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Quote:That was just the split between players choosing Resistance or loyalists - it was an almost even split - but the numbers for side switching were overwhelmingly red to blue, rather than blue to red.Going off-toping for a moment: a dev (can't remember who, possibly Ghost Falcon) mentioned in an interview (or somewhere...) that the numbers are pretty much even. 49.5% of side switching goes red-side, the rest goes blue-side. No mention of how many stay rogue/vigilante. These numbers may of course have changed by now.
And the reason for the even split between Resistance and loyalist was because, according to Ghost Falcon:
Quote:"We made it actually really cool to be a villain, right? And thats awesome. And players were just choosing like yeah I want to be loyalist, I want to be the guy thats supporting the dictatorship. -
Quote:It sounds like you could do with a break from the game - there's no point playng if you're not enjoying it, and as I20 doesn't have a lot of content that you'd enjoy, now might be a good time to go recharge your batteries, and then come back for I21.I always said I would stay with CoX till I was kicked out. Have even said I'd like to be the last person kicked off a server if it ever shuts down. But lately I am just finding it harder and harder to find anything to be excited about. I know some love Praetoria and Incarnate stuff. I think that is great. This is just how I feel.
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Galaxy City would be an obvious target for any zone-smashing antics, as it'd have the smallest impact on the rest of the game.
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Merging Galaxy City with Atlas Park would be nice - the Galaxy Girl statue and park could be put behind City Hall instead of the car parking area, and the Freedom Corps building could be made into a new lower level under City Hall.
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Quote:They weren't meant to continue the story of a Praetorian who'd escaped to Primal Erath - they we intended to smooth the transition - which is why the new ones all start at20, and deal with meeting your double, Protean working for the loyalists on their invasion plans, Tyrant's plans to disable the mediporter system - and the new TF in I20 deals with the SKy Raiders forming an alliance with the loyalists as part pof the invasion.Agreed. Plus the point still stands that a loyalist who goes redside when they leave Praetoria has no contact with Praetorians again until the Apex and Tin Mage TFs. From a story point of view, that loyalists are effectively abandoned and assumed to be against Cole once they go on to become Incarnates.
I sincerely hope that GG is right and that there will be more development of the factions stories as right now, they have no purpose and presuppose that everyone is in opposition to Cole by the endgame. I seem to remember reading somewhere that the story arcs added to the 20-30 levels on either side would continue their story but I've seen no evidence of that so far. I must have been mistaken.
So now, instead of exiting Praetoria and then doing content with no mention of the threat to Primal Earth until you get to Portal Corp at 40, you now get to do content where the menace of the loyalists is a constant theme that shows up in the new 20+ content. -
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That's "equality" - "equity" is financial
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Quote:War Witch said this in an interview today:If Cole can empower his Praetors with Incarnate abilities to combat Primal's Incarnates, he can empower Loyalists PCs with Incarnate abilities to combat Primal's Incarnates. There's no reason he shouldn't, or wouldn't. A Power Loyalist is just as loyal (and possibly more so) than Neuron, Marauder, or Dominatrix.
I think the key word there is "and" - right now, they're expanding Praetoria in I20, but that's as part of the Incarnate system - this quote makes it sound like the further expansion of Praetoria will be separate in some way from the Incarnate system - so there might be some new higher level evil stuff for loyalists to do.Quote:"Well be expanding on the world of Praetoria and were hard at work on the Incarnate System" -
Quote:That makes it sound like the expansion of Praetoria won't be connected to the Incarnate system like it is in I20.
"We’ll be expanding on the world of Praetoria and we’re hard at work on the Incarnate System"
I'm going to interpret this as a definite promise to add animated hair.Quote:"So to answer your question, yes, you will see future visual improvements. We’re always looking for opportunities to upgrade, which was the whole reason behind Issue 17 “Dark Mirror” and the Going Rogue expansion. Praetoria is breathtaking and it utilizes all of the new graphics technology we implemented, which was the whole point of our graphics engine upgrade; it was the tip of the iceberg to constant graphical improvements which we’ve been implementing ever since." -
Quote:I'd tried making a PDF with the images only at 1000x1333, but it was still coming out as 100+ MB, so I'm not sure what I was doing wrong.this file is only 368k, this same file up on Deviant art is over 5mbs. 33 pages of comic, in either a CBR or a PDF shouldn't be over 12mbs.
If you have time, do you think you could resize the pages I put up on DA?
