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And we now have the technology to store, sort and bring up more knowledge than any human mind could ever hold - so there's no need for the elderly anymore - unless we're actually above animals, and make judgements based on love and compassion, and not the law of the wild.
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And another thing - why do we have hospitals? Wouldn't it be better to follow our animal instincts and let the ill and the sick and the weak die off, so they couldn't pass on any problems to future generations?If we're just animals, shouldn't we do that whole "survival of the fittest" thing, and not bother with caring or compassion?
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Quote:But now we can write it all down, and store it on computers, and sort it and access it much faster and better than by talking to an older person.Incorrect. Preservation and care of the elderly was not a development due to morals, but instead because the elderly are repositories of information which aided in survival and allowed family and tribal groups to prosper. Grandpa knew the best method of trapping prey, the best hunting grounds, the time of year when planting was optimal, etc.
With the burden of survival eased by advances in civilization, care of the elderly gradually became an act of kindness and appreciation, but even today, the elderly provide valuable services for people, such as remembering how old technology works or being able to give observations and insights into historical events.
So now that we have a more efficient information system, why not get rid of the older one? It's what we do with other things, like cars, or computers, or celphones. -
Quote:We totally need an ancient Egyptian zone to go to via the Midnighter ClubHequat was an ancient Egyptian goddess of frogs and childbirth, from the era before Upper and Lower Egypt were united. She fell into disuse when the dynasties began and is almost unknown today.
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If humans were like animals, then we'd just leave the elderly to die, because they're of no benefit to the "pack" anymore.
But because we're not animals, we care for them, because we have the compassion to rise above the level of aniamls, and do what's morally right, not what's right on a practical level. -
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Quote:Is that an absolute "that is that", or an abstract "that is that"?Good and evil are abstract concepts created by humans to justify our own instinctual behaviours and even then we can't stick to them. And that is that.

We do things that go against animal instincts because we know that those instincts are primitive, and aren't suitable for us anymore - we know right from wrong, but animals don't. -
Quote:Just because there are still evil things in the world, that doesn't mean we're still animals - the fact that we can recognize them as wrong and bad shows that we're not.GG, we have no more "developed beyond" our animal nature than a bacterium has. What we developed was a complex mental/verbal communication ability that allows us to make excuses for our bad actions. There is still crime, violence, and useless war in this world. That would not be the case if we were "beyond" our animal nature.
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You can't compare humans to animals - we've developed beyond them - that's why we have morality.
Saying a pack does this and a pack does that doesn't apply to humans - animals don't really understand good and evil, but we do - we can recognize instincts and urges for what they are, and can think about them, and not just act on them. -
Quote:That is just so totally awesome and cuteYou just described the way my wife, daughter, and I play -- though my wife prefers LOTRO, while I lean toward CoH, but we truly enjoy both games. I get both my superhero and fantasy games that way.

I16 is fantastic to me because it adds just that much more customization and creativity to our characters. And the AE provides a limitless source of actual content (we never farm/PL). Even my daughter (age nine) has written her own arc.
Of course, my daughter spends almost as much time in the SG base or her Hobbit house (depending on which game she is playing) as she does questing. She puts a lot of RPers I've known to shame with her imagination. Whereas many RPers I've seen seem to think spouting off lore tidbits constantly constitutes roleplaying, she spends time in her house or in the other areas of the game world playing the same way she plays with her dollhouse. She has her own little stories going on all the time -- and even manages to connect them to CoH/LOTRO as she goes. That is, she's aware of the game world and just weaves it into her own stories. It's fun to listen to her play.
She doesn't require other players to interact with to have fun with her own stories, any more than when she's playing with her toys by herself. The other day in CoH, she had one of her characters being a super Longbow agent. For a while, she ran all over Atlas Park looking for Longbow patrols. She would check in with the leaders, give instructions, and move on to the next one. If they were in combat, she would join, and act concerned if any were knocked out or nearly defeated.
In LOTRO, one day I noticed she had her little Hobbit girl (a Guardian) in, dressed in a dress instead of armour, and walking around all the bushes in her yard, pausing every now and then. I asked her what she was doing; she replied that she needed to trim the bushes. She said that there wasn't an emote for that, so she just pretended that's what she was doing.
A few days later, her Hobbit invited a couple of our characters (both Hobbits, of course) over for a party. While we were logging in, she ran her character over to the neighborhood shop and pretended to buy food and such for the party. The she ran back to her house and pretended to cook. When we arrived (having doffed our armour and donned more party-appropriate clothing), she served several courses (from appetizers to desserts), then we went outside and played party games (e.g., tag, hide-and-seek).
We didn't gain a single point of XP, we didn't "progress" our characters one iota -- but we had a blast using our imaginations and playing together as a family.
The next day we geared up and stomped some Orcs together. That was fun too.

If she likes gardens, have you made or thought about making a garden room for your base? -
I love helping new players discover the game too
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There is absolute good, and absolute evil - but there's also quite a bit in between them too
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Quote:Laws can still be evil - just because it's a law, doesn't mean it's good and justThat makes you a criminal in Paragon City, not the Rogue Isles.
People always seem to forget that the Rogue Isles are a sovereign nation ruled by Recluse. So the laws that apply in any country we might be from do not necessarily apply to our characters in the Rogue Isles.
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Quote:Padme would be a good choice too - she gets to sleep with HaydenHeh. Shows you've been paying attention.
If you include the latest films, the clone wars series, and the novels, there are a lot more female role models in the Star Wars Universe.
I think Leia would still be the top choice...unless you're really a Mon Mothma kinda gal
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Quote:I always wanted to be Leia - we have a more limited list to pick from in SW than the boys haveIts a bit like the Star Wars thing where first you want to be Luke then you realise that Han is cooler, but eventually you realise that you really want to be Vader!

(Now of course I realise that I actually want to be Yoda! Although I probably look more like Jabba!)
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Welcome to the game and the forums, Garibaldi
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Hold the Freak idea - they're getting their xp nerfed a bit in I16 too
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I don't think I16 is about killing AE farms - it seems to be more about reducing the rewards a bit, as well as giving farmers the ability to farm without fillers, and non-farmers to be not annoyed anymore by filler requests.
Right now, the AE is unbalancing things, and I16 looks more like an attempt to balance things a bit more, rather than kill off one type of play.
