Golden Girl

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  1. Quote:
    Originally Posted by Dollymistress View Post
    Well, I'm a villain and Calhoun won't talk to me at all. I thought they weren't supposed to be level-specific?
    What level are you at?
  2. A superhero movie, or maybe something fantasy or Star Wars-ish
  3. I wouldn't use them, but I'd like to all be available for other players.
  4. Quote:
    Originally Posted by Commander View Post
    /em facepalm
    Wouldn't /e praetoriansalute be more suitable?
  5. It was obvious that you'd hide it from any form of discovery
  6. Quote:
    Originally Posted by Dr_Darkspeed View Post
    That wouldn't help the mapserver though. And we know the devs are concerned about load on the map server, its why they removed the instancing from the new low level content (and why they removed the ability to use /auctionhouse from inside missions).

    Possibly they would make it more like only 6 map entires per hour.
    Another form of cooldown that could work is to make the AE buildings match the level range of the zones they're in - for example, after you his level 6 in the Atlas AE, the rewards wouod stop, so you'd need to go to the one in Kings Row to continue, and so on.
  7. Quote:
    Originally Posted by T_Immortalus View Post
    You really need to look at all the factors before you jump to "omg, they have one person with power over everyone....they're absolute EVIL!".
    No factors need to be looked at - a dictatorship is always evil.
  8. Quote:
    Originally Posted by Not_Rhino View Post
    What? No it wouldn't. If the farms were wiped out from AE then AE would be totally dead. The farm missions are "cluttering" AE because that's what people primarily use it for. People, if there were no AE farms, nobody would use it, and there'd STILL be nobody playing any of your story arcs.
    People would still use the AE to level normally - it'd just be an alternative to radio/newspaper missions.
  9. Quote:
    Originally Posted by Dr_Darkspeed View Post
    Hmm.. it seems to me the next logical step is to put a cooldown timer for entering AE maps with rewards, for performance issues. So, maybe you can only enter 1 map per 10 minutes (number made up, starts counting from entering the map). Make it an account wide cooldown so people can't just swtch characters (unless they are paying for the privilege by having multiple acccounts that have payed for AE access)
    Cooldowns are another useful weapon against these people - but they need to be used carefully to avoid harming the normal arcs, which can have quite short missions on them too - so reward cooldowns would probably be a better choice.
  10. Quote:
    Originally Posted by hedgehog_NA View Post
    There is not a thing stopping them from expressing their creativity. Not 1 thing.
    Unless they are in it for the "reward" of having their missions played. But rewards dont matter, so they can just keep on creating away.
    The farm missions are cluttering up the AE mission list - destroying those would help the real missions get more air time - for the AE to work the way it was meant to work, PLing in it needs to be crushed.
    The PL missions need to be targeted, the PLed avatars need to be targeted, the the players behind the PLing need to be targeted - any kind of tweak to the AE that harms the abiltiy to PL in any way, no matter how small, is a step in the right direction.
  11. Quote:
    Originally Posted by hedgehog_NA View Post
    and the rpfreaks will have it all to themselves. Then they will start complaining that no one plays their arcs..."Devs..make them play with me!!!!"
    I don't RP, and I don't have any arcs - I just want the AE to be used properly, to let players express their creativity - the PLers can go back to Peregrine Island
  12. Quote:
    Originally Posted by all_hell View Post
    That would be sad.
    It'd be better than the AE in its current state
  13. Someone in the last UStream chat suggested that the lack of snakes now might be connected to the new snakeskin outfits the CoT are wearing
  14. Quote:
    Originally Posted by Leese View Post
    I just did the mission that takes place near the Magesterium, and had, in quick succession, one of the funniest and one of the tensest and most scary experiences I've had so far in CoH.
    Praetorian family values and a large canine?
  15. Quote:
    Originally Posted by UberGuy View Post
    So, this is like, an experiment, right?
    Yes
  16. Quote:
    Originally Posted by TwoHeadedBoy View Post
    I'm not reading the thread because I don't want anything spoiled for me, but I will say that I now have to relaunch on a lower difficulty setting because I was not expecting to be exemped to level 20. That is pretty annoying, I wish this arc was played at the level of the mission holder.
    One one of the 3 enemy groups on the blue side arc goes up to 50, which means it'd be hard to scale to for all levels.
  17. Quote:
    Originally Posted by Lazarillo View Post
    My bet's on them swapping out the dead one for Desdemona. Devs seem to really like her for some reason.
    She's interesting - she's a former villain who's joined the right side - she helps make the Freedom Phalanx more varied
  18. Quote:
    Originally Posted by _Klaw_ View Post
    I play villains all the time. I don't need your help, go away!
    Selfish Villain
  19. Quote:
    Originally Posted by all_hell View Post
    That was the impression that I got about MARTy too. It was created so that they wouldn't have to monkey with things that may or may not have unintended side effects on "legitimate play"
    So either the devs have changed it, or Marty has become sentient, and is now running the game.
  20. Atlas Park isn't oversized - it's just heroically proportioned
  21. The blue side one is outside the Skyway City police building - his name's Theoden, but the arc doesn't have anything to do with horses
  22. Quote:
    Originally Posted by TheXor View Post
    PowerLeveling is okay, just do it marginally slower than you do it now plz.

    ... O_o
    I think that this latest buff to the AE should be viewed as just the first step in Marty's crusade
  23. Quote:
    Originally Posted by Memphis_Bill View Post
    But, given that MARTy didn't seem to really be affecting these, I suppose they "had to be seen to do something."
    Or Marty might have told them which exploit to hit first
  24. Quote:
    Originally Posted by Severe View Post
    since there is no reward shouldnt you just take out self rezzing in the ae altogether?
    But that might mess up proper missions that use it for story purposes.