And with the resolution slightly sharper than the example you gave,as the text was slightly fuzzy around the edges - that's still keep the finished file around 25 MB, at a guess - something like around 500kb per page would be nice
I'll finish a cover for it tomorrow too, and then the whole thing will be ready to be made into a PDF.
I don't actually have a link to it, as it's too large for any of the file hosting sites I've looked atQuote:Are you using Acrobat Professional? If not, then shoot me a link to copy of the PDF and I'll run it through the Acrobat optimizer and see what comes out on the other side.
Plus, it now looks like reducing the actual picture size would probably save more space than optimizing the pdf with the full sized pictures - but thank you for the offer anyway. -
Quote:Thank you - you're like the CoH comic guy, so it's awesome that you enjoyed it.pdf would be awesome.
Read it on DA though, and very much enjoyed it. Thought the art was strong throughout, and I kept thinking "wow--look at the attention to detail" in capturing these well-known COH landmarks and environments.
Pretty dang cool.
Nice work.
And talking of details, here are some that might have been missed:
PAGE 1: Officer Flint is the first person you meet in the tutorial, so he’s the first NPC to be shown in the comic – plus, he’s the one who shows how to move your avatar, but here he’s doing the moving by giving Flash-Man a lift.
PAGE 1, PANEL 4: The police van has a Rhode Island license plate.
PAGE 3, PANEL 3: Use of the words “outbreak” and “isolated” are possibly intentional.
PAGE 5, PANEL 3: Warning about vigilantes while a Longbow member walks past.
PAGE 6, PANEL 2: The pamphlet has the words "AE farms" crossed out on it.
PAGE 6, PANEL 6: TheOcho is talking to the SG Registrar.
PAGE 7, PANEL 3: Avatea is coming out of the M.A.G.I. office.
PAGE 8, PANEL 2: Susan Davies is getting mission information from her paragonwiki page.
PAGE 10, PANEL 5 AND 6: There’s only one door on the outside, but four doors on the inside.
PAGE 17, PANEL 7: Susan Davies is now surfing the CoH forums.
PAGE 21, PANEL 9: Playing around with a meme and the kill/arrest debate.
PAGE 25, PANEL 2 AND 3: This warehouse also has only one door on the outside and 4 doors on the inside.
PAGE 32, PANEL 4: After several trips back to Susan Davies during the story, it seems that she’s finally given out her telephone number.
PAGE 33, PANEL 3: The guy walking past in the background is Dr. Leo/Leandro, who asked me to put him in a comic somewhere – so I did
EDIT: The missions I used as a base for the story were "Stop Skulls' Attack on Party" and "Defeat the Skulls and Confiscate the Superadine", with references to the "Speak with the Atlas Park Security Chief/Keep the Peace in Atlas Park" mission, and the "Patrol Atlas Park for Skull Activity" mission. -
Thank you - I get a huge amount of fun form the game, so I like to try and share it around

I'm also trying to make the comic into a more user-friendly pdf, but I can't seem to get it under 100 MB, which most file hosting sites seem to have as the max file size.
EDIT: I'm working on a cover for it too, to make it more complete - I didn't actually think of making one when I started the comic, or think of a title for it either
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This doesn't seem to be available to download for the Test server - the Launcher is saying Test was last updated 15 days ago.
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It stopped just as it was getting to the really good stuff
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This is just a general post on gameplay vs story, and then I'll get down to answering individual posts

As I said in the opening post, I made the comic as an intro to the game world, rather than the gameplay - the two things obviously overlap a lot, but while gameplay must always come before story in the game, in a comic set in the game world, the story has to come first - things that seem logical and sensible in the game can have a strange impact on a story, even though they're all sharing the same game world.
Here are some of the things I didn't include in the comic:
Security levels/levelling up/XP - Not mentioned, but slightly implied by returning to Ms. Liberty after the final fight.
Enhancements - not mentioned, but slightly implied on page 5 by Ms. Liberty referencing upgrading and servicing for Flash-Man's wrist-blasters.
The major problem with enhancements is that they only really work story-wise for some origins, and not others - for example, a tech origin character could buy upgrades for their weapons/armor, and those are represented in the game by a lot of the tech enhancements - but things like natural or magic often have more symbolic enhancements - like "Dragon Strike/Leap/Defense" and so on.
If a tech character 6-slots an attack, that could be shown as them simply upgrading their weapon - like attaching a new scope and barrel to an assault rifle - but it's way harder to show a natural character 6-slotting an attack with martial art techniques.
