it. There is nothing about those two trials that is so drastically weaker than the other trials that merits removing an emp reward. The other new ones that are more difficult have two emps to make up the difference.

    Once we have a new tier of incarnate powers, the current set of Trials will probably need to have an exemping rule (though if the devs hadn't tossed out two new level bumps to us, I rather wonder how necessary this would be as well).

    And restricting player choice for trials is a bad idea. We will only have five to choose from if the proposed changes go live, and they're removing two from the running. That is not good design. With alpha slots, they figured out a way to make all those work and be options. Heck, they even included lower TFs with shards and notices. They don't HAVE to limit things as they are choosing.

    As for changing designers minds, don't assume too much. They talk to themselves plenty and have things they would like to do. Just because those things don't show up on live like we would appreciate doesn't meant the devs aren't thinking about them.

    Also, developers do change their minds from player feedback, at least here for City of Heroes. I've seen it more than a few times with live situations (albeit slower than I would want most of the time), and it happens a LOT with betas. It's worth making an argument, at least here with City of Heroes. Doubt I would bother with WoW, though.

    *added*

    Flux, NT Flamer has been around Victory for a long while. I've teamed with him a fair amount in game. He's a bit more aggressive with these posts than I've seen him in game. He's rather tongue in cheek there. Even has a toon called Fake Masque!
  17. Quote:
    Originally Posted by Madame Pistacio View Post
    I am frightened. Your logic actually makes sense to me... and I think I agree with you... assuming of course you did mean it in the snarky, tongue in cheek way I took it.
    What, SatHam be snarky? That like, never happens!

    I do agree with him and his snark as well. The idea is a bad one, and I can only hope the hugely negative response (and reasoned, I might add) will change their minds.
  18. Quote:
    Originally Posted by Zamuel View Post
    You and your dirty logic offends me.
    *snerk* Like your signature, too. I also find it funny that they are nerfing having too many subsequent ambushes in an AE mission, when that seems to be the mantra for new dev content.

    I realize those were being somewhat abused, but seriously... they added MARTy, they've nerfed most of the outliers in AE. Was this really needed? It's a fair amount of risk for reward with a lot of ambushes, unless they still have issues with making too weak of mobs worth high xp.

    I don't really care as much or have the time for PvP or bases, but AE is in the same boat as them, and I like it more (being a storyteller myself). I was constantly thinking I needed to write some more arcs before mine became busted do their busted language filter. Why put in the time for a broken system?

    I really do hate how the devs can toss out some great ideas and not follow through well. Heck, even the proposed BAF, Lambda, and emp costs for new incarnate powers things strikes me in the same light.

    Quote:
    Originally Posted by NT_Flamer View Post
    The BAF and Lambda changes are going to stay, regardless of how people complain. Hardly anyone was doing other trials and they needed a way to get you slugs to do it. Atleast they aren't taking Emps away altogether from the trial.

    If you don't like spending 15 Emps to unlock new Incarnate powers for slots you probably already have stuff in, then don't...
    Just picking these out. Beta is the best time to be heard from the devs, and the most likely time for changes to occur. Once it goes Live, it's much more likely to be put on the back burner that AE and other things are on. Speak now, and even if it stays in, at least you acted when you had the best chance.

    The BAF and Lambda changes make no sense, as is pointed out continuously. Emps are the safety net to bad luck with drops on Trials, so removing them from two of only five trials is asinine. If those two trials are not strong enough, make people exemp down, do not lower the rewards. I don't personally see the need to do so (I could once we get more powers), but that's the most of what they should do. Reworking the time length of UGT and Keyes is far better, etc., as well.
  19. Most of the changes sound perfectly nice, though of course there are saddening things. AE continues to receive adjustments to its rewards, rather than tools to make it better to tell stories... or to fix its bugs.

    The Lambda and BAF change... I can only hope they decide to remove that. There are howls in the beta forums over it already, and there deserve to be. It's a terrible idea, and completely unnecessary, considering they are increasing rewards and making the newer (and I would say not quite as good as they are on Live) trials. Silly, silly.

    As I said on the beta forums, they are adding more things to spend incarnate emps and salvage on, and they are pulling out the rug on playing two of their trials? They ONLY have 5 when 21.5 goes live. Silly.
  20. Grey Pilgrim

    I'm back

    Welcome back to the only good superhero MMO.

    Lots of good stuff about that has been added. Check it out.
  21. Quote:
    Originally Posted by Jibikao View Post
    Doh! I wish I knew about the spread chance before I chose /Fire! I can see a very good synergy between Beam/Energy. I chose /Fire only because I heard that Beam has bad aoe and I thought maybe I'll only use some fire aoe when I need to.

    The in-game description does not explain how Disintegration spreads.
    I didn't go with Energy as I already have THREE blasters with /Energy. Enough of that for now, heh. Fire is not that bad of a pairing, though. Hot Feet will slow them down when they start getting close to you, and it will hit stuff hard that gets in close... whatever is still standing after Disintegration, the ST attacks, and cones land, that is.

    It works okay in practice and especially if you have a concept for your character. I also wouldn't say Beam is that bad for AOE, with a mid-recharging mini nuke and two cones, both of which are pretty decent. Not the best, but not bad, either.

