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Posts
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Joined
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Well, it's ok as long as they're well behaved
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Although, depending on thier level of intelligence, the Hydra might possibly rebel against the Rikti sometime.
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The Skulls seem a bit less fleshed out
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Well, that is kinda normal
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My skull is quite fleshy, thank you!
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That's also kinda normal when you're alive
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What about the Hydra?
Or have I missed something?
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The problem with the Hydra is that while all the other enemy groups can talk, the Hydra just gurgle and squelch, which means missions involving them couldn't be too complex
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The Skulls seem a bit less fleshed out
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Well, that is kinda normal
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Then write a reminder note and stick it on the side of the monitor
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You could try enduring it for the few seconds it takes to enter, see the new contact and run to the mission door
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Legacy Chain, they rock but not enough of them in the game
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Well, they're hanging out in the Hollows now - are any of the new Hollows missions connected to them at all? -
So you're back from the beach - now tell us something new about I13
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I never felt guilty or ashamed. And i feel no anger towards the NPC, is there something wrong with me?
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That's jaw-dropping
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twisted, perverse and inhuman realities
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Let's keep WoW out of this
As for the Lovecraft angle, you could create a new set of living minions for the Banished Pantheon in Dark Astoria - have the zombies lurking in the swamp area, but have actual human cultists in the urban area. -
There's a graveyard in kings Row, which is the Skulls main hangout zone - but there doesn't seem to be anything made of that in any of the mission text.
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He's on the beach - I'm sure of it - that's why they went
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Well, I suppose if the player-base is small, and there's an active SG that prefers to only play together, then that might cause a few problems - but there must be other high level Villains around, surely?
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Bases are supposed to be getting some love soon - in I13 or I14, I think.
We also need internal doors, water features, proper non-kinky beds, and some sort of windows and multi-level options
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Stop telling porky pies, if you were really there your location wouldn't say Brighton, UK.
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http://www.facebook.com/photo.php?pi...p;id=701259347
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Can you show us pictures of the devs hard at work on I13? (Close-ups of their monitors prefered
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super close ups so we can read the text
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Or ask for Positron to read out a line of text from an I13 mission - so we have something more to speculate on
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Stop telling porky pies, if you were really there your location wouldn't say Brighton, UK.
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http://www.facebook.com/photo.php?pi...p;id=701259347
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Can you show us pictures of the devs hard at work on I13? (Close-ups of their monitors prefered
)
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So, we're here...
I'll be going through the thread today to pick out some of the better questions and see what sort of comments we can get for you...
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Will we get updates on the answers during the evening? -
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I'd also like to see a "proper" Nemesis TF.
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Yep - since we have his Shard base map and the tileset that goes with it, it'd be nice to see it used a LOT more.
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And retcon all the Nemesis misisons that use the Crey lab map, and change them to the Nemesis maps. -
Wait - I'm not up to date on this at all - where did he go, and why?
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You sure that's not just a more private SG?
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I've suggested it a few times before - along with making Dark Astoria look a little more like Bloody Bay, with older buildings and winding, narrow streets, and knocking a hole in the war wall so that the sea can make part of it into a swamp, so the zombies feel at home