Some base love ideas...
Bases are supposed to be getting some love soon - in I13 or I14, I think.
We also need internal doors, water features, proper non-kinky beds, and some sort of windows and multi-level options
@Golden Girl
City of Heroes comics and artwork
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Bases are supposed to be getting some love soon - in I13 or I14, I think.
We also need internal doors, water features, proper non-kinky beds, and some sort of windows and multi-level options
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I knew i'd forgotten something...
7. Proper doorways, from basic weak glass sliding doors, to fully armored vault doors. this would allow for the base to be customised for base raiding better, as the vital areas could be protected by heavy doors that would hold up to a lot of damage, and allow the defenders time to get into position.
8. Treasure - this would be a set of decorative items that could be placed in the vault to make it feel more vaulty. There could be Trolleys of Cash (like the Mayhem mission glowies), Stacks of Bullion, Piles of Gold and gems, Ancient Treasure Chests, etc. I'd guess this may be more a Villain side thing, the Heroes would probably give all their treasures to charity
Whoops Missed 6.
I'd love to see all of the things you've suggested.
Many of them have been suggested before, but for ages the Devs totally ignored bases because they said that it was part of the game that very few players were actually using so it wasn't a good use of their time.
Now that we've heard base improvements are on the cards I guess we'll have to wait and see what comes in I13/14.
Some suggestions for upgrades to the base systems.
1. different base portals, keep the in-zone portals the same, but allow a choice in base. You could choose from a set of doors, an ancient portal, a tech Portal, and the existing generic portal. (Also make the existing portal directional so that people dont enter base behind the portal looking at a brick wall)
2. Add a Wall item, this would work like the existing Pillar item, but only be placeable along the edges of a map square (base raid rules for placement would still apply, so you cannot hide vital devices within 4 walls.
3. a space friendly teleport system, add teleports that can go to more than 2 locations. they would have a cost equal to the number of 2 location TPs, but take up less space overall for example a 6 location TP would take up the same space as 2 normal TPs but cost the same as 3.
4. Different versions of Teleport Beacons for base, add Floor standing versions that can be placed in front of the TP as well as the Wall Mounted versions currently available.
5. More floor/ceiling heights and smaller map blocks overall, The current bases are much too large in comparison to the player size and feel very empty and smaller blocks would allow for a cosier feeling base. this would also allow the doorways to be placed in the middle of the wall in Even sized rooms.