Inspirations - not mentioned, or even implied. Flash-Man might have popped some yellows and reds for the knock-out shot in the last fight, or uses a wakie earlier on in the rave warehouse, but there was no colored glow around him at any time
Salvage/recipes/phat lewt - not mentioned, or even implied - although as a low level story, the probably weren't any drops anyway
Inf - not mentioned, or even implied.
Wentworths/crafting - not mentioned, or even implied.
Defeated enemies fading away - the devs have left that on purpose as something that's up to the players to interpret, so I went for the classic comicbook style of heroes catching criminals and then handing them over to the police.
Hospitals/mediporter - not mentioned, but slightly implied by me sending Flash-Man to the hospitla to get checked over.
The hospitals/mediporter thing is the single biggest example of the gameplay vs story problems I can think of - on a gameplay level, it's totally sensible and very welcome, and the game probably would have crashed and burned at launch without them.
But on a story level, it badly reduces the element of danger and risk, and undermines the concept of being a hero - if we're teleported to safety and healing anytime we're in trouble, then we're not really putting our lives on the line.
When playing the game, the hospitals/mediporters make us technically invincible - nothing that any enemy can do to us can stop us for more than a few moments - we can be stomped on by giant robots, shot in the face with rocket launchers, and struck by Incarnate lightning, and one click later we're fully healed and racing back to the mission door.
Story-wise, you'd need to keep coming up with various reaons why the mediporters weren't working to bring a proper level of danger to whatever threat was being fought, which would start to bog things down.
And the reason I avoided or only sligtly referenced all thse basic parts of gameplay was because I wanted to make a comic aboue the game world - the best gameplay comic would have been one telling the Outbreak story of the tutorial, because it's set up to be the gameplay intro.
But while it does a good job of showing players how the game functions, it doesn't really show much of the world they'll be functioning in - it's in a mini-zone that we can only ever access via Ouroboros, and we fight enemies we only ever see again in a level 40 PvP zone set in the future.
So as an intro to the game world, it doesn't really offer that much - while Atlas Park is the heart and soul of the game, and the perfect setting for that kind of intro - it's got Ms. Liberty, City Hall, the Atlas statue, the trumpet fanfare, heroes of all levels hanging out or zooming and flying around - it's the first real zone you see in the game, and the first real "wow" moment in the game, where you get an awesome superhero/comicbook vibe. -
Quote:Actually, it was from the moment GR was first announcedGolden Girl's central point since Going Rogue has been that Cole is an insane madman and that any who follow him are villains. Seems she was right.

Also, I'll repost something from another thread about potential high level loyalist content, if the devs decide to add a post-20 loyalist path:
Something else that's important to remember is that GR wasn't originally planned to have the "good" career path - that was a later idea after development had started, and as they work a couple of Issues in advance all the time, that would mean that I19 and I20 were already being planned before they decided to add the "good" option.Quote:I thnik you're totally missing the opportunities this opens up for cosmic scale evil by villain players doing high level loyalists content.
Think Praetorian Portal Corp - for our Portal Corp missions, we go to other dimensions to fight threats or invetsigate potential threats, as well as saving and helping people form other dimensions.
But imagine that as loyalist content, with players becoming Incarnate war leaders in Tyrant's invasion armies, helping him expand his empire across the multiverse.
You could an arc or TF where you literally conquered a world, or totally destroyed one.
You could lead NPC pets like War Walkers to attack cities or military facilities on other worlds - you could take personal charge of assassination operations on leading figures on various worlds who were resisting Tyrant's onslaught - you could have misisons to enslave entire populations, or totally wipe out opposing armies.
Making the multiverse threatening force a human one - which has also allowed players to serve it at lower levels - allows for the possibility of players being able to serve it at higher levels too, and deliver the kind of cosmic evil content that you can't get when working for Recluse. -
Adding free-for-all PvP for this week to the zones the hunt mobs are located in would solve these problems
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I finally finished the comic I was making for new players as an introduction to the game world, which was intended to be done by the time GR came out - only I got distracted by various other things, including friends and family, college, my horse, and CoH slashpics

All 33 pages are here, and they can be flipped through with the "Next" button on the top left of the page, and expanded to full size by clicking on them - or use the gallery overview page.
The basic idea was to show a generic new hero arriving in Paragon City, so I used some of the low level Atlas Park missions as a base for it, with some tweaks to link them together - Praetoria and red side might be covered later
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But we've known that for ages - Statesman and Recluse have been the main signatiure characters because they drank from the Well of the Furies - there's never been any other suggestion in the game of another way to become as poweful as them, apart from using the same source of power that they used.
