Gospel_NA

Super-Powered
  • Posts

    375
  • Joined

  1. Quote:
    Originally Posted by GavinRuneblade View Post
    Can someone tell me the difference between two membranes and three in Active defense? Also what's the value for two 50++?

    I'm on a mac so no mids for me to check myself.

    and @Gospel. You can do better than 50++. There are 51, 52, and 53s out there. So you can do 53, 52+ or 51++. Good luck finding and affording them, but they do exist.
    As far as I know a 50++ is = to a 52. A 51+ would be = to a 52, a 52+ = to a 53 etc.

    I've always understood the plus as an indicator of an added level.

    If there's a difference in efficacy from 50+ and 51, I've been under a, porbably, very common misconception.
  2. Gospel_NA

    Changes to EA

    Quote:
    Originally Posted by Siolfir View Post
    Energy Cloak's stealth is 35' radius, the Stealth IOs add an extra 30'. Superspeed, if used, has a 35' radius as well. These stack with Energy Cloak's stealth.

    Minion perception is 45', for Lts it's 50', Bosses 54'. Any stealth radius is subtracted from that, so at 10' with just Energy Cloak active a minion should attack if they see you, taunt in Entropic Aura or not. If you have more stealth than they have perception, you can bump into them - even be pushed aside by them as they move - and they won't aggro on you until something notifies them that you are there.

    Fury used to, and still may, notify everything within 10' of you that you are present, regardless of stealth radius, unless you're in an Only Affecting Self state. It may have been fixed since there was discussion in the beta thread which Synapse was following and replied to (in which he also stated that there IS a taunt in both the Scrapper and Brute version, regardless of what you see in the real numbers), but if it wasn't fixed it ticks every 10 seconds to see what's near you in order to determine a modifier for Fury gain when you attack, and that tick is (was?) set to notify enemies. This doesn't really break your stealth, but can cause mobs to attack you even without it breaking.
    I've tested this over and over and over and with energy cloak alone you can get within 8 ft.

    Energy cloak states that it does not stack with other concealment powers. The post above you stated he is not seeing a stacking effect with the stealth IO. Assuming this is true, I doubt that superspeed will stack either.

    Fury is not notifying anything. I did not have issues with fury notification in my testing in my large post above.

    If fury was doing this, currently, even low level mobs would aggro when standing next to them. They do not. My lengthy post pretty much discussed all of that.
  3. Gospel_NA

    Changes to EA

    Quote:
    Originally Posted by _Toxa_ View Post
    With Energy Cloak and Celerity +stealth, I can't bump anything - and this is without Entropic Aura on. In fact they're noticing me within a few feet, never mind being able to "bump" them. I can sneak up, but after a couple seconds of being within a few feet, my stealth just drops and the mob attacks.
    That would be due to the fact that energy cloak states in its description that it cannot be stacked with other concealment powers. I was uncertain of whether or not the stealth IO or superspeed would be included in this. Seems the stealth IO is and most likely superspeed as well.

    If you read my above post (Or the summary for that matter) you'd see the energy cloak is effective up to 8 ft, anything closer than that and you'll aggro the mobs regardless of whether or not entropic aura is on.
  4. Quote:
    Originally Posted by Kioshi View Post
    /SR won't ever touch a taunt aura or damage aura scrapper in speed. And by taunt aura I mean shields only because it augments your damage and has a telenuke.

    And when farming inspirations drop like rain, you can even make a elec/shied or fire/shield without sofcapping and farm like a boss using one luck at a time.
    Where'd I make a comparison? I believe I simply said Claw/SR can be an amazing farmer. Hell, you don't even have to use inspirations if you don't feel like.

    If I was going to suggest the very best farmer, I'd always go with SS/FA brute rather than a scrapper since it's easy (extremely) to maintain damage cap with FE, Rage, Fury (since you're always in a large group), and Inps.

    Blazing aura, burn, FE, Rage (I use it. The downtime is really inconsequential overall), Footstomp (Built well can be 4-6 second recharge), pair with mu for electricfying fences and ball lightning or soul for dark obliteration is really tops for pure farming.


    But if I have to make a comparison for scrappers, I certainly wouldn't argue that Elec/SD is a very good choice.
  5. Gospel_NA

    Changes to EA

    Quote:
    Originally Posted by Tourettes View Post
    With stealth up (old powers AND new powers) I can bump mobs. This is with every single mob up to 4 lvls my superior. They WILL NOT attack me unless I activate an attack power. No aggro from taunt aura, so it is suppressed. I don't know who I'm agreeing with, or who I'm shutting down, but if you are thinking that I am supposed to be taunting mobs via an aura while stealthed...then you're dead wrong and I have no idea what game you're playing.