    Quote:
    Originally Posted by Jibikao View Post
    This raises a question that I've wanted to ask. How does Beam compare with Fire Blast?

    I mean I haven't played a Blaster for a long time and I am amazed by Beam's damage when Disintegration happens. Things just melt so fast at lvl 18.

    Maybe the raw damage number for Beam is less but if you include -regen component, Beam can very well compete with Fire Blast?

    (I, too, wasn't too impressed with Beam when it first came out on beta. I didn't even bother testing for it, but I think I really like Beam Rifle on Blaster. It does great damage at range and I like seeing Disintegrated text, much like I love seeing Stalker's Critical text)
    Well, I don't have a Fire Blaster. I went with a Fire/Fire Dom, because I have so many Blasters already. But I do know what Blasters get (and I have most of those powers on my Dom, albeit in a weaker form), and Fire is going to be much stronger for AOE. For ST, though... I'm not sure. Beam is good enough there that I would be interested in a numbers analysis comparing the two.

    My Fire/Fire Dom melts single targets pretty fast and well, but not as hard as Beam seemed to hit on test in the 20s and 40s. I also wonder if the debuffs Beam does will make AV killing easier and be more helpful on teams.

    The two sets are pretty different, though, and that is probably what would affect things the most.
  22. Energy/Energy is one of the safer Blasters I have ever played. Good damage, and all the KB is good mitigation for you while you annihilate things. Assault Rifle can be okay as well, if you lead off with M80 for that same KB.

    But yes... you should hopefully be able to go to x2 or x3 on a Blaster solo, especially if you build for some defense. It seems a shame not to, with all your AOEs. That's part of the big fun as a Blaster!
  23. Quote:
    Originally Posted by Hyperstrike View Post
    25% is usually enough to significantly cut down incoming damage.
    LOL to your first part. Running out of end scares me as well! End usage is pretty important for a Fiery Aura Tanker (and Brute and Scrapper, if you're wanting those to be more resilient), because of all the toggles that are worth getting and running. This is made worse when you run into Freaks in the early to mid game, and Malta, Carnies, and Praetorians in the late game. My defensive build is pretty rock solid for end usage, and Cardiac makes the Leadership toggle possible to run. Basically, Consume is there for when a Sapper gets lucky and hits me, or the same for some of the psi users in the end game. I like that a lot... I have a few other characters that need Consume or a similar power to keep on trucking, and that always makes me nervous (even if it is doable).

    I'll never scoff at getting into the 30s or even the def cap if I can, but on a resist based set, the 20s really make an appreciable difference. Getting your resists even higher is a big change, too. Cardiac, even before I hit the rare levels and its +1 bonus, made a huge difference in my survivability when my resists to S/L went into the mid-70s, versus the high 60s.
  24. The story arcs do seem kind of better run solo, especially since so much of the story can only be seen by the person with the arc. But the mobs are much easier solo as well... I ran through there with a Blaster and a Brute just fine while solo (I would not run through there on a Controller, though... not that they can solo well anyway at that level, but the apparitions are just a pain). The Corrupted were rough, but doable, and I did have bosses up on both of those characters.

    I'd recommend them solo, the stories are pretty good. I don't like the mechanics of some of the fighting, though... Blind Makwa's mission to grab apparitions is only doable at night. We lucked out that it was night when it landed. I suppose Halloween is the time to do it.

    And that last mission of Makwa's... is rough solo, but doable. But the ambushes are over the top. On a team was insanity.

    I'm ready with Cerulean for next week. I think the remaining missions don't have Corrupted (pretty sure, anyway), so they should hopefully go easier next week.
  25. Quote:
    Originally Posted by Red Suzzie View Post
    Im Curious what a build would look like maxing out def for all types. What are the highest numbers you can get? Fooling around with mids I'm only getting mid to high 29's. Can anybody get any better? 32.5 is the lowest I feel comfortable running so I can pop a luck to soft cap.
    As Hyperstrike's post kind of suggests, if you pursue too much defense with a build, you'll start to neglect other parts of your performance. Sometimes that trade-off is worth it, but not too much. I would be nervous about that build of Hyper's because of the end consumption. You want to be able to keep trucking, and there are many end draining powers in game, making the situation worse if you can't even normally keep up your endurance.

    I know people have been able to get their S/L defense on Fiery Aura Tankers to the normal softcap (45%), but that requires some sacrifices... some of which I would debate if they were worth it. I don't think you can get ALL of your defenses to a high amount without considerable sacrifice, just as an FYI.

    As to where you are comfortable, 32.5% is all well and good as you suggest (I like it for my Blasters with their ranged or S/L defense), it's not strictly needed for Fiery Aura. You already have pretty high resists, especially if you have Tough, so what does hit is going to be resisted pretty well. The defenses on my main build do make a significant difference, and adding Barrier or one defense inspiration makes it way tougher than anything you face. Unless it's one of those cheating things the developers do with "unresistable damage."

    For defenses, I would say S/L or melee, and Psi are the most important things to defend against well. They're the majority of the damage you face or will do a real number on you if you are hit, so you want to dodge those. And getting to the 20s or a little higher with those will make a noticeable difference.

    I've been meaning to make a "no concern for cost" build that ups the defense and recharge as far as I can go (making for a good balance there), but haven't had the time. It would require PvP sets, though, which are usually spendy.