Golden Girl

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  1. They've taken it to the next level
  2. Quote:
    Originally Posted by Electric-Knight View Post
    Everyone always wins
    Not in I21 - I've heard that the only way to win the game then is to pay cash - that's the only way you'll be able to avoid a tie or defeat by the game.
  3. Apparently, the Avatar of the Hamidon climbs out of the gound when it first appears - and it also has a PBAoE with a 600 feet radius and a -20 mag confuse protection.
  4. Quote:
    Originally Posted by Fire_Wyrm View Post
    City of Heroes is a game about superheroes. As such, it should represent superheroes.
    Well, it pretty much does - the signature heroes are all fairly normal, with spandex, capes and masks featuring on several of them - and that carries over into the advertising of the game - the promotional artwork has Statesman everywhere, along with frequent appearances by Sister Psyche and Manticore, with Ms. Liberty as another prominent promotional character.
  5. Quote:
    Originally Posted by Wicked_Wendy View Post
    I just did a Lambda trial with my MM and once again the bug that leaves my minions sitting at the front door reared its head and I found myself trying to resummon in the middle of a battle. That bug has been around for years with the only fix being /release_pets. And that's just one glaring example of ongoing issues but instead of devoting time and energy into fixing stuff like that.. lets add voice overs.
    I'm not sure that the sound guy knows how to fix pet bugs.
  6. Quote:
    Originally Posted by rsclark View Post
    I'm just worried that they "stand out in animations" like DP does. In other words, they are overly elaborate and stupid. Street fighting would be great for some harsh, quick, and brutal attacks, but I have a terrible feeling it's going to have a spinning Zangief clothesline or something equally silly.
    It has some screen shake effects and can cause enemies to cower in fear
  7. Quote:
    Originally Posted by Xzero45 View Post
    I can understand that, but it still doesn't cover why they aren't using it for Paragon City or the Rogue Islands.
    Well, it could be used in the Rogue Isles, where villains fight other villains quite a lot - but in Paragon City, it'd be kinda pointless, as we only fight bad guys there and not other heroes.
  8. Apparently, in the Underground Trial, Desdemona has a little portrait icon hovering over her so players can keep track of where she is.
  9. I was busy with other things, so I couldn't catch this broadcast
  10. Golden Girl

    ZombCare?

    It's was added with the rest of the billboard competiton winners
  11. Quote:
    Originally Posted by Caffinated_Hero View Post
    I just really, REALLY hope that when more slots are added they do not come with a third set of incarnate components, thus rendering Threads pretty well useless the way Shards are now.
    You should prepare for the "worst"
  12. Golden Girl

    The Dead Pool

    Statesman artwork has just been added to the new log-in screen.
    Statesman artwork has been added to the new play-style selection screen in the revamped costume creator as an example of a tank.
    Statesman featrues in the tutorial comic loading screen, where he confronts Recluse, recapping the the personal conflcit at the heart of the Hero vs Villain set-up.
    Statesman continues to be the face of the game, and is the only signature charatcer featured in the CoH: Freedom promotional artwork.
    he's now more prominent in the game than ever before - it seems unlikely he'd be removed - plus, his TF is one of the newer ones, so it'd be harder to remove it and rewrite it without causing complaints - the other Freedon Phalanx TFs, apart from Positron, could be removed with very little complaint.
    The developer who used the name is no longer with Paragon Studios.

    Back Alley Brawler features in new artwork in the play-style selection screen in the revamped costume creator as an example of a melee fighter.
    Back Alley brawler features in the new Galaxy City tutorial.
    The developer who used the name is no longer with Paragon Studios.

    Positron has had his TF revamped quite recently, making it harder to rewrite it for someone else, unlike the other 5 Freedom Phalanx TFs.
    Positron is a charater that Matt Miller has been playing in various PnP games for almost 20 years, and is also his official name on the forums.
    Positron was recently added as an opponent in the Mortimer Kal SF, with his role as the keeper of the Flames of Prometheus making an appearance form the comics.
    Positron was recently revealed to have started a relationship with Numina.

    Numina features in a pop-up window during the new Galaxy City tutorial.
    Numina was recently added as an opponent in the Mortimer Kal SF.
    Numina was recently revealed to have started a relationship with Positron.
    Numina's TF is a good candidate for a rewrite.

    Sister Psyche has been added to the new Galaxy City tutorial.
    Sister Psyche continues to be used in promotional artwork for the game.
    Sister Psyche artwork has been added to the new play-style selection screen in the revamped costume creator as an example of support.
    Sister Psyche's TF is a good candidate for a rewrite.

    Manticore continues to be used in Promotional artwork for the game.
    Manticore's TF is a good candidate for a rewrite.
    The developer who used the name is no longer with Paragon Studios.

    Synapse has had no recent activity, but is the official forum name of Phil Zeleski.
    Synapse's TF is a good candidate for a rewrite.

    Citadel has had no recent activity.
    Citadel's TF is a good candidate for a rewrite.
  13. Golden Girl

    The Dead Pool

    Quote:
    Originally Posted by SlickRiptide View Post
    I'm also just a little suspicious of this idea of the signature arcs being a "murder mystery". It smacks of the old "faking your own death" gambit.
    Like Protean starts going after Sister Psyche as a way to get at Manticore, so Manticore fakes his own death to protect her?
  14. Golden Girl

    The Dead Pool

    Ms. Liberty is part of the new Atlas Park - she's not going anywhere
  15. Quote:
    Originally Posted by Irresponsible View Post
    On the good side the devs may have finally cured me of my altitis since I don't think I could stand creating any new characters anymore. The whole business of what used to be explained in the tutorial being stretched out until level 20 or whatever sounds really annoying even if optional like those help pop up things. Does anybody really like those?
    So being able to avoid newer content is enough to put you off the older content you've always ran in the past? That doesn't even come close to making sense

    And you might even find that the new, optional training missions could be quite fun
  16. Quote:
    Originally Posted by Amy_Amp View Post
    Tutorial zone looks vastly more difficult than what we currently have.
    I thought they were dumbing down the game?
  17. Quote:
    Originally Posted by DumpleBerry View Post
    I'm hoping there is a separate "Freedom" trailer for me to lure people into the game with.
    I think there might be
  18. Quote:
    Originally Posted by DumpleBerry View Post
    Again, how do you know this?
    Because it said so in the article
  19. Quote:
    Originally Posted by Shatterghost View Post
    -The seed of hamidon... I wish it actually moved parts of itself like a living thing
    Didn't you see the huge tail?
  20. Quote:
    Originally Posted by Zombie Man View Post
    Hopefully that's a waypoint marker and not something that floats above all the contacts' heads.
    There's going to be some kind of icon that floats above the heads of NPCs that have tasks for you - so I assume it'll disappear once you've done those tasks.
  21. It looks like the new Shivans explode with a "splash" when they're defeated.
  22. Quote:
    Originally Posted by Shadowclone View Post
    I hope we can still jump around the character creator like we can now. I dont want to have to choose my origin first. Creative processes aren't always the same.
    The tabs at the top suggest that you can hop around
  23. Quote:
    Originally Posted by Amy_Amp View Post
    The new sets sound like other newer sets. They stand out due to animations, but not really due to performance.
    Of course - making them better would be pay to win
  24. The Chapel of Enduring Light looks bigger here than in the earlier screenshot.