    Also, when you attack and break the stealth, then your stealth is suppressed EVEN AFTER you kill all aggro'd mobs for a short time. This means if I super speed into a non-aggro'd mob prior to stealth coming back up (de-suppressing?) then I WILL be noticed and attacked. It only takes a few seconds to go back into effect.

    Also, by bump I mean I TOUCH the mob. I am as close as possible in the game. Any closer and we'd swap pixels/molecules.

    Thanks for all the info about the changes. Prior to the changes the toon was superior against all mobs except Psi...I don't see anything has changed to alter this. So, staying away from Master Illusionists still. They wreck my face.

    Tourettes.
    You are agreeing with me. However, I must point out that I was incorrect.

    There is a caveat I'd like to apply to what you said and that is not all stealth powers are created equal. To elaborate, I would point to the concealment pool as an example. The stealth power while giving you a large degree of cover (from aggro) can only do so up to a certain distance. While a power such as invisibility can allow you complete concealment to the point where you could be standing on a mobs head and go unnoticed. I double checked my aggro radius against +2-3 mobs when energy cloak was not active and they were aggroing on from great distance, well beyond the range of even foot stomp (16 ft). The stealth component on energy cloak was reducing that radius up to an radius as small as 7 ft.

    Some of these powers (Not from the conealment pool, since most clearly state they cannot be combined with other concealment type powers) can be combined with other powers such as superspeed or even a Celerity stealth IO to provide complete concealmetn as well.

    Further testing of energy cloak shows that it is only a partial stealth ability and does not provide entire concealment as would invisibility (I did not believe it provided full concealment). There are some ideas about energy cloak that I was incorrect about as well, but first I'd like to address the original argument of stealth supression.

    Unless the power says otherwise the stealth radius (The lowered aggro range) does not suppress. I tested this over and over by attacking a mob with energy cloak activated and then moving to a mob just outside of 12 feet (Checked by activating energy drain to see if it would hit). The other mob did not aggro while fighting the mob I orignially attacked. However, as soon as I turned off energy cloak, the second mob attacked.

    Back to the misconceptions I had about energy cloak. The first would be that energy cloak does not suppress the taunt aura on entropic aura. I was wrong about this and my testing has indicated this. However, what my test does tell me is that the taunt aura on entropic aura is an short range. Shorter than the 8 foot radius that the power claims. The recharge component of the power works up to 8 ft, but the taunt and -recharge effect of the power do not. I tested this by the following method with both mobs above my level range (with 2-3 levels) and mobs far below my level range. (up to 25 levels below)

    To ensure that I was within the 8 ft range I would get close to a mob and activate energy drain (Brightly colored so it was easy to see) this power would give me a rough indication of a 12 ft range. I would then move foward by half a step to one whole step foward. I would wait 2-3 seconds each step until the recharge bonus from entropic aura was active. If it did not activate I'd move again, wait, and repeat until it did. I would then turn the aura off to make sure that the bonus would clear and then reactive the power to see if the bonus came back. As long as I was within that 8 ft range it did. To verify I was in a 8 ft range at this point, I would activate haymaker (7 ft range) to see if it would fire. It never did at this point. With haymaker queued, I would turn off the entropic aura (This is explained below) and I would take one full step forward (This sometimes took two or three very minor movements to ensure I was not moving too far) and haymaker would fire. This indicated to me that I had moved from the 8ft range to 7 ft range.

    After doing this over and over I was certain that my method for gauging the range was sufficent. I then tested on various mobs of different levels using this approach. When I was within 8 ft the recharge bonus was active. I noticed no indication that the -recharge component was taking effect. (Indicated by multiple green rings around the hands of the mobs) The taunt was not taking effect either since I was not being attacked. However, when I moved to the 7 ft mark without attacking the mobs and the aura and energy cloak, on higher level mobs would attack. This indicated to me that the stealth component was failing at a 7 ft range, but not much else. So I compared on lower level mobs as well. When I did the same thing with lower level mobs they attacked as well. Which indicates to me that the taunt aura is only going into effect at the melee range of 7ft and the -recharge effect is going into effect at 7 ft or less.

    It did, however, make it very clear that the stealth component of energy aura is not supressing any aspect of entropic aura as I previously thought. Furthermore, there seems to be an error in the way the recharge bonus is being reported to the attributes panel. Though I haven't figured out what it is.


    The summary would be the following:

    - Energy cloak:
    - is a partial concealment power. Will not conceal you closer than 8ft.
    - 25 ft stealth component does not supress upon attacking or being attacked.


