Golden Girl

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  1. Quote:
    Originally Posted by BigFish View Post
    GG, we value the aged because of their experience. The fact that they can help the pack through unusual circumstances because of KNOWLEDGE. It's another survival tool that came about because of our communication skills
    And we now have the technology to store, sort and bring up more knowledge than any human mind could ever hold - so there's no need for the elderly anymore - unless we're actually above animals, and make judgements based on love and compassion, and not the law of the wild.
  2. And another thing - why do we have hospitals? Wouldn't it be better to follow our animal instincts and let the ill and the sick and the weak die off, so they couldn't pass on any problems to future generations?If we're just animals, shouldn't we do that whole "survival of the fittest" thing, and not bother with caring or compassion?
  3. Quote:
    Originally Posted by Luminara View Post
    Incorrect. Preservation and care of the elderly was not a development due to morals, but instead because the elderly are repositories of information which aided in survival and allowed family and tribal groups to prosper. Grandpa knew the best method of trapping prey, the best hunting grounds, the time of year when planting was optimal, etc.

    With the burden of survival eased by advances in civilization, care of the elderly gradually became an act of kindness and appreciation, but even today, the elderly provide valuable services for people, such as remembering how old technology works or being able to give observations and insights into historical events.
    But now we can write it all down, and store it on computers, and sort it and access it much faster and better than by talking to an older person.
    So now that we have a more efficient information system, why not get rid of the older one? It's what we do with other things, like cars, or computers, or celphones.
  4. Golden Girl

    Defender Debate

    I tend to class all other ATs as "Notscrappers"
  5. Quote:
    Originally Posted by Luminara View Post
    Hequat was an ancient Egyptian goddess of frogs and childbirth, from the era before Upper and Lower Egypt were united. She fell into disuse when the dynasties began and is almost unknown today.
    We totally need an ancient Egyptian zone to go to via the Midnighter Club
  6. If humans were like animals, then we'd just leave the elderly to die, because they're of no benefit to the "pack" anymore.
    But because we're not animals, we care for them, because we have the compassion to rise above the level of aniamls, and do what's morally right, not what's right on a practical level.
  7. Quote:
    Originally Posted by Veritech View Post
    "Only a Sith deals in absolutes!"
    That statement uses an absolute in it
  8. Quote:
    Originally Posted by Flea_Mark_Evil View Post
    Good and evil are abstract concepts created by humans to justify our own instinctual behaviours and even then we can't stick to them. And that is that.
    Is that an absolute "that is that", or an abstract "that is that"?

    We do things that go against animal instincts because we know that those instincts are primitive, and aren't suitable for us anymore - we know right from wrong, but animals don't.
  9. Quote:
    Originally Posted by BigFish View Post
    GG, we have no more "developed beyond" our animal nature than a bacterium has. What we developed was a complex mental/verbal communication ability that allows us to make excuses for our bad actions. There is still crime, violence, and useless war in this world. That would not be the case if we were "beyond" our animal nature.
    Just because there are still evil things in the world, that doesn't mean we're still animals - the fact that we can recognize them as wrong and bad shows that we're not.
  10. You can't compare humans to animals - we've developed beyond them - that's why we have morality.
    Saying a pack does this and a pack does that doesn't apply to humans - animals don't really understand good and evil, but we do - we can recognize instincts and urges for what they are, and can think about them, and not just act on them.
  11. Golden Girl

    What if?

    Quote:
    Originally Posted by lionheart_fr View Post
    You just described the way my wife, daughter, and I play -- though my wife prefers LOTRO, while I lean toward CoH, but we truly enjoy both games. I get both my superhero and fantasy games that way.

    I16 is fantastic to me because it adds just that much more customization and creativity to our characters. And the AE provides a limitless source of actual content (we never farm/PL). Even my daughter (age nine) has written her own arc.

    Of course, my daughter spends almost as much time in the SG base or her Hobbit house (depending on which game she is playing) as she does questing. She puts a lot of RPers I've known to shame with her imagination. Whereas many RPers I've seen seem to think spouting off lore tidbits constantly constitutes roleplaying, she spends time in her house or in the other areas of the game world playing the same way she plays with her dollhouse. She has her own little stories going on all the time -- and even manages to connect them to CoH/LOTRO as she goes. That is, she's aware of the game world and just weaves it into her own stories. It's fun to listen to her play.

