-
Posts
25494 -
Joined
-
Swan just needs a costume of any sort.
-
[ QUOTE ]
/signed very muchly. This is so needed.
Especially for any teammates who have an Elfling on the team
[/ QUOTE ]
But don't we already have /e batsmash? -
[ QUOTE ]
[ QUOTE ]
/e fancybow Why hello there Avatea... I'm guessing Avatar wasn't original enough / was taken already?
[/ QUOTE ]
Actually in Polynesian mythology Avatea is a lunar deity.
Linky
[/ QUOTE ]
So is she an avatar of Avatea?
-
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I may have missed a couple
[/ QUOTE ]
"Horror" was on the list too.
[/ QUOTE ]
Yes. Yes it was!
*sulks*
I don't remember stupid bloody Romans being on the list at all. Or daft floaty time travelling citadels floating outside of space and time.
[/ QUOTE ]
The devs like to surprise us
Dark Astoria could get a makeover into a horror zone - and as for the udnerwater zone, it's possible that they were testing that out on one of the new Cimerora cave maps
-
[ QUOTE ]
a big steaming cup of screw you.
[/ QUOTE ]
Is that decaffeiniated? -
[ QUOTE ]
I like to have an option as part of the reputation system where you can put the option that EB's or worse do not appear when you SOLO.
Why?
Because they are unnecessary speedbumps. I rather play a mission where each and every opponent is a proper challenge then play a mission set on the lowest setting so I can steamroll over anything except the EB. A challenging mission does not have to mean there must be an End of level Nasty in it.
[/ QUOTE ]
That might rule out some missions that have AVs in them - like ther Praetorian arcs. -
[ QUOTE ]
hopefully not as shallow, tacky and almost completely hero-centric as cimorara...
[/ QUOTE ]
I like Cimerora
-
[ QUOTE ]
As someone who has been active in a few other modding communities, I think those of you being so blasé about the Mission Architect are underestimating the creativity that is unleashed when people are freed from having to design to market expectations and corporate guidelines. Oh, you'll no doubt get some truly infantile drek as well, but I expect to be pleasantly surprised by a good number... in particular, that screen shot at the wiki reveals an intriguing "Placement" option. If that does what I think/hope it does, sets the placement of spawns and ambushes etc on maps, I can already envision the following at least;
* Running to a supermarket (Radio mission map) and then holding off huge hordes of the Undead a-la Night Of The Living Dead with a temporary shotgun power
* Missions to find "Transformers", Malta robots triggered from under cars on the landscape?
* Mass NPC v NPC battles (they can already fight), which you can affect by fighting alongside them at certain locations to kill opposing generals; victory or defeat conditions set by losing too many leaders amongst the mobs
* Trials of Strength; each room having a progressively harder amount of spawn.
* "Amusing" jokes... An arc devoted purely to all those great CoH times past; on one map, all the spawn is already inside the skips, just for you tankers! And everything in the inevitable cave map is either clipped into the walls, or hiding in the roof of That Damned Multilevel Bit.
And that's just off the top of my head... So yeah, wait and see guys, I have rather more faith in the dedicated fans than perhaps you do. And unlike in some games, you'll be able to easily integrate and access this content to your own experiences too.
Also... you have NO IDEA how many cow-related puns I'm planning for my moo-gnum opus.... muahaha!
[/ QUOTE ]
If your missions appeal to farmers, they'll milk them till the cows come home. -
[ QUOTE ]
[ QUOTE ]
I happen to believe that plenty could be done to circumvent that happening regardless (within reason) just how good CO is. But they havent done it.
[/ QUOTE ]
Being in marketing, you clearly believe in selling people tripe.
From my point of view, if CO is a much better product, then it would be an altogether good thing for people to switch to the superior product.
[ QUOTE ]
That's a point for the CO thread but they seem to be listening and improving
[/ QUOTE ]
Certainly seems to be true. The graphics certainly seems much improved. But it is still very light on real content, bug ridden, and with appalling button mashing gameplay. All these things can be fixed, but the can't be fixed quickly.
[/ QUOTE ]
Spill some more CO beta info for us
-
[ QUOTE ]
Devs even hate devs. Positron recently blew up Castle's house. True story.
[/ QUOTE ]
But it wasn't the first time Positron tried it, so Castle survived, as the explosion was affected by diminishing returns. -
[ QUOTE ]
it's the same thing all over again, america first, and europe can clean up there mess again.
[/ QUOTE ]
That's kinda reverse history then
-
I have a few ideas for some humorous missions - and a few serious ones too
-
[ QUOTE ]
[ QUOTE ]
Ok, it's the longest on-topic one then
[/ QUOTE ]
No.
[/ QUOTE ]
In that case, it's the longest, fastest growing, on-topic thread about NCSoft then
-
Ok, it's the longest on-topic one then
-
Well, this must surely be the fastest growing one then
-
Is this like the biggest thread here ever?
-
[ QUOTE ]
Look dont forget there is still a large base of players here who are not into RP and could careless about building there own missions using the same maps/bad guys what they want is dev created content.
[/ QUOTE ]
Hush now - the devs gave the PvP community some attention in I13, so I14 will be them turning their attention to the RP community
-
[ QUOTE ]
Wait...is he short or is she huge?
[/ QUOTE ]
Never call a woman huge - she'll beat you up
-
[ QUOTE ]
they have big plans. I'm just sad I won't be here to see them come to fruition.
[/ QUOTE ]
Well, you don't actually have to quit the game, you know
-
[ QUOTE ]
[ QUOTE ]
Meep:
http://boards.cityofheroes.com/showflat....v=#Post13063944
[/ QUOTE ]
Oh the joy is to much to hold in!!.
The main point here is does anyone care.
[/ QUOTE ]
I do