    - Entropic Aura:
    - Recharge component takes place at 8 ft. Reporting error to attributes panel (Unidentified)
    - Taunt and -recharge components are not supressed in any way by energy cloak
    - Taunt aura and -recharge component only active within 7ft or closer.
  6. Anything that's relatively low endurance as a secondary or has methods of endurance return. KM is a hog for endurance and loves, absolutely and unconditionally, recharge.

    EA seems to be a prime secondary for KM.
  7. Claws/SR can be an amazing farmer.

    You're barely ever touched and when you are you can heal with aid self (Quite easy to activate when you are soft capped) or with the incarnate heal.

    You can get enough recharge to get spin down to a 2.55 second recharge with incarnate recharge ability and without purple sets.

    That's a .05 recharge time over it's casting animation. Put a proc in spin, get the incarnate -resistance/fire proc interface ability and you spin mobs to death in seconds.

    If you need a larger range, shockwave is a great cone that recharges in just over 4 seconds in my build. Been eviserate, spin, and shockwave you simply tear mobs to pieces rather quickly.

    ((Actually, I forgot. Those are the recharge times without incarnate abilities applied. Though without purples hasten isn't perma. ))
  8. Now, I'm curious to what the maximum DDR of EA is.

    I haven't got a level 50 /EA or one slotted appropriately to figure it out yet. I hope the mids update does come tomorrow as rumored. I suck at doing this stuff without mids. (Not sure if the EA numbers have changed with the updates from what's displayed in mids currently. Without any tricks I think I get to a little over 50%. I sure would like to see more than that)
  9. Gospel_NA

    Changes to EA

    Quote:
    Originally Posted by _Pine_ View Post
    Also, I want to let note that we are getting thrown a little because of the new Combat Attributes window. It used to update instantly, now it seems to update every 2-3 seconds.
    I've been waiting a minimum of 15-30 seconds just in case. I do this to make absolutely certain that entropy aura has pulsed at least once.
  10. Gospel_NA

    Changes to EA

    Quote:
    Originally Posted by _Pine_ View Post
    Look at the recharge. Entropic Aura isn't even giving me the 'no targets in range' buff of 3.5% recharge.
    Bah, you're going to make me have to switch characters to check the details on the power again.

    Yeah, I've noticed you get nothing at all if something isn't in range. Perhaps that's yet another bug.

    ((Figures, the details of the power aren't very specific in the game. I, however, honestly can't find any details that state you should be getting any recharge bonus without, at least, one mob in range.))




    Uploaded with ImageShack.us



    Uploaded with ImageShack.us
  11. Gospel_NA

    Changes to EA

    Can you explain the screenshot above, Pine? I'm not certain what it is I'm looking for on here.

    Entropic Aura doesn't provide a recharge bonus until you are in range of a mob, just like Rise to the challenge doesn't provide regen bonus until you're in range of a mob.

    If youre in range of a mobs, which I can't tell due to the attributes screen placement, like I have said I've notice that when the stealth effect from energy shield is in effect I notice that sometimes the recharge bonus will appear and sometimes it won't when you're in range.

    I still, however, have never seen it just come on without a catalyst.
  12. Quote:
    Originally Posted by Doomguide View Post
    In 3800 or so hours I've never noticed getting my DDR lowered in addition to my /SR defenses ... at least enough that I ended up in cascade failure or otherwise went looking for why things went south.

    Easy enough to test, of course, just add both to your monitored combat attributes.
    True, you're right it should be easy to test.

    I imagine with 96% DDR it would probably be extremely difficult to go into cascading failure of your defense. Paired with a heal from DM, incarnate powers, and/or aid self the set should be very durable.
  13. Quote:
    Originally Posted by TBoxer View Post
    Did you global mail yourself a bunch of orange inspirations as a reserve?
    Now that is clever. I didn't think of doing that.
  14. Gospel_NA

    Changes to EA

    Here is more proof of being in range.

    One, recharge bonus is active.

    two, the stealth visual is negated.

    three, I haven't aggroed because the mob isn't even facing me despite the proximity. If stealth wasn't active they would be facing me in the screen shot. (See how long the sitting animation is on and see if you can manage to sit down without aggroing the mob (Or even facing you for that matter) before they attack you and cancel the sitting effect.

    four, I'm sitting on the ground which would be interrupted by any attack at all.

    I got the screen shot of standing next to the mob with these effects (Other than sitting) and then making the haymaker attack within that range, but the amount of movement involved when making the attack makes it impossible to prove that I was in the same position.