    She doesn't require other players to interact with to have fun with her own stories, any more than when she's playing with her toys by herself. The other day in CoH, she had one of her characters being a super Longbow agent. For a while, she ran all over Atlas Park looking for Longbow patrols. She would check in with the leaders, give instructions, and move on to the next one. If they were in combat, she would join, and act concerned if any were knocked out or nearly defeated.

    In LOTRO, one day I noticed she had her little Hobbit girl (a Guardian) in, dressed in a dress instead of armour, and walking around all the bushes in her yard, pausing every now and then. I asked her what she was doing; she replied that she needed to trim the bushes. She said that there wasn't an emote for that, so she just pretended that's what she was doing.

    A few days later, her Hobbit invited a couple of our characters (both Hobbits, of course) over for a party. While we were logging in, she ran her character over to the neighborhood shop and pretended to buy food and such for the party. The she ran back to her house and pretended to cook. When we arrived (having doffed our armour and donned more party-appropriate clothing), she served several courses (from appetizers to desserts), then we went outside and played party games (e.g., tag, hide-and-seek).

    We didn't gain a single point of XP, we didn't "progress" our characters one iota -- but we had a blast using our imaginations and playing together as a family.

    The next day we geared up and stomped some Orcs together. That was fun too.
    That is just so totally awesome and cute
    If she likes gardens, have you made or thought about making a garden room for your base?
  12. I love helping new players discover the game too
  13. There is absolute good, and absolute evil - but there's also quite a bit in between them too
  14. Quote:
    Originally Posted by DMystic View Post
    That makes you a criminal in Paragon City, not the Rogue Isles.

    People always seem to forget that the Rogue Isles are a sovereign nation ruled by Recluse. So the laws that apply in any country we might be from do not necessarily apply to our characters in the Rogue Isles.
    Laws can still be evil - just because it's a law, doesn't mean it's good and just
  15. Quote:
    Originally Posted by Blood Spectre View Post
    Right. So.. never.
    It wasn't really a totally serious suggestion
  16. Quote:
    Originally Posted by jwbullfrog View Post
    Heh. Shows you've been paying attention.

    If you include the latest films, the clone wars series, and the novels, there are a lot more female role models in the Star Wars Universe.

    I think Leia would still be the top choice...unless you're really a Mon Mothma kinda gal
    Padme would be a good choice too - she gets to sleep with Hayden
  17. Quote:
    Originally Posted by Blood Spectre View Post
    And we never will be either.
    Well, not until they introduce it as a PvP penalty - a Villain avatar defeated 10 times by the same Hero is locked out from the game until you or your SG play a mission to bust them out of the Zig again
  18. Quote:
    Originally Posted by Scythus View Post
    Boba Fett.
    Boba Fett? Where?
  19. Quote:
    Originally Posted by Pyrokine View Post
    Its a bit like the Star Wars thing where first you want to be Luke then you realise that Han is cooler, but eventually you realise that you really want to be Vader!
    (Now of course I realise that I actually want to be Yoda! Although I probably look more like Jabba!)
    I always wanted to be Leia - we have a more limited list to pick from in SW than the boys have
  20. Welcome to the game and the forums, Garibaldi
  21. Quote:
    Originally Posted by Nethergoat View Post
    Maybe you need to step out of Atlas?
    There are other zones?
  22. Quote:
    Originally Posted by DMystic View Post
    and super powered citizens of the Isles aren't criminals either.
    You are - you just haven't been caught yet
  23. Hold the Freak idea - they're getting their xp nerfed a bit in I16 too
  24. I don't think I16 is about killing AE farms - it seems to be more about reducing the rewards a bit, as well as giving farmers the ability to farm without fillers, and non-farmers to be not annoyed anymore by filler requests.
    Right now, the AE is unbalancing things, and I16 looks more like an attempt to balance things a bit more, rather than kill off one type of play.