    Uploaded with ImageShack.us
  15. Gospel_NA

    Changes to EA

    One thing I've noticed is that sometimes the recharge bonus goes on when you're in range and stealthed sometimes it doesn't.

    I have yet to see the recharge bonus go on without a single mob in sight at all. Since the recharge bonus does have short lingering effect, as in you move away from mobs and it'll show active just for a few moments. But just standing there, by myself in the middle a mob free area, I have not seen it magically activate.

    And I just proved it by jumping near some mobs and then jumping away (Oh look, I'm at the arbiter with no mobs around) and taking screen shot while the buff was still active.



    Uploaded with ImageShack.us
  16. Gospel_NA

    Changes to EA

    That is 8 feet.

    You can refute it if you like. I should have taken a screen shot of the haymaker too. Hell, even the stealth visual of energy cloak is negated, but you can clearly see the power is on.

    Guess I'll have to do that.

    After that I'm done trying to convince you.

    Here, even adding a screen shot of no enemies anywhere near me. Look no recharge bonus and the visual of energy cloak is in effect.



    Uploaded with ImageShack.us
  17. Gospel_NA

    Changes to EA

    Here we go.

    I'm within 7 feet of the mob here, because I was able to hit them with haymaker after taking the screen shot.

    I'm level 39 with this character and the mob is +2 to me. If there was no suppression at all of entropic aura. I should be aggroing these mobs.



    Uploaded with ImageShack.us
  18. Gospel_NA

    Changes to EA

    I'll post a screen shot with me in range of a mob with the stealth effect of entropy aura on and with the recharge bonus active.

    Soon as I figure out how to actually show my UI in the screen shot.
  19. Gospel_NA

    Changes to EA

    Quote:
    Originally Posted by DarkSideLeague View Post
    Define a few feet - Entropic Aura has an 8' radius, as such you have to practically be within melee range.
    Within the radius of the power. As I said the mobs were triggering the +recharge bonus of entropic aura while I was testing.

    Though now it seems to be going on and off erratically.
  20. Gospel_NA

    Changes to EA

    Quote:
    Originally Posted by DarkSideLeague View Post
    He is incorrect. Find me a Synapse Post that says otherwise. Many had been asking for that feature during beta. No response - because it's impossible with the current tech (only powers bestowing Hidden can do that)
    If this was the case, I wouldn't be able to stand within a few feet of a mob with entropic aura on without aggroing them.

    Which I can.

    I do, however, think there is a bug with the recharge effect of the aura.

    Sometimes it will register even while stealthed, but this seems to be erratic. I've seen the recharge bonus in effect standing within just a few feet of a mob then after several minutes of standing there see it disable.
  21. Gospel_NA

    Changes to EA

    Oddly, after standing here long enough the recharge bonus from entropy aura has gone away completely.

    I'm thinking there might actually be a bug of some sort here.
  22. Gospel_NA

    Changes to EA

    Quote:
    Originally Posted by Scarlet_Phantom View Post
    Do the new changes make up for the psi hole in the set? /EA is the one Brute set I haven't tried. I Had a En/EA Stalker that I gave up on. I want to try out a /EA brute but I'm worried about how it will play once I start running into Carnies.
    No, you still have a psi hole in your defenses and resists, but an advantage is that you can have a fairly high resistance to the -recharge effect. Actually, energy drain doesn't help with that either, I was mistaken on that. Really, it seems you'll just have to rely on lucks to help close the gap, but with the other tools that energy aura provides you shouldn't have issues. My SS/EA does quite well. Unfortunately rage crashes are still very dangerous for defense sets. The new energy drain does help make up some of that 20% defense loss during a crash without having to use a luck each time though.
  23. Gospel_NA

    Changes to EA

    Quote:
    Originally Posted by _Pine_ View Post
    Part of Fury calculation is how many mobs are around you. The game checks every couple seconds and when it checks it aggro's the mobs checked. Before the EA change, even with Energy Cloak, Super Speed and the Stealth Proc, if I stood in a mob for more than just a second or two, they would aggro.

    I will test the stealth on my scrapper, since stealth on a brute means nothing. It is odd how you are sitting at a mob and not aggroing it however, is it a low level mob?
    No, the mob is 2 levels higher than me.
  24. Gospel_NA

    Changes to EA

    Quote:
    Originally Posted by _Pine_ View Post
    Are you doing this on a Brute, Gospel?
    Yes.

    At this moment I'm standing right next to a mob with energy shield on and entropic aura on. So far no aggro. I've been doing this for about two minutes now.

    Unfortunately it seems that the stealth component of energy aura, alone isn't actually good enough to stand in the middle of a mob for more than a few seconds.

    If there is a taunt effect on entropic aura it isn't having affect while energy cloak is active.

    However, I'm not seeing the suppression of the recharge bonus in entropic aura. I'm within range of one mob and receiving an extra 3.5% recharge bonus, so I'm certain I'm in range to taunt.

    As soon as I attack, however, and run as close to another mob they aggro on sight. With energy cloak alone, I can get within just a few feet of a mob. Can't do that once I've started combat. This leads me to believe that the stealth component is suppressed until sufficent time has passed to allow it to kick back on. (I.E. If you get far enough away from the intial combat for long enough you'll cease to aggro mobs on sight)

    Furthermore, to support that I am close enough, the visual of energy cloak is constantly fluxing between on and off.
  25. Gospel_NA

    Changes to EA

    Quote:
    Originally Posted by _Pine_ View Post
    You are wrong, Gospel_NA.

    The stealth remains. It is a constant 35 foot stealth that remains constant (same with super speed, which means if you have Energy Cloak and Super speed, you can remain at invisible 70 foot stealth even when fighting). Once aggro has occurred, the mobs don't care what your stealth rating is. You are on their aggro list and they ignore stealth.

    Also, Entropic Aura does not currently have a taunt component, just look at the power.

    Entropic Aura: Toggle: Self +Res(Knockback, Repel, Disorient, Hold, Sleep, Immobilize, Teleport, DeBuff DEF), Self +Recharge, Foe -Recharge

    No mention of taunt.

    10000.00% resistance to knockback on self Ignores buffs and enhancements unresistable
    10000.00% resistance to knockup on self Ignores buffs and enhancements unresistable
    10.00 knockback protection on self unresistable
    10.00 knockup protection on self unresistable
    10000.00% resistance to repel on self unresistable
    10.00 repel protection on self unresistable
    100.00% resistance to teleport on self unresistable
    9.66 stun protection on self unresistable
    9.66 hold protection on self unresistable
    9.66 sleep protection on self unresistable
    9.66 immobilize protection on self unresistable
    16.10% resistance to defense on self Ignores buffs and enhancements unresistable
    +5.00% strength to recharge on self Ignores buffs and enhancements unresistable
    +3.50% strength to recharge on self Ignores buffs and enhancements unresistable

    A fire blaster can and has easily pulled aggro off my scrapper. There is no mention of taunt on the brute's Entropic Aura as well.
    You're right the taunt aura was added to entropy shield which doesn't taunt while energy cloak is unsuppressed. Otherwise I wouldn't be able to stand in a mob. (Though I didn't stand there long. I should have waited at least 10 second to see if it pulsed)


    Entropy Shield (Brute & Scrapper) ((Oh, they renamed Entropy shield to Entropy Aura. They just didn't note this))

    This power has been redesigned to be a taunt aura that will enhance the user's recharge for each target in melee up to 10 targets and will reduce the recharge of nearby foes.
    Renamed to Entropic Aura
    Added Taunt Aura
    Now will boost the user's recharge rate by a moderate amount for the first target in close range with the user and a small amount for up to 10 targets.
    All foes affected by this power will have their recharge reduced slightly.

    Which since there is no "Entropy shield" in energy aura, I find it slightly confusing. I'm going to have to assume they mean entropy aura, though it seems strange to put a taunting aura in your status protection toggle.

    I retested by dropped all toggles except energy cloak to test and the effect was still the same. I attack one mob, that mob aggros I run several feet to another mob that did not aggro when I attack the first mob, as soon as I'm in range the other mob attacks on sight. Stealth is not being maintained.

    I'm absolutely not arguing that the radius is maintained, just because your stealth effect is suppressed doesn't mean the radius changes. I'm stating that concealment portion is negated after attacking. Before attacking a mob you can stand directly in the center of a mob without being aggroed. As soon as you attack, your concealment effect is suppressed.

    To prove this you simply run into another nearby mob without attacking them and that other mob will aggro. If stealth was maintained the other mob shouldn't attack you as there is no linkage between unassociated mobs (I.E. One mob can run through another without causing a train effect, unless a player causes those mobs to aggro)

    If you can show me otherwise, Pine, I'll fully accept that I'm incorrect. I'm am not so prideful that I cannot admit when I say something incorrect. However, there is nothing that I've seen that refutes what I am saying.

    Even though I said I was done discussing this with you DarkSide, you may have a valid point with superspeed. I have not tested superspeed stealth the same way, though the discussion is about energy cloak and its effect.